
- Ïåðâîå îòêðûòèå ïðîãðàììû ïðîèçîøëî óäà÷íî. Ñàìîå ïåðâîå î ÷åì çàäóìàëñÿ, êàê ÿ ìîãó äîáàâèòü â ýòîò êîíñòðóêòîð ñâîè ìîäåëè, òåêñòóðû ê íèì è ïðî÷èé êîíòåíò. Ïîêà ÷òî íèêàê.
- Òàê êàê íåò íèêàêèõ ìàíóàëîâ ïî ðàáîòå ñ ôîðìàòàìè ôàéëîâ êîíñòðóêòîðà. Êàê ÿ ïîíÿë ìîäåëè õðàíÿòñÿ â ôîðìàòå .b3dx, íî íå êîíâåðòåðîâ íå ýêñòðàêòîðîâ ÿ òàê è íå íàøåë. Ó âàñ åñòü äâèæîê, êîíòåíò, íî ó âàñ îòñóòñòâóåò âîçìîæíîñòü âçàèìîäåéñòâèÿ ñ íèì. ß ðàáîòàþ â Blender, ñîçäàë öåëûé ïàê ìîäåëåé äëÿ ñâîåé ñòðàòåãèè.
- Íåò íèêàêèõ ìàíóàëîâ ïî èõ íàñòðîéêå ïîä îñîáåííîñòè äâèæêà, à èìåííî íóæíû ëè èì îáúåêòû ñ êîëëèçèåé, èëè æå áîêñ-êîëëèçèè äîáàâëÿþòñÿ àâòîìàòè÷åñêè èñõîäÿ èç ãàáàðèòîâ ìîäåëè óæå â ñàìîì äâèæêå. Êàê íåîáõîäèìî èìåíîâàòü ìîäåëè, òåêñòóðû, ñêåëåò, ÷òî áû äâèæîê èõ ïîíèìàë.
- Äëÿ ðàáîòû ñ ýòèì âàì íåîáõîäèìî ñäåëàòü îòêðûòûé Ïðîåêò-Ïðèìåð, ê ïðèìåðó áàçîâûé þíèò "Òàíê". Îòêðûâ êîòîðûé â ëþáîì 3D Ðåäàêòîðå ìîæíî óâèäåòü èç ÷åãî îí ñîñòîèò(Ìîäåëè è èõ èìåíà, íåîáõîäèìûå òåêñòóðû è èõ èìåíà, õèò-áîêñû è èõ èìåíà, ñêåëåò(àðìàòóðà) è åãî íàèìåíîâàíèå). ×òî áû ïîä íåãî ìîæíî áûëî ïîäîãíàòü ñîáñòâåííûå ìîäåëè. Îïÿòü æå âîçâðàùàåìñÿ ê íà÷àëó.
- Íåò êîíâåðòåðîâ äëÿ èìïîðòà/ýêñïîðòà ìîäåëåé â 3D Ðåäàêòîð, íåò ïîäêëþ÷àåìûõ àääîíîâ-ðàñøèðåíèé ñ ðàáî÷èì ôîðìàòîì. Íåò íè÷åãî. Âû ñëèøêîì ïîñïåøèëè âûêàòèâ äàííûé ïðîåêò â âèäå "ãîòîâîãî ïðîäóêòà", òàê êàê ñäåëàí îí ðîâíî íà 50%, ÷òî îçíà÷àåò ïðîåêò â äàííîì âèäå ìîæåò ëèøü ñ÷èòàòüñÿ áåòà âåðñèåé, òàê êàê ðàáîòû ïðåäñòîèò ñäåëàòü åùå ìíîãî.
- Åñòü ïðîäóêò ñ êîíòåíòîì, íî íåò âîçìîæíîñòè âçàèìîäåéñòâèÿ ñ íèì(ïîêà ÷òî åñòü ëèøü âîçìîæíîñòü èçìåíÿòü ñóùåñòâóþùèå òåêñòóðû.) Íåò âîçìîæíîñòè äîáàâëåíèÿ ñâîåãî êîíòåíòà â êîíñòðóêòîð.
- Íåò ñîïóòñòâóþùåãî ÏÎ äëÿ 3D Ðåäàêòîðîâ, äëÿ èìïîðòà/ýêñïîðòà ìîäåëåé è ïðî÷èõ îáúåêòîâ.
- Íåò ìàíóàëîâ ïî íàñòðîéêå ïàðàìåòðîâ ìîäåëåé, òåêñòóð, àðìàòóð(èìåíà, íåîáõîäèìûé ðàçìåð, ïàðàìåòðû îáúåêòîâ)
- Íåò ìàíóàëîâ ïî ïîäêëþ÷åíèþ ñâîåãî êîíòåíòà ê êîíñòðóêòîðó.
- Íåãàòèâíûå îòçûâû ïîëüçîâàòåëåé âïîëíå çàñëóæåíû, òàê êàê ïðîåêò íå çàâåðøåí.
Èäåÿ èãðîâîãî êîíñòðóêòîðà áåç ïðîãðàììèðîâàíèÿ óæå î÷åíü ñòàðà, íî ðåàëèçîâàíà èìåííî òàê, êàê íåîáõîäèìî òîëüêî çäåñü, ÷òî ðàäóåò. Òàê æå ðàäóåò òîò ôàêò, ÷òî íåò íåîáõîäèìîñòè â ïîêóïêå êó÷è ëèöåíçèé íà èñïîëüçîâàíèå, êàê âîøëî â ìîäó ó îñòàëüíûõ ïîäîáíûõ êîìïàíèé. Äëÿ òîãî ÷òî áû ïåðñîíàæ ïðûãíóë êóïèòå ýòîò ïàêåò, äëÿ òîãî ÷òîáû õîäèë êóïèòå ýòîò è òàê äàëåå. Íî ïðîåêò íå äîâåäåí äî óìà. Åñëè âû ó÷òåòå âñå òå îøèáêè, êîòîðûå ÿ ðàñïèñàë âûøå, òî áóäü ñòîèìîñòü âàøåãî êîíñòðóêòîðà äàæå áîëåå 3-õ èëè 4-õ òûñÿ÷ ðóáëåé, ÿ áû åãî îäíîçíà÷íî êóïèë. Óäà÷è âàì ðàáîòå íà ïðîåêòîì, íå çàáðàñûâàéòå åãî.
English version(Google Translate).
And so let's start in order.
- The first opening of the program was successful. The very first thing I thought about, how can I add my models, textures, and other content to this constructor. So far, nothing at all.
- There are no manuals for working with the formats of the constructor files. As I understand the models are stored in the .b3dx format, but I did not find any converters, extractors for work with it. You have an engine, content, but you do not have the ability to interact with it. I work in Blender, I created a whole pack of models for my strategy.
- But there are no manuals for tuning it for game engine features, namely whether they need objects with collisions? Or are box-collisions will be added automatically based on the dimensions of the model already in the game engine itself? As it is necessary to name models, textures, skeleton, what would the game engine understand them.
- To work with models you need to make an open Project-Example, for example, the base unit "Tank". Having opened it in any 3D Editor you can see what it consists of (Models and their names, necessary textures and their names, hit boxes and their names, skeleton (armature) and its name). That under it it would be possible to adjust own models. Again, we return to the beginning.
- There are no converters for importing / exporting models into the 3D Editor, there are no plug-in add-on extensions with a working format. There is nothing. You too hastened to roll out the given project in the form of a "finished product", since it is completed only at 50%, which means the project in this form can only be considered a beta version. As there is still much work to do.
- There is a product with content, but there is no possibility of interaction with it (so far there is only an opportunity to change existing textures.) There is no possibility of adding my content to the constructor.
- There is no necessary software for 3D Editors, for import / export of models and other objects.
- There are no manuals for configuring the parameters of models, textures, armatures (names, required size, object parameters)
- There are no manuals for connecting my content to the constructor.
- Negative feedback from users is well deserved, as the project is not completed.
The idea of ??a game constructor without programming is already very old, but it is implemented exactly as it is necessary only here, which pleases. Also, the fact that there is no need to buy a heap of licenses for use. As other similar companies have do it. In order for the character to jump you need to buy this package, in order to go buy this package and so on. But this the project is not completed. If you consider all the errors that I described above, and fix it, then even if the cost of your constructor is will be more than 3000 or 4000 thousand rubles, I would definitely buy it. Good luck with your work on the project, do not throw it.