"The Prism" is an ambiguous game... | The Prism

"The Prism" is an ambiguous game. Platformer, with meditative gameplay, which "focuses on art, music and game play in their vibrant world". Sounds like an application for, at least, an interesting game. But in fact behind the intriguing shell is hidden the most common platformer-timekiller.
Pixel graphics are already starting to get a little boring. More and more games are beginning to use this design of graphics, without using the main advantage - the ability to create their own special visual style without investing much money to implement the 3D engine and effects. Here, unfortunately, there is nothing interesting or new, on the contrary, the design is little bit ugly. A mixture of laziness, lack of budget and pompous minimalism, with a pinch of abstraction. But despite the graphics, there is an interesting level design. Somewhere one must act quickly, somewhere neatly, somewhere to think. The most important thing is that the levels here use the feature with the control of the cubes - you need to help each other, wait, choose the right moments for the action. The environment and the background are meager , but this is a pretense to the graphics design.
Horrible music. A bad attempt to make lyrical and piercing ambient for a relaxed game. Mournful motives, too strong jumps in volume, HORRIBLE SCRIPTURE, which buzzed me already. Annoying and forcing to turn on my own music.
Interesting gameplay that makes you sweat, in a good way. You control for 2 cubes, your goal is to escape from the abstract "prison". Along the way you need to solve various puzzles, mini-games for agility and attentiveness, high-speed runs and so on. Relaxed gameplay, never freaked out while playing it - so it pacifies. Most likely, this is the main function of the game, because there is just a huge cloud of different levels that you still have to try to master (but some of them are just a rethinking of old ones - they will eventually start to bore). An interesting cooperative system - under control give those "cubes", levels can only be passed by two people, because it was difficult for me to manage two cubes alone (or if there is enough mind and coordination to one). Controls is ordinary, addictive happens instantly.
A good platformer with not very beautiful design, but the most calming and soothing gameplay with a bunch of levels for a long game. "The Prism" is a good game in order to kill time or calm down. However, for a very long time you will not play - some monotony and repetition of levels, terrible music and ugly graphics design repels. The game costs 3 packets of milk and one bun with meat :P (150 roubles).  
This review was submitted for Gaming Until End, through the generous contribution of HellCow.
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"Ïðèçìà" - íåîäíîçíà÷íàÿ èãðà. Ïëàòôîðìåð, ñ ìåäèòàòèâíûì ãåéìïëååì, êîòîðûé " ôîêóñèðóåòñÿ íà èñêóññòâå, ìóçûêå è èãðå â ñâîåì ÿðêîì ìèðå". Çâó÷èò êàê çàÿâêà íà, ïî êðàéíåé ìåðå, èíòåðåñíóþ èãðó. Íî íà ñàìîì äåëå çà èíòðèãóþùåé îáîëî÷êîé ñêðûò ñàìûé îáû÷íûé ïëàòôîðìåð-óáèâàëêà âðåìåíè.
Ïèêñåëüíàÿ ãðàôèêà óæå íà÷èíàåò íåìíîãî íàäîåäàòü. Âñ¸ áîëüøå è áîëüøå èãð íà÷èíàþò èñïîëüçîâàòü òàêîé äèçàéí ãðàôèêè, íå èñïîëüçóÿ ãëàâíîå ïðåèìóùåñòâî - âîçìîæíîñòü ñîçäàòü ñâîé îñîáåííûé âèçóàëüíûé ñòèëü, íå âêëàäûâàÿ ìíîãî ñðåäñòâ íà ðåàëèçàöèþ 3D äâèæêà è ýôôåêòîâ. Çäåñü, ê ñîæàëåíèþ, íè÷åãî èíòåðåñíîãî èëè íîâîãî íåò, äàæå íàîáîðîò, îôîðìëåíèå êðàéíå íåêðàñèâîå. Ïîìåñü ëåíè, íåõâàòêè áþäæåòà è íàïûùåííîãî ìèíèìàëèçìà, ñ ùåïîòêîé àáñòðàêöèè. Íî íåñìîòðÿ íà ãðàôèêó, çäåñü ïðèñóòñòâóåò èíòåðåñíûé äèçàéí óðîâíåé. Ãäå-òî íàäî äåéñòâîâàòü áûñòðî, ãäå-òî àêêóðàòíî, ãäå-òî ïîäóìàòü. Ñàìîå âàæíîå, ÷òî óðîâíè çäåñü èñïîëüçóþ ôè÷ó ñ óïðàâëåíèåì êóáèêàìè íà ïîëíóþ - íóæíî ïîìîãàòü äðóã-äðóãó, ïîäæèäàòü, âûáèðàòü ïðàâèëüíûå ìîìåíòû äëÿ äåéñòâèÿ. Îêðóæåíèå è çàäíèé ïëàí ñêóäíûå è íåêðàñèâûå, íî ýòî ïðåòåíçèè ê ãðàôèêå.
Óæàñíîå ìóçûêàëüíîå îôîðìëåíèå. Ïëîõàÿ ïîïûòêà ñäåëàòü ëèðè÷åñêèé è ïðîíèçûâàþùèé ýìáèåíò äëÿ ðàññëàáëåííîé èãðû. Çàóíûâíûå ìîòèâû, ÷åðåñ÷óð ñèëüíûå ñêà÷êè ãðîìêîñòè, רÐÒÎÂÀ ÑÊÐÈÏÊÀ, êîòîðàÿ ïðîæóææàëà ìíå óæå âñå óøè. Áåñèò è çàñòàâëÿåò âêëþ÷èòü ñâîþ ìóçûêó.
Èíòåðåñíûé ãåéìïëåé, êîòîðûé çàñòàâëÿåò ïîïîòåòü, â õîðîøåì ñìûñëå. Âû óïðàâëÿåòå çà 2 êóáèêà, âàøà öåëü - ñáåæàòü èç àáñòðàêòíîé "òþðüìû". Ïî ïóòè íóæíî ðåøàòü ðàçëè÷íûå ãîëîâîëîìêè, ìèíè-èãðû íà ëîâêîñòü è âíèìàòåëüíîñòü, ñêîðîñòíûå ïðîáåãè è ïðî÷åå. Ðàññëàáëåííûé ãåéìïëåé, íè ðàçó íå ïñèõàíóë, ïîêà èãðàë â íå¸ - íàñòîëüêî îíà óìèðîòâîðÿåò. Ñêîðåå âñåãî, ýòî è åñòü ãëàâíàÿ ôóíêöèÿ èãðû, ïîòîìó êàê òóò ïðîñòî îãðîìíàÿ òó÷à ñàìûõ ðàçíûõ óðîâíåé, êîòîðûå åù¸ íóæíî ïîïðîáîâàòü îñèëèòü (íî íåêîòîðûå èç íèõ ëèøü ïåðåîñìûñëåíèå ñòàðûõ - ñî âðåìåíåì íà÷¸íò íàäîåäàòü). Èíòåðåñíàÿ êîîïåðàòèâíàÿ ñèñòåìà óïðàâëåíèÿ - ïîä êîíòðîëü îòäàþò òå ñàìûå "êóáèêè", óðîâíè ïðîõîäèòü ìîæíî òîëüêî âäâî¸ì, ïîòîìó êàê ìíå òðóäíî áûëî óïðàâëÿòü äâóìÿ êóáèêàìè â îäèíî÷êó (èëè æå åñëè õâàòèò óìà è êîîðäèíàöèè - îäíîìó). Óïðàâëåíèå ñàìîå îáûêíîâåííîå, ïðèâûêàíèå ïðîèñõîäèò ìãíîâåííî.
Õîðîøèé ïëàòôîðìåð ñ íå î÷åíü êðàñèâûì îôîðìëåíèåì, íî ìàêñèìàëüíî óìèðîòâîðÿþùèì è óñïîêàèâàþùèì ãåéìïëååì ñ êó÷åé óðîâíåé äëÿ ïðîäîëæèòåëüíîé èãðû. "Ïðèçìà" - õîðîøàÿ èãðà äëÿ òîãî, ÷òîáû óáèòü âðåìÿ èëè óñïîêîèòüñÿ. Îäíàêî, î÷åíü äîëãî âû íå ïðîòÿíåòå - íåêîòîðîå îäíîîáðàçèå è ïîâòîðåíèå óðîâíåé, óæàñíàÿ ìóçûêà è íåêðàñèâûé äèçàéí ãðàôèêè îòòàëêèâàåò. Èãðà ñòîèò 3-õ ïàêåòîâ ìîëîêà è îäíîé áóëî÷êè ñ ìÿñîì.
Ýòîò îáçîð ïðåäîñòàâëåí äëÿ Gaming Until End, ïîñðåäñòâîì áîëüøîãî âêëàäà HellCow.
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