One Strike is a great example of... | One Strike

6 ãîëîñîâ
One Strike is a great example of one-day games. Gameplay is pleasant, and the graphics do not irritate the eyes, the music is suitable, and in appearance - a good game. But there is no distinctive features to make the game stand out against the background of others. This is a two-dimensional fighting game in the setting of medieval Japan with pixel graphics and retro aestetics. In total, the game has 6 characters, several arenas and game modes.
In such indie games, in a limited budget, it is important to maintain a balance in the graphics - to make a unique design and fit into a low budget for development. Unfortunately, only the result of the fact that the developers saved money. Sprites are made so-so, and on the backs of only plain-looking dull pixel art. Artists fighters are also very strange, we have the same retro aesthetics, so why make the interface of the main menu and the choice of the character pixel, and the background and sprites of the characters to draw the usual? Arenas are not something that would be ugly, but you could do better - at least the overall composition should be built according to the rules, not at your discretion. I also did not like the dim color palette, you can add a little brightness to the colors and contrast. And so, basically - the usual pixel indie-graphics, nothing new.
Music does not convey that atmosphere, but it does well with the ambient function. An incomprehensible Chiptune, or even ordinary tracks recorded in FL Studios using effects - it is not as expressive as you would like.
The gameplay in the game is the main feature. In total there are 6 characters and 5 game modes. Battles take place on the condition of "one hit - one kill", where the enemy and you die from one hit, and it's great - thanks to this condition the game got rid of tiresome fights like in the other fighting games - they pass very quickly and vigorously, you will not get bored here. The simplest control, only 6 buttons, four of which are responsible for control, and the rest are for the block and attack. Accustomed to instantly - there really is nothing to get used to, and it's cool. Each character has his own blocks and attacks, and this results in different tactics for different heroes. The modes "Tournament" and "Local multiplayer" are incomparable. If with multiplayer on one keyboard everything is clear, then the tournament is something new. Up to 16 players can compete with each other and find out the relationship with the leadership in the tournament grid, it's something new.
A good indie fighting game with the ability to play with friends, a variety of game modes, nice gameplay, and an excellent price - why not play it? Especially, it is clear that the developers tried, although in some aspects the game did not come out very well.
This review was submitted for Gaming Until End, through the generous contribution of HellCow.
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One Strike - ýòî îòëè÷íûé ïðèìåð èãð-îäíîäíåâîê. È èãðîâîé ïðîöåññ ïðèÿòíûé, è ãðàôèêà íå íàãðóæàåò ãëàçà, ìóçûêà ïîäõîäÿùàÿ, äà è ïî âèäó - õîðîøàÿ èãðà. Íî íåòó íèêàêîé èçþìèíêè èëè îòëè÷èòåëüíûõ ñâîéñòâ, ÷òîáû èãðà âûäåëÿëàñü íà ôîíå äðóãèõ. Ýòî äâóõìåðíûé ôàéòèíã â ñåòòèíãå ñðåäíåâåêîâîé ßïîíèè ñ ïèêñåëüíîé ãðàôèêîé è çàêîñîì ïîä ðåòðî (ìû ýòîãî åù¸ íèêîãäà íå âèäåëè, èíôà ñîòêà). Âñåãî â èãðå åñòü 6 ïåðñîíàæåé, íåñêîëüêî àðåí è èãðîâûõ ðåæèìîâ.
 òàêèõ èíäè-èãðàõ, â óñëîâèÿõ îãðàíè÷åííîãî áþäæåòà âàæíî ñîáëþñòè áàëàíñ â ãðàôèêå - ñäåëàòü óíèêàëüíûé äèçàéí è óëîæèòñÿ â íèçêèé áþäæåò äëÿ ðàçðàáîòêè. Ê ñîæàëåíèþ, çäåñü âèäåí òîëüêî ðåçóëüòàò òîãî, ÷òî íà ãðàôèêå ñýêîíîìèëè. Ñïðàéòû âûïîëíåíû òàê ñåáå, à íà çàäíèêàõ òîëüêî íåâçðà÷íûå òóñêëûå ïèêñåëü-àðòû. Àðòû áîéöîâ òîæå âåñüìà ñòðàííûå, ó íàñ æå ðåòðî-ýñòåòèêà, òàê çà÷åì äåëàòü èíòåðôåéñ ãëàâíîãî ìåíþ è âûáîðà ïåðñîíàæà ïèêñåëüíûì, à ôîí è ñïðàéòû ïåðñîíàæåé íàðèñîâàòü îáû÷íûìè? Àðåíû íå òî ÷òî áû íåêðàñèâûå, íî ìîæíî áûëî ñäåëàòü ëó÷øå - ïî êðàéíåé ìåðå îáùóþ êîìïîçèöèþ íóæíî ñòðîèòü ïî ïðàâèëàì, à íå ïî ñâîåìó óñìîòðåíèþ. Åù¸ ìíå íå ïîíðàâèëàñü òóñêëàÿ öâåòîâàÿ ïàëèòðà, ìîæíî äîáàâèòü ñëåãêà ÿðêîñòè êðàñêàì è êîíòðàñòà. À òàê, â îñíîâíîì - ïðèâû÷íûé ïèêñåëüíûé èíäè-ãðàôîí, íè÷åãî íîâîãî.
Ìóçûêà íå ïåðåäà¸ò òîé àòìîñôåðû, íî ñ ôóíêöèåé ýìáèåíòà ñïðàâëÿåòñÿ õîðîøî. Íåïîíÿòíûé ÷èïòþí, èëè äàæå îáû÷íûå òðåêè, çàïèñàííûå â FL Studios ñ èñïîëüçîâàíèåì ýôôåêòîâ - îíà íå âûðàçèòåëüíà íàñòîëüêî, íàñêîëüêî õîòåëîñü.
Ãåéìïëåé â èãðå - ýòî ãëàâíàÿ îñîáåííîñòü. Âñåãî åñòü 6 ïåðñîíàæåé è 5 èãðîâûõ ðåæèìîâ. Áîè ïðîõîäÿò ïî óñëîâèþ "one hit - one kill", ãäå ïðîòèâíèê è âû óìèðàåòå îò îäíîãî ïîïàäàíèÿ, è ýòî çäîðîâî - áëàãîäàðÿ ýòîìó óñëîâèþ èãðà èçáàâèëàñü îò óòîìèòåëüíûõ áî¸â êàê â äðóãèõ ôàéòèíãàõ - îíè ïðîõîäÿò î÷åíü áûñòðî è ýíåðãè÷íî, çäåñü íå çàñêó÷àåøü. Óïðàâëåíèå ïðîñòåéøåå, âñåãî 6 êíîïîê, ÷åòûðå èç êîòîðûõ îòâå÷àþò çà óïðàâëåíèå, à äâå îñòàëüíûõ - çà áëîê è àòàêó. Ïðèâûêàíèå ïðîèñõîäèò ìîìåíòàëüíî - òóò òîëêîì íå ê ÷åìó ïðèâûêàòü, è ýòî êðóòî. Ó êàæäîãî ïåðñîíàæà ñâîè áëîêè è àòàêè, à èç ýòîãî âûòåêàþò ðàçíûå òàêòèêè áîÿ çà ðàçíûõ ãåðîåâ. Ðåæèìû "Òóðíèð" è "Ëîêàëüíûé ìóëüòèïëååð" ïðîñòî áåñïîäîáíû. Åñëè ñ ìóëüòèïëååðîì íà îäíîé êëàâèàòóðå âñ¸ ïîíÿòíî, òî òóðíèð - ýòî ÷òî-òî íîâåíüêîå. Äî 16 èãðîêîâ ìîãóò ñîðåâíîâàòüñÿ äðóã ñ äðóãîì è âûÿñíÿòü îòíîøåíèÿ ïîñðåäñòâîì ëèäåðñòâà â òóðíèðíîé ñåòêå, ýòî ÷òî-òî íîâåíüêîå.
Õîðîøèé èíäè-ôàéòèíã ñ âîçìîæíîñòüþ èãðàòü ñ äðóçüÿìè, ðàçíîîáðàçèåì èãðîâûõ ðåæèìîâ, ïðèÿòíûì ãåéìïëååì, è îòëè÷íîé öåíîé - ïî÷åìó áû è íå ïîèãðàòü? Òåì áîëåå, âèäíî, ÷òî ðàçðàáîò÷èêè ñòàðàëèñü, õîòü è â íåêîòîðûõ àñïåêòàõ èãðà âûøëà íå î÷åíü.
Ýòîò îáçîð ïðåäîñòàâëåí äëÿ Gaming Until End, ïîñðåäñòâîì áîëüøîãî âêëàäà HellCow.
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