Firewatch — ýòî ïðèêëþ÷åíèå îò ïåðâîãî ëèöà... | Firewatch

Firewatch — ýòî ïðèêëþ÷åíèå îò ïåðâîãî ëèöà îáëàäàþùåå çàïîìèíàþùèìèñÿ ïåðñîíàæàìè è èíòåðåñíûìè âçàèìîîòíîøåíèÿìè è îòëè÷àþùååñÿ ïðåêðàñíûì îêðóæåíèåì ïðîèçâåäåíèå.
Ó Ãåíðè, ãëàâíîãî ãåðîÿ èãðû, íà äóøå ïå÷àëüíî. Çà÷åì áû îí â èíîì ñëó÷àå óêðûëñÿ â ëåñàõ Âàéîìèíãà è ñòàë äîçîðíûì â íàöèîíàëüíîì çàïîâåäíèêå? Íà÷èíàåòñÿ æå âñ¸ â Êîëîðàäî, êîãäà Ãåíðè, ïüÿíûé, ïûòàåòñÿ ïðèóäàðèòü çà æåíùèíîé â áàðå. Îí íàñòîëüêî âûçûâàåò ó íå¸ æàëîñòü, ÷òî îíà ñîãëàøàåòñÿ íà ñâèäàíèå, êîòîðîå, ÷òî óäèâèòåëüíî, ïðåâðàùàåòñÿ â íàñòîÿùèå âçàèìîîòíîøåíèÿ. Ýòè ÷àñòè ñþæåòà ïðåïîäíîñÿòñÿ òîëüêî ïðè ïîìîùè òåêñòà è ìóçûêè, ïðàâäà, îíè âñ¸ æå ïåðåìåæàþòñÿ ïîëíûìè òð¸õìåðíûìè ñåãìåíòàìè, â îäíîì èç êîòîðûõ, ñêàæåì, Ãåíðè âûõîäèò èç ëèôòà â ïàðêîâî÷íûé ãàðàæ è çàëåçàåò â åãî êðàñíûé ïèêàï.
Ïîêà Ãåíðè áóäåò îñâàèâàòüñÿ â åãî íîâîì äîìå â ñìîòðîâîé âûøêå ïîñëå äîëãîãî ïóòåøåñòâèÿ, åãî ïîïðèâåòñòâóåò ãîëîñ Äåëàéëû, åãî íåïîñðåäñòâåííîé íà÷àëüíèöû, êîòîðàÿ áóäåò ñâÿçûâàòüñÿ ñ íèì ïðè ïîìîùè ðàöèè. Ýòî, ñîáñòâåííî, è ñîñòàâëÿåò îñíîâíóþ ÷àñòü ãåéìïëåÿ: ïóòåøåñòâèÿ ïî îêðóãå, ðàçãîâîðû ñ Äåëàéëîé ïî ðàäèî.
Ðàçãîâîðû ýòèõ äâóõ ïåðñîíàæåé êàæóòñÿ íàòóðàëüíûìè, çà ÷òî ñòîèò áëàãîäàðèòü ñèëüíûé ñöåíàðèé, êîòîðîìó ñîîòâåòñòâóþò âûñòóïëåíèÿ àêò¸ðîâ äóáëÿæà. Ïî äîðîãå ê áåñòîëêîâûì òèíåéäæåðàì, ðåøèâøèì ïîâçðûâàòü ôåéåðâåðêè â îõðàíÿåìîì ëåñó, èãðîêè ñìîãóò óñëûøàòü ïîñòîÿííûå ðóãàíèÿ è âûçûâàþùèå âçäîõè øóòêè îò Äåëàéëû è çàïîìèíàþùèåñÿ îòâåòû Ãåíðè. Èõ âçàèìîñâÿçü íàñòîëüêî íàòóðàëüíà, ÷òî, õîòü îíè è ïî î÷åðåäè íàòûêàþòñÿ íà êàêèå-òî ñåêðåòû ñîáåñåäíèêà, îíè ïîñòåïåííî ðàñêðûâàþòñÿ ïåðåä äðóã äðóãîì, ïðàâäà, óïîìÿíóòü î áðîøåííîé æåíå â ïåðâûå ïàðó ðàç, êîãäà ïðåäñòàâèòñÿ òàêàÿ âîçìîæíîñòü, áóäåò âñ¸ æå äîâîëüíî òðóäíî. Ê ñ÷àñòüþ, òèøèíà — ýòî òàêæå âîçìîæíàÿ äèàëîãîâàÿ îïöèÿ.
Ðàçíûå àñïåêòû ãåéìïëåÿ (äîñòàâàíèå ðàöèè èëè êàðòû, ââîä îäíîãî è òîãî æå êîäà, ÷òîáû îòêðûòü êàæäóþ çàêðûòóþ êîðîáêó ñ ïðèïàñàìè ïàðêà) âìåñòå ñ óíèêàëüíûìè àíèìàöèÿìè è ïðàâäîïîäîáíîé îçâó÷êîé ïîìîãàþò Firewatch äåéñòâèòåëüíî çàïàñòü â ñåðäöå, ïðè ýòîì èãðå óäà¸òñÿ ñîâìåñòèòü êàê ñäåðæàííîñòü, òàê è çðåëîñòü â å¸ ñþæåòå, íå ñòàâ îáû÷íûì ïðåäñòàâèòåëåì æàíðà ïðîãóëî÷íûõ ñèìóëÿòîðîâ. Ïðèÿòíûå ðàçãîâîðû è ïîäàþùèå íàäåæäó âçàèìîîòíîøåíèÿ ìåæäó äâóìÿ äîñòàòî÷íî ðàñïîëàãàþùèìè ê ñåáå ïåðñîíàæàìè ñìåíÿþòñÿ áîëåå ñóðîâîé ðåàëüíîñòüþ è äëèòåëüíûìè íåïîääåëüíî íàïðÿæ¸ííûìè ñåãìåíòàìè, â êîòîðûõ ìîæíî äåéñòâèòåëüíî ïî÷óâñòâîâàòü, êàê áóäòî âàñ ïðåñëåäóþò è âû óÿçâèìû. Ðåçóëüòàò âñåãî ýòîãî — êðåïêàÿ è íàïðÿæ¸ííàÿ èñòîðèÿ ïðî ëþäåé, âñ¸ ïðîòÿæåíèå êîòîðîé áóäåò ñòîèòü âàøåãî âðåìåíè.


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Firewatch is an adventure from the first person with memorable characters and interesting relationships and has excellent work environment.
Henry, the main character of the game, my heart sad. Why would he otherwise have taken refuge in the forests of Wyoming and became a sentinel in the national reserve? Starts, all in Colorado, when Henry, drunk, trying to hit on a woman at a bar. So he gives her the pity that she agrees on a date that, surprisingly, turns into a real relationship. These parts of the story are presented only through text and music, however, they are interspersed with full three-dimensional segments, one of which, say, Henry exits the Elevator in the Parking garage and gets into his red pickup truck.
While Henry will settle into his new home in the lookout tower after a long journey, it will be greeted by the voice of Delilah, his immediate boss, who will contact them with the radio. It is, in fact, is a major part of gameplay: travel around, talking to Delilah on the radio.
The conversations these two characters seem natural, for what is to thank strong script, which correspond to the performances of the dubbing actors. On the way to the stupid teenagers who decided to blow up fireworks in a protected forest, players will be able to hear the constant swearing and causing sighs of jokes from Delilah and memorable answers Henry. Their relationship is so natural, that, even though they in turn stumble upon some secrets of the interlocutor, they gradually open up to each other, however, to mention abandoned his wife in the first couple of times when given the opportunity, would still be quite difficult. Fortunately, silence is also a possible dialog option.
Different aspects of the gameplay (ripping off the radio or card, enter the same code to open every closed box with supplies Park) with unique animations and believable voice acting help Firewatch really sink down into the heart, while the game manages to combine both restraint and maturity in her story, not becoming a regular representative of the genre of walking simulators. Pleasant conversations and the budding relationship between the two enough to have his characters give way to a harsher reality genuinely tense and long segments where you can really feel as if you are persecuted and you are vulnerable. The result is a strong and intense story of people, all over which would cost your time.˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
Ïîäåëèòüñÿ
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