
Êàê àêòèâèðîâàòü êîíñîëü?
Ïîñëå ââåäåíèÿ ýòîé êîìàíäû ïðåêðàùàåòñÿ âîçìîæíîñòü âûïîëíåíèÿ äîñòèæåíèé.
×èòû è êîìàíäû
impulse 101 - ïîëó÷èòü âñ¸ îðóæåå èç ýòîé èãðûgod - áåññìåðòèå
notarget - íåâèäèìîñòü
noclip - ïîë¸ò ñêâîçü ñòåíû
Impulse 203 — óäàëåíèå îáúåêòà, íà êîòîðûé íàâåä¸í ïðèöåë
sv_unlockedchapters # - îòêðûòü ãëàâû (åñëè íà ìåñòå # ïîñòàâèòü öèôðó 15 áóäóò îòêðûòû âñå ãëàâû, öèôðó 1 - âàì áóäåò äîñòóïíà òîëüêî îäíà ãëàâà)
viewmodel_fov # - óñòàíîâèòü ðàçìåð òåêóùåãî îðóæèÿ (ïî óìîë÷àíèþ - 54).
physcannon_maxforce # - èçìåíèòü ñèëó, ñ êîòîðîé ãðàâèïóøêà òîëêàåò ïðåäìåòû.
physcannon_maxmass # - èçìåíèòü ìàêñèìàëüíûé ðàçìåð ïðåäìåòîâ, êîòîðûå ìîæåò ïðèòÿíóòü ãðàâèïóøêà.
physcannon_pullforce # - èçìåíèòü ñêîðîñòü, ñ êîòîðîé ãðàâèïóøêà ïðèòÿãèâàåò ïðåäìåòû.
physcannon_tracelength # - èçìåíèòü ìàêñèìàëüíîå ðàññòîÿíèå, ñ êîòîðîãî ãðàâèïóøêà ìîæåò ïðèòÿãèâàòü ïðåäìåòû.
Hurtme # - óìåíüøèòü êîëè÷åñòâî æèçíåé.
maps displays - ñïèñîê êàðò.
sv_infinite_aux_power 1 - áåñêîíå÷íàÿ ýíåðãèÿ.
mat_fullbright 1 - îòêëþ÷èòü âñå òåíè (0 - âêëþ÷èòü èõ ñíîâà).
help # - âûâåñòè îïèñàíèå íóæíîé êîìàíäû (âìåñòî # íàäî ââîäèòü ñàìó êîìàíäó).
mat_depthbias_normal 1 - âèäåòü ñêâîçü ñòåíû.
sv_gravity # - óñòàíîâèòü óðîâåíü ãðàâèòàöèè.
sv_maxvelocity # - óñòàíîâèòü ìàêñèìàëüíóþ ñêîðîñòü, ñ êîòîðîé ìîãóò äâèãàòüñÿ ïðåäìåòû.
impulse 82 - ïîÿâëÿåòñÿ ìàøèíêà.
impulse 83 - ïîÿâëÿåòñÿ ëîäî÷êà.
thirdperson - âèä îò òðåòüåãî ëèöà.
give weapon_*** - ÷èò íà îðóæåå. (Âìåñòî *** íàïèñàòü íàçâàíèå îðóæåå)
Îðóæèÿ:
357 - ðåâîëüâåð
alyxgun - ïóøêà, êàê ó Àëèêñ
ar2 - àâòîìàò êîìáàéíîâ
bugbait - ôåðîïîäû
crossbow - àðáàëåò
crowbar - ëîì
physcannon - ãðàâèïóøêà
pistol - ïèñòîëåò
rpg - ÐÏÃ
shotgun - äðîáîâèê
smg1 - àâòîìàò
stunstick - äóáèíêà (îíà íå ÿâëÿåòñÿ îðóæååì, ïðîñòî äà¸ò 7 åäèíèö êîñòþìà)
cubemap - íå çíàþ, ÷òî ýòî, øàðèêè êàêèå-òî...
grenade - ãðàíàòû.
give item_*** - ÷èò íà ïàòðîíû, áðîíþ è õï
box_buckshot - ïàòðîíû íà äðîáîâèê
box_mrounds - íà àâòîìàò
box_srounds - íà ïèñòîëåò
healthkit - áîëüøàÿ àïòå÷êà
healthvial - ìàëåíüêàÿ àïòå÷êà
battery - áàòàðåè äëÿ êîñòþìà
suit - êîñòþì
ml_grenade - ÐÏÃ
ar2_grenade - àâòîìàò êîìáàéíîâ
npc_create npc_*** - ñîçäàòü NPC
zombie - çîìáè
alyx - Àëèêñ
combine_s - êîìáàéí
barney - Áàðíè
eli - Èëàé
zombie_torso - ïîëçàþùèé çîìáè
fastzombie - áûñòðûé çîìáè
poisonzombie - çîìáè ñ ÿäîâèòûìè õýòêðàáàìè
breen - äîêòîð Áðèí
mossman - Äæóäèò Ìîññìàí
antlion - ìóðàâüèíûé ëåâ
antlionguard - ñòðàæ
headcrab - íÿøêà-ìèëàøêà :3 (Õýòêðàá)
headcrab_fast - áûñòðûé õýòêðàá
headcrab_poison - ÿäîâèòûé õýòêðàá
stalker - ñòàëêåð
dog - ϸñ (Ìîæåò óìåðåòü, åñëè êðèâî çàñïàâíèòü)
gman - G-Man
citizen - ïîâñòàíåö
kleiner - êëÿéíåð
monk - Ãðèãîðèé
vortigaunt - âîðòèãîíò
ichthyosaur - ðûáà
pigeon - ãîëóáü
seagull - ëàñòî÷êà
crow - âîðîíà
combinedropship - õðåíü, êîòîðàÿ âûñàæèâàåò êîìáàéíîâ (Çàáûëà êàê îíà íàçûâàåòñÿ)
combinegunship - øòóðìîâèê
manhack - ìåíõýê
barnacle - áàðàíêàë ( ñòàâèòü òîëüêî ÷åðåç êîìàíäó create).
map *** - âûáðàòü êàðòó
ÏÐÈÁÛÒÈÅ:
d1_trainstation_**(01, 02, 03, 04)
"ÂÅËÈÊÈÉ ÄÅÍÜ"
d1_trainstation_**(05, 06)
×ÅÐÅÇ ÊÀÍÀËÛ
d1_canals_**(01, 02, 03, 04, 05)
ÂÎÄÍÀß ÏÐÅÃÐÀÄÀ
d1_canals_**(06, 07, 08, 09, 10, 11, 12, 13)
ÂÎÑÒÎ×ÍÀß ×¨ÐÍÀß ÌÅÇÀ
d1_eli_**(01, 02)
"ÌÛ ÍÅ ÕÎÄÈÌ Â ÐÅÉÂÅÍÕÎËÜÌ..."
d1_town_**(01, 01a, 02, 02a, 03, 04, 05)
ØÎÑÑÅ 17
d2_coast_**(01, 02, 03, 04, 05, 06, 07)
ÏÅÑ×ÀÍÛÅ ËÎÂÓØÊÈ
d2_coast_**(08, 09, 10, 11, 12)
ÍÎÂÀ ÏÐÎÑÏÅÊÒ
d2_prison_**(01, 02, 03, 04, 05)
ÇÀÏÓÒÀÍÍÎÑÒÜ
d2_prison_**(06, 07, 08)
d3_c17_01
ÍÀÐÓØÈÒÅËÜ ÍÎÌÅÐ ÎÄÈÍ
d3_c17_**(02, 03, 04, 05, 06a, 06b)
"ÇÀ ÔÐÈÌÅÍÎÌ!"
d3_c17_**(07. 08, 09, 10a, 10b, 11, 12a, 12b, 13)
ÍÀØÈ ÏÎÊÐÎÂÈÒÅËÈ
d3_citadel_**(01, 02, 03, 04, 05)
Ò¨ÌÍÀß ÝÍÅÐÃÈß
d3_breen_01