Êîìàíäû äëÿ èãðû ñ äðóçüÿìè, íà ñâîåì ëîêàëüíîì ñåðâåðå.

Êîìàíäû.

?ent_fire weapon_"ÍÀÇÂÀÍÈÅ ÎÐÓÆÈß "deagle, c4, awp) addoutput "modelscale 30" - Óâåëè÷èâàåò â ðàçìåðàõ âûêèíóòûé âàìè äðîï â 30 ðàç (âàø ïèíóñ ýòî íå óâåëè÷èò)
?god — âêëþ÷àåò ðåæèì áîãà, áåññìåðòèå.
?r_drawothermodels 2 — ïîçâîëÿåò âèäåòü èãðîêîâ ÷åðåç ñòåíû(Òàê íàçûâàåìîå WH)
?"r_drawparticles 0" - ýòà êîìàíäà äàñò âàì âîçìîæíîñòü ñìîòðåòü ñêâîçü äûì
?host_timescale "Âî ñêîëüêî ðàç" — óñêîðÿåò õîä âðåìåíè íà ñåðâåðå
?ÊÎÌÀÍÄÛ ×ÒÎÁÛ ÑÒÐÅËßÒÜ ÁÅÇ ÎÒÄÀ×È:
"weapon_accuracy_nospread 1";
"weapon_debug_spread_gap 1";
"weapon_recoil_cooldown 0";
"weapon_recoil_decay1_exp "9999";
"weapon_recoil_decay2_exp 99999";
"weapon_recoil_decay2_lin 99999";
"weapon_recoil_scale 0";
"weapon_recoil_suppression_shots 500"
?sv_airaccelerate 100 - Ïî ñóòè äåëà, ýòî ñêîðîñòü ïîë¸òà â ïðûæêå. ×åì áîëüøå áóäåò óõîäèòü öèôðà â ìèíóñ -100, -200, -1000, òåì áûñòðåå òû áóäåøü ëåòåòü â âîçäóõå. ×òîáû âñå èñïðàâèòü, äîñòàòî÷íî ïîñòàâèòü sv_airaccelerate 100 (ò.å +100)
?sv_infinite_ammo 1 - Áåñêîíå÷íûå ïàòðîíû
?noclip - Ðåæèì ïîë¸òà ïî êàðòå (ðåêîìåíäóþ çàáèíäèòü bind "ÁÓÊÂÀ" "noclip")
?ammo_grenade_limit_total 150 (ìîæíî áîëüøå) — ìàêñèìàëüíîå êîëè÷åñòâî ãðàíàò, êîòîðûå ìîæåò íåñòè èãðîê.
?r_drawallrenderables 3 — äàåò ïîëíóþ íåâèäèìîñòü, íî íå ñìîòðÿ íà ýòî, áîòû áóäóò âàñ âèäåòü!

Îöåíêà.

Âîò è âñå êîìàíäû, åñëè îíè òåáå ïîìîãëè, òî ìîæåøü îöåíèòü this ruckovodstvo.
Íå ñîìíåâàþñü, ÷òî ìíîãèå èç âàñ ðàññòðîèëèñü èç-çà ïåðâîé êîìàíäû, íî íå ñòîèò óíûâàòü! Âåäü ìîæíî, ïðîñòî íàïèñàòü ïåòèöèþ ê Valve, ÷òî áû äîáàâèëè êîìàíäó íà óâåëå÷åíèå ïèïèíäðà.
Ps: íó òèïî øóòåéêà, òèïî óòåøèë, òèïî ñìåøíî, äà.
Ïîäåëèòüñÿ
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