Purpose rooms/Íàçíà÷åíèå êîìíàò

Purpose rooms/Íàçíà÷åíèå êîìíàò


The seat of the prisoners/Ìåñòà ïðåáûâàíèÿ çàêëþ÷åííûõ



Cell/îäèíî÷íàÿ êàìåðàThe Cell is where your Prisoners can live and sleep. If a cell is not present, prisoners will either have no cell or move into a Holding Cell if there is one available.Also note that you can only have one Prisoner per cell, no matter how many Beds are in the cell.RequirementsIndoorsMinimum Size 2x3BedDirect-water-connected ToiletEnclosed (Surrounded by Door(s) and Walls)Do not mark the door space as part of the room or it will not be "enclosed"RecommendedJail Door------------------------Îäèíî÷íàÿ êàìåðà - ýòî êîìíàòà, ãäå çàêëþ÷åííûå ìîãóò æèòü è ñïàòü. Åñëè íåò äîñòóïíîé ñâîáîäíîé îäèíî÷íîé êàìåðû, çàêëþ÷åííûå ïåðåéäóò â îáùóþ êàìåðó, åñëè îíà äîñòóïíà. Åñëè îáùàÿ êàìåðà íå ïîñòðîåíà, òî çàêëþ÷åííûå áóäóò ñîäåðæàòüñÿ áåç êàìåðû.Íåîáõîäèìî ïîìíèòü, ÷òî â îäíîé êàìåðå ìîæåò ðàçìåñòèòüñÿ òîëüêî îäèí çàêëþ÷åííûé, íå çàâèñèìî îò òîãî ñêîëüêî â íåé ñòîèò êðîâàòåé.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÌèíèìàëüíûé ðàçìåð 2x3ÊðîâàòüÑîåäèíåííûé òðóáîïðîâîäîì òóàëåòÐåêîìåíäàöèèÒþðåìíàÿ äâåðüHolding Cell/Îáøàÿ êàìåðàThe Holding Cell is a place where your prisoners will stay when there are no private Cells available for them. A holding cell can hold an unlimited number of prisoners.They can be used as a stop-gap measure to accomodate prisoners until proper cells are built, but should only be used as a temporary solution. When you keep the prisoners in a holding cell for too long, they will soon start to riot, and when you keep a lot of them cramped in a small space, it can easily escalate to a full-blown prison revolt.RequirementsMust be IndoorsMinimum Size 5x5ToiletBenchMust be enclosed (behind doors and walls)Do not mark the space under the door as part of the room or it will not be "enclosed"OptionalBedShowerEntertainment: Bookshelf, Tv, Table, Pool Table, etc------------Îáùàÿ êàìåðà - êîìíàòà, â êîòîðîé çàêëþ÷åííûå ñîäåðæàòñÿ ïîêà íå äîñòóïíî èëè íå ñâîáîäíî íè îäíîé îäèíî÷íîé êàìåðû. Îáùàÿ êàìåðà ïîçâîëÿåò âìåñòèòü íåîãðàíè÷åííîå ÷èñëî çàêëþ÷åííûõ.Îáùàÿ êàìåðà ìîæåò èñïîëüçîâàòüñÿ êàê âðåìåííîå ðåøåíèå, êàê íåêèé "îòñòîéíèê" äëÿ çàêëþ÷åííûõ, ïîêà èäåò ñòðîèòåëüñòâî îäèíî÷íûõ êàìåð. Åñëè âû áóäåòå ñîäåðæàòü çàêëþ÷åííûõ â îáùåé êàìåðå ñëèøêîì äîëãî, îíè ìîãóò ïîäíÿòü áóíò. À åñëè â îáùåé êàìåðå ñîáåðåòñÿ î÷åíü ìíîãî çàêëþ÷åííûõ (â îòíîøåíèè ê ïëîùàäè êîìíàòû), ýòî ìîæåò ïåðåðàñòè â ïîëíîöåííîå âîññòàíèå.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÌèíèìàëüíûé ðàçìåð 5x5ÒóàëåòÑêàìüÿÐåêîìåíäîâàííîÊðîâàòüÄóøÐàçâëå÷åíèÿ:Êíèæíàÿ ïîëêà,ÒÂ,Ñòîë,áèëüÿðä,è ò.ï.Solitary/êàðöåðRequirementsEnclosedSurrounded by Walls and (or) Doors (to prevent escapes);Minimum Size 1x1 (1m2)+ 1m2 cause the door, but it can be shared with other rooms.EquipmentNothing. You can save money, the door can be cheaper than a Solitary door (500ˆ).-----------------Êàðöåð - êîìíàòà, êîòîðàÿ èñïîëüçóåòñÿ äëÿ ñîäåðæàíèÿ çàêëþ÷åííûõ ñîâåðøèâøèõ ïðîñòóïêè, òàêèõ êàê äðàêà ñ äðóãèìè çàêëþ÷åííûìè èëè ÷ëåíàìè ïåðñîíàëà, ïîð÷à ïðåäìåòîâ, ïðîíîñ êîíòðàáàíäíûõ ïðåäìåòîâ, ïîïûòêà ïîáåãà.Çàêëþ÷åííûé ñîäåðæèòñÿ â êàðöåðå îïðåäåëåííûé ñðîê, îïðåäåëÿåìûé åãî ïðîñòóïêîì. N-îé âåðñèè àëüôû áûëà äîáàâëåíà âîçìîæíîñòü ñàìîìó óñòàíîâèòü âðåìÿ íàñêîëüêî áóäåò ïîìåùåí çàêëþ÷åííûé â êàðöåð.ÒðåáîâàíèÿÊàðöåð ìîæåò áûòü ëþáîãî ðàçìåðà è íå ñîäåðæàòü íè îäíîãî îáúåêòà. Òåì íå ìåíåå, æåëàòåëüíî óñòàíîâèòü äâåðü, ÷åðåç êîòîðóþ íå ìîãóò ïðîõîäèòü çàêëþ÷åííûå, ÷òîáû èçáåæàòü âûõîäà ñîäåðæàùåãîñÿ â êàìåðå çàêëþ÷åííîãî.





Canteen/ñòîëîâàÿ



The Canteen is where prisoners go for their meals during "Eat" in their Regime. Cooks will place cooked food and clean trays on serving tables for the prisoners.RequirementsIndoorsServing TableTableBench---------------------Ñòîëîâàÿ - êîìíàòà, â êîòîðîé çàêëþ÷åííûå ìîãóò ïðèíèìàòü ïèùó. Ýòî ïðîèñõîäèò òîëüêî âî âðåìÿ "Eat" â ðàñïîðÿäêå äíÿ.Ïîâàðà èç êóõíè ïðèíîñÿò ãîòîâóþ ïèùó è ÷èñòûå ëîòêè íà ñåðâèðîâî÷íûå ñòîëû ñòîëîâîé, îòêóäà èõ áåðóò çàêëþ÷åííûå.Âñÿ íå ñúåäåííàÿ ïèùà ñòàíîâèòñÿ ìóñîðîì à ãðÿçíûå ïîäíîñû îòíîñÿòñÿ íà êóõíþ äëÿ ïîìûâêè. Ìîåê äîëæíî áûòü ñîîòâåòñâóþùåå êîëè÷åñòâî, ÷òî áû ïîâàðà óñïåëè âñå ïîìûòü.Ñòîëû è ñêàìüè íå ÿâëÿþòñÿ îáÿçàòåëüíûìè, íî èõ íàëè÷èå óäîâëåòâîðÿåò ïîòðåáíîñòü çàêëþ÷åííûõ â êîìôîðòå.Îòñþäà çàêëþ÷åííûå ìîãóò óêðàòü èíñòðóìåíò (ëîæêà) è îðóæèå (âèëêó). Òàê æå æåëàòåëüíî íàëè÷èíå îõðàííèêà íà ïîñòå, èíîãäà çàêëþ÷åííûå ìîãóò íà÷àòü äðàêó îòñþäà ïðè îòñóòñòâèè ïèùè íà âñåõ.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÑåðâèðîâî÷íûé ñòîëÑêàìüÿÑòîë





Kitchen/Êóõíÿ



The Kitchen is where cooks prepare food with ingredients for prisoners. Ingredients arrive in a delivery truck and then are transferred from the deliveries to the fridges by the cooks. Four hours before it is time to eat, cooks will start cooking using cookers. Prepared food is then placed on Serving Tables in a Canteen. In the Kitchen, cooks also wash dirty food trays in the sink.Prisoners can also steal Knives from the kitchen.Prisoners can only work here if they have followed the Kitchen Safety and Hygiene course which is taught by a cook. This cook will not prepare any food while teaching.RequirementsIndoorsDirect-power-connected FridgeDirect-power-connected CookerWater connected to a SinkA CookKitchen efficiency proportions1 Cooker can be operated at maximum by 1 Cook.1 Sink can be operated at maximum by 1 Cook.1 Serving Table is enough to hold at maximum food from 4 cookers.1 Fridge can hold enough ingredients for at least 2 cookers.In practice: 1 Sink per 2 Cooks is enough, since 1 Cook will carry food trays to the Sink, while the other Cook will wash them. In most cases; 1 Serving table can be enough for food prepared on 2 to 4 Cookers.Rough proportions for efficient small kitchen and canteen per 1 Serving Table: 2 Fridges, 2 Sinks, 3 Cookers, 4 Cooks. This is enough for 4 tables (8 benches) and feeds up to 64 prisoners; on default food settings. (ratios may need to be adjusted if you change the quantity of food per prisoner)Larger prisons may benefit from having a couple of extra cooks beyond the proportional number of cookers so that some can be operating cookers while the others are running out to delivery for more supplies.RecommendedDirect-water-connected Sink------------------Êóõíÿ —? êîìíàòà, â êîòîðûé ïîâàðà ãîòîâÿò ïèùó èç èíãðåäèåíòîâ äëÿ çàêëþ÷åííûõ. Èíãðåäèåíòû ïîñòàâëÿþòñÿ â ãðóçîâèêàõ â çîíó ïðèáûòèÿ, îòêóäà ïîñòóïàþò â õîëîäèëüíèêè íà êóõíå. Çà ïàðó ÷àñîâ äî ïðèåìà ïèùè ïîâàðà íà÷èíàþò ãîòîâèòü ïèùó, èñïîëüçóÿ ïëèòó. Ïðèãîòîâëåííàÿ ïèùà äîñòàâëÿåòñÿ íà ñåðâèðîâî÷íûå ñòîëû â ñòîëîâóþ. Òàêæå íà êóõíå ïîâàðà ìîþò ãðÿçíûå ïèùåâûå ëîòêè â ðàêîâèíå.Çàêëþ÷åííûå ìîãóò óêðàñòü íîæè èç êóõíè.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÏîäêëþ÷åííûé ê ýëåêòðîñåòè õîëîäèëüíèêÏîäêëþ÷åííàÿ ê ýëåêòðîñåòè ïëèòàÌîéêàÏîâàðÝôôåêòèâíîñòü êóõíèÎäíà ïëèòà ìîæåò îäíîâðåìåííî èñïîëüçîâàòüñÿ îäíèì ïîâàðîì;Îäíà ðàêîâèíà ìîæåò îäíîâðåìåííî èñïîëüçîâàòüñÿ îäíèì ïîâàðîì;Îäèí îáåäåííûé ñòîë ìîæåò ñîäåðæàòü ïèùó êàê ìèíèìóì ñ äâóõ ïëèò;Îäèí õîëîäèëüíèê ìîæåò ñîäåðæàòü èíãðåäèåíòû äëÿ äâóõ ïîâàðîâÍà ïðàêòèêå, äîñòàòî÷íî îäíîé ðàêîâèíû íà äâóõ ïîâàðîâ — ïîêà îäèí ïîâàð ìîåò ãðÿçíûå ëîòêè, äðóãîé îòíîñèò èõ èç ñòîëîâîé.  áîëüøèíñòâå ñëó÷àåâ, îäíîãî ñåðâèðîâî÷íîãî ñòîëà ìîæåò áûòü äîñòàòî÷íî äëÿ åäû ïðèãîòîâëåííûé 2-4 ïîâàðàìè, ïðè óñëîâèè, ÷òî ïîâàðà íå áóäóò ðàçìåùàòü îäèí òèï åäû â íåñêîëüêî ñëîòîâ.Ãðóáîå ñîîòíîøåíèå ýôôåêòèâíîé êóõíè íà îäèí îáåäåííûé ñòîë: äâà õîëîäèëüíèêà, äâå ðàêîâèíû, ïÿòü ïëèò è 3 ïîâàðîâ.





Shower/Äóø



The Shower is a room for prisoners to satisfy their 'Hygiene' need. Showers produce water which can be prevented from leaving the shower room via Drains. This is one of the most basic rooms in the game and is seemed to be a basic need for living.An example of a shower room.Water from the Shower Head can damage all objects, except for Shower Head, Drain and Toilet. For example: if there is a metal detector inside a shower room, and when prisoners take a shower, water will reach the metal detector, it will explode and kill surrounding Guards, Prisoners and even Emergency Services.RequirementsShower HeadOptionalDrain----------------------------------Äóøåâàÿ - êîìíàòà, â êîòîðîé çàêëþ÷åííûå ìîãóò óäîâëåòâîðÿòü ñâîþ ïîòðåáíîñòü â ãèãèåíå. Çàêëþ÷åííûå ìîãóò ïðèíèìàòü äóø âî âðåìÿ "Shower" èëè "Free Time" â ðàñïîðÿäêå äíÿ. äóøåâîé îáÿçàòåëüíî äîëæíû áûòü íàñàäêè äëÿ äóøà (Shower Head), ïîäêëþ÷åííûå ê âîäîïðîâîäó.Âî âðåìÿ ïðèåìà äóøà, íàñàäêè âûðàáàòûâàþò âîäó, êîòîðàÿ ðàñòåêàåòñÿ ïî ïîëó è ìîæåò âûòå÷ü èç êîìíàòû, ïîâðåäèâ ïðè âñòðå÷å ëþáîé îáúåêò, çà èñêëþ÷åíèåì ñàìèõ íàñàäîê è äðåíàæíûõ îòâåðñòèé. Äëÿ âîñïðåïÿòñòâîâàíèÿ âûòåêàíèÿ âîäû èç êîìíàòû ðåêîìåíäóåòñÿ óñòàíàâëèâàòü äðåíàæíûå îòâåðñòèÿ (Drain) íà ïîëó íà êëåòêå âûõîäà.ÒðåáîâàíèÿÍàñàäêè äëÿ äóøà





Yard/Äâîð



The Yard is an outdoor space that is fenced/walled in. While you can set dedicated Yard time in the regime, it's better not to since prisoners will go to the yard if they need to during free time, whereas during Yard time, every prisoner will go to the yard, even if they would be better off going to the showers or the bathroom. Forcing prisoners to go to the yard when they need to go somewhere else is just asking for a fight to break out.Prisoners may use the Weights Bench to lower the Exercise need. So long as the yard is inside a perimeter fence with a gate, it will be considered secure, though sometimes it takes up to a minute for a game to realize that the Yard is behind at least one door. RequirementsMinimum Size 5x5Secure (Behind at least one Door)OptionalEditPhoneWeights BenchTVPool TableBenchTreeLight (Not placed by default.)Showers, toilets and almost anything can be added to the yard and will be used during yard time or free time.Note: if you have a yard space but leave its gate unlocked; than you will need an outerwall around your prison before it is considered an enclosed space.The outerwall (with a locked door) is enough that you can place the yard anywhere inside without its own wall. However, it's safer to have a walled yard with its own gate (so that you can close it off in the event of lockdown to stop a riot from spreading)If no amenities are placed, prisoners can still reduce their exercise need by running around the yard. Prior to alpha 13, they will not run around the yard if it is covered in grass (probably a bug).----------------------------------Òþðåìíûé äâîð - êîìíàòà, â êîòîðîé çàêëþ÷åííûå ìîãóò ãóëÿòü è äûøàòü ñâåæèì âîçäóõîì. Çàêëþ÷åííûå ïîñåùàþò òþðåìíûé äâîð âî âðåìÿ "Yard" ðàñïîðÿäêà äíÿ, åñëè äâîð èìååò äâåðü çàïðåùàþùóþ ïðîõîä çàêëþ÷åííûõ. Òàê æå, åñëè òþðåìíûé äâîð èìååò îáû÷íóþ äâåðü, çàêëþ÷åííûå ìîãóò ïîñåùàòü åãî âî âðåìÿ "Free Time" ðàñïîðÿäêà äíÿ.Íå îáÿçàòåëüíûì, íî ïîëåçíûì, ÿâëÿåòñÿ íàëè÷èå â òþðåìíîì äâîðå îáúåêòîâ, óäîâëåòâîðÿþùèõ ïîòðåáíîñòè çàêëþ÷åííûõ:Ñèëîâûå òðåíàæåðû (Weights Bench) - ïîòðåáíîñòü â óïðàæíåíèÿõ (Exercise)Òåëåôîí (Phone) - ïîòðåáíîñòü â ñåìüå (Family)Áèëüÿðäíûé ñòîë (Pool Table) è Òåëåâèçîð (Tv) - ïîòðåáíîñòü â ðàçâëå÷åíèÿõ (Recreation)Ñêàìüÿ (Bench) è Ñòóë (Chair) - ïîòðåáíîñòü â êîìôîðòå (Comfort)Òàêæå ìîæíî óêðàñèòü òþðåìíûé äâîð ñâåòèëüíèêàìè è äåðåâüÿìè.ÒðåáîâàíèÿÌèíèìàëüíûé ðàçìåð 5x5Íàëè÷èå äâåðè





Storage/Ñêëàä



Storage is an area where objects are stored. Workers will move the objects from Deliveries. Food and prisoners can't be moved here. This is also the only area where any dismantled or laying objects will be moved to. If no storage area exists then items will be left on the ground instead.Storage has no requirements and can be defined both indoors and outdoors.Additionally, if a workman is not currently working, he will return to the storage area until he is required, like janitors usually go to the Cleaning Cupboard.While the cheap way to start off is simply designating an open area outside for storage. This leaves everything out for prisoners to go through and steal tools and weapons from the boxes. By having an enclosed and protected room, it keeps fewer tools in reach of prisoners and is a safe area for your workers to be locked in during a riot.-----------------------Ñêëàä - êîìíàòà, â êîòîðîé õðàíÿòñÿ ðàçëè÷íûå îáúåêòû è ìàòåðèàëû. Ðàáî÷èå ïåðåìåùàþò ïðèáûâøèå îáúåêòû èç çîíû ïðèáûòèÿ íà ñêëàä. Èíãðåäèåíòû è çàêëþ÷åííûå íå ïåðåìåùàþòñÿ íà ñêëàä. Òàêæå íà ñêëàä ïåðåìåùàþòñÿ âñå äåìîíòèðîâàííûå è îòìåíåííûå îáúåêòû.Ñêëàä íå èìååò íèêàêèõ òðåáîâàíèé. Îí ìîæåò áûòü ëþáîãî ðàçìåðà, âíóòðåííèì èëè âíåøíèì ïîìåùåíèåì.





Deliveries/çîíà ïðèáûòèÿ



Anything arriving by supply truck will initially be moved to Deliveries, including prisoners. For example, ingredients, uniforms, cleaning supplies, pipes, bricks, ovens etc. Guards unload prisoners while workmen unload all other items.Newly arrived prisoners will not attempt to escape even if Deliveries is not enclosed or if the prisoner has an available path to the edge of the map. Notice that such prisoners are handcuffed.Deliveries does not have a minimum room size, however it is advisable to prevent Deliveries from being full for extended periods. It is currently (Alpha 15) possible for workmen to become stuck, no longer accepting jobs, when Deliveries is full and there are trucks waiting to unload. To avoid this, simply enlarge Deliveries before queueing up many jobs.CautionAfter unlocking prison labour, prisoners will be tasked with hauling certain items from Deliveries, such as sheet metal to the workshop and prison uniforms to the laundry. Guards will unlock doors as required so that prisoners can complete those hauling jobs. If the prisoner has an unrestricted path to the edge of the map he will cancel the hauling job and attempt to escape.There are two ways to prevent this. One method is to enclose/secure Deliveries and all paths prisoners might take while carrying out those hauling jobs. It is now possible to secure roads using road gates, which function like prison doors across roads, and require guards to open them. Alternatively, prevent those jobs being assigned to prisoners by assigning Deliveries as a Staff-Only area (requires Deployment). In that case, workmen will be responsible for those hauling jobs.As of Alpha 15, Deliveries can be placed anywhere on the map. It no longer needs to be adjacent to the road, nor does it need to be placed north of Garbage.-----------------------------------------Çîíà ïðèáûòèÿ - êîìíàòà, â êîòîðóþ ãðóçîâèêè ïî äîðîãå äîñòàâëÿþò íîâûå èíãðåäèåíòû äëÿ êóõíè, íîâûå ñòðîèòåëüíûå ìàòåðèàëû è îáúåêòû,à òàêæå íîâûõ çàêëþ÷åííûõ. Çîíà ïðèáûòèÿ ìîæåò áûòü ëþáîãî ðàçìåðà.  íà÷àëå èãðû óæå ñóùåñòâóåò îäíà çîíà ïðèáûòèÿ.Ïðèáûâøèå çàêëþ÷åííûå äîñòàâëÿþòñÿ îáåçäâèæåííûìè â çîíó ïðèáûòèÿ, ãäå îæèäàþò îõðàíèêà, êîòîðûé ñîïðîâîäèò èõ â îäèíî÷íóþ êàìåðó èëè îáùóþ êàìåðó.Õîòÿ áû ÷àñòü çîíû ïðèáûòèÿ äîëæíà áûòü ñîåäèíåíà ñ äîðîãîé, èíà÷å ãðóçîâêè íå ñìîãó âûãðóçèòü îáúåêòû è çàêëþ÷åííûõ. âåðñèè Alpha-11 ñóùåñòâóåò ãëþê, êîòîðûé òðåáóåò, ÷òîáû çîíà ïðèáûòèÿ ðàñïîëàãàëàñü ñåâåðíåå ñâàëêè.  ïðîòèâíîì ñëó÷àå, ãðóçîâèêè, çàáðàâ ìóñîð ñî ñâàëêè, âûãðóçÿò åãî â çîíå ïðèáûòèÿ.





Garbage/Ñâàëêà



Garbage is where all the waste from your prison is sent. This garbage is picked up via the delivery truck. When you first start your prison, there is always a designated garbage area. This can be changed later along if desired.Workers place rubble and dumped items in garbage bags, Cooks use them for food scrap disposal. The amount of items in a garbage bag is shown by the number of kg (kilograms) on the bag.------------------------------Ìóñîðíàÿ ñâàëêà - êîìíàòà, â êîòîðîé õðàíÿòñÿ îòõîäû èç âàøåé òþðüìû. Îòõîäû ñîáèðàþòñÿ â ìóñîðíûå ìåøêè è îòíîñÿòñÿ íà ñâàëêó. Ñâàëêà ìîæåò ëþáîãî ðàçìåðà.  íà÷àëå èãðû âû èìååòå îäíó ñâàëêó.Ðàáî÷èå ñîáèðàþò â ìóñîðíûå ìåøêè ñòðîèòåëüíûé ìóñîð è óäàëåííûå ïðåäìåòû, ïîâàðà ñîáèðàþò îòõîäû îò ïèùè, îõðàíèêè ñîáèðàþò êîíòðàáàäíûå ïðåäìåòû, èçúÿòûå ó çàêëþ÷åííûõ. Äàëåå ìóñîðíûå ìåøêè äîñòàâëÿþòñÿ íà ñâàëêó. Êîëè÷åñòâî ïðåäìåòîâ â ìóñîðíîì ìåøêå îïðåäåëÿåòñÿ ìàññîé (â êèëîãðàììàõ) ïðåäìåòîâ â íåì.Ïðè ïðèáûòèè ãðóçîâèêà ê ñâàëêå, ðàáî÷èå çàãðóæàþò â íåãî ìóñîðíûå ìåøêè. Íà÷èíàÿ ñ âåðñèè Alpha-14 çîíó ñâàëêè ìîæíî ðàçìåñòèòü â ëþáîì ïîìåùåíèè íà òåððèòîðèè òþðüìû. âåðñèè Alpha-11 ñóùåñòâóåò ãëþê, êîòîðûé òðåáóåò ðàñïîëàãàòü ñâàëêó þæíåå çîíû ïðèáûòèÿ.  ïðîòèâíîì ñëó÷àå, ãðóçîâèêè, çàáðàâ ìóñîð ñî ñâàëêè, âûãðóçÿò åãî â çîíå ïðèáûòèÿ.Íà÷èíàÿ ñ âåðñèè Alpha-14 ãëþê ñ âûãðóçêîé ìóñîðà â çîíå ïðèáûòèÿ èñïðàâëåí, ÷òî ïîçâîëÿåò ðàçìåùàòü ñâàëêó âûøå çîíû ïðèáûòèÿ.





Execution room/Êîìíàòà ñ ýëåêòðè÷åêñêèì ñòóëîì



The Execution Room currently serves no specific functional purpose what so ever. Its only real use is in the introduction where other game mechanics take care of the actual execution of the prisoner at hand. The Execution Room and Electric Chair is currently not functional in any way shape or form, more than just aesthetics.RequirementsIndoorsElectric ChairTriviaWhen an Execution room is designated, an ominous noise can be heard, regardless of there being an electric chair in there or not. -------------------------------------------- íàñòîÿùåå âðåìÿ Êîìíàòà êàçíè íå èìååò êîíêðåòíîãî íàçíà÷åíèÿ â ðåæèìå ïåñî÷íèöû. Îäíàêî, îíà ìîæåò áûòü èñïîëüçîâàíà ñîâìåñòíî ñ Ýëåêòðè÷åñêèì ñòóëîì äëÿ âíåøíåãî ýôôåêòà, õîòÿ íà äàííûé ìîìåíò Ýëåêòðè÷åñêèé ñòóë ìîæíî óñòàíîâèòü è áåç Êîìíàòû êàçíè.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÝëåêòðè÷åñêèé ñòóë





Workshop/Ìàñòåðñêàÿ



The workshop is a room where Prison Labor is used to make license plates and carpentry items. As of Alpha 18, prisoners will need to be trained by a foreman in order to work in the Workshop.The optimal size of a workshop is 240m?: each 12m? allow you to add a working prisoner in the workshop, with a maximum of 20 prisoners working in it.In alpha 9 and 10, it is not required that the workshop be indoors. However, if it is outdoors, it must to be enclosed in a wall or fence for prisoners to be assigned to it under deployment. Completed license plates will be placed on the floor unless a table is present in the workshop. If there is a table in any workshop prisoners will place the finished licence plates on it. If there is no room on the floor or on a table, prisoners will place the license plates in a storage room.Stacks of finished License plates are taken to the export room by prisoners or workmen. From there, they will be loaded into trucks and you will receive the money as soon as the trucks reach the border.As of Alpha 16, wood can be sawn in the workshop to make planks; these are sold automatically at 1am. As of Alpha 18, prisoners must learn the workshop safety program before they can work in the workshop and can study an advanced course in order to craft the wood into carpentry items.RequirementsMinimum Size 5x5Workshop SawWorkshop PressTableHistoryPrior to alpha 9, the workshop had just one requirement, that being a minimal size of 5x5, and gave $2 per room tile each day. However this is no longer the function of the room and no money is given for tiles alone. Alpha 9 made the workshop a prison labor room, allowing players to earn much more money from it each day than before.----------------------------------Ìàñòåðñêàÿ — êîìíàòà, ãäå èñïîëüçóåòñÿ òðóä çàêëþ÷åííûõ äëÿ ïðîèçâîäñòâà àâòîìîáèëüíûõ íîìåðíûõ çíàêîâ èç ëèñòîâ ñòàëè.Çàâåðøåííûå íîìåðíûå çíàêè ñêëàäûâàþòñÿ íà ñòîë. Ðîâíî â ïîëíî÷ü âñå çàâåðøåííûå íîìåðíûå çíàêè àâòîìàòè÷åñêè ïðîäàþòñÿ ïî $10 çà øòóêó. ×àñòü èç ïîëó÷åííûõ äåíåã èäåò ðàáîòàþùèì çàêëþ÷åííûì.  èòîãå, òþðüìà èìååò ÷èñòóþ ïðèáûëü $23 ñ îäíîãî ëèñòà ñòàëè.ÒðåáîâàíèÿÌèíèìàëüíûé ðàçìåð 5x5Öèðêóëÿðíàÿ ïèëà (Workshop Saw)Ïðåññ (Workshop Press)Ñòîë





security/êîìíàòà îõðàíû



room where you "must" place camera and door operator---------------------Êîìíàòà ãäå ìû "äîëæíû" ðàçìåòèòü óïðàâëåíèå êàìåðàìè è äâåðüìè.óïðàâëåíèå ìîæíî ðàçìåñòèòü â ËÞÁÎÉ êîìíàòå è ïîñòàâèòü ê ïóëüòó îõðàíó





Office/Îôèñ



he Office allows you to use certain employees such as the Warden, Foreman, Lawyer, Psychologist, Chief, and Accountant. Unlike some of the other rooms, the office needs to be indoors as of alpha 14. Any staff member from an office when killed will drop a clipboard that can be used as a weapon. Beware that many types of contraband can be taken from an office, so it is best to mark it "staff only" in Deployment and let your janitors clean the office.RequirementsEditMinimum Size 4x4Office DeskChairFiling CabinetIf multiple unclaimed offices exist when a new staff member is hired, they will claim the office which was created first. To force a staff member to claim a certain office, de-zone all other offices before hiring them or spawn (hire) them in the specific office that you wish them to use.Currently (Apha 20) you can exploit the fact that rooms only need to meet that size requirement by one square and make a 3x4 office, then marking the doorway to the office as the 4th spot.You can build most offices in a remote area, but remember that your Foreman has to do safety instructions in your workshop, so keep the way short. Also your Psychologist's office should be close to a Common Room for Group Therapy and has to be open for prisoners if you want Behavioral Therapy.-----------------Îôèñ ïîçâîëÿåò ðàçìåøàòü â íåì ñëåäóþùèõ ñîòðóäíèêîâ: íà÷àëüíèêà òþðüìû, ìàñòåðà, àäâîêàòà, ïñèõîëîãà, íà÷àëüíèêà îõðàíû, áóõãàëòåðà.  îòëè÷èå îò äðóãèõ êîìíàò îôèñ íå îáÿçàòåëüíî äîëæåí èìåòü äâåðü.ÒðåáîâàíèÿÌèíèìàëüíûé ðàçìåð 4x4Office Desk (Îôèñíûé ñòîë)Chair (Ñòóë)Filing Cabinet (Êàðòîòåêà)





Infiramary/ëàçàðåò



The Medical Ward serves as a clinic to heal injured or unconscious prisoners or staff. Doctors reside here. Prisoners will be escorted to the Infirmary by a Guard. Guards may go to the Infirmary if they should get injured from violence with prisoners.The medical ward is also used for the drug treatment program and reduces a prisoners needs for contraband (but does not remove it entirely).RequirementsIndoorsMedical Bed-------------------Ëàçàðåò ïðåäñòàâëÿåò ñîáîé êîìíàòó, áëàãîäàðÿ êîòîðîé äîêòîðà ìîãóò ëå÷èòü ðàíåííûõ èëè íàõîäÿùèõñÿ áåç ñîçíàíèÿ çàêëþ÷åííûõ è ÷ëåíîâ ïåðñîíàëà.  ñëó÷àå íåîáõîäèìîñòè, çàêëþ÷åííûé ìîæåò áûòü äîñòàâëåí â ëàçàðåò îõðàííèêîì äëÿ îêàçàíèÿ ìåäèöèíñêîé ïîìîùè. Îõðàííèêè, â ñëó÷àå ïîëó÷åíèÿ ðàíåíèÿ, ñàìè ïðèõîäÿò çà ìåäèöèíñêîé ïîìîùüþ. Äëÿ ðàáîòû ëàçàðåòà íåîáõîäèì äîêòîð.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèå;Êóøåòêà (Medical Bad).ÈñïîëüçîâàíèåÏðàâèòüËå÷åíèå ôèçè÷åñêèõ òðàâì â ðåçóëüòàòå "ñòîëêíîâåíèé"Èñïîëüçóåòñÿ â ïðîãðàììå ëå÷åíèÿ îò íàðêîòè÷åñêîé çàâèñèìîñòè (methadone program). Êîëè÷åñòâî êóøåòîê îïðåäåëÿåò êîëè÷åñòâî ïàöèåíòîâ. Ïðîãðàììû âûïîëíÿþòñÿ âî âðåìÿ ðàáîòû â ðàñïèñàíèè (work).





Morgue/Ìîðã



Dead guardsThe Morgue is where dead bodies are sent to which can include; prisoners, staff and visitors. It can be any size as long as you have a morgue slab.The hearse will remove the corpses from your prison when a staff member carries the body to the road.RequirementsIndoorsMorgue Slab--------------------Ìîðã – ýòî ïîìåùåíèå, êóäà ïåðåíîñÿòñÿ ìåðòâûå Çàêëþ÷åííûå èëè Ïåðñîíàë, è îí ìîæåò áûòü ëþáîãî ðàçìåðà. Òðóïû èç âàøåé òþðüìû áóäåò âûâîçèòü Êàòàôàëê.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÑåêöèîííûé ñòîë





Common room/Îáùàÿ êîìíàòà



The Common Room is one of the places inmates may go during "Free Time" to reduce their boredom levels. It is not yet proven if an empty common room will decrease their bordom levels upon entering but it has been confirmed that will drop once they interact with items in the common room such as TVs, Pool Tables and Bookshelves.To maximize efficiency it can be best to put the common room in front of the cafeteria. Label free time to happen after meals. This way if a prisoner is not finished eating they can complete the meal during free time (less risk of riots if prisoners are well fed); and everyone else can leave directly into the entertainment area (to maximize prisoner needs fulfilment without wasting time walking long distance after the meal)The common room is also where group therapy AA meetings take place (during work hours) and should include enough seating for meetings in addition to entertainment items.RequirementsIndoorsOptionalEditPool TableBenchTVBookshelf--------------------Êîìíàòà îòäûõà – îäíî èç ìåñò, êîòîðîå çàêëþ÷åííûå ìîãóò ïîñåùàòü â ñâîáîäíîå âðåìÿ ("Free Time") äëÿ ïîíèæåíèÿ óðîâíÿ ñêóêè (boredom). Åùå íå áûëî äîêàçàíî áóäåò ëè óìåíüøàòüñÿ èõ óðîâåíü ñêóêè ïðè âõîäå â ïîìåùåíèå, íî ïîäòâåðæäåíî ÷òî îí áóäåò ïàäàòü ïðè èõ âçàèìîäåéñòâèè ñ òàêèìè ïðåäìåòàìè êîìíàòû îòäûõà, êàê Òåëåâèçîðû, Áèëüÿðäíûå ñòîëû è Êíèæíûå ïîëêè.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÍåîáÿçàòåëüíîÏðàâèòüÁèëüÿðäíûé ñòîëÑêàìüÿÒåëåâèçîðÊíèæíàÿ ïîëêà





Laudry/Ïðà÷å÷íàÿ



A Laundry room uses Prison Labour to collect dirty prisoner clothes and washes them. Prisoners will use Laundry Baskets to collect and distribute clothes around your prison.While working in a laundry room, prisoners will sometimes take all the Laundry Baskets out of the Laundry room, making the room not fulfil its requirements. The Laundry room will remain functional, prisoners will continue working in it, and eventually will bring laundry baskets back.Optimal size of the Laundry room is 80m?, each 4m? allow you to add a working prisoner in the Laundry (max 20). This is an 8x10 room (or equivilent).Clean clothing will first be placed in a pile when it enters the prison, and then moved into a Laundry Basket by janitors and prisoners. The prisoners will proceed to deliver the clean clothing and take back dirty clothing. Prisoners will only use the clean clothing after a shower if it is set on the regime. The dirty clothing is washed in a Laundry Machine, ironed on an Ironing Board and then delivered again.As of alpha 16 the janitor helps the prisoners even when it isn't working time.Note: do not mark the door space as part of the roomRequirementsIndoorsLaundry MachineLaundry BasketIroning BoardEfficiency1 basket can service 16 inmate cells1 Laundry machine can service 4 basketsit takes 2 ironing boards to service 1 laundry machineSummary: 1 Laundry Machine + 2 Ironing Boards + 4 Laundry Baskets = laundry service for 64 inmatesAn efficient working room for 20 workers is 80 tiles (10x8 or equivlent) with 4 Laundry Machines, 8 Ironing Boards and 16 Laundry Baskets. An extra machine and some extra baskets won't hurt and may be used by janitors. 4 to 5 machines is enough to service 256 prisoners. For a larger prison, build a second room to allow 20 more worker assignments.(make sure the tiles marked for each laundry room do not touch or overlap or the game will consider it one large room)Paths from the laundry to cells should be tiled even if outdoors, creating sidewalks from concrete tiles keeps movement fast.HistoryLaundry was added in Alpha 9.Alpha 10 fixed several laundry bugs and added Ironing Boards.Alpha 16 janitors help the prisoners.----------------------------------- Ïðà÷å÷íîé äëÿ ñáîðà ãðÿçíûõ âåùåé è ñòèðêè èñïîëüçóåòñÿ Òðóä çàêëþ÷åííûõ. Äëÿ ñáîðà è âûäà÷è îäåæäû â âàøåé òþðüìå çàêëþ÷åííûå áóäóò èñïîëüçîâàòü Áåëüåâûå êîðçèíû.Âî âðåìÿ ðàáîòû â ïðà÷å÷íîé Çàêëþ÷åííûå èíîãäà çàáèðàþò âñå áåëüåâûå êîðçèíû, âñëåäñòâèå ÷åãî ïîìåùåíèå íå áóäåò ñîîòâåòñòâîâàòü òðåáîâàíèÿì. Íî ïðà÷å÷íàÿ ïðîäîëæèò ðàáîòàòü, à áåëüåâûå êîðçèíû ñî âðåìåíåì áóäóò âîçâðàùåíû íà ìåñòî.Îïòèìàëüíûé ðàçìåð ïðà÷å÷íîé - 80ì?. Êàæäûå 4ì? ïîçâîëÿþò âàì íàíÿòü íà ðàáîòó îäíîãî çàêëþ÷åííîãî (ìàêñèìóì 20).×èñòàÿ îäåæäà ñíà÷àëà áóäåò ñáðîøåíà â êó÷ó è çàòåì ïîìåùåíà â áåëüåâóþ êîðçèíó. Çàêëþ÷åííûå íà÷íóò âûäàâàòü ÷èñòóþ îäåæäó è ñîáèðàòü ãðÿçíóþ. Çàêëþ÷åííûå áóäóò îäåâàòü ÷èñòóþ îäåæäó òîëüêî ïîñëå Äóøà, åñëè îí åñòü â Ðàñïîðÿäêå äíÿ. Çàòåì ãðÿçíàÿ îäåæäà ñòèðàåòñÿ â ïðà÷å÷íîé, ãëàäèòñÿ è âûäàåòñÿ ñíîâà.Ñòðîèòü ïðà÷å÷íóþ íåîáõîäèìî ïîäàëüøå îò Äóøà , ò.ê. âîäà ðàçëèâàåìàÿ èç äóøåâîé âûâîäèò èç ñòðîÿ ñòèðàëüíûå ìàøèíû è ïðè ïîïûòêå èõ ïî÷èíèòü ðàáî÷èìè èõ óáèâàåò òîêîì è âû ïîëó÷àåòå øòðàôíûå î÷êè.ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÑòèðàëüíàÿ ìàøèíàÁåëüåâàÿ êîðçèíàÃëàäèëüíàÿ äîñêàÈñòîðèÿÏðà÷å÷íàÿ áûëà äîáàâëåíà â âåðñèè Alpha 9. âåðñèè Alpha 10 áûëî èñïðàâëåíî íåñêîëüêî áàãîâ ïðà÷å÷íîé è äîáàâëåíû Ãëàäèëüíûå äîñêè.





Cleaning cupboard/×óëàí



The Cleaning Cupboard room is used to store cleaning materials.Contents[show]RequirementsIndoorsMinimum Size 3x3Doorwhich makes it a separate room to assign working Prisoners.Note: do not mark the door square including it in the room or it won't be a separate room to assign job places anymore.Job Rooms SizeThe Cleaning Cupboard offers 1 job place for a working prisoner every 4 m2 (1 m2=1 square; so 3x3, 2x4, 1x12, 5x2+2... as you want), the Laundry too.Instead Workshops and Kitchens require 12 m2 per job place.Maximum Size20 job places = 80 m2 (8x10 or equivalent) (240 m2 per working prisoner for Workshops and Kitchens).The Janitors don't need a Cleaning Cupboard, they will perform cleaning duties anyway.Contraband: PoisonBleach is used by Prisoners to clean the prison.Or stolen and smuggled out (Contraband) to become Poison to Intoxicate someone.Cleaning 'Staff Only' AreasThe prisoners working in Cleaning Cupboard aren't be able to gain access and clean rooms which are marked as 'staff only.'This can effectively prevent the workers assigned from doing anything. You can check which tiles are marked for cleaning if you click on the Materials button - they appear as white squares. To make your prisoners start working, you should make these rooms open for the general population or just hire some janitors clean to limited areas. Be sure to place guards at these locations, too.--------------------------------×óëàí - êîìíàòà, èñïîëüçóåìàÿ äëÿ õðàíåíèÿ ÷èñòÿùèõ ñðåäñòâ, òàêèõ êàê Îòáåëèâàòåëü, êîòîðûå çàòåì èñïîëüçóþòñÿ Çàêëþ÷åííûìè èëè Óáîðùèêàìè äëÿ óáîðêè òþðüìû. ÒðåáîâàíèÿÂíóòðåííåå ïîìåùåíèåÌèíèìàëüíûé ðàçìåð 3x3Ñîâåòû è ïîäñêàçêèÏðàâèòüÅñëè âû ïîñòàâèòå çàêëþ÷åííûõ ðàáîòàòü â ÷óëàí, òî îíè íå ñìîãóò ïîïàñòü â êîìíàòû, ïîìå÷åííûå êàê 'staff only' ("òîëüêî äëÿ ïåðñîíàëà") è óáðàòüñÿ â íèõ. ×òî ôàêòè÷åñêè ïîìåøàåò íàçíà÷åííûì ðàáî÷èì ÷òî-ëèáî äåëàòü. Âû ìîæåòå ïðîâåðèòü, êàêèå êëåòêè ïîìå÷åíû äëÿ óáîðêè, íàæàâ ïî êíîïêå Ìàòåðèàëû - îíè ïîÿâëÿþòñÿ â âèäå áåëûõ êâàäðàòèêîâ. ×òîáû çàñòàâèòü âàøèõ çàêëþ÷åííûõ ðàáîòàòü, âû äîëæíû ñäåëàòü ýòè êîìíàòû îòêðûòûìè äëÿ âñåõ èëè ïðîñòî íàíÿòü íåñêîëüêî óáîðùèêîâ äëÿ óáîðêè îãðàíè÷åííûõ îáëàñòåé. Òàêæå óáåäèòåñü, ÷òî âû ðàçìåñòèëè Îõðàííèêîâ â ýòèõ ìåñòàõ.Âû ñìîæåòå íàçíà÷èòü çàêëþ÷åííûõ íà ðàáîòó â ÷óëàíå, òîëüêî åñëè îí ÿâëÿåòñÿ îòäåëüíîé êîìíàòîé ñ äâåðüþ.





Visitor room/Êîìíàòà äëÿ ïîñåùåíèé



This room was introduced in Alpha 9. Prisoners can meet with their families and lawyers here during the visiting hours. As soon as a prisoner sits down onto a Visitor Table, his family need is completely fulfilled instantly.Prisoners may only visit with families during free time.Family members arrive each morning and enter through whichever gate is closest to the top of the map. If you have more than one gate you can setup airlocks around this pathing to ensure prisoners do not escape when family enter.During alpha 12 this room was made a location for smuggling contraband in.In alpha 23 visitation (along with phone calls) is now one of two ways prisoners can arrange for having thrown contraband delivered at a later time.RequirementsIndoorsVisitor Table----------------------------Êîìíàòà äëÿ ïðèåìà ãîñòåé çàêëþ÷åííûõ





Staff room/Êîìíàòà ïåðñîíàëà



The Staff Room is a new room in Alpha 15. The Staff room is where staff go when they get tired. A small green bar will appear when the staff member is feeling tired and will slowly get shorter and will eventually make the staff member either go to the staffroom to rest or if there isnt one they will stop where they are and rest. Staff who go to the staff room to rest will recover their energy much faster than staff members who don't.Note: This happens to every staff member except Dog Handlers and Armed Guards; although Dog Handlers will not leave the Kennel while their dog is resting.You cannot make staff rest.Administrative staff will get tired as well. They will leave their office and head to the Staff room if there is one.RequirementsDrinks machineDouble sofaRoom size 4 x 4---------------------Êîìíàòà ïåðñîíàëà - êîìíàòà ãäå îòäûõàþò óñòàâøèå ÷ëåíû ïåðñîíàëà.ÒðåáîâàíèÿÂíóòðåííèå ïîìåùåíèå;Äèâàí;Drink machine.





Kennel/Êîíóðà



Kennels are the rooms in which Dog Houses are placed for a Dog Handler's Guard Dog.When a dog gets tired he must rest in a dog house before the team will continue patrolling. You need a dog house for each dog that wants to sleep, but not all of them will be sleeping at once. Which means you can get away with having less dog houses than your total number of dogs (since some will be out on patrol ~ this is in contrast to armed guards, each of which needs an individual locker)If you have too many dogs wanting to sleep and not enough dog houses, the team will stand in the kennel doing nothing.Requirements5x5 AreaSurrounded by walls and doorsDog House.------------------------------Ïîìåùåãèå ãäå îòäûõàþò ñîáàêè





Armoury/Àðñåíàë



The Armoury is a room in which Armed Guards reside unless on patrol. One locker is required per armed guard.Your most vicious and clever prisoners will try to gain access to this room during mass break-outs and riots in an effort to steal firearms. As such, it is important to ensure the Armoury is one of the most secure rooms of your prison.Armed Guards will also rest in the armoury instead of the Staff Room.Note: While prisoners obtaining guns from the armoury is not an instant loss; it can very quickly spiral into an uncontrolled riot. If the riot is not subdued quickly than the national guard is called in and your prison is taken from you and put under their control (this is one of the few loss conditions in the game)RequirementsGuard LockerWeapons RackTable-------------------------------Ìåñòî ãäå ðàçìåùàþòñÿ âîîðóæåííûå îõðàííèêè.×åì áîëüøå ñåéôîâ(Guard Locker) òåì áîëüøå þíèòîâ





Classroom/Øêîëà



Classrooms were added in Alpha 18 as a place to send prisoners for Educational Programs. However, in Alpha 19 and up you cannot book out the room; it is done automatically.RequirementsAt least 5x5School DeskOffice DeskPurposeEditThe room serves as a place for your Prisoners to come and learn. An externally hired Teacher (i.e. not a member of staff you have to manually hire) will come in and teach two courses:Foundation Education ProgramGeneral Education ProgramThe Foundation Education Program is 10 sessions long, and the General Education Program is 20 sessions long, and (when successfully completed) represent a significant boost to the Prisoner's Reform section. This, in turn, will lower their Re-Offending Likelihood and give your prison a better rating when they get out.Grant - Education Reform ProgramSee main article on Education Reform ProgramIn the Grant, it requires the building of a Classroom and at least twenty desks. If one were to place all of the desks in one room, they would have to exceed the minimum size of the room. This is usually not an issue. It's also allowed to simply build 2 classrooms and split the desks between them. This leads to better efficiency later in the game anyway so that you can run both types of classes at the same time by having 2 classrooms.The grants requirement is simply (at least) 1 classroom and a total of 20 desks, regardless of how many rooms those desks are spread between.------------------ìåñòî ãäå ïðîèñõîäèò îáó÷åíèå çåêîâ ïðîãðàììàì îáðàçîâàíèÿ è îáó÷åíèå ðàáîòå





Exsports/çîíà ïîãðóçêè



Place whe we can sell goods--------------------Ìåñòî ãäå ïðîäàåòñÿ òîâàð ïðîèçâîäèìûé çàêëþ÷åííûìè





Foresty/ëåñ



Place whe prisoner work----------------------------ìåñòî ðàáîòû çàêëþ÷åííûõ



˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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