Ìåíÿ, êàê ëþáèòåëÿ èãð ïðî ïèðàòîâ, îæèäàþùåãî... | Man O' War: Corsair

Ìåíÿ, êàê ëþáèòåëÿ èãð ïðî ïèðàòîâ, îæèäàþùåãî ÷åãî-íèáóäü äåëüíîãî ñî âðåì¸í âûõîäà "âîçâðàùåíèÿ ìîðñêîé ëåãåíäû", êðàéíå çàèíòåðåñîâàë ñåé ïðîäóêò. Ìîãó ñêàçàòü, ÷òî íå ðàçî÷àðîâàí, ðàçðàáîò÷èêè îòâåòñòâåííî ïîäîøëè ê äåëó. Âîò ÷òî ðàäóåò îäíîçíà÷íî:
1. Êà÷åñòâåííîå ñëèÿíèå ôåíòåçèéíîé âñåëåííîé ñ ìîðñêèì ýêøåíîì. Ðàçðàáîò÷èêè âïîëíå ìîãëè ïîñàäèòü îðêîâ ñ ýëüôàìè íà îáû÷íûå ïàðóñíèêè, íî ðåøèëè ïîéòè èíûì ïóò¸ì.  ðåçóëüòàòå îðêè áîðîçäÿò ìîðñêèå ïðîñòîðû íà îãðîìíûõ íåóêëþæèõ ïëîòàõ, ñíàáý¸ííûõ êàòàïóëüòàìè, ò¸ìíûå ýëüôû - íà ñïèíàõ âîäÿíûõ ÿùåðîâ, êîðàáëè ãíîìîâ ñèëüíî íàïîìíàþò áðîíåíîñöû, à õàîñèòû ïîëó÷èëè â ñâî¸ ðàñïîðÿæåíèå áîåâûå ëàäüè î÷åíü ñòðàõîëþäíîãî âèäà. Âîîðóæåíèå òîæå ðàçíîå, îò êàòàïóëüò è ïóøåê äî îãíåì¸òîâ. Åñòü äàæå îðóæèå áëèæíåãî áîÿ.
2. ß ãîâîðèë î ìîðñêèõ ïðîñîðàõ. È òàêè äà, ýòî äåéñòâèòåëüíî ïîõîæå íà ìîðå. Çàáóäüòå î ëóæàõ ïåðåïëþ¸íûõ ðàçìåðîâ, ÷òî âèäàëè â Àññàñèíå.
3.  êëàññè÷åñêèõ èãðàõ ïðî êîðñàðîâ ìû ìîæåì áèòü ïî êîðïóñó, ïàðóñàì è êîìàíäå. Íî íå çäåñü. Âîçìîæíîñòü æàõíóòü êàðòå÷üþ ïî êîìàíäå ó íàñ çàáðàëè (ïî ýòî íèæå), çàòî äàëè âîçìîæíîñòü ðàçíåñòè ñóïîñòàòó ïóøå÷íóþ ïàëóáó èëè ïðèöåëüíî óðàðèòü ïî êîðïóñó ó ñàìîé âàòåðëèíèè.  ïåðâîì ñëó÷àå îí òåðÿåò íà íåêîòîðîå âðåìÿ ñïîñîáíîñòü îòñòðåëèâàòüñÿ, âî âòîðîì òîíåò ðàíüøå, ÷åì ìû îáíóëèì îáùèå XP. Äàâíî æäàë ÷åãî-íèáóäü ïîäîáíîãî.
4.  êîðñàðàõ äàæå íà øëþï ìû íàíèìàëè íå ìåíåå 2 äåñÿòêîâ ãîëîâîðåçîâ, à êîãäà äåëî äîõîäèëî äî ôðåãàòîâ, ñ÷¸ò øåë íà ñîòíè. Íà ìåñòíîì àíàëîãå áðèãà ñëóæáó íåñóò âñåãî 15 ìîðÿêîâ, à êîðàáëåé ñ ýêèïàæåì áîëåå 25 ÷åëîâåê ÿ âîîáùå íå âñòðå÷àë. "Ìàëî", ñêàæåòå âû, íî ðàçðàáîò÷èêè, âèäèìî, ðåøèëè çàìåíèòü êîëè÷åñòâî êà÷åñòâîì. Çäåñü êàæäûé ìàòðîñ - íå "åäèíè÷êà" â ãðàôå "ýêèïàæ", à ïîëíîöåííàÿ ëè÷íîñòü ñ èìåíåì, ñíàðÿæåíèåì, íàâûêàìè è ìåñòîì íà êîðàáëå, êîòîðîå, åñòåñòâåííî, îïðåäåëÿåò êàïèòàí.
5. Ïðÿìî âî âðåìÿ ïëàâàíèÿ êàïèòàí ìîæåò áðîñèòü øòóðâàë (åñëè íà êàðòå îòìå÷åíà òî÷êà, êóäà ñëåäóåò ïëûòü, òî "ðóëèòü" ïàðóñíèêîì áóäåò ïîìîøíèê), è ïîáåãàòü ïî ïàëóáå. À åñëè âû âçÿëè â êîìàíäó ñïåöèàëèñòà (ñíàéïåðà èëè ìàãà), ìîæíî ïåðåêëþ÷èòüñÿ íà íèõ. Ñíàéïåð âî âðåìÿ ìàíåâðèðîâàíèÿ âïîëíå ñïîñîáåí ïðîðåäèòü âðàæüþ êîìàíäó è äàæå êàïèòàíà äîñòàòü.
6. Ñèñòåìà ôåõòîâàíèÿ è ñòðåëüáû. Ïðîñòåíüêî è ñî âêóñîì.
7. Ñþæåò. Òî åñòü åãî îòñóòñòâèå) Íåò ÷¸òêîé ïîñëåäîâàòåëüíîñòè ìèññèé, åñòü ïðîñòî áîëüøàÿ "ïåñî÷íèöà". Ãîñóäàðñòâà ññîðÿòñÿ è ìèðÿòñÿ, à îòêóäà-òî èç çà ãðàíèö, åñëè ÿ ïðàâèëüíî ïîíÿë, ïûòàþòñÿ âòîðãíóòñÿ ïëîõèøè, â ðîëè êîòîðûõ âûñòóïàþò îðêè, õàîñèòû, ò¸ìíûå ýëüôû è åù¸ êòî òî (ïëîõî çíàþ âñåëåííóþ Âàõè, è íå ìîãó ÷¸òêî ñêàçàòü, êòî òóò ÿâëÿåòñÿ ïëîõèøîì). Íà äàííîì ýòàïå ìû ìîæåì áûòü ëèáî ÷åëîâåêàìè, ëèáî âñòàòü íà ñòîðîíó õàîñà.  îáîèõ ñëó÷àÿõ ìû ìîæåì ïåðåêðîèòü ìåñòíóþ ïîëèòè÷åñêóþ êàðòó, íî íå ÿâëÿåìñÿ äâèãàòåëåì ñþæåòà.
Íó à òåïåðü î íåäîñòàòêàõ.
1. Ñàìûé ãëàâíûé íà ìîé âçãëÿä íåäîñòàòîê - îòâðàòèòåëüíàÿ ôèçèêà êîðàáëåé. Ñòîèò ïîâåðíóòüñÿ ñïèíîé ê âåòðó - è ìû ìãíîâåííî íàáèðàåì ñêîðîñòü, åñëè ïîâåðíóëèñü íîñîì, ïî÷òè òàê æå ìãíîâåííî îñòàíîâèìñÿ. Ðàçíèöû â ìàí¸âðåííîñòè ìåæäó êîðàáëÿìè ÿ íå çàìåòèë, õîòÿ ïðîáîâàë è "áðèãè", è "ãàëåîíû", òàê ÷òî ïîëó÷àåòñÿ, ÷òî åäèíñòâåííîå ïðåèìóùåñòâî íåáîëüøèõ ñóäîâ - èõ ðàçìåðû (ïîïàñòü â ìàëåíüêóþ ìèøåíü ñëîæíåå). Ñàìîå îáèäíîå - íå äóìàéòå, ÷òî ñìîæåòå âåðòåòüñÿ â ì¸ðòâîé çîíå êàêîé-íèáóäü ãàëåðû, ó êîòîðîé âñ¸ îðóæèå íà íîñó - íå çíàþ, êàêèì îáðàçîì, íî ýòîò êðàáëèê áóäåò âåðòåòüñÿ íà ïÿòî÷êå, ïîñòîÿííî óäåðæèâàÿ âàñ â ñåêòîðå îáñòðåëà.
2. Îòñóòñòâèå òàâåðí. Íîìèíàëüíî òàêîå çäàíèå ñòîèò, íî çàéòè, âûïèòü ðîìó, ñûãðàòü â êîñòè èëè êàðòû è ñöåïèòüñÿ ñ ïîñåòèòåëåì, íåäîâîëüíûì òâîèì âûèãðûøåì, òóò íå ïîëó÷èòñÿ. Ìåëîñü, íî ïî àòìîñôåðå áü¸ò.
3. Áãàòûðñêîå çäîðîâüå êàïèòàíà. Èëè òèòàíè÷åñêîå. Âèäèìî êîãäà òî, êîãäà êàïèòàí ìîã òîëüêî ñòðåëÿòü èç ìóøêåòà, ðàçðàáîò÷èêè ñäåëàëè åãî òàêèì æèâó÷èì, à ïîòîì ðåøèëè íå ìåíÿòü. Ìíîãî ðàç ãîâîðèë îá ýòîì, â èãðå äëÿ êàïèòàíîâ ïîÿâèëñÿ ïàðàìåòð âûíîñëèâîñòè. ×òî èçìåíèëîñü? Òåïåðü óñòàâøèé êàïèòàí âûíóæäåí ñìîòðåòü, êàê èñòðåáëÿþò åãî êîìàíäó. Çà ñîáñòâåííóþ âûæèâàåìîñòü áîðîòüñÿ ïî ïðåæíåìó íå àêòóàëüíî äàæå íà ñàìîé âûñîêîé ñëîæíîñòè. Óâû, ýòî ñíèæàåò óäîâîëüñòâèå îò àáîðäàæà âî ìíîãî ðàç.
4. Íåâîçìîæíîñòü çàõâàòèòü âðàæåñêèé êîðàáëü (õîòÿ â ïîñëåäíåì ïàò÷å ýòî, âðîäå, ïîïðàâèëè).
5. Íå çíàþ, êàê ó äðóãèõ, à ó ìåíÿ ïèðàòñòâîâàòü íå ïîëó÷àåòñÿ. Íå âûõîäèò îòëàâëèâàòü áåççàùèòíûå âðàæåñêèå êîðàáëè, íàáèòûå òîâàðàìè, ãðàáèòü èõ, è áûòü ìîæåò ñáåãàòü îò èõ îõðàíû, ïîòîìó ÷òî âñå êîðàáëè ñ äîðîãèìè òîâàðàìè, áîëüøå ïîõîæè êàê ðàç íà êîðàáëè îõðàíû. Ïðèõîèòñÿ âñòóïàòü â ÷åñòíûé áîé, êîòîðûé äîëæåí áûòü ïðîòèâåí ëþáîìó ïèðàòó)))
6. Íå î÷åíü ïîðÿäî÷íîå îòíîøåíèå ê ïîêóïàòåëÿì.  ñïèñîê äîñòîèíñòâ èãðû õîòåë äîáàâèòü "îòçûâ÷èâûõ ðàçðàáîò÷èêîâ", íî óâû, íà íàøè ïðîñüáû äîáàâèòüâ èãðó ðóññêèé ÿçûê ìû ïîëó÷èëè îòâåò â äóõå "âîçüìèòå èíñòðóìåíò è ñäåëàéòå ñàìè".
 èòîãå ñòàâëþ ïàëåö ââåðõ, ïîòîìó êàê íåñìîòðÿ íà íåäîñòàòêè èãðàòü èíòåðåñíî. Íà ìîé âçãëÿä ýòî ëó÷øåå, ÷òî âûõîäèëî íà ïèðàòñêóþ òåìàòèêó çà ïîñëåäíåå âðåìÿ.
Íèæå òåêñò íà àíãëèéñêîì äëÿ ðàçðàáîò÷èêîâ. Íàäåþñü, îíè ïðî÷òóò ýòî.
Dear developers, I wrote a review of your game, in which, in my opinion, its advantages and disadvantages are listed. Disadvantages translate into English, I hope you will be interested.
1. The most important drawback, in my opinion, is the disgusting physics of ships. It's worth going back to the wind - and we instantly get the speed, if you turn your nose, almost the same instantly stop. I did not notice the difference in maneuverability between the ships, although I tried both "brigs" and "galleons", so it turns out that the only advantage of small ships is their size (getting into a small target is more difficult). The most unpleasant thing is do not think that you can rotate in the dead zone of the galleys, which has all the weapons on its nose - I do not know how to do it, but this ship will rotate almost in place, constantly holding you in the firing zone of its gun.
2. Absence of taverns. Nominally this building is worth it, but stopping, drinking rum, playing dice or cards and a duel with a visitor who is dissatisfied with your winnings, it will not work. Trifle, but the atmosphere is beating.
3. Bgatyr health of the captain. Or titanic. Apparently, when the captain could only fire a musket, the developers made him so tenacious, and then decided not to change. Many times I talked about this, in the game for the captains appeared the parameter of endurance. What changed? Now the tired captain must watch how his team will be destroyed. For its survivability, anxiety does not matter even with the highest complexity of the game. Have you tried playing a fighting game by making your hero immortal? Approximately the same degree of excitement in local close combat.
4. Inability to capture an enemy ship (although in the last patch it, for example, is corrected).
5. I do not know how others do, but I can not pirate. It does not come out to catch defenseless enemy ships, stuffed goods, rob them, and perhaps escape from guard ships, because all ships with expensive goods, more similar to the guard ships. I come to engage in an honest fight, which should be against any pirate)))
6. Not a very decent attitude to customers. In the list of the advantages of the game, I wanted to add "responsive developers", but, alas, to our requests, adding Russian to the game, we got the answer in the spirit of "take the tool and do it yourself. "
Sorry for my English. If you thought that I was just scolding your game, pay attention to the list of merits (it is in Russian, but even without translation it is clear that a lot has been written) and for a general evaluation. I hope you continue to work on the game, and criticism will help you make it even better.˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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