Òàê óæ ïîëó÷èëîñü, ÷òî ïîäîáíûå ñþæåòû íà... | Dying Light

Òàê óæ ïîëó÷èëîñü, ÷òî ïîäîáíûå ñþæåòû íà çîìáè-òåìàòèêó íå áëåùóò îðèãèíàëüíîñòüþ. Êàê âîäèòñÿ, â íàëè÷èè óæàñíûé âèðóñ, ïðåâðàùàþùèé ìåðòâåöîâ â îõî÷èõ äî ÷óæîé ïëîòè ìîíñòðîâ; çàãîâîð âëàñòåé; áàíäèòû-àíàðõèñòû; íàêîíåö, ãëàâíûé ãåðîé èëè ãåðîè, êîòîðûå äîëæíû âñåõ ïîáåäèòü, âèíîâíûõ íàêàçàòü, à âñÿêèõ äåòèøåê è ðîçîâûõ çàé÷èêîâ, ñîîòâåòñòâåííî, ñïàñòè. Íå ñòàëà èñêëþ÷åíèåì è Dying Light — âñå áàíàëüíî äî áåçîáðàçèÿ.

Ãîðîä Õàððàí ãäå-òî íà Áëèæíåì Âîñòîêå ïàë æåðòâîé ñòðàøíîé ýïèäåìèè — óëèöû çàáèòû áåçìîçãëûìè ïîëóðàçëîæèâøèìèñÿ ìîíñòðàìè, áûâøèìè êîãäà-òî ëþäüìè, à òåïåðü æåëàþùèìè ïîáëèæå ïîçíàêîìèòüñÿ ñ òåìè, êòî åùå æèâ. Ñàì ãîðîä ïî ïåðèìåòðó îáíåñåí âûñîêîé ñòåíîé. Íåìíîãèå óöåëåâøèå âûíóæäåíû âûæèâàòü, îáúåäèíÿÿñü â áîðüáå, — åñòü, êàê âîäèòñÿ, «õîðîøèå ðåáÿòà», æèâóùèå â îäíîé èç âûñîòîê, åñòü «ïëîõèå ïàðíè», ïðåäïî÷èòàþùèå ñíà÷àëà ñòðåëÿòü, à ïîòîì ðàçãîâàðèâàòü. Ìîæíî íàéòè è äðóãèå îáùèíû èëè âîâñå îäèíî÷åê — èì, êàê ïðàâèëî, õóæå âñåãî.

Ïðîòèâ çàðàçû, ïåðåäàþùåéñÿ ïðè óêóñå çîìáè, èìååòñÿ ïðîòèâîÿäèå — àíòèçèí, êîòîðûé ïðè ðåãóëÿðíîì ïðèåìå ïîçâîëÿåò îòñðî÷èòü óæàñíóþ ñìåðòü.  ãîðîäå åãî íå ñèíòåçèðóþò, çàòî âëàñòè ðåãóëÿðíî ñáðàñûâàþò ñ ñàìîëåòîâ êîíòåéíåðû ñ àíòèäîòîì, ïðè÷åì äîâîëüíî áåçàäðåñíî — êòî óñïåë, òîãî è òàïêè. Ïî ïîíÿòíûì ïðè÷èíàì èìåííî ýòîò ïðåïàðàò ñðàçó ñòàíîâèòñÿ ãëàâíîé öåííîñòüþ è èñòî÷íèêîì ïîñòîÿííûõ ñòû÷åê ìåæäó æåëàþùèìè èì çàâëàäåòü.

 ýòîò æèâóùèé ñâîåé æèçíüþ ãàäþøíèê îòïðàâëÿåòñÿ ïðàâèòåëüñòâåííûé ñïåöàãåíò — íàø ãëàâíûé ãåðîé. Ó íåãî åñòü ñåêðåòíîå çàäàíèå, è ïðè åãî âûïîëíåíèè âîâñå íå îáÿçàòåëüíî ñîáëþäàòü êàêèå-òî ýòè÷åñêèå íîðìû — êàðàíòèí, èç êîòîðîãî âðÿä ëè êîìó-òî óæå ïîñ÷àñòëèâèòñÿ âûáðàòüñÿ æèâûì, âñå ñïèøåò.

Ñþæåò, ïîâòîðþñü, ñîâñåì ïðèìèòèâíûé è äîñòàòî÷íî øàáëîííûé äëÿ ïîäîáíîãî ðîäà èãð. Òåì íå ìåíåå àâòîðàì óäàëîñü ñîçäàòü äîñòàòî÷íî èíòåðåñíûõ ïåðñîíàæåé, ÷üÿ ðîëü íå îãðàíè÷èâàåòñÿ ëèøü âûäà÷åé çàäàíèé ãëàâíîìó ãåðîþ. Âåðà â ëó÷øåå è îòñóòñòâèå íàäåæäû âûðâàòüñÿ íàðóæó æèâûì, ìàíèàêàëüíàÿ òÿãà ê âëàñòè è áîÿçíü îòâåòñòâåííîñòè çà äîâåðèâøèõñÿ òåáå ëþäåé, áåçóìèå è õëàäíîêðîâèå — âñåìó íàéäåòñÿ ìåñòî â Õàððàíå, åñëè âíèìàòåëüíî âñëóøèâàòüñÿ â äèàëîãè è íå ëåíèòüñÿ èñêàòü îñòàâëåííûå æèòåëÿìè ãîðîäà çàïèñè è äíåâíèêè.  ýòîì ïëàíå îñîáåííî óäàëèñü ïîáî÷íûå çàäàíèÿ: ñàìûå çàïîìèíàþùèåñÿ ïåðñîíàæè — ãåðîè èìåííî äîïîëíèòåëüíûõ êâåñòîâ.
Translate.
So it has turned out that similar plots on the zombie subject don't shine with originality. As usual, available the awful virus turning dead persons into monsters, eager for someone else's flesh; plot of the authorities; bandits anarchists; at last, the main character or heroes who have to win against all, to punish guilty persons, and any kids and pink hares, respectively, to save. I didn't become an exception and Dying Light — everything is banal to a disgrace.

The city of Harran somewhere in the Middle East has fallen the victim of terrible epidemic — streets are filled by the brainless semi-decayed monsters who were once people, and now wishing to get acquainted closer with those who are still alive. The city on perimeter is enclosed with a high wall. The few escaped are forced to survive, uniting in fight — is, as usual, the "good children" living in one of skyscrapers are the "bad guys" preferring to shoot at first, and then to talk. It is possible to find also other communities or at all singles — him, as a rule, worst of all.

Against the infection which is transmitted at the zombie's sting there is an antidote — àíòèçèí which at regular reception allows to delay awful death. In the city it isn't synthesized, but the authorities regularly dump from planes containers with antidote, and quite bezadresno — who was in time, that and slippers. For obvious reasons this medicine becomes the main value and a source of constant skirmishes at once between persons interested to take control of it.

The government special agent — our main character goes to this living life hell-hole. He has a confidential task, and at his performance it isn't obligatory to respect any ethical standards at all — a quarantine of which hardly to someone will already have the luck to get out live, everything will write off.

Plot, I will repeat, absolutely primitive and rather sample for games of this sort. Nevertheless authors managed to create enough interesting characters whose role isn't limited only to delivery of tasks to the main character. The belief in the best and lack of hope to escape outside live, maniacal thirst for the power and fear of responsibility for the people who have trusted in you, madness and composure — to all will be the place in Haran if attentively to listen attentively to dialogues and not to be lazy to look for the records and diaries left by residents. In this plan especially were successful collateral tasks: the most memorable characters are heroes of additional quests.˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
Ïîäåëèòüñÿ
VK Telegram