
Ïåðåçàïóñê "Ëàðèñû Êðîòîâîé"(êòî èãðàë â â ïåðâûå ÷àñòè ñ ïèðàòñêèì ïåðåâîäîì, ïîéì¸ò) îêàçàëñÿ íåîäíîçíà÷íûì. Î×ÅÍÜ íåîäíîçíà÷íûì. Èñòîðèÿ òàêîâà. (ñåé÷àñ áóäåò íåáîëüøîé ýêñêóðñ â 2010-2012 ãîäà, òîãäà, êîãäà òîëüêî çàðîæäàëàñü "ðåáóòíàÿ" Ëàðà).
Äåëî áûëî â 2010. Ïîñëå ïðèêëþ÷åíèé Ëàðû â Underworld, ðàçðàáîò÷èêè õîòåëè ñäåëàòü èãðó, êîòîðàÿ âñåì ïîíðàâèòñÿ. Êàê ãîâîðèòñÿ, õîòåëè ñåñòü íà "äâà ñòóëà". È âîò, ðàçðàáîò÷èêè ïîêàçàëè êóñî÷åê ðàçðàáîòêè èãðû, è... Ëàðà íå áûëà Ëàðîé. Ïóñòü è òåìàòèêà ñõîæà ñ ïåðåçàïóñêîì (çàòåðÿííûé îñòðîâ), íî ýòî áûëà íå Ðàñõèòèòåëüíèöà Ãðîáíèö, à êàêàÿ-òî ñìåñü ìåæäó Silent Hill ñ Alan Wake American Nightmare. Âñå íà÷àëè áóíòîâàòü, è ðàçðàáîò÷èêè íà ýòî íå îñîáî îáðàùàëè âíèìàíèÿ, ïîêóäà îäèí èç êðåàòèâíûõ äèðåêòîðîâ ñòóäèè Crystal Dynamics ðåøèë, ÷òî íóæíî äåëàòü ïåðåçàïóñê. Äåëàòü íîâóþ èñòîðèþ, íîâóþ Ëàðó. Âñå ñîãëàñèëèñü. À êðåàòèâíîãî äèðåêòîðà ñòóäèè ïîñòàâèëè ãëàâíûì ïî ïðîåêòó. È, òóò íà÷àëîñü. Åù¸ â 2011 ãîäó ïîêàçàëè ãåéìïëåé, è.... îí ìàëî êîìó ïîíðàâèëñÿ. Îñîáåííî öåíèòåëÿì ñåðèè. Âñå äóìàëè: "êàêîå âûæèâàíèå?" "Êàêàÿ Ëàðà â ññàäèíàõ è â êðîâè?" "Ãäå ñòàðàÿ, õðàáðàÿ è óâåðåííàÿ â ñåáå Ëàðèñà?". Íî, èãðà âûøëà, è, êàê ýòî îáû÷íî áûâàåò, êîììüþíèòè ïîäåëèëîñü íà äâà ëàãåðÿ: îäíè çàùèùàëè è Ëàðó, è ñàìó èãðó, à äðóãèå õåéòèëè å¸ ñ íîã äî ãîëîâû. À êðèòèêè âûñòàâëÿëè 9, ãîâîðÿ "êàêîé êðóòîé ïåðåçàïóñê ïîëó÷èëñÿ.
À òåïåðü î ñàìîé èãðå.
Ñþæåò â èãðå îòêðîâåííî ïëîõîé. Âî ïåðâûõ, ñêó÷íûå äèàëîãè, âî-âòîðûõ, íèêàêîé êóëüìèíàöèé, à â òðåòüèõ, ÑËÈØÊÎÌ ÌÍÎÃÎ íåíóæíûõ ïåðñîíàæåé. Ïîëîâèíà ìîæíî ïðîñòî âûáðîñèòü, à ïîëîâèíó õîòÿ áû êàê-òî ðàñêðûòü â èãðå, à íå ñ ïîìîùüþ êîìèêñîâ (õîòÿ êîìèêñû îôèãåííûå, è ÷èòàþòñÿ íà îäíîì äûõàíèè). Âñÿ ýòà èñòîðèÿ ïðî Òðåóãîëüíèê Äðàêîíà, ïðî Ïèìèêî (Õèìèêî â îðèãèíàëå) íå äåðæèò ñîâåðøåííî. È ïëþñ èñòîðèþ Ëàðû ïåðåïèñàëè ïîëíîñòüþ. Íî, ýòî ìíå ïîíðàâèëîñü. Íå îñîáî ëþáèë êëàññè÷åñêóþ Ëàðó (I, II, III, The Last Revelation, Chronicles è Angel of Darkness), íî òóò îíà è ìèëàøêà, è äîâîëüíî íåïëîõî ðàñêðûòà. ×òî, íåñîìíåííî, ïëþñ.
Ãåéìïëåé â èãðå î÷åíü "ýêøîíîâûé". Î÷åíü ÷àñòî âñ¸ âçðûâàåòñÿ, âñ¸ ãîðèò, Ëàðà ñòðåëÿåò, è ò.ä. Íî, ãëàâíàÿ ïðåòåíçèÿ ê ãåéìïëåþ òàêàÿ: "êàêîãî ÷¸ðòà â êàò-ñöåíàõ Ëàðà âñÿ òàêàÿ ñëàáàÿ, à â ãåéìïëåå ÷óòü-ëè íå Ðýìáî?!". Íà ýòî íåòó îòâåòà. È ýòî îäíà èç ãëàâíûõ ïðåòåíçèé ê èãðå. Íî ñöåíà â êîíöå "Survivor is a born" - ýïè÷íàÿ, íè÷åãî íå ñêàæåøü.
Ðóññêàÿ îçâó÷êà õîðîøà, íî ñëèøêîì ìíîãî "îõîâ" "âçäîõîâ", è ê êîíöó ýòî ðàçäðàæàåò. Î÷åíü.
È òàê. Ïëþñû:
1. Ãðàôèêà. Îíà î÷åíü êðàñèâà. Âñ¸ äåòàëèçèðîâàíî. Âñå ññàäèíû íà Ëàðå ñìîòðÿòñÿ íà Ëàðå î÷åíü "æèâî", ðâàíàÿ îäåæäà, è ýòî ðàäóåò ãëàç.
2. Õîðîøèé ãåéìïëåé. Õîòü è âìåñòî ðàçãàäà ãîëîâîëîìîê íàñ òóò æä¸ò ñòðåëüáà, ñòðåëüáà, ðàçãàä ëåãêèõ ãîëîâîëîìîê â Ãðîáíèöàõ, íî, ìíå ýòî ïîíðàâèëîñü, õîòü ÿ è ëþáëþ ïåðâûå ÷àñòè. Ïîñëå ðàáîòû èëè ó÷¸áû ïîèãðàòü, ðàññëàáèòü ìîçã ñàìîå òî.
3. Îòíîñèòåëüíî íåïëîõîé ñþæåò. Ìíå ïîíðàâèëàñü êîíöîâêà, è ïîíðàâèëîñü íà÷àëî ýòîé èñòîðèè.
Ìèíóñû. Èõ ìíîãî.
1. Âñ¸-òàêè ïëîõîé ñþæåò. Åñëè íå ñ÷èòàòü íåïëîõîå íà÷àëî è íåïëîõóþ êîíöîâêó, òî ñþæåò ïðîñòî-íàïðîñòî ñëàá. Íå ìîãó ñêàçàòü ãðóáåå.
2. Îòêàç îò íóæíîñòè ïðîõîæäåíèÿ ãðîáíèö. Ýòî ðàññòðîèëî. Î÷åíü. Ãðîáíèöû êîðèäîðíûå, ãîëîâîëîìêè ëåãêè äî áåçîáðàçèÿ, è ýòî íå ðàäóåò.
3. Ñëèøêîì ìíîãî ïåðñîíàæåé. Èõ ñëèøêîì ìíîãî.
4. Ñëèøêîì ìíîãî "îõ-âçäîõ".
5. Íåò òóò íèêàêîãî âûæèâàíèÿ! Ýòî áûëà îáû÷íàÿ ïèàð-êîìïàíèÿ!
Èòîã: Èãðà õîðîøà, íî íå èäåàëüíà. Êàê ïåðåçàïóñê-õîðîøî, êàê èãðà â ñåðèè Ëàðèñû-ïëîõî.
Âûøå 8/10 ïîñòàâèòü íå ìîãó.
----------------------------------------------------------------------
The game was passed for 12 hours at a high level of complexity, the remaining 9 hours was spent on plundering tombs, finding all sorts of documents (which by the way are very interesting to read), all sorts of artifacts and hiding places.
Restart "Larisa Krotova" (who played in the first part with a pirated translation, will understand) was mixed. VERY ambiguous. The story is as follows. (now there will be a little digression in 2010-2012, when the "rebyte" Lara was born).
It was in 2010. After the adventures of Lara in Underworld, the developers wanted to make a game that everyone will like. As they say, they wanted to sit on "two chairs". And so, the developers showed a piece of game development, and ... Lara was not Lara. Let and the subject is similar to the restart (a lost island), but it was not Tomb Raider, but some kind of mixture between Silent Hill and Alan Wake American Nightmare. Everyone started to rebel, and the developers did not pay much attention to this, while one of the creative directors of the studio Crystal Dynamics decided that you need to do a restart. Make a new story, a new Lara. Everybody agreed. And the creative director of the studio was put in charge of the project. And, here it began. In 2011, showed the gameplay, and .... he liked very few people. Especially the fans of the series. Everyone thought: "what kind of survival?" "What is Lara in abrasions and blood?" "Where is the old, brave and confident Larissa?". But, the game came out, and, as is usually the case, the community shared in two camps: some defended Lara, and the game itself, while others hated it from head to foot. And critics exhibited 9, saying "what a cool restart was.
And now about the game itself.
The plot in the game is frankly bad. Firstly, boring dialogues, secondly, no climax, and in the third, TOO MANY unnecessary characters. Half can just be thrown away, and half at least somehow reveal in the game, and not with the help of comic books (although comic books are ????ed, and read in one go). All this story about the Dragon Triangle, about Pimiko (Himiko in the original) does not hold at all. And plus the story of Lara completely rewritten. But, I liked it. He was not particularly fond of the classical Lara (I, II, III, The Last Revelation, Chronicles and Angel of Darkness), but here she is a cutie, and pretty well uncovered. Which, of course, is a plus.
The gameplay in the game is very "ekshonovy." Very often everything explodes, everything burns, Lara shoots, etc. But, the main claim to the gameplay is: "What the heck in the cut scenes Lara is all so weak, and in the gameplay, is not it Rambo?". There is no answer to this. And this is one of the main claims to the game. But the scene at the end of "Survivor is a born" is epic, you will not say anything.
Russian voice acting is good, but too many "oohs" of "sighs", and by the end it's annoying. Highly.
So. Pros:
1. Graphics. She is very beautiful. Everything is detailed. All the abrasions on Lara look at Lara very "vividly", tattered clothes, and this pleases the eye.
2. Good gameplay. Although instead of solving puzzles we are here waiting for shooting, shooting, solving the light puzzles in the Tombs, but, I liked it, although I love the first part. After work or study to play, relax the brain most that.
3. Relatively good story. I liked the ending, and I liked the beginning of this story.
Cons. A lot of them.
1. Still a bad story. If you do not count a good start and a good ending, the plot is simply weak. I can not say rougher.
2. Refusal of the need for passage of tombs. It's upsetting. Highly. Tombs are corridor, puzzles are easy to disgrace, and this is not encouraging.
3. Too many characters. Too many of them.
4. Too much "oh-sigh."
5. There is no survival here! It was an ordinary PR company!
Bottom line: The game is good, but not perfect. As restart-good, as the game in the Larissa series is bad.
Above 8/10 I can not put.