Personally, I look to you for more... | Space Engineers

Personally, I look to you for more than physics. It's okay if you take a note on the physics of which is presented in Kerbala Space Programs. At least the ratio of the thrust vector from the center of mass (thus you force think a lot of players and the game become more interesting and informative), as well as to introduce into the engine planets orbit - the perigee / appogey - the necessary speed of the ships to be orbiting the planet or leave it (It will add realism and the game as it will become more informative).

 I understand the problem in the last:
 you may face the problem of velocity (for reaching orbit), which adds hemorrhoids;

you may face the problem of gravity, looking at it on a new (on each planet has gravity, which depends on the mass of the planet);

you may encounter a problem pulling the asteroid / moons / planets on each other (this is solved a new innovation in the game - the sun);

and the worst problem that you may later face - optimization - and it will depend on the rendering of images (especially at the time of reaching orbit) to the artificial intelligence, which also will be no exception to the laws of physics (although it is possible to introduce a UFO at the time) .
But believe me. Then you will be the most FAMOUS GAME for years.
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Ëè÷íî ÿ æäó îò âàñ áîëüøå ôèçèêè. Íè÷åãî ñòðàøíîãî åñëè âû âîçüì¸òå íà çàìåòêó òó ôèçèêó êîòîðàÿ ïðåäñòàâëåíà â Êåðáàë Space Ïðîãðàìì. Õîòÿ áû ñîîòíîøåíèå âåêòîðà òÿãè ñ öåíòðîì ìàññ (Òàêèì îáðàçîì âû çàñòàâèòå ïîäóìàòü ìíîãèõ èãðîêîâ è èãðà ñòàíåò áîëåå èíòåðåñíîé è ïîçíàâàòåëüíîé), à òàêæå âíåäðèòü â äâèæîê îðáèòû ïëàíåò - ïåðèãåé/àïïîãåé - íåîáõîäèìàÿ ñêîðîñòü ó êîðàáëåé äëÿ òîãî, ÷òîáû íàõîäèòüñÿ íà îðáèòå ó ïëàíåòû ëèáî ïîêèäàòü å¸(Ýòî äîáàâèò ðåàëèçìà èãðå è òàêæå îíà ñòàíåò áîëåå ïîçíàâàòåëüíîé).

ß ïîíèìàþ ïðîáëåìû â ïîñëåäíåì:
âû ìîæåòå ñòîëêíóòüñÿ ñ ïðîáëåìîé ñêîðîñòåé (äëÿ âûõîäà íà îðáèòó), ÷òî äîáàâèò ãåìîðîÿ;

âû ìîæåòå ñòîëêíóòüñÿ ñ ïðîáëåìîé ãðàâèòàöèè, âçãëÿíóâ íà íå¸ ïî íîâîé (îò êàæäîé ïëàíåòû åñòü ãðàâèòàöèÿ, êîòîðàÿ çàâèñèò îò ìàññû ïëàíåòû);

âû ìîæåòå ñòîëêíóòüñÿ ñ ïðîáëåìîé ïðèòÿãèâàíèÿ àñòåðîèäîâ/ëóí/ïëàíåò äðóã íà äðóãà (ýòî ðåøàåòñÿ íîâûì íîâîââåäåíèåì â èãðó - ñîëíöåì);

è ñàìîé óæàñíîé ïðîáëåìîé, ñ êîòîðîé âû âïîñëåäñòâèè ìîæåòå ñòîëêíóòüñÿ - îïòèìèçàöèåé - è îíà áóäåò çàâèñèòü îò ïðîðèñîâêè èçîáðàæåíèé (îñîáåííî â ìîìåíò âûõîäà íà îðáèòó), äî èñêóññòâåííîãî èíòåëåêòà, êîòîðûé òàêæå íå áóäåò èñêëþ÷åíèåì äëÿ ôèçè÷åñêèõ çàêîíîâ (õîòÿ ìîæíî âíåäðèòü ÍËÎ íà âðåìÿ).
ÍÎ ÏÎÂÅÐÜÒÅ. ÏÎÑËÅ ÝÒÎÃÎ ÂÛ ÑÒÀÍÅÒÅ ÑÀÌÎÉ ÇÍÀÌÅÍÈÒÎÉ ÈÃÐÎÉ ÍÀ ÃÎÄÛ.˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
Ïîäåëèòüñÿ
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