English version below---------------------------1996-1997 áûëè äîâîëüíî èíòåðåñíûì âðåìåíåì... | Quake

Èãðà Quake
English version below
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1996-1997 áûëè äîâîëüíî èíòåðåñíûì âðåìåíåì äëÿ âèäåîèãð, ïîòîìó êàê, êàê ÿ çàìåòèë, èìåííî â ýòî âðåìÿ âûøëè èãðû, êîòîðûå ïîñòàâèëè ñåáå çàäà÷åé ïî êðîâàâîñòè è ìðà÷íîñòè ïðîèñõîäÿùåãî ïåðåïëþíóòü âñå è âñÿ. Blood, Blood Omen: Legacy of Kain, Carmageddon, Postal è, êîíå÷íî æå, íàø ñåãîäíÿøíèé ïàöèåíò. Äóìàåòñÿ ìíå, ÷òî òàêàÿ âîëíà ìðàêà è íàñèëèÿ áûëà â ïèêó ðàçëè÷íûì ñåíàòîðàì-êîíãðåññìåíàì, íà÷àâøèì êàìïàíèè ïðîòèâ æåñòîêèõ âèäåîèãð, îçàáî÷åííûì ðîäèòåëÿì è ïðî÷åé øâàëè. "Âû äóìàëè DOOM áûë ìðà÷íûì? Õà! Âû åùå íå âèäåëè êàêèìè ìðà÷íûìè ìû ìîæåì áûòü.". È èìåííî ýòèì äëÿ ìåíÿ âûäåëèëñÿ Quake - åñëè DOOM ìóçûêîé è îêðóæåíèåì ÷àùå âñåãî ïîä÷åðêèâàë âåñåëüå ïðîèñõîäÿåãî, òî ó Quake àòìîñôåðà òàêàÿ, ÷òî õîòü òîïîð âåøàé. Îò÷àñòè ýòî çàñëóãà Òðåíòà Ðåçíîðà (Nine Inch Nails), íàïèñàâøåãî äëÿ èãðû êëàññíóþ ãëàâíóþ òåìó è çàìå÷àòåëüíûé ýìáèåíò íà óðîâíè... çàñëóãà, êîòîðóþ âû íå îöåíèå â ýòîé âåðñèè, ïîòîìó ÷òî áàðàíû ñîáèðàâøèå ñòèì-âåðñèè êâàêè íå îçàáîòèëèñü ìóçûêîé, ïîýòîìó íàñëàäèòüñÿ èãðîé â ïîëíîé ìåðå âû ñìîæåòå òîëüêî ïîñòàâèâ ìîä åå âîçâðàùàþùèé. Íäà. Ïîìèìî ýòîãî àòìîñôåðó ìðàêà íàãîíÿåò è äèçàéí îêðóæåíèÿ è ìîíñòðîâ. Âñå âîêðóã êîðè÷íåâîå - íî ýòî íå äåëàåò èãðó âèçóàëüíî óíûëîé êàê 99% èãð, âûïóùåííûõ â ïåðèîä ñ 2006 ïî 2010, à óìóäðÿåòñÿ ïðèäàâàòü åé óíèêàëüíûé âèä è, îïÿòü-òàêè, äåëàåò íåìàëûé âêëàä â àòìîñôåðó. Òàêæå, ëè÷íî äëÿ ìåíÿ, ïîìîãàåò ôàíòàñìàãîðè÷åñêàÿ ñìåñü âñåãî ñî âñåì â òîì, ÷òî êàñàåòñÿ ìåñòíîãî çâåðèíöà êîèé ðàçíèòñÿ îò áîëåå-ìåíåå ïîíÿòíûõ âðàæåñêèõ ñîëäàò, ñîáàê, çîìáè è ðûöàðåé, äî ëåòàþùèõ Ñêðàãîâ, ïðûãó÷èõ Ôèíäîâ è ýòîé ãàäñêîé ñêîòèíû Øåìáëåðà. Ñþæåò ("Êàêîé ñþæåò?" - â ìàíóàëå ñþæåò) îò÷àñòè ïîâòîðÿåò ñþæåò ïåðâîãî Äóìà - ðàçâå ÷òî òåëåïîðòû òåïåðü íàçûâàþò ñëèïãåéòàìè, à ëåçóò èç íèõ íå îáû÷íûå äåìîíû, à òâàðè, ïîðîæäåííûå îäîëæåííîé ó Ëàâêðàôòà Øóá-Íèããóðàò. Ïî ãåéìïëåþ ëþáîïûòíûì ÿâëÿåòñÿ îòñóòñòâèå êëàâèøè "Èñïîëüçîâàòü" - íàæàòèå êíîïîê òåïåðü îñóùåñòâëÿåòñÿ ëèáî ïîäõîäîì ê íèì, ëèáî ñòðåëüáîé ïî íèì æå - ÷òî, íà ìîé âçãëÿä, ÿâëÿåòñÿ ïëþñîì, ïîòîìó êàê äèçàéíåðàì êàðò (à ñèíãëîâûå êàðòû òóò çàãëÿäåíüå) ïðèøëîñü ðåàëüíî äóìàòü íàä ðàñïîëîæåíèåì ñåêðåòîâ, à èãðîêàì, ñîîòâåòñòâåííî ïðèõîäèëîñü ðåàëüíî äóìàòü êàê èõ íàéòè, à íå òóïî áåãàòü âäîëü ñòåíû, ñòó÷à ïî ïðîáåëó. Òàêæå, ïî ñðàâíåíèþ ñ Äóìîì íàêîíåö-òî ïîÿâèëàñü ñòîëü ðîäíàÿ íàì âîçìîæíîñòü ïðûãàòü - èííîâàöèÿ â øóòåðàõ â 1996... êîòîðóþ ñåé÷àñ â îíûõ æå øóòåðàõ õðåí íàéäåøü. Íäà.
Ñòðåëüáà? Ýòî êâåéê. Áåñïîëåçíî ãîâîðèòü ÷òî ñòðåëÿòü òóò âåñåëî, âñå è òàê ýòî çíàþò.
Êàê è òî ÷òî èãðà õîðîøàÿ.
Ìèíóñû? Íó, êîðîòêîâàòà, íà íîðìàëå êàìïàíèÿ ïðîáåæàëàñü çà ïÿòü ñ ïîëîâèíîé ÷àñîâ.
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1996-1997 were an interesting time for games since, as I noticed, it was a time when a lot of really grimdark and gory games came out such as Blood, Blood Omen: Legacy of Kain, Carmageddon, Postal and our today's patient. I think such a wave of dark and violent stuff was to spite all the "Ban the violent video games" senators, congressmen, moral guardian parents and all other scum of the earth. "You thought DOOM was dark? You ain't seen how dark we can really be!". And this is what really makes Quake stand out for me - if DOOM's music and environment underlined the fun you're having, in Quake they create an atmosphere so thick you can cut it with a spoon. Partially it's achieved by Trent Reznor's (Nine Inch Nails) excellent main theme and ambient... that you're NOT going to hear in this version because the morons who prepared the Steam version of the game didn't put any effort into it and you can't enjoy the game in its full glory unless you mod the music back in. Yeah. Aside from that the atmosphere is created by visual design of the environments and monsters. Everything is brown - but unlike 99% games made between 2006 and 2010 it doesn't make the game look dull and instead serves to give it a unique look and compliment the atmosphere. Aside from that it's also helped by the kitchen sink approach to the bestiary, which includes more or less familiar high tech soldiers, dogs, zombies and knights... and also more unique enemies like the flying Scrag, jumpy Fiend and that damn mothereffer Shambler. The story ("What story?" - the story's all there in the manual) repeats the original DOOM almost beat-for-beat, but the teleports are now called Slipgates and instead of more traditional demons we got Lovecraft's Shub-Niggurath and her spawn. Gameplay-wise it's curious to see the absence of the "Use" button - pressing the buttons is done by either approaching them or shooting them. Which is a plus in my book, since it allowed map designers (and SP maps are excellent) to put actual thought into secrets so that the players have to put actual thought into finding them instead of running along the walls hammering spacebar. Also, compared to DOOM, we finally got the ability to jump... which more often than not is absent from today's shooters. Yeah.
Gunplay? It's Quake. Of course it's good.
So is the game in general, really.
Cons? Well, it's rather short. The campaign took me about five hours and a half to finish.˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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