ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( ° °) | Counter-Strike 2

 äàííîì ðóêîâîäñòâå ÿ âûëîæèë êîíñîëüíûå êîìàíäû äëÿ òðîëëèíãà ñâîèõ äðóçåé :3

ÂÍÈÌÀÍÈÅ!

×òîáû âñå ïîñëåäóþùèå êîìàíäû çàðîáîòàëè, íóæíî áóäåò âêëþ÷èòü sv_cheats 1 è âû äîëæíû áûòü õîñòîì.

Îòñóòñòâèå îòäà÷è

weapon_recoil_suppression_shots 500
weapon_recoil_scale 0
weapon_recoil_decay1_exp 9999
weapon_recoil_decay2_lin 99999
weapon_recoil_decay2_exp 99999
weapon_recoil_cooldown 0
weapon_debug_spread_gap 1
weapon_accuracy_nospread 1
ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

ÂÕ ÷åðåç ñòåíû

r_drawothermodels 2
ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

ÂÕ ÷åðåç ñìîóê

toggle r_drawparticles 0 1
ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Òÿæ¸ëûé áðîíèê

give item_heavyassaultsuit Âûäàåòñÿ óñèëåííàÿ áðîíÿ, êîòîðàÿ èìååò 200 î÷êîâ çàùèòû.  ýòîé áðîíå âû ìîæåòå âûäåðæàòü ïðÿìîå ïîïàäàíèå ñ AWP â ãîëîâó, è ïðè ýòîì íå óìåðåòü. Ó âàñ áóäåò îãðîìíîå ïðåèìóùåñòâî íàä ñâîèì äðóãîì :D ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Ãðàíàòà ÂÕ

give weapon_Tagrenade Òàêòè÷åñêàÿ ãðàíàòà, ïðè èñïîëüçîâàíèè êîòîðîé, âû â òå÷åíèå êîðîòêîãî âðåìåíè âèäèòå âðàãîâ ÷åðåç ñòåíû.ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Çàìîðîçêà èãðîêà

ent_fire player addoutput "health -1" Äóìàþ ÷òî âñå çíàþò, åñëè ó èãðîêà îñòàëîñü 0 õï, òî îí óìåðàåò, íî åñëè æå ïîñòàâèòü åìó -1 õï, òî ïîëó÷èòñÿ òàê, ÷òî îí òóïî çàì¸ðçíåò. :)

Ïîë¸ò ñêâîçü ñòåíû

noclip Äëÿ óäîáñòâà, çàáèíäèì êîìàíäó íà ëþáóþ êíîïêó: bind êëàâèøà "noclip" ïðè ïåðâîì íàæàòèè áóäåò âêëþ÷åíà âîçìîæíîñòü ïîë¸òà ÷åðåç ñòåíû, ïðè ïîâòîðíîì íàæàòèè - âûêëþ÷åíà.ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Ðåèíêàðíàöèÿ â ïðåäìåò

ent_fire !self addoutput "modelindex [íîìåð]" Ýòà êîìàíäà ïðåâðàòèò âàñ â ëþáîé ïðîï, ãëàâíîå ëèøü çíàòü íîìåð. ent_fire !self addoutput "modelindex 75" - Ïîìåíÿòü ìîäåëü èãðîêà (75 - ìîäåëü Òåððîðèñòà)ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Áîìáà ñ èíñòðóêòàæà

ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength [âðåìÿ â ñåê. äî âçðûâà áîìáû] òàê-æå âû ìîæåòå çàáèíäèòü ýòó êîìàíäó íà ëþáóþ êëàâèøó: bind f1 "ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 15"ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2

Íåâèäèìîñòü

ent_fire !self addoutput "rendermode 6" - Ñòàòü íåâèäèìûì
ent_fire !self addoutput "rendermode 0" - Ñòàòü âèäèìûì

Ïîáëàãîäàðèòü àâòîðà.

Áóäó î÷åíü áëàãîäàðåí, åñëè âû ñêèíèòå ëþáóþ øìîòêó, âåäü ÿ ñòîðàëñÿ :3
steamcommunity

The End!

Áëàãîäàðþ âàñ çà òî, ÷òî ïðîñìîòðåëè ìîé ñïèñîê êîìàíä ïî òîìó êàê çàòðîëëèòü äðóãà.
Äóìàþ ÿ áóäó äîïîëíÿòü ýòîò ñïèñîê. Åùå ðàç, ñïàñèáî âñåì!
ÊÎÌÀÍÄÛ ÄËß ÒÐÎËËÈÍÃÀ ÄÐÓÇÅÉ( °  °) | Counter-Strike 2
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