All about the map/Âñ¸ î êàðòå PEI[Unturned]

Basic information/Îñíîâíàÿ èíôîðìàöèÿ

[EN]The PEI map is a huge area where you can wander around for the sake of finding food, things or a car. You can play this card for a long time, and you will not get tired of it. The map looks universal and does not have obsessive copies of the cities that we see in the second version of Unturned 2.
The PEI map for Unturned 3.0 collected high scores from users during its existence. Finding prey on this map is very easy, because the author was not greedy, and in each of the cities there were many buildings in which there are various things necessary for survival, which means that it will be much easier to escape from zombies.
[RU]Èç ñåáÿ êàðòà PEI ïðåäñòàâëÿåò ãðîìàäíóþ ïëîùàäü, ãäå âû ìîæåòå áðîäèòü ðàäè ïîèñêà ïîæèâû, âåùåé èëè æå àâòîìîáèëÿ. Âû ìîæåòå èãðàòü íà äàííîé êàðòå äëèòåëüíî âðåìÿ è ïîâåðüòå, íàäîåäàòü îíà âàì òî÷íî íå áóäåò. Êàðòà âûãëÿäèò ðàçíîñòîðîííåé è íå èìååò íàâÿç÷èâûõ êîïèé ãîðîäêîâ, êîòîðûå ìû íàáëþäàåì âî âòîðîé âåðñèè Unturned 2.
Êàðòà PEI äëÿ Unturned 3.0 çà âðåìÿ ñâîåãî ñóùåñòâîâàíèÿ ñîáðàëà âûñîêèå îöåíêè îò ïîëüçîâàòåëåé. Íàéòè ëóò íà äàííîé êàðòå âåñüìà íåñëîæíî, âåäü àâòîð íå ïîæàäíè÷àë è êàæäûé èç ãîðîäêîâ ïîëó÷èë ìíîãî ïîñòðîåê, â êîòîðûõ èìåþòñÿ ðàçëè÷íûå íåîáõîäèìûå äëÿ âûæèâàíèÿ âåùè, à ýòî çíà÷èò, ÷òî ñïàñòèñü îò çîìáè áóäåò íàìíîãî ïðîùå.
Êîãäà âû íà÷èíàåòå èãðó â ïåðâûé ðàç, âû ìîæåòå î÷óòèòüñÿ â ëþáîé òî÷êå, íî âû íå áóäåòå çíàòü, êóäà âàñ çàáðîñèëî, âåäü â èãðå íåò âñòðîåííîé êàðòû. Îñîáåííî, åñëè âû íå ñêà÷àåòå ðóñèôèêàòîð — âñå óêàçàòåëè-òî áóäóò íà àíãëèéñêîì.

Map and basic notation/Êàðòà è îñíîâíûå îáåñïå÷åíèÿ.

[EN]All conventions are clearly visible here. Pay attention to the green signs - it's military camps near the cities. Yellow marked the farm, and white - the place where you can find a simple loot. Always refer to symbols or large objects. Pay attention to the islands - these are the best places to build your own house, and the ready bunker on Holman can become a permanent home.Experienced players advise to settle near two farms, closer to Albertron. In the city itself, you can get along well with supplies, which makes it an ideal place for noisy night outings. We hope that this description of the Unturned map will help you get better in the game world. Do not forget to show it to your friends so that you can find them while playing together on your own server. Leave comments and share interesting places that are not indicated in the picture.
[RU]Òóò õîðîøî âèäíî âñå óñëîâíûå îáîçíà÷åíèÿ. Îáðàòèòå âíèìàíèå íà çåëåíûå îáîçíà÷åíèÿ – ýòî âîåííûå ëàãåðÿ âîçëå ãîðîäîâ. Æåëòûì îáîçíà÷åíû ôåðìû, à áåëûì – ìåñòà, ãäå ìîæíî íàéòè ïðîñòîé ëóò. Âñåãäà îðèåíòèðóéòåñü íà óñëîâíûå îáîçíà÷åíèÿ èëè êðóïíûå îáúåêòû. Îáðàòèòå âíèìàíèå íà îñòðîâà – ýòî ëó÷øèå ìåñòà äëÿ ïîñòðîéêè ñîáñòâåííîãî äîìà, à ãîòîâûé áóíêåð íà Õîëìàíå è âîâñå ìîæåò ñòàòü ïîñòîÿííûì æèëèùåì.Áûâàëûå èãðîêè ñîâåòóåò ñåëèòüñÿ íåäàëåêî îò äâóõ ôåðì, áëèæå ê Àëüáåðòðîíó.  ñàìîì ãîðîäå ìîæíî íåïëîõî ðàçæèòüñÿ ïðèïàñàìè, ÷òî äåëàåò åãî èäåàëüíûì ìåñòîì äëÿ áåñøóìíûõ íî÷íûõ âûëàçîê. Íàäååìñÿ, òàêîå îïèñàíèå êàðòà Unturned ïîìîæåò âàì ëó÷øå îñâîèòüñÿ â ìèðå èãðû. Íå çàáûâàéòå ïîêàçàòü å¸ äðóçüÿì, ÷òîáû âû ñìîãëè íàéòè èõ âî âðåìÿ ñîâìåñòíîé èãðû íà ñîáñòâåííîì ñåðâåðå. Îñòàâëÿéòå êîììåíòàðèè è äåëèòåñü èíòåðåñíûìè ìåñòàìè, êîòîðûå íå îáîçíà÷åíû íà êàðòèíêå.

Main places/Îñíîâíûå ìåñòà

[EN]
CharlottetownCharlottetown, a city on Prince Edward Island (PEI). North of the city are the farms of Fernwood and Wiltscher. In the west you can find the only radio on the island with a good loot. To the right of the town is the Wellington farm, and if you swim across the sea, you will see the island of Oulton. The city spawns a lot of zombies, including zombie policemen, civil zombies, and zombie firefighters.
Charlottetown has a number of buildings of various types, including a workshop, a fire station, a police station, a pharmacy, a cafe, a grocery store, and a series of houses.
At home - Charlottetown has 5 types of houses. Cafe - Mainly a variety of provisions are spawned, except; raw or fried meat and fresh vegetables.
The grocery store is the same as the cafe.
Store and post office - Buildings in which materials for crafting are mostly spawned, but sometimes tools.
A pharmacy is a building in which medicines are mainly spawned, but sometimes clothing.
A gas station is a building in which you can replenish your canisters. Next to it is the STO (where canisters, scraps, car jacks, solder lamps, generators, etc.) and a mini market are spawned (some food items appear, and sometimes items from the garage).
Fire depot - a building in which you can find torches and chemical light. Spawn rare items, such as: Fire ax, flashlight and hand torch, as well as a fire truck parked inside.
A police station is a police building near the coast. Spawn police items, such as: police clothes and batons, as well as rare police items including Cobra and Civic Night Vision Sunglasses
Military baseThe military base is in the north-west of the island, near the bridge. On the territory of the base player can discover:
  • The military form is different.
  • Military bullets.
  • Military jeeps and armored personnel carriers.
  • Modifications for all types of weapons (including weapons themselves).
  • Other military equipment, such as PNV, backpacks and MRE.
    Airport "Belfast"Airport "Belfast" is a mixed type location in Unturned. It is located on the other end of the island, if you go from the Military Base, but if you go from any other place, then it goes on the road from Montague. It is one of the strategically important locations. 5-6 Zombies-Military and 15-20 Zombies-Civil wander in this area, including, and outside the airport. The airport "Belfast" has stone floors and walls surrounding this place. There are two ways to enter the airport without using vehicles or wooden stairs to climb walls.
    The first is the main entrance. located in front of the airport, and the other entrance to the back of the airport.
    The main entrance looks like a beige building with chairs and tables. Behind him are a fence, a broken police car, police ammunition, including civil PNV, and also a tower on which the same police loot will spawn.
    The back door is where the fallen fence is. Also, through it you can drive a vehicle. Near the cisterns there are two helipads on which the airplane will spawn. On the west side there are 2 large hangars and a plane containing loot for construction purposes. On the east side is the ATC tower with one or two zombies at the top, and loot in the form of zubeknakov or snayperskaya.
    The airplane in the hangar is not working.
    AlbertonTown located west of the island of St. Peter. Alberton, like Charlottetown, has many buildings, but mostly houses of a residential type prevail.
    You can meet:
    • Residential buildings - in the city there are 6 similar buildings. Characteristic variety in the spa loot.
    • Clothing store and laundry - contain fabric and clothes
    • Restaurants - allow you to replenish supplies of provisions.
    • Bank - have, as a rule, police ammunition, is located next to the pier.
    • Pharmacy - contains various medications, is located opposite Bank Bank.
    • Mail contains materials for construction such as (rope, glue, scotch tape) and the generator may also fall asleep.
    • The port with the ship is a pleasant continuation of the city in the form of containers with different construction loot, as well as a ship with two floors, in the first two rooms, one with a kitchen where you can find food, pans, kitchen knives, and in the second room two double beds on which clothes will be compared, on the second floor there is a table with chess, a control panel but nothing military will spawn there, there is also a booth at the beginning of the port behind which there are boxes and barrels with a rarer building loot, and the kind of booth is a melee weapon.
      [RU]
      ÀëüáåðòîíÃîðîäîê, ðàñïîëîæåííûé çàïàäíåå îñòðîâà "Ñâÿòîãî Ïåòðà". Àëüáåðòîí , êàê è Øàðëîòòàóí , èìååò ìíîæåñòâî ïîñòðîåê, íî, â îñíîâíîì, ïðåîáëàäàþò äîìà æèëîãî òèïà.
      Âû ìîæåòå âñòðåòèòü:
      • Æèëûå äîìà - â ãîðîäå ðàñïîëàãàþòñÿ 6 ïîäîáíûõ ïîñòðîåê. Õàðàêòåðíî ðàçíîîáðàçèå â
      • ñïàâíå ëóòà.
      • Ìàãàçèí îäåæäû è Ïðà÷å÷íàÿ - ñîäåðæàò òêàíü è îäåæäó
      • Ðåñòîðàíû - ïîçâîëÿþò ïîïîëíèòü çàïàñû ïðîâèàíòà.
      • Áàíê - ðàñïîëàãàþò, êàê ïðàâèëî, ïîëèöåéñêîé àìóíèöèåé, íàõîäèòñÿ ðÿäîì ñ ïðè÷àëîì.
      • Àïòåêà - ñîäåðæèò ðàçëè÷íûå ìåäèêàìåíòû, íàõîäèòñÿ íàïðîòèâ áàíêà Bank.
      • Ïî÷òà ñîäåðæèò ìàòåðèàëû äëÿ ñòðîèòåëüñòâà òàêèå êàê(âåð¸âêà,êëåé,ñêîò÷)à òàêæå ìîæåò çàñïàâíèòñÿ ãåíåðàòîð.
      • Ïîðò ñ êîðàáëåì - ïðèÿòíîå ïðîäîëæåíèå ãîðîäà â âèäå êîíòåéíåðîâ ñ ðàçëè÷íûì ñòðîèòåëüíûì ëóòîì,à òàê æå êîðàáëü ñ äâóìÿ ýòàæàìè,íà ïåðâîì äâå êîìíàòû,îäíà ñ êóõíåé ãäå ìîæíî íàéòè åäó,ñêîâîðîäêè,êóõîííûå íîæè,è âî âòîðîé êîìíàòå äâå äâóõÿðóñòíûå êðîâàòè íà êîòîðûõ ñðàâíèòñÿ îäåæäà,íà âòîðîì ýòàæå åñòü ñòîë ñ øàõìàòàìè,ïàíåëü óïðàâëåíèÿ íî íè÷åãî âîåííîãî òàì íå ñïàâíèòñÿ, òàêæå â íà÷àëå ïîðòà åñòü áóäêà çà êîòîðîé åñòü êîðîáêè è áî÷êè ñ áîëåå ðåäêèì ñòðîèòåëüíûì ëóòîì,òàê æå ðîä áóäêîé åñòü îðóæèå áëèæíåãî áîÿ.
      Àýðîïîðò "Áåëôàñò"Àýðîïîðò "Áåëôàñò" - ýòî ëîêàöèÿ ñìåøàííîãî òèïà â Unturned. Îí ðàñïîëîæåí íà äðóãîì êîíöå îñòðîâà,åñëè èäòè ñ Âîåííîé áàçû, íî åñëè èäòè îò ëþáîãî äðóãîãî ìåñòà,òî îí èäåò ïî äîðîãå îò Ìîíòåãþ. ßâëÿåòñÿ îäíîé èç ñòðàòåãè÷åñêè âàæíûõ ëîêàöèé. 5-6 Çîìáè-Âîåííûõ è 15-20 Çîìáè-Ãðàæäàíñêèõ áðîäÿò â ýòîé îáëàñòè, â òîì ÷èñëå, è çà ïðåäåëàìè àýðîïîðòà.Àýðîïîðò "Áåëôàñò" èìååò êàìåííûå ïîëû è ñòåíû, îêðóæàþùèå ýòî ìåñòî. Ñóùåñòâóåò äâà ñïîñîáà âõîäà â àýðîïîðò áåç èñïîëüçîâàíèÿ òðàíñïîðòíûõ ñðåäñòâ èëè äåðåâÿííûõ ëåñòíèö, ÷òîáû ïîäíÿòüñÿ íà ñòåíû.
      Ïåðâûé - ýòî ãëàâíûé âõîä. ðàñïîëîæåí â ïåðåäíåé ÷àñòè àýðîïîðòà, à äðóãîé âõîä â çàäíåé ÷àñòè àýðîïîðòà.
      Ãëàâíûé âõîä èìååò âèä áåæåâîãî çäàíèÿ ñî ñòóëüÿìè è ñòîëàìè. Çà íèì íàõîäÿòñÿ îãðàäà,ðàçáèòàÿ ïîëèöåéñêàÿ ìàøèíà,ïîëèöåéñêàÿ àììóíèöèÿ âêëþ÷àÿ ãðàæäàíñêîå ïíâ,à òàêæå âûøêà íà êîòîðîé ñïàâíèòñÿ òîò æå ïîëèöåéñêèé ëóò.
      ×åðíûé õîä òàì, ãäå íàõîäèòñÿ óïàâøèé çàáîð. Òàêæå, ÷åðåç íåãî ìîæíî ïðîåõàòü íà òðàíñïîðòíîì ñðåäñòâå. Ðÿäîì ñ öèñòåðíàìè äâå âåðòîë¸òíûå ïëîùàäêè íà êîòîðûõ ñïàâíèòñÿ àýðîïëàí.Íà çàïàäíîé ñòîðîíå íàõîäÿòñÿ 2 áîëüøèõ àíãàðà è ñàìîëåò, ñîäåðæàùèå ëóò ñòðîèòåëüíîãî íàçíà÷åíèÿ. Ñ âîñòî÷íîé ñòîðîíû íàõîäèòñÿ ATC áàøíÿ ñ îäíèì-äâóìÿ çîìáè íàâåðõó,è ëóò â âèäå zubeknakov èëè snayperskaya.
      Ñàìîë¸ò â àíãàðå íå ðàáî÷èé.
      Âîåííàÿ áàçàÂîåííàÿ áàçà íàõîäèòñÿ íà ñåâåðî-çàïàäå îñòðîâà, íåäàëåêî îò ìîñòà. Íà òåððèòîðèè áàçû èãðîê ìîæåò îáíàðóæèòü:
      • Âîåííóþ ôîðìó ðàçíîãî âèäà.
      • Âîåííûå ïóëè.
      • Âîåííûå äæèïû è ÁÒÐ.
      • Ìîäèôèêàöèè äëÿ âñåõ âèäîâ îðóæèÿ (ñàìî îðóæèå â òîì ÷èñëå).
      • Ïðî÷åå âîåííîå îñíàùåíèå, âðîäå ÏÍÂ, ðþêçàêîâ è MRE.
      ØàðëîòòàóíØàðëîòòàóí, ãîðîä íà Îñòðîâå Ïðèíöà Ýäóàðäà(PEI). Ñåâåðíåå ãîðîäà ðàñïîëàãàþòñÿ ôåðìû Ôåðíâóä è Âèëüòøåð. Íà çàïàäå ìîæíî íàéòè åäèíñòâåííóþ ðàäèîâûùêó íà îñòðîâå ñ õîðîøèì ëóòîì. Ïðàâåå ãîðîäà íàõîäèòñÿ ôåðìà Âåëëèíãòîí, à åñëè ïåðåïëûòü ÷åðåç ìîðå òî áóäåò âèäåí îñòðîâ Îóëòîí.  ãîðîäå ñïàâíÿòñÿ ìíîãî çîìáè, ñðåäè êîòîðûõ çîìáè ïîëèöåéñêèå, ãðàæäàíñêèå çîìáè, è çîìáè ïîæàðíûå.

Conclusion/Çàêëþ÷åíèå

[EN]In general, the card is suitable for beginners. With its size and abundance of resources, newcomers can understand the basics of the game. Unfortunately, the map has not been completely completed, but the author promises to fix it as soon as he can find the appropriate models that he needs to design the terrain.
[RU] îáùåì êàðòà ïîäõîäèò äëÿ íîâè÷êîâ.Ñâîèì ðàçìåðîì è îáèëèåì ðåñóðñîâ òóò íîâè÷êè ìîãóò ðàçîáðàòüñÿ â îñíîâàõ èãðû.Ê ñîæàëåíèþ, êàðòà íå ïîëíîñòüþ äîäåëàíà, íî àâòîð îáåùàåò ýòî èñïðàâèòü, êàê òîëüêî îí ñìîæåò íàéòè ñîîòâåòñòâóþùèå ìîäåëè, êîòîðûå åìó òðåáóþòñÿ äëÿ îôîðìëåíèÿ ìåñòíîñòè.
Âñþ èíôîðìàöèþ áðàë èç ëåâûõ èñòî÷íèêîâ.
Ïîäåëèòüñÿ
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