
Áûñòðàÿ çàêóïêà
ß ñ÷èòàþ, ÷òî ëó÷øå è óäîáíåå âñåãî çàêóïàòüñÿ ñ NumPad`a, òàê êàê ýòî ïîòðåáóåò 4-5 êëàâèø, êîòîðûå áóäóò ñâîáîäíû, è äî êîòîðûõ ìîæíî áûñòðî äîòÿíóòüñÿ.Öèôðû è èõ îáîçíà÷åíèå íà NumPad`e:
0 - kp_ins
1 - kp_end
2 - kp_downarrow
3 - kp_pgdn
4 - kp_leftarrow
5 - kp_5
6 - kp_rightarrow
7 - kp_home
8 - kp_uparrow
9
- kp_pgup
- - kp_multiply
/ - kp_slash
.
- kp_del
- kp_minus
- bind (Êíîïêà) "buy flashbang; buy smokegrenade; buy molotov" - Ñâåòî-øóìîâàÿ + Îñêîëî÷íàÿ + Ìîëîòîâ.
- bind (Êíîïêà) "buy defuser" - Íàáîð ñàï¸ðà.
- bind (Êíîïêà) "buy vesthelm; buy ak47" - bind (Êíîïêà) "buy vesthelm; buy m4a1" - Øëåì + Áðîíåæèëåò + Àê-47/M4A1.
- bind (Êíîïêà) "buy awp; buy vesthelm" - AWP + Øëåì + Áðîíåæèëåò.
- bind (Êíîïêà) "buy vesthelm" - Øëåì + Áðîíåæèëåò.
Ãîëîñîâîé ÷àò
Ãîëîñîâîé ÷àò:Áûâàåò ÷òî âû îñòàëèñü 1õ1 èëè 1õ5, à â ýòî âðåìÿ âàøè òèììåéòû îðóò èëè ãîâîðÿò î ÷¸ì-òî íå ñâÿçàííîì ñ èãðîé. Èëè ïðîñòî íà ïàáëèêå íàäîåëè âèçãäè è îðû.
bind "Êíîïêà" "voice_enable 1" - Âêëþ÷èò ãîëîñîâîé ÷àò
bind "Êíîïêà" "voice_enable 0" - Âûêëþ÷èò ãîëîñîâîé ÷àò
Äàæå åñëè âû îòêëþ÷èëè ãîëîñîâîé ÷àò, òî âàñ âñ¸ ðàâíî áóäåò ñëûøíî!
Íàñòðîéêè HUD.
Óëó÷øåííîå îòîáðàæåíèå ñ÷¸òà è îñòàâøèõñÿ èãðîêîâ: cl_hud_playercount_showcount 1Óëó÷øåííûé ðàäàð, íà êîòîðûé îòëè÷íî ïîìåñòèòñÿ ïî÷òè ïîëîâèíà êàðòû: cl_hud_radar_scale: 1.3
cl_radar_scale: 0.35
cl_radar_rotate: 1
cl_radar_always_centered: 0
cl_radar_icon_scale_min: 0.7
cl_radar_square_with_scoreboard: 0
Ïðèöåë òî÷êîé:
cl_crosshair_drawoutline "1"cl_crosshair_dynamic_maxdist_splitratio "0.35"cl_crosshair_dynamic_splitalpha_innermod "1"cl_crosshair_dynamic_splitalpha_outermod "0.5"cl_crosshair_dynamic_splitdist "7"cl_crosshair_outlinethickness "1"cl_crosshair_sniper_show"
cl_crosshair_dynamic_maxdist_splitratio "0.0"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.300000"
cl_crosshair_dynamic_splitdist "5"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "1"
cl_crosshairalpha "235.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "255"
cl_crosshairdot "1"
cl_crosshairgap "-6.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "0.500000"
cl_crosshairstyle "5"
cl_crosshairthickness "2.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "0"
Öâåò âàøåãî Hud`a: cl_hud_color (Öèôðà)
0 – ñòàíäàðòíûé ñåðûé îòòåíîê;
1 – íåéòðàëüíûé áåëûé;
2 – ñâåòëî-ãîëóáîé;
3 – ñèíèé;
4 – ñèðåíåâûé;
5 – êðàñíûé;
6 – îðàíæåâûé;
7 – ÿðêî-æåëòûé;
8 – ñâåòëî-çåëåíûé;
9 – áèðþçîâûé;
10 – ðîçîâûé.
Äðóãèå ïîëåçíûå êîìàíäû
Î÷èñòêà êàðòû îò âûñòðåëîâ è êðîâè: bind "w" "+forward; r_cleardecals"Áûñòðî âûáðîñèòü áîìáó: bind (Êíîïêà) "use weapon_c4;drop"
Âêëþ÷åíèå èãðîâîãî èíñòðóêòîðà: bindtoggle (Êíîïêà) gameinstructor_enable
Ñìåíà ïîëîæåíèÿ ðóê: bind "Êíîïêà" "cl_righthand 1" - Ïðàâàÿ ðóêà
bind "Êíîïêà" "cl_righthand 0" - Ëåâàÿ ðóêà
Êîìàíäà äëÿ ðàçáèíäà êàêîé-ëèáî êëàâèøè: unbind "Êíîïêà"