Ïîâûøåíèå FPS â TF2 â 2017

Êîíñîëüíûå êîìàíäû è ïàðàìåòðû çàïóñêà

È òàê íà÷í¸ì 1 ÷òî íóæíî ñäåëàòü ýòî ââåñòè ïàðàìåòðû çàïóñêà:
-high -ñòàâèò èãðó â âûñîêèé ïðèîðåòåò
-novid - óáèðàåò íà÷àëüíóþ çàñòàâêó ïðè âõîäå â èãðó
-dxlevel 80 -ìåíÿåò óðîâåíü DirectX íà 8, ÷òî ïðè ýòî óõóäøàåò ãðàôèêó, íî ïîâûøàåò FPS (Êàäðû  Ñåêóíäó).×òî-áû âñ¸ âåðíóòü ââåäèòå -dxlevel 90
-nojoy -îòêëþ÷àåò íàñòðîéêè ãåéìïàäà
-threads 2 - Èñïîëüçóåò ñòîëüêî ÿäåð, ñêîëüêî âû çàäàëè, âîò ê ïðèìåðó ó ìåíÿ äâà ÿäðà, ñòàâëþ ÷èñëî 2.
-nod3d9ex - Óìåíüøàåò ïîòðåáëåíèå ïàìÿòè è óñêîðÿåò ïåðåêëþ÷åíèå ìåæäó îêíàìè
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Äóìàþ ñ ïàðàìåòðàìè äîñòàòî÷íî ïðåñòóïèì ê êîíñîëüíûì êîìàíäàì äîëãî îáÿñíÿòü íå áóäó òîëüêî âàæíîå ïðîñòî êîïèðóåòå è âñòàâëÿåòå ëèáî â êîíñîëü ëèáî â autocfg ôàéë
mat-phong 0-äåëàåò èãðó áîëåå ìóëòÿøíîé(íå î÷åíü ñèëüíî çàìåòíî ïðè ýòîì, äîñòàòî÷íî ïðèáàâèò FPS).
mat_dxlevel 80-ìåíÿåò óðîâåíü DirectX íà 8, ÷òî ïðè ýòî óõóäøàåò ãðàôèêó, íî ïîâûøàåò FPS
(åñëè âû ââåëè â ïàðìåòðû çàïóñêà êîìàíäó -dxlevel 80 òî ýòó êîìàíäó ââîäèòü íå íàäî.
Êîìàíäû êîòîðûå äàëüøå ïðîñòî ââîäèì â êîíñîëü
r_drawflecks 0;
r_drawbatchdecals 0;
r_decal_cullsize 0;
r_decals 0;
r_drawmodeldecals 0;
r_3dsky 0;
mat_forcemanagedtextureintohardware 0;
mat_forcehardwaresync 0;
mat_disable_bloom 1;
mat_disable_fancy_blending 1;
mat_disable_lightwarp 1;
mat_disable_ps_patch 1;
mat_fastspecular 1;
mat_filterlightmaps 1;
mat_filtertextures 1;
cl_ejectbrass 0;
r_lod 0;
fog_enable 0;
cl_phys_props_enable 0;
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åñëè êîìïüþòåð î÷åíü ñëàáûé ìîæåòå ñêà÷àòü ïðîãðàììó CPU Control è SRC Repair âîò ññûëêè-CPU Control-http://bit.ly/2ziLNEv È SRC Repair-http://bit.ly/2yyayNX
ÂѨ ÒÅÏÅÐÜ ÈÃÐÀ ÑÒÀÍÅÒ ÁÛÑÒÐÅÅ È ËÀÃÈ ÏÐÎÏÀÄÓÒ.
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