Êîìàíäû Left 4 Dead 2

íàçâàíèÿ êàðò

îäèíî÷íàÿ:
Dead Center (Âûìåðøèé öåíòð):
map c1m1_hotel - Hotel (Îòåëü).
map c1m2_streets - Streets (Óëèöû).
map c1m3_mall - Mall (Òîðãîâûé öåíòð).
map c1m4_atrium - Atrium Finale (Àòðèóì).
The Passing (Ïåðåõîä):
map c6m1_riverbank - Riverbank (Áåðåã ðåêè).
map c6m2_bedlam - Underground (Ïîäçåìåëüå).
map c6m3_port - Port (Ïîðò).
Dark Carnival (Ìðà÷íûé êàðíàâàë):
map c2m1_highway - Highway (Àâòîñòðàäà).
map c2m2_fairgrounds - Fairground (Áàçàðíàÿ ïëîùàäü).
map c2m3_coaster - Coaster (Àìåðèêàíñêèå ãîðêè).
map c2m4_barns - Barns (Ñàðàè).
map c2m5_concert - Concert (Êîíöåðò).
Swamp Fever (Áîëîòíàÿ ëèõîðàäêà):
map c3m1_plankcountry - Plank Country (Äîùàòûå çàäâîðêè).
map c3m2_swamp - Swamp (Áîëîòî).
map c3m3_shantytown - Shanty Town (Òðóùîáû).
map c3m4_plantation - Plantation (Ïëàíòàöèÿ).
Hard Rain (Óæàñíûé ëèâåíü):
map c4m1_milltown_a - Milltown (Ãîðîäèøêî ïðè çàâîäå).
map c4m2_sugarmill_a - Sugar Mill (Ñàõàðíûé çàâîä).
map c4m3_sugarmill_b - Mill Escape (Áåãñòâî ñ çàâîäà).
map c4m4_milltown_b - Return to Town (Âîçâðàùåíèå â ãîðîä).
map c4m5_milltown_escape - Town Escape (Áåãñòâî èç ãîðîäà).
The Parish (Ïðèõîä):
map c5m1_waterfront - Waterfront (Áåðåã).
map c5m1_waterfront_sndscape - ñêðûòàÿ íåäîäåëàííàÿ êàðòà (áåç çîìáè è ÷àñòè òåêñòóð).
map c5m2_park - Park (Ïàðê).
map c5m3_cemetery - Cemetery (Êëàäáèùå).
map c5m4_quarter - Quarter (Êâàðòàë).
map c5m5_bridge - Bridge (Ìîñò).
The Sacrifice (Æåðòâà):
map c7m1_docks - Docks (Äîêè).
map c7m2_barge - Barge (Áàðæà).
map c7m3_port - Port (Ïîðò).
No Mercy (Íåò ìèëîñåðäèþ):
map c8m1_apartment - Apartments (Àïàðòàìåíòû).
map c8m2_subway - Subway (Ìåòðî).
map c8m3_sewers - Sewer (Êàíàëèçàöèÿ).
map c8m4_interior - Hospital (Ãîñïèòàëü).
map c8m5_rooftop - Rooftop (Êðûøà).
Crash Course (Ðîêîâîé ïîëåò):
map c9m1_alleys - The Alleys (Ïåðåóëêè).
map c9m2_lots - The Truck Depot Finale (Ãàðàæ).
Death Toll (Ñìåðòåëüíûé çâîí):
map c10m1_caves - The Turnpike (Îãðàæäåíèå).
map c10m2_drainage - The Drains (Âîäîñòîê).
map c10m3_ranchhouse - The Church (Öåðêîâü).
map c10m4_mainstreet - The Town (Ãîðîä).
map c10m5_houseboat - Boat House Finale (Ëîäî÷íàÿ ñòàíöèÿ).
Dead Air (Ñìåðòü â âîçäóõå):
map c11m1_greenhouse - The Greenhouse (Òåïëèöà).
map c11m2_offices - The Crane (Êðàí).
map c11m3_garage - The Construction Site (Ñòðîéêà).
map c11m4_terminal - The Terminal (Òåðìèíàë).
map c11m5_runway - Runway Finale (Âçëåòíàÿ ïîëîñà).
Blood Harvest (Êðîâàâàÿ æàòâà):
map c12m1_hilltop - The Woods (Ëåñà).
map c12m2_traintunnel - The Tunnel (Òóííåëü).
map c12m3_bridge - The Bridge (Ìîñò).
map c12m4_barn - The Train Station (Æåëåçíîäîðîæíàÿ ñòàíöèÿ).
map c12m5_cornfield - Farmhouse Finale (Ôåðìà).
Cold Stream (Õîëîäíûé ðó÷åé):
map c13m1_alpinecreek - Alpine Creek (Àëüïèéñêèé ðó÷åé).
map c13m2_southpinestream - South Pine Stream (Þæíûé õâîéíûé ðó÷åé).
map c13m3_memorialbridge - Memorial Bridge (Ïàìÿòíûé ìîñò).
map c13m4_cutthroatcreek - Cut-throat Creek (Óçêèé ïðîëèâ).
map credits - òèòðû ñ èìåíàìè ðàçðàáîò÷èêîâ èãðû.
map curling_stadium - ñåêðåòíàÿ êàðòà äëÿ èãðû â ê¸ðëèíã.
map tutorial_standards - ñåêðåòíàÿ êàðòà (áåç òåêñòóð) ñ 3 òàíêàìè è ñïàñåíèåì íà ìåòðî.
map tutorial_standards_vs - ïî÷òè òà æå ñåêðåòíàÿ êàðòà ÷òî è âûøå.

êîîïåðàòèâ è ìóòàöèè

Äëÿ òîãî ÷òîá ñîçäàòü ñåðâåð â ðåæèìå Êîîïåðàòèâà íåîáõîäèìî â êîíñîëü(êíîïêà ~(¨)) ââåñòè map äàëåå íàçâàíèå êàðòû, ïðîáåë coop
ïðèìåð: map c1m1_hotel coop
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Äëÿ òîãî ÷òîá ñîçäàòü ñåðâåð â ðåæèìå Ñðàæåíèÿ íåîáõîäèìî â êîíñîëü(êíîïêà ~(¨)) ââåñòè map äàëåå íàçâàíèå êàðòû, ïðîáåë versus
ïðèìåð: map c1m1_hotel versus
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Äëÿ òîãî ÷òîá ñîçäàòü ñåðâåð â ðåæèìå Âûæèâàíèÿ íåîáõîäèìî â êîíñîëü(êíîïêà ~(¨)) ââåñòè map äàëåå íàçâàíèå êàðòû, ïðîáåë survival
íàïðèìåð: map c1m1_hotel survival
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Äëÿ ñîçäàíèÿ êàðòû â ðåæèìå Realism (ðåàëèçì), â êîíñîëå ïîñëå íàçâàíèÿ êàðòû äîáàâèòü realism
íàïðèìåð:map c1m1_hotel realism
________
Íó è êîíå÷íî, åñëè â ñáîð ïîèãðàòü ïðèñïè÷èò òî â êîñíîëü ââîäèì : map Íàçâàíèå_Êàðòû scavenge
íàïðèìåð: map c6m3_port scavenge
ÂÀÆÍÎ - ðåæèì ñáîðà êàê è ðåæèì âûæèâàíèÿ ðàáîòàåò òîêà íà êàðòàõ ïîääåðæèâàþùèõ åòîò ðåæèì.
______________
Äëÿ òîãî ÷òîáû ñîçäàòü ñåðâåð â ðåæèìå ìóòàöèè, äëÿ ýòîãî, ñîçäà¸ì êàðòó ÷åðåç êîíñîëü è âêîíöå äîïèñûâàåì mutation íîìåð ìóòàöèè
ïðèìåð: map c6m3_port mutation1
___________
âñå ìóòàöèè
Ìóòàöèè îäèíî÷íîé èãðû:
mutation1
Ïîñëåäíèé ÷åëîâåê "Last Man on Earth" (Ðåæèì îäèíî÷íîé èãðû, â êîòîðîì âàì â îäèíî÷êó ïðåäñòîèò îòáèâàòüñÿ òîëüêî îò ñïåöèàëüíûõ çàðàæåííûõ,â ñëó÷àå åñëè âàñ ïîéìàåò îñîáûé çàðàæåííûé âû ñðàçó íå óìðåòå, à áóäåòå â ïðåäñìåðòíîì ñîñòîÿíèè (÷åðíî-áåëûé ýêðàí))
mutation17
Îäèíîêèé ñòðåëîê " Lone Gunman" (Ðåæèì îäèíî÷íîé èãðû, â êîòîðîì åäèíñòâåííîå äîñòóïíîå îðóæèå - Desert Eagle, à èç çàðàæåííûõ âñòðå÷àþòñÿ òîëüêî îñîáûå çàðàæåííûå , òàêèå êàê : Òàíêè, Âåäüìû è Òîëñòÿêè, óðîí îò íèõ óâåëè÷åí â 15 ðàç !)
Êîîïåðàòèâ:
mutation2
 ãîëîâó! "Headshot!" (Ðåæèì êîîïåðàòèâíîé èãðû , â êîòîðîì îáû÷íûõ çàðàæåííûõ ìîæíî óáèòü òîëüêî åñëè âûñòðåëèòü åìó â ãîëîâó)
mutation3
Èñòåêàÿ êðîâüþ "Bleed Out" (Ðåæèì êîîïåðàòèâíîé èãðû, â êîòîðîì çäîðîâüå âûæèâøèõ ïîñòåïåííî óìåíüøàåòñÿ, òàê æå âñå àïòåêè çàìåíåíû íà òàáëåòêè, è ïîñòîÿííî èäóò âîëíû çàðàæåííûõ)
mutation4
Îïàñíàÿ âîñüìåðêà "Hard Eight" (Ðåæèì êîîïåðàòèâíîé èãðû, â êîòîðîì Îñîáûå çàðàæåííûå íàïàäàþò ñðàçó ïî 6-8 øòóê)
mutation5
×åòûðå ñàìóðàÿ "Four Swordsmen" (Ðåæèì êîîïåðàòèâíîé èãðû, â êîòîðîì ó âûæèâøèõ åñòü òîëüêî êàòàíû, â èãå óáðàíû îáû÷íûå çàðàæåííûå, à ÷àñòîòà ðåñïàâíà îñîáûõ çàðàæåííûõ ñóùåñòâåííî óâåëè÷åíà)
mutation7
Ðåçíÿ áåíçîïèëîé "Chainsaw Massacre" (Ðåæèì êîîïåðàòèâíîé èãðû, â êîòîðîì âàøèì ëó÷øèì äðóãîì áóäåò áåíçîïèëà ñ áåñêîíå÷íûì òîïëåâîì è ïèñòîëåòû. Îñîáûå çàðàæåííûå â ýòîì ðåæèìå áîëåå àãðåññèâíû)
mutation8
Æåëåçíûé ÷åëîâåê "Iron Man" (Êîîïåðàòèâíûé ðåæèì ðåàëèçìà, â êîòîðîì ó âàñ áóäåò òîëüêî 1 øàíñ íà ïðîõîæäåíèå, ïîñëå ñìåðòè âñåõ âûæèâøèõ êàìïàíèÿ çàêàí÷èâàåòñÿ. Òàê æå â èãðå íåâîçìîæíî ïîïîëíèòü áîåçàïàñ)
mutation9
Ïîñëåäíèé ãíîì íà çåìëå "Last Gnome On Earth" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì ãëàâíîé çàäà÷åé âûæèâøèõ - äîíåñòè äî ñïàñàòåëüíîãî òðàíñïîðòà Ñàäîâîãî Ãíîìà, îí âûäàåòñÿ â íà÷àëå êàðòû. Èãðîê , íåñóùèé ãíîìà, ñòàíîâèòñÿ ãëàâíîé ìåøåíüþ äëÿ çàðàæåííûõ)
mutation10
Ìåñòî äëÿ îäíîãî "Room For One" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì â êîíöå êàìïàíèè, ìåñòî â ñïàñàòåëüíîì òðàíñïîðòå åñòü òîëüêî äëÿ îäíîãî âûæèâøåãî)
mutation14
Íà êóñî÷êè "Gib Fest" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì èç îðóæèå âàì ïðåäîñòàâëåíû Ïóëåìåò Ì60, ñ áåñêîíå÷íûìè ïàòðîíàìè è ïèñòîëå "Ïóñòûííûé Îðåë")
mutation16
Îõîòíè÷èé îòðÿä "Hunting Party" (Êîîïåðàòèíûé ðåæèì.  ýòîì ðåæèìå, èç îñîáûõ çàðàæåííûõ, âñòðå÷àþòñÿ òîëüêî Îõîòíèêè, Òàíêè è Âåäüìû)
mutation20
Öåëåáíûé ãíîì "Healing Gnome" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì çäîðîâüå âñåõ âûæèâøèõ ïîñòåïåííî èñòåêàåò, îñíîâíûì èñòî÷íèêîì çäîðîâüÿ ÿâëÿåòñÿ òîëüêî "Ãíîì Öåëèòåëü", àïòå÷êè, òàáëåòêè è øïðèöû óáðàíû. Äëÿ ïîïîëíåíèÿ çäîðîâüÿ íåîáõîäèìî âçÿòü â ðóêè ýòîãî ñàìîãî Ãíîìèêà)
community1
Ñåçîí ãðèïïà "Flu Season" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì èç îñîáûõ çàðàæåííûõ íà êàðòå âñòðå÷àþòñÿ òîëüêî Òîëñòÿêè è Ïëåâàëüùèöû, êîòîðûå áåãàþò â äâà ðàçà áûñòðåå è ïîÿâëÿþòñÿ äîâîëüíî ÷àùå. Îáû÷íûå çàðàæåííûå íà êàðòå îòñóòñòâóþò è ïîÿâëÿþòñÿ ëèøü ïðè "ïàíè÷åñêèõ ñîáûòèÿõ", è â ñëó÷àå åñëè êîãî-òî èç Âûæèâøèõ çàáëþ¸ò Òîëñòÿê, èëè ñðàáîòàåò ñèãíàëèçàöèÿ íà ìàøèíå)
community2
Îñîáàÿ äîñòàâêà "Special Delivery " (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì îñîáûå çàðàæåííûå íàïàäàþò ãàðàçäî ÷àùå è áîëüøèìè ãðóïïàìè, à îáû÷íûå çàðàæåííûå îòñóòñòâóþò)
community5
Íà ïîðîãå ñìåðòè "Death’s Door" (Êîîïåðàòèâíûé ðåæèì, â êîòîðîì íåò àïòåê è ïðè óìåíüøåíèè çäîðîâüÿ äî íóëÿ Âûæèâøèå óìèðàþò)
Ñðàæåíèå:
mutation11
Àïòå÷êîïîêàëèïñèñ! "Healthpackalypse!" (ðåæèì Ñðàæåíèÿ, â êîòîðîì îòñóòñòâóþò àïòå÷êè, òàáëåòêè, äåôèáðèëëÿòîðû è øïðèöû ñ àäðåíàëèíîì)
mutation12
Ñðàæåíèå: ðåàëèçì "Realism Versus" (ðåæèì Ñðàæåíèÿ ñ ýëåìåíòàìè Ðåàëèçìà.: îòñóòñòâèå àóðû ðàçëè÷íûõ ïîëåçíûõ ïðåäìåòîâ è äðóãèõ Âûæèâøèõ; Âåäüìà óáèâàåò ñ îäíîãî óäàðà; Âåäüìà íå ïîëó÷àåò äîïîëíèòåëüíûé óðîí îò äðîáîâèêîâ; Çàðàæ¸ííûå ïîëó÷àþò ìåíüøå óðîíà â êîíå÷íîñòè.Òàê æå â èãðå íåò äåôèáðèëëÿòîðîâ è àïòå÷åê (êðîìå 4 íà÷àëüíûõ), à âðåìÿ âîçðîæäåíèÿ Îñîáûõ Çàðàæ¸ííû óìåíüøåíî.)
mutation18
èñòåêàÿ êðîâüþ "Bleed Out Versus" (ðåæèì Ñðàæåíèÿ, â êîòîðûì çäîðîâüå âñåõ Âûæèâøèõ ïîñòåïåííî óìåíüøàåòñÿ, à âìåñòî àïòå÷åê íà êàðòå åñòü òîëüêî òàáëåòêè.)
mutation19
Òàààíê! "Taaannnk!!" ( ðåæèì Ñðàæåíèÿ, â êîòîðîì êîìàíäà Çàðàæ¸ííûõ èãðàåò òîëüêî çà Òàíêîâ, ó êîòîðûõ ïî 3000hp. Âñå àïòå÷êè â èãðå çàìåíåíû íà òàáëåòêè.)
community3
Åçäà íà âûæèâøåì "Riding My Survivor" (ðåæèì Ñðàæåíèÿ, â êîòîðîì èç Çàðàæ¸ííûõ íà êàðòå ïîÿâëÿþòñÿ òîëüêî Æîêåè, Âåäüìû è Òàíêè. Ó Æîêååâ ïðåèìóùåñòâåííî óâåëè÷åíû íàíîñèìûå ïîâðåæäåíèÿ, ñêîðîñòü ïåðåìåùåíèÿ è êîëè÷åñòâî çäîðîâüÿ.)
community6
Êîíôîãë "CONFOGL" (ðåæèì Ñðàæåíèÿ,îñîáåííîñòÿìè ýòîãî ðåæèìà ÿâëÿåòñÿ îòñóòñòâèå àïòå÷åê è âòîðîãî îðóæèå (ò2, òàêèõ êàê Àâòîäðîáîâèê, ÀÊ47 è ò.ä.) Íà êàæäîé êàðòå âñòðå÷àþòñÿ òàíêè, à âðåìÿ âîçðîæäåíèÿ çàðàæåííûõ óìåíüøåíî)
*KoLd*
Âûæèâàíèå:
mutation15
Ñðàæåíèå: âûæèâàíèå "Versus Survival" (Ðåæèì âûæèâàíèÿ. Êàê è â îáû÷íîì ñðàæåíèè ñîðåâíóþòñÿ âûæèâøèå è çàðàæåííûå, òîëüêî â ýòîì ðåæèìå, â êà÷åñòâå âûæèâøåãî, âàì íóæíî ïðîäåðæàòüñÿ êàê ìîæíî äîëüøå. Ïîñëå ñìåðòè âûæèâøèõ êîììàíäû ìåíÿþòñÿ ìåñòàìè)
community4
Íî÷íîé êîøìàð "Nightmare" (Ðåæèì âûæèâàíèÿ.  ýòîì ðåæèìå îòñóòñâóåò àóðà âûæèâøèõ è âñÿ èãðà ïîêðûòà òóìàíîì)
Ñáîð:
mutation13
Ïîãîíÿ çà ëèòðàìè "Follow the Liter" (Ðåæèì ñáîðà. Îòëè÷èåì îò îáû÷íîãî ñáîðà ÿâëÿåòñÿ òî, ÷òî êàíèñòðû ïîÿâëÿþòñÿ íå âñå ñðàçó, à ïî 1-3 øòóêè. Çà êàæäóþ çàëèòóþ êàíèñòðó äîáàâëÿåòñÿ ïî 30-45 ñåêóíä)

âèä îò òðåòüåãî ëèöà

â êîíñîëü thirdpersonshoulder. âñå
ìîæíî çàáèíèòü
ïèøåì
bind "íàïðèìåð L" "thirdpersonshoulder"

êîäû íà îðóæèå è ìåäèêàìåíòû

Êó÷à ïàòðîí - scripted_user_func entity,weapon_ammo_spawn
Õîëîäíîå îðóæèå:
give katana - êàòàíà.
give fireaxe - ïîæàðíûé òîïîð.
give machete - ìà÷åòå.
give frying_pan - ñêîâîðîäêà.
give tonfa - "òîíôà" - ïîëèöåéñêàÿ äóáèíêà.
give golfclub - êëþøêà äëÿ ãîëüôà.
give baseball_bat - áåéñáîëüíàÿ áèòà.
give cricket_bat - ïëîñêàÿ áèòà äëÿ êðèêåòà.
give crowbar - ëîìèê Ãîðäîíà Ôðèìåíà.
give electric_guitar - ýëåêòðîãèòàðà.
give chainsaw - áåíçîïèëà.
Îãíåñòðåëüíîå îðóæèå:
give pistol - îáû÷íûé ïèñòîëåò.
give pistol_magnum - ïèñòîëåò "ìàãíóì".
give smg - ïèñòîëåò-ïóëåìåò "SMG".
give smg_silenced - ïèñòîëåò-ïóëåìåò "SMG" ñ ãëóøèòåëåì.
give pumpshotgun - ñëàáûé äðîáîâèê ñ îòäåëêîé èç äåðåâà.
give shotgun_chrome - ñëàáûé õðîìèðîâàííûé äðîáîâèê.
give autoshotgun - ìîùíûé äðîáîâèê.
give shotgun_spas - ìîùíûé áîëüøîé äðîáîâèê.
give grenade_launcher - ãðàíàòîìåò.
give hunting_rifle - îõîòíè÷üÿ ñíàéïåðñêàÿ âèíòîâêà.
give sniper_military - âîåííàÿ ñíàéïåðñêàÿ âèíòîâêà.
give rifle - âèíòîâêà "Ì16".
give rifle_ak47 - àâòîìàò Êàëàøíèêîâà "47".
give rifle_desert - âèíòîâêà ñòðåëÿþùàÿ òîëüêî î÷åðåäÿìè.
give rifle_m60 - ïóëåìåò "Ì60".
Ìîäåëè îðóæèÿ èç èãðû "Counter-Strike: Source":
give smg_mp5 - ïèñòîëåò-ïóëåìåò "MP5".
give sniper_awp - ñíàéïåðñêàÿ âèíòîâêà "AWP".
give rifle_sg552 - âèíòîâêà "SG552".
give sniper_scout - ñíàéïåðñêàÿ âèíòîâêà "Scout".
Ðó÷íûå ãðàíàòû:
give molotov - êîêòåéëü ìîëîòîâà.
give pipe_bomb - ïàéï-áîìáà.
give vomitjar - áàíêà áëåâîòû.
Ìåäèêàìåíòû:
give adrenaline - àäðåíàëèí.
give pain_pills - áîëåóòîëÿþùèå òàáëåòêè.
give first_aid_kit - àïòå÷êà.
give defibrillator - äåôèáðèëëÿòîð.
Ãîðþ÷èå è âçðûâîîïàñíûå ïðåäìåòû:
give gascan - êðàñíàÿ êàíèñòðà ñ áåíçèíîì.
give fireworkcrate - óïàêîâêà ôåéåðâåðêîâ.
give oxygentank - çåëåíûé áàëëîí ñ êèñëîðîäîì.
give propanetank - áåëûé áàëëîí ñ ïðîïàíîì.
Ñïåöèàëüíûå ïàòðîíû:
give upgradepack_explosive - ÿùèê ðàçðûâíûõ ïàòðîíîâ.
give upgradepack_incendiary - ÿùèê çàæèãàòåëüíûõ ïàòðîíîâ.

íàñòðîéêà áîòîâ

sb_add - äîáàâèòü áîòà
sb_stop 0/1 - áîòû íå äâèãàþòñÿ è íå ñòðåëÿþò.
sb_move 0/1 - áîòû íå äâèãàþòñÿ
sb_dont_shoot 0/1 - áîòû íå ñòðåëÿþò
sb_dont_bash 0/1 - íå èñïîëüçóþò ïðèêëàä
sb_open_fire 0/1- áîòû ñòðåëÿþò áåñïðåðûâíî
sb_unstick 0/1 - ÷òîáû áîòû ïåðåñòàëè òåëåïîðòèðîâàòüñÿ.
sb_give health - äàòü áîòàì çäîðîâüÿ
bot_mimic 0/1 - áîòû îòçåðêàëèâàþò âàøè äåéñòâèÿ
nb_stop 0/1 - çàìîðàæèâàåò âñåõ NPC, àíèìàöèÿ íå ïðîèãðûâàåòñÿ
nb_delete all - óäàëèòü âñåõ áîòîâ
warp_to_start_area - òåëåïîðòàöèÿ (òîëüêî âàñ) íà íà÷àëî óðîâíÿ
warp_far_survivor_here - òåëåïîðòàöèÿ ñàìîãî äàëüíåãî Âûæèâøåãî íà âàø êóðñîð
warp_all_survivors_here - òåëåïîðòàöèÿ âñåõ Âûæèâøèõ,â óêàçàííóþ òî÷êó
warp_all_survivors_to_battlefield - òåëåïîðòàöèÿ âñåõ Âûæèâøèõ â îïàñíóþ òî÷êó êàðòû
warp_all_survivors_to_checkpoint - òåëåïîðòàöèÿ âñåõ âûæèâøèõ ê áëèæàéøåìó ÷åêïîèíòó
warp_all_survivors_to_finale - òåëåïîðòàöèÿ âñåõ âûæèâøèõ ê ôèíàëó

ìîáû

Ñïàâíèòü Ïëåâàëüùèöó - z_spawn spitter
Ñïàâíèòü Æîêåÿ - z_spawn jockey
Ñïàâíèòü Ãðîìèëó - z_spawn charger
Ñïàâíèòü ñïåö çîìáè (êëîóí è òï) - z_spawn zombie
Ñïàâíèòü îáûêíîâåííîãî çîáè - z_spawn mob
Ñïàâíèòü Òîëñòÿêà (òîëñòóõó) - z_spawn boomer
Ñïàâíèòü Îõîòíèêà - z_spawn hunter
Ñïàâíèòü Âåäüìó - z_spawn witch
Ñïàâíèòü Êóðèëüùèêà - z_spawn smoker
Ñïàâíèòü Òàíê - z_spawn tank
director_panic_forever 1 - âêëþ÷àåò áåñêîíå÷íûé ïîòîê çîìáè
Ïîäåëèòüñÿ
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