Êîìàíäû cs: go

Ñïàâí ïðîïîâ

Èòàê,ïðåæäå âñåãî îòêðûâàåì êîíñîëü ("~") è ïðîïèñûâàåì sv_cheats 1.Íàâîäèì ïðèöåë íà òî ìåñòî,êóäà õî÷åì çàñïàâíèòü ïðåäìåò.Ïîñëå ýòîãî ïèøåì prop_dynamic_create (îáúåêò) èëè prop_physics_create (îáúåêò).Òàê æå ïîõîæèå îïåðàöèè ìîæíî âûïîëíÿòü ñ ïîìîùüþ êîìàíäû ent_create.
Íàïðèìåð: prop_physics_create propscs_italyorange.mdl. èëè prop_dynamic_create props/de_dust/stoneblock01a.mdl.
Ïðèìåð ñ êîìàíäîé ent_create :ent_create chicken.
Ñïèñîê îáúåêòîâ (ãîòîâûõ êîìàíä,ïîýòîìó âàì äîñòàòî÷íî ïðîñòî ñêîïèðîâàòü è âñòàâèòü èõ â êîíñîëü).
×àñòü I (prop_physics_create è prop_dynamic_create)
Áàíêîìàò - prop_dynamic_create props_uniqueatm01.mdl
Òîïîð - prop_physics_create propscs_militiaaxe.mdl
Áàíàí - prop_physics_create propscs_italybananna_bunch.mdl
ßùèê ñ åäîé - prop_dynamic_create propsde_dustdust_food_crates_56.mdl
Äåðåâÿííûé ÿùèê - prop_dynamic_create propsprops_crateswooden_crate_64x64.mdl
Ôëàã - prop_dynamic_create propsprops_gameplaycapture_flag.mdl
Êîðîáêà ñ áóìàãàìè - prop_dynamic_create propscs_officefile_box.mdl
Êëàâèàòóðà - prop_dynamic_create propscs_officecomputer_keyboard.mdl
Ëàìïà 1 - prop_physics_create props_interiorslamp_floor.mdl
Ëàìïà 2 - prop_physics_create props_interiorslamp_table02.mdl
Àðáóç - prop_physics_create props_junkwatermelon01.mdl
Äåíüãè - prop_physics_create propscs_assaultmoney.mdl
Êîìïüþòåðíàÿ ìûøü - prop_physics_create propscs_officecomputer_mouse.mdl
Êðóæêà - prop_physics_create props_junkgarbage_coffeemug001a.mdl
Àïåëüñèí - prop_physics_create propscs_italyorange.mdl
Ðóëîí áóìàãè - prop_physics_create propscs_officepaper_towels.mdl
Ñèñòåìíûé áëîê - prop_physics_create propscs_officecomputer_caseb.mdl
Òåëåôîí - prop_physics_create propscs_officephone.mdl
Ïòèöà 1 - prop_dynamic_create pigeon.mdl
Òðóáà - prop_dynamic_create props_pipesconcrete_pipe001b.mdl
Áîëüøîé ãîðøîê ñ öâåòàìè - prop_physics_create props_foliageflower_barrel.mdl
Ðàäèî - prop_physics_create propscs_officeradio.mdl
Øàïêà - prop_dynamic_create playerholidaysantahat.mdl
Ïòèöà 2 - prop_dynamic_create seagull.mdl
Ãîëîâà ñíåãîâèêà - prop_physics_create propscs_officesnowman_face.mdl
Ñíåãîâèê - prop_dynamic_create propscs_officesnowman_body.mdl
Ñîäîâàÿ - prop_physics_create props_junkpopcan01a.mdl
Äîðîæíûé çíàê - prop_dynamic_create props_signssign_street_02.mdl
Íåïîíÿòíî ÷òî - prop_dynamic_create extrasinfo_speech.mdl
Òóàëåò - prop_dynamic_create propscs_militiatoilet.mdl
Ìóñîðíûé áàê - prop_physics_create props_streettrashbin01.mdl
Äåðåâî 1 - prop_dynamic_create props_foliagemall_tree_medium01.mdl
Äåðåâî 2 - prop_dynamic_create propsde_infernotree_large.mdl
Äåðåâî 3 - prop_dynamic_create props_foliageurban_streettree01_medium.mdl
Ïàëüìà - prop_dynamic_create props_foliagetree_palm_dust01.mdl
Òðîôåé ESL - prop_dynamic_create inventory_itemscologne_trophy_champion.mdl
Òåëåâèçîð - prop_physics_create propscs_officetv_plasma.mdl
Àâòîìàò ñ íàïèòêàìè - prop_dynamic_create props/cs_office/Vending_machine.mdl
Êàìåííûå áëîêè 1 - prop_dynamic_create props/de_dust/stoneblock01a.mdl
Êàìåííûå áëîêè 2 - prop_dynamic_create props/de_dust/stoneblocks48.mdl
Êîìïüþòåð - prop_dynamic_create propscs_officecomputer.mdl
Ìèêðîâîëíîâêà - prop_dynamic_create propscs_officemicrowave.mdl
Äèâàí - prop_dynamic_create propscs_officesofa.mdl
Êàìåííûé áëîê - prop_dynamic_create propsde_aztecaztec_block.mdl
Çíàê îïàñíîñòè - prop_dynamic_create propsde_aztecaztec_danger_sign.mdl
¨ëêà - prop_dynamic_create propsde_cbblepine_apine_a.mdl
Ìåòàëëè÷åñêèé ÿùèê - prop_dynamic_create propsde_dustdust_metal_crate.mdl
Áîëüøîé äåðåâÿííûé ÿùèê - prop_dynamic_create propsde_nukecrate_extralarge.mdl
Òîïëèâíàÿ öåñòåðíà - prop_dynamic_create propsde_nukefuel_cask.mdl
"Äåòñêàÿ ïëîùàäêà" - prop_dynamic_create propsde_overpassplayground_entrance.mdl
Áî÷êè - prop_dynamic_create propsde_vertigobarrel_group_tintable_01.mdl
Áåòîíîìåøàëêà - prop_dynamic_create propsde_vertigocementmixer.mdl
Îðóæåéíûé êåéñ - prop_dynamic_create propscratesweapon_crate_a.mdl
Ìàøèíû:
1-ûé - prop_dynamic_create propsde_nukehr_nukenuke_carsnuke_compact01.mdl
2-îé - prop_dynamic_create propsde_nukehr_nukenuke_carsnuke_sedan01.mdl
3-èé - prop_dynamic_create propsde_nukehr_nukenuke_carsnuke_sedan02.mdl
4-ûé - prop_dynamic_create propsde_nukehr_nukenuke_carsnuke_station_wagon01.mdl
5-ûé - prop_dynamic_create propsde_nukehr_nukenuke_carsnuke_station_wagon02.mdl
×àñòü II (ent_create)
ent_create chicken - ñîçäàåì êóðèöó
ent_create env_explosion; ent_fire env_explosion Explode - âçðûâ
ent_create env_spark; ent_fire env_spark StartSpark - èñêðû (÷òîáû óáðàòü - ent_fire env_spark kill)
ent_create env_splash; ent_fire env_splash Splash; ent_fire env_splash kill - âñïëåñê âîäû
ent_create flashbang_projectile - ôëýøêà
ent_create hostage_entity - çàëîæíèê.
Êîëëåêöèîííûå çíà÷êè çíà÷êè:
prop_dynamic_create inventory_itemscollectible_pin_dust2.mdl - çíà÷îê dust 2
prop_dynamic_create inventory_itemscollectible_pin_guardian.mdl - çíà÷îê guardian
prop_dynamic_create inventory_itemscollectible_pin_guardianelite.mdl - çíà÷îê guardian elite
prop_dynamic_create inventory_itemscollectible_pin_inferno.mdl - çíà÷îê inferno
prop_dynamic_create inventory_itemscollectible_pin_italy.mdl - çíà÷îê italy
prop_dynamic_create inventory_itemscollectible_pin_militia.mdl - çíà÷îê militia
prop_dynamic_create inventory_itemscollectible_pin_mirage.mdl - çíà÷îê mirage
prop_dynamic_create inventory_itemscollectible_pin_nuke.mdl - çíà÷îê nuke
prop_dynamic_create inventory_itemscollectible_pin_tactics.mdl - çíà÷îê òàêòèê
prop_dynamic_create inventory_itemscollectible_pin_train.mdl - çíà÷îê train
prop_dynamic_create inventory_itemscollectible_pin_victory.mdl - çíà÷îê ïîáåäà
prop_dynamic_create inventory_itemscologne_prediction_gold.mdl - ïðîãíîç êîìàíä ʸëüí
prop_dynamic_create inventory_itemscologne_trophy_champion.mdl - ʸëüí ÷åìïèîí
prop_dynamic_create inventory_itemsdhw_2014_champion.mdl - dreamhack ÷åìïèîí
prop_dynamic_create inventory_itemsdhw_2014_pickem_gold.mdl - dreamhack ïðîãíîç
prop_dynamic_create inventory_itemsdreamhack_trophy_champion.mdl - dreamhack ÷åìïèîí
prop_dynamic_create inventory_itemskatowice2015_trophy_champion.mdl -Êàòîâèöå ÷åìïèîí
prop_dynamic_create inventory_itemskatowice_trophy_champion.mdl - Êàòîâèöå 14 ÷åìïèîí
prop_dynamic_create inventory_itemskat_2015_pickem_gold.mdl - Êàòîâèöå 2015 ïðîãíîçû
prop_dynamic_create inventory_items5_year_coin.mdl - ìîíåòà 5 ëåòíèé âåòåðàí
prop_dynamic_create inventory_itemsbravo_gold_01.mdl - çîëîòàÿ ìîíåòà îï. Áðàâî
prop_dynamic_create inventory_itemsbreakout_gold_01.mdl - çîëîòàÿ ìîíåòà îï. Ïðîðûâ
prop_dynamic_create inventory_itemspayback_gold_01.mdl - çîëîòàÿ ìîíåòà îï. Ðàñïëàòà
prop_dynamic_create inventory_itemsphoenix_gold_01.mdl - çîëîòàÿ ìîíåòà îï. Ôåíèêñ
prop_dynamic_create inventory_itemsvanguard_gold.mdl - çîëîòàÿ ìîíåòà îï. Àâàíãàðä
×ÒÎ ÁÛ ÏÎÂÅÐÍÓÒÜ ËÞÁÎÉ ÎÁÚÅÊÒ ÈÇ ÂÛØÅÏÅÐÅ×ÈÑËÅÍÍÛÕ:íàâîäèì ïðèöåë íà íóæíûé ïðîï è ïèøåì ent_rotate !picker (ãðàäóñû).
Ñïèñîê áóäåò ïîïîëíÿòüñÿ

Äåéñòâèÿ ñ ïðîïàìè è îáúåêòàìè

Äåéñòâèÿ ñ èãðîêîì:
ent_fire !picker addoutput "modelscale 0.5" - èçìåíÿåì ðàçìåð îáúåêòà íà êîòîðîì âàø ïðèöåë
ent_fire player addoutput "gravity 0" - ìåíÿåì èãðîêàì ãðàâèòàöèþ.(çíà÷åíèÿ îò 0 äî 1)
ent_fire player addoutput "health -1" - èãðîêè "çàìåðçíóò" :D.(ìîæíî ñäåëàòü áîëüøå çäîðîâüÿ)
Ðàçðóøåíèå:
Ñîçäàåì ëþáîé îáúåêò èç ïðåäûäóùåãî ðàçäåëà
ent_setname boom - Äàåì åìó èìÿ
ent_fire boom break - Ïîäðûâàåì, â èòîãå áóì.
(Ðàáîòàåò íå äëÿ âñåõ îáúåêòîâ)
Ñìåíà ñêèíîâ:
ent_fire player addoutput "modelindex 133" // Âñå áåãàþò ñî ñêèíîì ÊÒ(de_dust 2)
ent_fire player addoutput "modelindex 136" // Âñå áåãàþò ñî ñêèíîì Ò(de_dust 2)
×òîáû óçíàòü íóìåðàöèþ ìîäåëåé íà êàðòå ñëåäóåò ïðîïèñàòü êîìàíäó sv_precacheinfo.
(Íà ðàçíûõ êàðòàõ çíà÷åíèÿ "modelindex" ðàçëè÷àþòñÿ).
Òåëåïîðòàöèÿ îáúåêòîâ:
ent_setname "èìÿ" - íàçâàòü îáúåêò
ent_teleport "èìÿ" - òåëåïîðòèðîâàòü íàçâàíûé îáúåêò.
Âñå âûøåïåðå÷èñëåííûå êîìàíäû ìîæíî èñïîëüçîâàòü ïî-ðàçíîìó,äëÿ ïðèìåðà âîçüìó êîìàíäó ent_fire player addoutput "gravity 0":
Åñëè èçìåíèòü çíà÷åíèå plyaer íà çíà÷åíèå !self ,òî êîìàíäà áóäåò ïðèìåíåíà òîëüêî ê ñàìîìó ñåáå,â äàííîì ñëó÷àå ãðàâèòàöèÿ.Âñåãî ñóùåñòâóåò 3 âàðèàíòà:
!self - ïðè ýòîì çíà÷åíèè âû áóäåòå ïðèìåíÿòü êîìàíäû òîëüêî ñåáå;
!picker - ïðèìåíåíèå êîìàíäû íà îáúåêò/èãðîêà â ïðèöåëå
Player - ïðèìåíåíèå êîìàíäû êî âñåì èãðîêàì.
prop_physics_create props/cs_italy/bananna.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0 - ïðîïèñûâàåì ýòî â êîíñîëü è âìåñòî ãðàíàòû íà âàøåì ïîÿñå áóäåò áàíàí :D.
ent_fire !self addoutput "targetname pl"; prop_dynamic_create playerholidayfacemasksfacemask_dallas.mdl; ent_setname 44; ent_fire 44 disablecollision; ent_fire 44 setparent pl;ent_fire 44 setparentattachment facemask - âû ïîëó÷àåòå ìàñêó Äàëëàñà èç PayDay

Çàêëþ÷åíèå

Åñëè âàì ïîíðàâèëîñü ðóêîâîäñòâî îöåíèâàéòå è äîáàâëÿéòå â èçáðàííîå.Ñïàñèáî è óäà÷è!
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