FPS - ðàçáëîêèðîâêà, è íå òîëüêî..

Ââåäåíèå.

Âñå îïèñûâàåìûå äåéñòâèÿ èìåþò ñòðîãî ðåêîìåíäàöèîííûé õàðàêòåð, âû èõ âûïîëíÿåòå íà ñâîé ñòðàõ è ðèñê. Áóäüòå îñòîðîæíû!!!
 èãðå ñóùåñòâóåò íåñêîëüêî êîíôèãîâ è êàæäûé îòâå÷àåò çà ñâîþ îáëàñòü.
Íàïðèìåð Engine.ini îòâå÷àåò çà íàñòðîéêó äâèæêà, ñþäà âõîäèò ðàñïîëîæåíèå ðåñóðñîâ, óãëóáëåííûå íàñòðîéêè ãðàôèêè è òä.
Ôàéë Scalability.ini, îòâå÷àåò çà ñòàíäàðòíûå íàñòðîéêè ãðàôîíè.
Input.ini - ýòî íàñòðîéêè óñòðîéñòâ âûâîäà(ìûøü, êëàâèàòóðà, ãåéìïàä)
Game.ini, îòâå÷àåò çà ïðîñòûå íàñòðîéêè èãðû.
Íó ÿ îïèñàë âêðàöå, è íå äàþ 100% òî÷íîñòü, ïðîñòî õîòåë ÷òîáû âû ïðèìåðíî ïðåäñòàâèëè, ÷òî è êàê óñòðîåíî.
Êàæäûé êîíôèã äåëèòñÿ íà îáëàñòè, à â êàæäîé îáëàñòè ñâîè ïàðàìåòðû, ó êîòîðûõ åñòü çíà÷åíèÿ. Çíà÷åíèÿ ìîãóò áûòü öèôðîâûìè èëè ïðîñòî âêë.âûêë. Íàïðèìåð íàì íàäî îòêëþ÷èòü ãðàôè÷åñêèé ïàðàìåòð bloom, äëÿ ýòîãî ìû èäåì â ñîîòâåòñòâóþùèé êîíôèã, óêàçûâàåì â íåì íóæíóþ íàì îáëàñòü è âïèñûâàåì ïàðàìåòð ñî çíà÷åíèåì false - îòêëþ÷åíî(ýòî ïðèìåð, óêàçàííûå äàííûå íåñóùåñòâóþò). Êîíå÷íî ýòè äàííûå ñêðûòû, è óçíàòü, êàêèå ïàðàìåòðû çà ÷òî îòâå÷àþò íå òàê ïðîñòî. ß íå áóäó âàì âûäàâàòü âñå ïàðàìåòðû, ïîòîìó ÷òî íåêîòîðûå èç íèõ ìîãóò äàòü âàì ïðåèìóùåñòâî íàä äðóãèìè èãðîêàìè(íàïðèìåð ìîæíî âûêëþ÷èòü òóìàí ïîëíîñòüþ). ß îïóáëèêóþ òîëüêî áåçâðåäíûå ïàðàìåòðû, íî ïðè ýòîì ïîëåçíûå.
Êîíôèã âûãëÿäèò ïðèìåðíî òàê:
[graphics]
ïàðàìåòð1=çíà÷åíèå
ïàðàìåòð2=true
bloom=false
[îáëàñòü2]
ïàðàìåòð1=1
ïàðàìåòð2=0.003
ïàðàìåòð3=-1
Îáðàòèòå âíèìàíèå, ÷òî ïîñëå âïèñàíèÿ ñåêðåòíûõ ïàðàìåòðîâ, êîíôèãó íóæíî ïðèñâàèâàòü ïàðàìåòð - "òîëüêî ÷òåíèå", èíà÷å îí áóäåò î÷èùàòü âñå âíåñåííûå èçìåíåíèÿ. Òàêæå ðåêîìåíäóþ èñïîëüçîâàòü ïðè ðåäàêòèðîâàíèè áëîêíîò Notepad++ .
Êàê óçíàòü FPS â èãðå?
Âñå ïðîñòî, çàéäèòå: Steam -> Íàñòðîéêè ->  èãðå -> Îòîáðàæåíèå ÷àñòîòû êàäðîâ( ëåâîì âåðõíåì óãëó)
Òåïåðü â ëåâîì âåðõíåì óãëó, â ëþáîé èãðå, ãäå ðàáîòàåò îâåðëåé Steam, áóäåò îòîáðàæàòüñÿ ñ÷åò÷èê FPS.

Ïîâûøåíèå FPS(îáíîâëåíî 23.12.2016).

Ïîâûøåíèå FPS íàïðÿìóþ çàâèñèò îò âàøåãî æåëàíèÿ, òê öåíà - ýòî êà÷åñòâî ãðàôèêè. Ïðè æåëàíèè ìîæíî îòðåäàêòèðîâàòü ïàðàìåòðû íà ñâîé âêóñ, ÷òî ïîìîæåò âàì íàéòè êîìïðîìèñ, ñäåëàâ ãðàôèêó ïîõóæå, íî òåðïèìîé ëè÷íî äëÿ âàñ.
Ïîëó÷èòü íåêîòîðûé ýôôåêò ïîâûøåíèÿ FPS ìîæíî ïðè èçìåíåíèè íàñòðîåê â Engine.ini è Scalability.ini.
Engine.ini íàõîäèòñÿ ïðèìåðíî òóò - C:UsersÈÌß ÂÀØÅÉ Ó×ÅÒÊÈAppDataLocalAstroSavedConfigWindowsNoEditor
Îòêðûâàåì åãî áëîêíîòîì Notepad++ è âïèñûâàåì äîïîëíèòåëüíî ñòðîêè:
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=5
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=90))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
MinLightMapDensity=0.0
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
Ïîñëå ýòîãî, ïðèñâîéòå ôàéëó àòðèáóò - "òîëüêî ÷òåíèå" (èíà÷å íàñòðîéêè ñáðîñÿòñÿ)
Scalability.ini íàõîäèòñÿ ïðèìåðíî òóò - C:UsersÈÌß ÂÀØÅÉ Ó×ÅÒÊÈAppDataLocalAstroSavedConfigWindowsNoEditor
Îòêðûâàåì åãî áëîêíîòîì Notepad++ è âïèñûâàåì äîïîëíèòåëüíî ñòðîêè:
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@1]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@2]
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@3]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@2]
r.SkeletalMeshLODBias=5
[ViewDistanceQuality@3]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@1]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@2]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[ShadowQuality@3]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThr
Ïîñëå ýòîãî, ïðèñâîéòå ôàéëó àòðèáóò - "òîëüêî ÷òåíèå" (èíà÷å íàñòðîéêè ñáðîñÿòñÿ)
Òàêæå óâåëè÷èòü FPS ìîæíî çà ñ÷åò ñìåíû ðàçðåøåíèÿ â ôàéëå GameUserSettings.ini.
GameUserSettings.ini íàõîäèòñÿ ïðèìåðíî òóò - C:UsersÈÌß ÂÀØÅÉ Ó×ÅÒÊÈAppDataLocalAstroSavedConfigWindowsNoEditor
Îòêðûâàåì åãî áëîêíîòîì Notepad++ è çàìåíÿåì òàì ñòðîêè:
bUseVSync=False
ResolutionSizeX=1280
ResolutionSizeY=720
Ïàðàìåòðû X è Y ìîãóò áûòü èçìåíåíû, êàê â ñòîðîíó áîëåå íèçêîãî, òàê è áîëåå âûñîêîãî ðàçðåøåíèÿ, íà ïðèìåðå óêàçàí ñòàíäàðò HD - 1280 x 720, ìîæíî ïîïðîáîâàòü âûñòàâèòü áîëåå íèçêèå çíà÷åíèÿ, íàïðèìåð - 640 x 360, 640 x 480, 800 x 600, 854 x 480, 960 x 540, 1024 x 768, 1152 x 864 èëè áîëåå âûñîêèå - 1400 x 1050, 1440 x 1080, 1600 x 900, 1920 x 1080 è òä, êîíå÷íî áîëåå íèçêèå çíà÷åíèÿ äîëæíû ïîâûñèòü FPS. Òàêæå ìíîãèå íîóòáóêè èëè ìîíèòîðû ÷àñòî èìåþò íåñòàíäàðòíîå ðàçðåøåíèå, êîòîðîå â èäåàëå íóæíî ñþäà è âïèñàòü.  îáùåì ïîýêñïåðèìåíòèðóéòå.
Ïîñëå ýòîãî, ïðèñâîéòå ôàéëó àòðèáóò - "òîëüêî ÷òåíèå" (èíà÷å íàñòðîéêè ñáðîñÿòñÿ)
Òàêæå õî÷ó çàìåòèòü, ÷òî ïðèñâîèâ - "òîëüêî ÷òåíèå" ôàéëó GameUserSettings.ini, âû çàáëîêèðóåòå ñîõðàíåíèå íàñòðîåê â ñàìîé èãðå, ïîýòîìó ðåêîìåíäóþ ñíà÷àëà ðàçîáðàòüñÿ ñ íàñòðîéêàìè â èãðå, à óæ ïîòîì ïðîâîäèòü ðàáîòó ñ êîíôèãàìè.
Âñå îïèñûâàåìûå äåéñòâèÿ èìåþò ñòðîãî ðåêîìåíäàöèîííûé õàðàêòåð, âû èõ âûïîëíÿåòå íà ñâîé ñòðàõ è ðèñê. Áóäüòå îñòîðîæíû!!!

Îïèñàíèå ïàðàìåòðîâ.

Îïèñàíèå ïàðàìåòðîâ:
bUseVSync=False - âåðòèêàëüíàÿ ñèíõðîíèçàöèÿ(ñèíõðîíèçèðóåò FPS ñ ÷àñòîòîé âåðòèêàëüíîé ðàçâ¸ðòêè ìîíèòîðà, òå îãðàíè÷èâàåò âàì FPS, False - âûêëþ÷åíî, True - âêëþ÷åíî)
ResolutionSizeX=1280 - ðàçðåøåíèå ýêðàíà ïî îñè X
ResolutionSizeY=720 - ðàçðåøåíèå ýêðàíà ïî îñè Y
r.SceneColorFormat=3 - ôîðìàò èçîáðàæåíèÿ(3 = 64 áèò, 2 = 32, 1 = 16, 0 = 8)
r.MSAA.CompositingSampleCount=1 - ñãëàæèâàíèå MSAA( 1 = âûêë, â èãðå ðåêîìåíäóåìûé ìàêñèìóì 4, ïðåäåë = 8 )
r.SkeletalMeshLODBias=5 - êà÷åñòâî ìîäåëåé(ïëîõîå êà÷åñòâî = 1,2,3 âïëîòü äî 10, óëüòðà êà÷åñòâî = -1)
r.LightFunctionQuality=0 - êà÷åñòâî îñâåùåíèÿ ( 0 = ïëîõîå, 1 = ñðåäíåå, 2 = õîðîøåå, 3 = î÷åíü õîðîøåå)
r.ShadowQuality=0 - êà÷åñòâî òåíåé (0 = òåíè îòêëþ÷åíû, 1 = íèçêîå êà÷åñòâî... 5 = ëó÷øåå êà÷åñòâî)
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
r.DepthOfFieldQuality=0 - ýôôåêò ãëóáèíû ðåçêîñòè, òå äåëàåò îáúåêò íà êîòîðûé âû ñìîòðèòå ÷åòêèì, à âñå îñòàëüíîå îòîáðàæàåòñÿ ðàçìûòî(ýòà ôèãíÿ åùå è ÔÏÑ æðåò, îòêëþ÷àåì îáÿçàòåëüíî. 0 = âûêë.)
r.RenderTargetPoolMin=200
r.Upscale.Quality=0 - ôèëüòðàöèÿ òåêñòóð (óïðîùàåò òåêñòóðû âïëîòü äî ïèêñèëèçàöèè, 0 = ïèêñåëè, 1 = ïðîñòàÿ, 2 = ñëîæíàÿ, 3 = ñàìàÿ ëó÷øàÿ)
r.MaxAnisotropy=0 - àíèçîòðîïíàÿ ôèëüòðàöèÿ, â îáùåì ïîâûøàåò êà÷åñòâî òåêñòóð ðàñïîëîæåííûõ ïîä óãëîì(ñèëüíî æðåò ÔÏÑ, 0 = âûêë, ìàêñèìàëüíîå çíà÷åíèå = 16, ìîæåò çàìûëèâàòü èãðó)
r.Streaming.PoolSize=200
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
MaxPixelShaderAdditiveComplexityCount=128 - ñëîæíîñòü øåéäåðîâ(ðåêîìåíäóþ 128 äëÿ ìèíèìóìà, 256 äëÿ ìàêñèìóìà)
MaxES2PixelShaderAdditiveComplexityCount=45 - ñëîæíîñòü øåéäåðîâ â ÷åì-òî äðóãîì(ðåêîìåíäóþ 45 äëÿ ìèíèìóìà, 90 äëÿ ìàêñèìóìà)
MinLightMapDensity=0.0 - ìèíèìàëüíàÿ ïëîòíîñòü ðàçðåøåíèÿ ïðåïðîñ÷èòàííûõ êàðò îñâåùåíèÿ(0 ìèíèìàëüíûé ïàðàìåòð, âûøå íóëÿ = ëó÷øå)
IdealLightMapDensity=0.02 - èäåàëüíàÿ ïëîòíîñòü ðàçðåøåíèÿ ïðåïðîñ÷èòàííûõ êàðò îñâåùåíèÿ(0 ìèíèìàëüíûé ïàðàìåòð, âûøå íóëÿ = ëó÷øå)
MaxLightMapDensity=0.05 - ìàêñèìàëüíàÿ ïëîòíîñòü ðàçðåøåíèÿ ïðåïðîñ÷èòàííûõ êàðò îñâåùåíèÿ(0 ìèíèìàëüíûé ïàðàìåòð, âûøå íóëÿ = ëó÷øå)
TimeBetweenPurgingPendingKillObjects=30 - ïðîâåðêà èñ÷åçàþùèõ îáúåêòîâ â ñåêóíäàõ, íàïðèìåð òðóïû ïåðñîíàæåé( åñëè ó âàñ âèäåîêàðòà ìåíåå ÷åì ñ 1 Ãá ïàìÿòè, òî ìîæíî âûñòàâèòü 10, íî ÿ âñå æå ðåêîìåíäóþ âûñòàâèòü 30, êàê ìèíèìàëüíîå, ìàêñèìàëüíîå çíà÷åíèå = -1, äëÿ öàðñêèõ âèäåîêàðò )
bDisablePhysXHardwareSupport=True - îòêëþ÷àåòâêëþ÷àåò òåõíîëîãèþ PhysX, âëàäåëüöàì âèäåîêàðò NVIDIA ÿ ðåêîìåíäóþ ïîèãðàòüñÿ ñ ýòèì ïàðàìåòðîì, òåõíîëîãèÿ âêëþ÷åíà åñëè çàìåíèòü "True" íà "False".
r.SeparateTranslucency=False - ðàçìûòèå òåíåé ïðè ïðîõîæäåíèè ÷åðåç ïðîçðàí÷ûå îáúåêòû èëè ïðîñòî îòîáðîæåíèå ïðîçðà÷íûõ îáúåêòîâ(True - âêëþ÷åíî, äëÿ ïîâûøåèÿ êà÷åñòâà, False - âûêëþ÷åíî, äëÿ ïîâûøåíèÿ ÔÏÑ, ïîèäåå)
r.CustomDepth=1
r.DefaultFeature.Bloom=False - äîïîëíèòåëüíîå ñâå÷åíèå, ýôôåêò íà ëþáèòåëÿ (íàãðóæàåò ïðîöåññîð, False - âûêëþ÷åíî, True - âêëþ÷åíî)
r.DefaultFeature.AmbientOcclusion=False - ñîçäàåò òàê íàçûâàåìûå ðåàëüíûå òåíè(ñèëüíî íàãðóæàåò CPUGPU, False - âûêëþ÷åíî, True - âêëþ÷åíî)
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False - ðàçìûâàåò èçîáðàæåíèå êîãäà âû äâèãàåòå êàìåðîé, õðåíîýôôåêò ðåêîìåíäóþ îòêëþ÷èòü(íàãðóæàåò îíî ÏÊ èëè íåò, íåïîíÿòíî, False - âûêëþ÷åíî, True - âêëþ÷åíî)
r.DefaultFeature.LensFlare=False - ñîçäàåò áëèêè ïðè âçãëÿäå íà ÿðêèé èñòî÷íèê ñâåòà(âîçìîæíî íåìíîãî íàãðóæàåò ÏÊ, False - âûêëþ÷åíî, True - âêëþ÷åíî)
r.DefaultFeature.AntiAliasing=0 - ñãëàæèâàíèå (0 = âûêë)

Ïîñëåñëîâèå.

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