Ñîçäàíèå scripted_sequence

Ââåäåíèå

Ïðèâåò, äðóçüÿ! Ìíîãèå ÷èòåðû çàäàâàëèñü âîïðîñîì, ìîæíî ëè ñîçäàòü scripted_sequence ÷åðåç êîíñîëü?

 ýòîì ðóêîâîäñòâå ÿ ðàññêàæó âàì î åãî ñîçäàíèè è êàêèå ïàðàìåòðû íóæíî çàäàòü åìó äëÿ åãî ðàáîòû. Ýòîò ìåòîä ÿ ïðîâåðÿë ëè÷íî ÷åðåç êîíñîëü, à òàêæå ïàðàëëåëüíî ñ ýòèì ðàçáèðàë êàðòó è ñìîòðåë ïðàâèëüíîé ëè ÿâëÿåòñÿ òà èíôîðìàöèÿ, êîòîðóþ ÿ ïðîâåðèë ÷åðåç ñàìó èãðó íå ðàçáèðàÿ êàðòó? Íå áóäåì ìåøêàòü, äàâàéòå ïðèñòóïèì ê ñîçäàíèþ.

Ñîçäàíèå scripted_sequence

Ïîåõàëè!

1. Âêëþ÷àåì ðåæèì picker
2. Ñîçäà¸ì scripted_sequence â ëþáîì ìåñòå ÷åðåç êîìàíäó: ent_create scripted_sequence
3. Çàäà¸ì èìÿ scripted_sequence íó íàïðèìåð ss_citizen_01 ê ïðèìåðó)
4. Çàäà¸ì ïàðàìåòðû scripted_sequence:

ent_fire scripted_sequence addoutput "m_flRadius 0" — Ðàäèóñ Entity
ent_fire scripted_sequence addoutput "m_flRepeat 0"
ent_fire scripted_sequence addoutput "m_fMoveTo 1" — Äâèæåíèå NPC ê Entity.
ent_fire scripted_sequence addoutput "mindxlevel 0" — Ìèíèìàëüíûé óðîâåíü DX
ent_fire scripted_sequence addoutput "maxdxlevel 0" — Ìàêñèìàëüíûé óðîâåíü DX

ent_fire scripted_sequence addoutput "m_iszEntity #" — Çàñòàâèòü íóæíîãî NPC èäòè ê ýòîìó Entity. Âìåñòî # íàçâàíèå ïåðåèìåíîâîíîãî NPC. Ê ïðèìåðó ñîçäàéòå npc_citizen è ïåðåèìåíóéòå åãî òàê: citizen001.

ent_fire scripted_sequence addoutput "m_iszPlay ss_citizen001"

Ãîòîâî!
Òåïåðü îòêðûâàåì êîíñîëü è çàäà¸ì ïàðàìåòð scripted_sequence ÷òî áû äî íåãî ø¸ë NPC. ˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
Ïîäåëèòüñÿ
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