
Why am I a bandit?
First of all I play as a bandit because its fun, it makes player interaction interesting, and gives others players something other than the zombies to worry about. As an additional note thanks for reading this. I hope you take something from this and put it to use in game because I get a little tired of running into people who shoot first and ask questions later rather than talk to me. Seriously though, at least say "Hi" before you shoot me in the face. Without further adieu lets get on with getting you familiarized with some basic stuff that you probably already know.
Maps
Helicopter Crash SitesThe Helicopter Crash locations map was made by Sh0r0h
Links to maps to usehttp://www.dayztv.com/map/http://dayzdb.com/maphttp://gamedayz.net/map/chernarus/chernarus.htmlhttp://www.izurvive.com/If you have a smart phone, look up IZurvive, it is a DayZ Stand Alone map app, and has helped me out many times, it has detailed loot spawns which are toggle-able, and you can set up groups on it to mark your locations, and other such things. Or if you don't have a smart phone or other such device you can visit the site. IZurvive is an accurate map and constantly updates, it also has different settings for the type of map you to use (topographic, or satellite). ABC's of Chernarus
The language written on all signs in Chernarus are Cyrillic. Here is their alphabet.
Here are most of the signs Translated to english.Balota - ÁàëîòàBelaya - Áåëàÿ Ïîëÿíà Berezhki - ÁåðåæêèBerezino - Áåðåçèíî Bor - Áîð Chapaevsk - ×àïàåâñê Chernaya Polana - ×åðíàÿ Ïîëÿíà Chernogorsk - ×åðíîãîðñê Dobroe - Äîáðîå Dolina - Äîëèíà Drozhino - Äðîæèíî Dubky - Äóáêè Dubrovka - Äóáðîâêà Elektrozavodsk - Ýëåêòðîçàâîäñê Gorka -Ãîðêà Grishino -ÃðèøèíîGuglovo - Ãóãëîâî Gvozdno - Ãâîçäíî Kabanino - ÊàáàíèíîKamenka - Êàìåíêà Kamensk - ÊàìåíñêKamyshovo - Êàìûøîâî Karmanovka - Êàðìàíîâêà Khelm - Õåëì Komarovo - Êîìàðîâî Kozlovka - Êîçëîâêà Krasnoe - Êðàñíîå Krasnostav- Êðàñíîñòàâ Lopatino - Ëîïàòèíî Mogilevka - Ìîãèëåâêà Msta - ÌñòàMyshkino - Ìûøêèíî Nadezhdino - Íàäåæäèíî Nagornoe Upland - Íàãîðíîå Nizhnoye - Íèæíåå Novodmitrovsk - Íîâîäìèòðîâñê Novoselky - Íîâîñåëêè Novy Sobor - Íîâûé Ñîáîð Olsha - Îëüøà Orlovets - Îðëîâåö Pavlovo - Ïàâëîâî Pogorevka - Ïîãîðåâêà Polana - Ïîëÿíà Polesovo - Ïîëåñîâî Prigorodki - ÏðèãîðîäêèPulkovo - ÏóëêîâîPusta - Ïóñòà Pustoshka - ÏóñòîøêàRatnoe - Ðàòíîå Rogovo - ÐîãîâîSeverograd - Ñåâåðîãðàä Shakhovka - Øàõîâêà Sinistok - Ñèíèñòîê Smirnovo - Ñìèðíîâî Solnichniy - Ñîëíå÷íûé Sosnovka - ÑîñíîâêàStaroye - Ñòàðîå Stary Sobor - Ñòàðûé Ñîáîð Svergino - ÑâåðãèíîSvetlojarsk - Ñâåòëîÿðñê Tisy - Òèñû Toploniki - Òîïëîíèêè Tulga - Òóëãà Turovo - ÒóðîâîVavilovo - ÂàâèëîâîVybor - Âûáîð Vyshnaya Dubrovka - Âûøíàÿ ÄóáðîâêàVyshnoye - ÂûøíîåZaprudnoe - Çàïðóäíîå Zelenogorsk - Çåëåíîãîðñê Loot Locations
Pretty Simple, I'll be generally outlining the possible loot to be found in certain buildings.We'll start of with residential loot, most loot spawns are pretty straight forward, so you can skim through most of it.
Residential/Civilian Loot
Residential loot includes clothing (like hoodies, jeans, check shirts), Food and drinks, Low Tier Melee weapons (Meaning ????ty usually, depends on your tastes, I mean if it can kill someone its good as far as I'm concerned), basic ammunition (9mm, .357, small arms ammunition MOSTLY), Navigational equipment, and some small backpacks like children's and taloon bags. The images are what buildings you will consistently find decent loot on, I will also show images of what not to loot because they spawn garbage, or not exactly worth while gear. I also name buildings that generally have a common name, if I didn't leave a name for a building that you have one for that you hear most people using let me know.Residential Loot Spawns


The Piano building
Interior
Food building

Garbage Loot Spawns Below(Will be updated once they aren't ????)Apartment Buildings







Industrial Loot
Industrial loot contains, Low Tier Melee Weapons, Tools (Wrenches, Axes, Matches, etc), Clothing, and some misc items (Burlap Sack, Handcuffs, paper, ropes, spray paint, etc)Factories


Lumber Yard
Quarry
Construction Site
Warehouses


Workshop (Textiles Building)
Gas Station
Storage Units (Lockers)
Train Station
Barn Loot
Barn Loot is pretty much just industrial loot, but with more clothing, and some basic weapons, Mosin, and the IZH double barrel.Cow Sheds (Barns/Long Barns)
Barns
Military Loot
Just as it sounds military equipment, weapons, attachments, ammo, camouflage, vests, helmets, food, large backpacks, and basic medical equipment, and pretty much everyone else.ATC (Air Traffic Control Tower)
Barracks
Deer Stand (Supposed Loot spawns, I haven't seen any so far)
Fire Station
Hangers
Police station
The Prison


Officers Tent
Medical Loot
Pretty much as it states, medical gear. Nothing more to it.Medical Center


Hospital
Medical Tents
Notable Loot Spawns
Pretty much either the most common spots you'll see around Chermarus, or the best spots to grab whatever you need.The Barracks have many rooms for you to grab whatever it is you might need, some times though you may need to crawl to spot anything under the beds, or go into third to see what is stuck on top of a locker (THAT YOU CANT ????ING REACH).The school building, its actually an office building, but It looks like the school from the Simpsons so..

Anyways you can find some decent loot in there, long horns possibly, a rifle, pistol, food, clothing, and some misc stuff. Most of the larger towns have one. Berenzino, Elektro, and some other towns I do not recall the name of.Police stations are littered all around Chernarus, you'll find a lot of them in your travels, and they can house some decent gear in there, mp5s, hand guns, some clothing, and ammo obviously. Be sure to search the police cars, nit many people do so, the tops and the trunks.Food buildings or whatever you want to call it (the ones with the blue detailed, shapey, thingies) is a saviour to starving players or well anyone in need of a bite to eat.All buildings have more loot then is mentioned that is contained in them, and can all have some sort of other loot from some of the other types, medical loot generally spawns everywhere, same for clothing, explosives for some ????ing reason can spawn everywhere. Crafting
Medical
Campfire
BagsBurlap Courier bag (12 slots)
Burlap Improvised Bag (20 slots)
Boar Leather Courier Bag (16 slots)
Boar Leather Improvised Bag (25 slots)
Dear Pelt Sack (20 Slots)
WeaponryAxes
Guns
Bow and Arrow
That long stick is called an Ashwood stick, it has a very rare spawn. BUT you can chop down an Ashwood tree to find one. They look like this. (I literally just found out yesterday)
Player types
There are many different players you'll meet in DayZ and all of them are unique, I'm not gonna go into some stupid class system and make up play styles that nobody actually does or anything like that, but I will be putting what players actually do. and not some garbage like this or this.
Heroes
A hero as implied is a gub guy who does gub things, giving food to hungry players, giving arms, protecting people. all that good ????, trying to be a good neighbour in the apocalypse. Its pretty simple, a hero can look like anyone, and be anyone who you might not expect. Its a pretty simple. Heroes help others, and are quite obviously the enemy of bandits (Aside from almost everyone else).Heroics in actionI don't exactly agree with the approach, and some of the other things, but this video will give you a general idea of how to hero. Just be friendly, and help others.
Neutrals/Survivors
The title literally says all of these players. They are generally safe to approach, if you can tell that is. They can sway in either direction of banditry, or heroics. And just generally do what they have to do to survive, whether that be giving someone they just met a drink and a gun, or robbing him blind.This is a very vague type, its pretty much just a way of saying they don't associate with the other player types.
Bandit
Now here is petty much what you came for in the first place. Banditry. Pretty easy, rob people, lie, blah, blah, blah. Do I really need to give you an explanation on how to be a bandit? Well yes..I guess that's what you came forI see that most people now associating the term bandit with someone who kills others on sight. And that is not a bandit, that is just your run of the mill asshat which I call the ??????-bandit. You see players who KOS see this game not for player interaction, but just another shooter. Which can be pretty frustrating, now I know some people have their reasons for KOS. Being that this game is in alpha and there's not much more to do at the moment, but that doesn't excuse the fact that you didn't even say "Hello" before you shot my head clean off. When I get into fire fights, or a situation, I like talking to my enemy. Its fun, its interesting and gives me a bit of player interaction, but they almost always (especially when they just camp with automatic weapons mind you, and KOS players) get angry with me, and tell me to be quiet for whatever reason, Because they would rather not use the mic that they bought to use, and juts sit around like this is call of duty, sit in a corner and wait for players to walk into the building they camp in, or they just don't understand that this isn't some shooter where there's 2 teams and they cant hear each other like pretty much every shooter out there.Anyways sorry about that rant. but it needs to be said. Now I'm gonna tell you a story, about player interaction during a fire fight, this happened to me.Some time ago, myself, Larry, and ray got onto a low pop server back when they first introduced cowboy hats into the game, I was dressed as a cowboy, chest holster, jeans check shirt, and of course the hat. We travelled to Balota to get some gear. We looted up pretty much every building except for the prison that was on the eastern end, so we walked inside and started looting. We went upstairs when Larry spotted someone at the bottom floor and he got shot and died. it was a group of three players. Ray and I shot down those steps and killed two of them, Ray died in the process. It was just me and this other player, waiting for me to come down the stairs so he could gun me down.I never went down stairs, I went into the bunk room and got ready for him to come up and come inside. But then we started talking (HOLY ????! AN ACTUAL CONVERSATION IN THIS GAME OH MY GOD), and eventually we just started swapping stories of past adventures in Chernarus. Eventually his team mates and my friends returned to the prison and we just sat in a circle and started sharing stories. That is when I learned that the other guy was dressed like a cowboy too, so the moral of this story is that this is player interaction, we diffused a gun fight, just by sharing stories. Take what of this story, maybe you learned something, maybe not.Now back to banditry.Some of you reading this will be going, "Bu ef u pleh es bendat, wy u wnt plyer innerction, u r big dummy". Well listen here you communist crotch jockey, I don't go around shooting people in the face unless they go around shooting people in the face without saying a word, and I don't go throwing around the word "friendly" and then waiting for some guy to come out to shoot him in the face (don't lie about being friendly and immediately killing them, pretend to befriend them and then betray them later on that is banditry). Now before I get misunderstood, I do kill players, yes I do. But I don't lie about being friendly, and I don't just shoot people for no reason. I will give the player that I have spotted a warning, not a warning shot, I will yell at him to put his/her hands up, or to stop running, or to just stop. I give them a few warnings when they don't listen I open fire, aiming for the legs to slow them down, or just an attempt to knock them unconscious without killing them (That's your second lesson to be a proper bandit, give warnings, you can give them second chances, but I don't recommend that unless you can pacify them).After that if they either willingly give themselves up or I pacify them, I will do a few things (some of these belong in psychosis, and I will explain them later, or you can skip to it). Usually, I rob them, or ask them questions, if they're insulting me for capturing them and calling me things like a kos asshat, or if they try to escape (not squirming, when they actually break the cuffs) I usually put them down, or try to break their legs so I can resume what I was doing.Being a bandit is pretty simple, you are by far not required to play bandit my way, do whatever you want (usually robbery because a bandit is pretty much a thief) as long as its not kos. When you start to kos without a reason, you are not longer a bandit, you are an insecure d0uche canoe.Here is an example of what started out as banditry but then ended with some heroics.
Psychosis
Now this is how I usually play, a mix of Banditry and Psychosis. Playing as a psychopath is one of the most fun things to do in this game, it pretty much includes, bashing in skulls with melee weapons, torturing players while they're handcuffed or unconscious, and well, just being unpredictable and seeming (as before, don't lie about being friendly, as much fun as betrayal is, have your mark assure themselves that they wont be hurt by you through the way you act, never tell someone you're friendly and then just shoot them when they show their face) like you are friendly until you have the chance to back stab them, but I don't mean by a simple bullet wound, trapping them in a situation they can't escape from, picking heir friends off one by one and leaving the survivor to a slow death. Pretty much just envelope this mentality, that everyone is a potential victim, fresh spawns, geared players, friends, random friendlies you just met. Befriend them and betray them or just go straight to the torture, whatever floats your boat, but remember play games with your victim, literally or metaphorically. Here are some examples of psychosis and a bit of banditry. Skip to about 12:00Want to see where you place on the Psychopathic Spectrum? Click here[psychopath.channel4.com] this test is made by a Professor Kevin Dutton, University of Oxford
Psychotic Tips
Now every killer, has a preference or a type of way they operate. We just have to find yours. you can be the silent (COUGH FUC.KING COUGH KOS) type, a talkative one, or maybe a cult leader.Now first a little bit of a lesson, most serial killers have a type of way they kill people and they do it more or less the same every time or kill similar victims (which is lame as fu.cking hell, get creative), usually these killers have been exposed to something traumatic or some sort of abuse in their life and it hasn't been dealt with and this damage manifests into these disorders (Also if you have experienced any sort of abuse or un-dealt with trauma the damage is usually irreparable once you reach adolescence) . Also a pattern in psychopaths is that they tend to have more white matter in the brain, which allows them to make faster decisions and in turn makes them better liars, and some people have the talent of "believing" their lies, so its very hard to pick up on lie detectors. Anyway if you want to educate yourselves on serial killers, psychopaths, what have you. Go look into it yourselves. But lets get started with these tips.Picking your VictimYou are welcome to choose anyone you want, but it would be preferable if you chose someone who is either less likely to fight back, not very well armed, and most importantly alone, separated from their group, or in a small group. Pick carefully, and keep watching them.StalkingFollowing your victim should be quite simple, stay low, and stay quiet, always keep a distance from them for them to not notice you. During this time you can be silent as a mouse and just wait for an opportunity to strike, or you can start messing with run, run around every now and then, reveal yourself and take off to hide to resume following them, playing music, laughing, playing audio. There is a whole host of things to do during this time, but I would learn about your victim, how they tend to play, if they're a good shot, if they have any friends nearby.If they enter a large building with many doors or places to hide, be ready to head inside and hide in a room or a spot where they will go, or in a blind spot up ahead to ambush them. When they get there, swing, unload or attempt to handcuff, they'll probably be taken by surprise. If you have friends with you, have them appear from their spots when you (I'm assuming you're leading) shoot, or start swinging to quickly overwhelm your target. Be sure to try and take one alive, and to give your victim a warning if you'e going to kill them or attempt to handcuff, unless you start raving something incomprehensible and they'll get the idea.The perfect time to strike would preferably be, when they're doing an action, eating, drinkig, you get the idea. Just wait for their back to be turned before you run in there to bash their skull in with your axe. If you're not in the mood for raving while coming at him, holster your weapon and attempt to talk to the guy, and assure him that you had many opportunities to kill him but didn't, that may make him less likely to shoot you, if he does just shoot you he's kind of a ????, he didn't even give you a chance. But in his defence you were probably planning on backstabbing him later.
Of Masks and Men
Out There in the wild world of Chernarus, you'll encounter many people. And have many amazing adventures (granted you don't get KOSed halfway through), but aside from that, a travelling sadist, psychopath, or sociopath need to keep up with the latest fashions trends of the post apocalyptic world, and the latest trend is masks. Also because of the psychological factor that when you can't tell the emotions or expressions of people wearing said mask, and the on lookers tend to become nervous, frightened, and you can potentially look like you'd love to tear the flesh from their faces and stitch them onto your own. When seeing different masks or combinations of head items (limited as they are) I get a different feel from the player. Just look at these next images, and you'll see what I mean. Some will seem aggressive, authoritative, neutral, and even friendly. How you look is your first impression, so depending on how you want to make players feel around you, wear different mask, or none at all.Just because these masks are associated this a certain feeling doesn't mean they are, its just they are perceived that way, wear whatever the hell you want, (unless its Generic Jim)ClownsThese are my Personal favourite masks, especially the wolf Mask, I am usually seen wearing it. and If I don't have one, I usually don't care about my characters fate. These masks are a nice good (warning) sign other plays that you are out to find a new "friend", and have a good time and play some fun (for you, maybe) party games.Wolf
Dallas
Hoxton
BagsThe burlap sack can be used to block the view of you captive or it can be a fashionable head piece to let your new "friend" know he's going to be there for a long time. If you want to wear this over your head and see through it, use the Cover Own Head option, and after applying your new burlap mask, just log out and log back in, and you should be able to see.
Gas Mask and Respirator These masks give off a more authoritative feeling from it, if you understand what I mean. Usually I associate the respirator with the appearance of being friendly.
Face MasksThe Face MasksI feel can be perceived in any way. Depends on personal experience maybe.

Examples








Group Play
SoloWhen playing solo, paranoia is your friend, if you have a bad feeling, listen to it. If you're curious like me, try to keep a distance when figuring out where gun fire is coming from and always be cautious, one mistake and you can end up with a bullet..in your everywhere.. Treat every player as a potential threat, now that doesn't mean make a pre-emptive strike and just murder everyone you see, that'd make you a pompous turd goblin. But be cautious of them, and determine if they are safe to approach or if you'd best leave them be, and if you're solo again, it isn't wise to kill players. They might have friends online and you might have just ????ed them off. Now that doesn't mean you cant kill players, its just unwise to.SquadsA larger group in DayZ is pretty essential so survival, safety in numbers right. Well let me tell you a thing, a large group is nice and intimidating when they're all seen together, even seasoned bandits and players will think twice about messing with you, that is if you have anything above 5 members.But that's the problem with large groups, too many people in a skype call or team speak, whatever it is that you use. Too many players n a call can get pretty messy when in a fire fight or in some other dangerous situation, unless you have some experienced players who know when and when not to talk. It is pretty much essential that you have a calm group during a fire fight, or whatever. If you end up having a team mate rage in open mic it can stop you from hearing your opponents movement or if they're speaking. Personally 5 people at most is a good for group play, 7 is manageable anything above that is just a hassle.AssignmentsIts important to assign players in larger groups. Having 5 players running around a town with automatic weapons is good and all. But you have no eyes on what's around you, divide up your group into who is ground crew, and over watch, and who is taking point?If you have a larger group then that, you can divide up the town into sections and have each small squad assigned to a section of that town as to not accidentally shoot each otherAttireWhen in large groups it is important to remember what every team mate looks like, just so you don't accidentally shoot them. All members could wear the same gear, face mask, bag, or anything really, even if you all look different find a way to be able to tell who is who. Either by remembering what they are wearing or by having every team member having some distinguishing feature. But whatever you do, do not look like these players, unless you are solo, or in a small group.



Those players are who we call "Generic Jim" they have no distinguishing qualities at all and can be mistaken for team mates or enemies in the heat of the moment. So never go "Generic Jim".ClansClans. They are dumb. I'm not saying that any player is dumb by associating, founding,or being a part of a Clan. I'm saying its not very smart. You see, when you join a server and open the player list and spot a large clan playing on it, you know that all those guys, are working together. So when you I don't know break ones legs, handcuff one, kill one, you already have an idea of what you are dealing with, a large group of geared players. So it is very easy to keep track of how many there are left when you kill them. And usually implies they'll attempt to lock down a popular airfield or city.How about another story, it is fairly short so don't worry. Larry, Dan, Noodle, Cheng, Jorstin and Myself went on to a high pop server, and were travelling to the North West Air Field, hoping to find a fight. We spied in the player list a clan of about 8, I can;t recall what clan it was, but we knew the (around) 8 players who we hoped to find. We made it all the way to the NWAF and we found a corpse inside a prison building. Players are here for sure, corpses de spawn if someone isn't very closely nearby, and we figure that body had to be there for a while for we had not heard gunshots while making our way to that building. We were then shot at from the doorway but made it out quickly enough so that no one was too seriously injured, told them to surrender. They didn't reply. It was clear that they weren't going to surrender any ways. We quickly formulated a plan, Noodle would throw a frag grenade in there and once it went off we would rush inside and finish of any survivors. Noodle tosses the grenade into the doors, and closes them and we take cover. The grenade goes off, we rushed back inside to find a few corpses at the bottom of the steps, we check their names. Its the clan. We go to check upstairs and learn that more of them are upstairs. Noodle tosses another grenade and we bolt out of there, but he glitches and is stuck, the grenade goes off and he kills everyone in the building, including himself. We cautiously went upstairs and find a bunch of corpses up stairs . And check their pulses, low and behold. All the clan members are dead.EvidenceThe brave soul who sacrificed himself
The corpses of the clan members.




Combat Tips & Tactics
As the title implies these next sections will be about fighting other players by using different tactics.For starters lets go over the ones you probably already know.Stalling(Not exactly tactics, but whatever, you already know this) If you're ever handcuffed or in a situation where you can consider yourself a hostage, or just keeping your enemy busy until your team mates can get to you, or for them to figure out a way to handle the situation. Pretty much just keep talking to them, even if they don't reply, keep them thinking you guys are just playing the waiting game for them to move on you, when you're really planning to move on them, or you know, just actually trying to buy time for you to consider your options. Zed TrackingIf you're ever dealing with a sniper or the location of an unknown assailant keep your eyes open for zombies. Zombies tend to be more of an annoyance now, being that they have fairly short re-spawn times and spawn close to where they died. To simply put it, zombies will go to the nearest player and start chasing after them. So look out for that. Its very handy for spotting snipers out in fields.BaitingA good way to bait players is to use something that will attract a lot of attention. As long as you're in hiding someone is sure to come investigate, and then you can strike.A good way to bait players without wasting your precious ammo by shooting in the air in hopes that someone is dumb enough or is just itching for a fight to come and investigate. You can use these to get some attention
Flares
Chem Lights
Gas Lamp
Gas Stove