
Ãàéä

Ñèñòåìà íàêëååê/ñòèêåðîâ Counter-StrikeGlobal Offensive ïîääåðæèâàåò ðàçíûå âàðèàíòû ñîçäàíèÿ ñòèëåé è âíåøíîñòè. Äàííûé äîêóìåíò îïèñûâàåò:
- Òåõíè÷åñêèå âîïðîñû î ñèñòåìå ìàòåðèàëîâ äëÿ íàêëååê/ñòèêåðîâ
- Êàê ïðîñìîòðåòü è ðåäàêòèðîâàòü âàøè ìàòåðèàëû äëÿ íàêëååê/ñòèêåðîâ
- Êàê ïîñëàòü çàêîí÷åííóþ íàêëåéêó â Ìàñòåðñêóþ CS:GO
ÐÀÇÍÛÅ ÒÈÏÛ ÍÀÊËÅÅÊ
Ñëåäóþùèå òèïû íàêëååê ìîãóò áûòü ñîçäàíû ñ èñïîëüçîâàíèåì ìàòåðèàëîâ äëÿ íàêëååê CS:GO ïðîñòî ñ ïîìîùüþ âûñòàâëåíèÿ íåñêîëüêèõ ÷àñòíûõ ïàðàìåòðîâ ìàòåðèàëà. Âîçìîæíûå òèïû òåêóùèõ íàêëåååê âêëþ÷àþò:
- Ñòàíäàðòíûå ãëÿíöåâûå íàêëåéêè
- Ãëÿíöåâûå íàêëåéêè íà áóìàæíîé îñíîâå
- Öâåòîçàìåíÿþùèå øàáëîíû ãðàôèêè èëè ãðàôôèòè òýãè
- Òèñíåíûå íà ëèñòå ôîëüãè èëè ìåòàëëà
- Ãîëîãðàôè÷åñêèå íàêëåéêè
Ïðèìå÷àíèå
Âàì íå íóæíî âíîñèòü êàêèå-òî öàðàïèíû èëè ãðÿçü íà òåêñòóðó íàêëåéêè, ýòî áóäåò ñäåëàíî àâòîìàòè÷åñêè.ÑÎÇÄÀÍÈÅ ÌÀÒÅÐÈÀËÀ VALVE (VMT)
Âàì íóæíî ñîçäàòü íîâûé VMT äëÿ êàæäîé íàêëåéêè, êîòîðóþ âû ñîçäàåòå. VMT ñîäåðæèò ïàðàìåòðû ìàòåðèàëà íàñòðîéêè, êîòîðûå îïðåäåëÿþò, êàê âàøà íàêëåéêà áóäåò âûãëÿäåòü.Âîò ïðèìåð VMT äëÿ ìàòåðèàëà íàêëåéêè. Ýòîò ÷àñòíûé ïðèìåð îïðåäåëÿåò íàêëåéêó ïîä íàçâàíèåì «Aces High»:

WeaponDecal { $basetexture modelsweaponscustomizationstickersstandardaces_high $decalstyle 1 // standard paper-backed plastic sticker $envmap "env_cubemap" $envmaptint "[ .07 .07 .07 ]" $phong 1 $phongexponent 2 $phongfresnelranges "[ .2 .5 1 ]" $phongalbedotint 1.0 $phongboost 1.0$phongalbedoboost 10.0 } |
|---|
Îáùàÿ äîêóìåíòàöèÿ ïî ïàðàìåòðàì ìàòåðèàëà ìîæåò áûòü íàéäåíà çäåñü íà Wiki ðàçðàáîò÷èêîâ Valve. Íåêîòîðûå ïàðàìåòðû ìàòåðèàëîâ óíèêàëüíû äëÿ øåéäåðà íàêëååê CS:GO è áóäóò äåòàëüíî ðàñêðûòû â ýòîì äîêóìåíòå.
ÏÎÄÃÎÒÎÂÊÀ Ê ÐÅÄÀÊÒÈÐÎÂÀÍÈÞ ÍÀÊËÅÉÊÈ
Ñàìûé ïðîñòîé ñïîñîá íà÷àòü ñîçäàâàòü è ðåäàêòèðîâàòü íàêëåéêó — ýòî èñïîëüçîâàòü Model Viewer CS:GO, äîñòóïíûé ÷åðåç CS:GO SDK.CS:GO âêëþ÷àåò íåêîòîðûå âñïîìîãàòåëüíûå ìîäåëè äëÿ ïðîñìîòðà ìàòåðèàëà ñòèêåðîâ. Îòêðîéòå sticker_preview.mdl:

Ñ ïîìîùüþ âûáîðà âêëàäêè ìàòåðèàëîâ (‘Materials’) âû ìîæåòå âûáðàòü è âðåìåííî çàìåíèòü ìàòåðèàë ìîäåëè íà ñîçäàííûé âàìè VMT. Ýòî ïîçâîëèò âàì âèäåòü, êàê âàø ìàòåðèàë âûãëÿäèò.Ïðèìå÷àíèå: Âàø VMT ìîæåò óêàçûâàòü íà ïîëîæåíèå òåêñòóðû VTF ñ èñïîëüçîâàíèåì absolute path prefix äëÿ òîãî, ÷òîáû ïðàâèëüíî çàãðóçèòü òåêñòóðû:

 Model Viewer âûáåðèòå ìàòåðèàë «sticker_preview_wip» â ñïèñêå ìàòåðèàëîâ, çàòåì ùåëêíèòå íà êíîïêó «Replace VMT». Çàòåì âûáåðèòå âàø VMT. Íèêîãäà íå çàáûâàéòå ñîõðàíÿòü âñå èçìåíåíèÿ â âàøåì âíåøíåì ôàéëå VMT. Ëþáûå íàñòðîéêè, êîòîðûå âû äåëàåòå â Model Viewer âðåìåííûå è íå áóäóò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ.Åñëè âû õîòèòå óâèäåòü, êàê âàøà íàêëåéêà áóäåò ñìîòðåòüñÿ íà îðóæèè, âûáîð ìîäåëè îðóæèÿ äîñòóïåí â models/sticker_preview. Êàê è â ñëó÷àå ñ ïðåäïðîñìîòðîì êâàäðàòíîé íàêëåéêè, ìàòåðèàëû íà îðóæèè ìîãóò áûòü çàìåíåíû:
ÑÒÈËÈ ÍÀÊËÅÅÊ
Ïàðàìåòð VMT $DecalStyle îïðåäåëÿåò êàêàÿ èç óñòàíîâîê äîñòóïíûõ ñòèëåé èñïîëüçóåòñÿ â äàííûé ìîìåíò. Êàæäûé ñòèëü ðàáîòàåò ïî-ðàçíîìó è îáúÿñíÿåòñÿ â ñëåäóþùèõ ðàçäåëàõ äîêóìåíòà:
Ãëÿíöåâûå íàêëåéêè$DecalStyle 0
Ýòîò ñòèëü òðåáóåò òîëüêî òåêñòóðó ñ àëüôà-êàíàëîì
×òîáû ñäåëàòü ñòàíäàðòíûé ãëÿíöåâûé ñòèêåð, óñòàíîâèòå $DecalStyle 0 â ìàòåðèàëå íàêëåéêè:

| WeaponDecal { $DECALSTYLE 0 // glossy sticker style $basetexture modelsweaponscustomizationstickersexamplessticker_chickenlover $unwearstrength 0.16 $envmap "env_cubemap" $envmaptint "[ .07 .07 .07 ]" $phong 1 $phongexponent 2 $phongfresnelranges "[ .2 .5 1 ]" $phongalbedotint 1.0 $phongboost 1.0 $phongalbedoboost 10.0 } |
|---|
Ñòåïåíü èçíîøåííîñòè$UnWearStrength 0.1
Ïî óìîë÷àíèþ íàêëåéêè íàíîñÿòñÿ ðàâíîìåðíî íà ïîâåðõíîñòü. Îäíàêî íåêîòîðûå ÷àñòè íàêëåéêè áîëåå âàæíû âèçóàëüíî, òàê ÷òî îíè äîëæíû áûòü óçíàâàåìû äàæå ïîñëå ñèëüíîãî èçíîñà.
×òîáû îïðåäåëèòü âàæíûå îáëàñòè, íàðèñóéòå çíà÷åíèÿ áîëüøå ÷åì 30 (èç 255) â àëüôà-êàíàë, êàê íà ïðèìåðå íèæå.

Âû ìîæåòå îïðåäåëèòü êàê ñèëüíî ýôôåêò èçíîøåííîñòè áóäåò óìåíüøàòüñÿ, íàñòðàèâàÿ $unwearstrength â ìàòåðèàëå, ïî óìîë÷àíèþ îí 0.1, èëè 10% âëèÿíèÿ âàøåãî íàðèñîâàííîãî çíà÷åíèÿ îò âåëè÷èíû èçíîøåííîñòè.
Ãëÿíöåâûå íàêëåéêè íà áóìàæíîé îñíîâå
$DecalStyle 1Íàêëåéêè íà áóìàæíîé îñíîâå ýòî ãëÿíöåâûå íàêëåéêè, ïðèêðåïëåííûå êëååì ê áóìàæíîé îñíîâå. Ýòîò ýôôåêò áîëüøå âñåãî çàìåòåí, êîãäà íàêëåéêè íà áóìàæíîé îñíîâå îòêðûâàþò êëååâóþ ïîäëîæêó ïðè ïðîòèðàíèè è èçíàøèâàíèè.

×òîáû ñäåëàòü ñòàíäàðòíóþ ãëÿíöåâóþ íàêëåéêó íà áóìàæíîé îñíîâå, óñòàíîâèòå $DecalStyle 1:

| WeaponDecal { $DECALSTYLE 1 //Paper-backed glossy sticker style $basetexture modelsweaponscustomizationstickerssticker_wolves $unwearstrength 0.1 $envmap "env_cubemap" $envmaptint "[ .07 .07 .07 ]" $phong 1 $phongexponent 2 $phongfresnelranges "[ .2 .5 1 ]" $phongalbedotint 1.0 $phongboost 1.0 $phongalbedoboost 10.0 } |
|---|
Öâåòîçàìåíÿþùèå íàêëåéêè
$DecalStyle 2$ColorTint color$ColorTint2 color$ColorTint3 color$ColorTint4 colorÖâåòîçàìåíÿþùèå íàêëåéêè èñïîëüçóþò òåêñòóðó-ìàñêó, òàê ÷òî îíè ìîãóò áûòü ïåðåêðàøåíû â íåîãðàíè÷åííûõ êîìáèíàöèÿõ. Îäèí ñïîñîá ïðèäóìàòü êàê ñî÷åòàþòñÿ îòòåíêè öâåòà ýòî ñêîìáèíèðîâàòü èõ, ÷òîáû ïðåäñòàâèòü òåêñòóðó êàê ñåðèþ ñëîåâ, êîòîðûå ïðèìåíÿþòñÿ îò íèçøèõ ê âûñøèì.

Ôîðìèðîâàíèå èçîáðàæåíèÿ íà÷èíàåòñÿ ñ áàçîâîãî öâåòà, îïðåäåëÿåìîãî ïàðàìåòðîì $ColorTint. Ïåðâûé ñëîé (ìàñêà Êðàñíîãî êàíàëà) ìîæåò èçìåíèòü áàçîâûé öâåò íà $ColorTint2. Âòîðîé ñëîé (Ìàñêà Çåëåíîãî êàíàëà) ìîæåò èçìåíèòü âñå öâåòà íà íèæåëåæàùèõ ñëîÿõ íà $ColorTint3. Ñàìûé âåðõíèé óðîâåíü (Ìàñêà Ñèíåãî êàíàëà) ìåíÿåò âñå íèæåëåæàùåå íà $ColorTint4.

Âñå ñòèëè íàêëååê (âêëþ÷àÿ öâåòîçàìåíÿþùèå íàêëåéêè) ïîääåðæèâàþò ïàðàìåòð UnWearStrength â ñâîåì àëüôà-êàíàëå äëÿ ñîõðàíåíèÿ âàæíûõ ìåñò èçîáðàæåíèÿ íàêëåéêè.

WeaponDecal { $DECALSTYLE 2 //color-replace sticker style $basetexture modelsweaponscustomizationstickersexamplesct_logo $colortint "[ 12 16 19 ]" $colortint2 "[ 32 43 50 ]" $colortint3 "[ 91 114 131 ]" $colortint4 "[ 141 155 165 ]" $unwearstrength 0.2 $envmap "env_cubemap" $envmaptint "[ .07 .07 .07 ]" $phong 1 $phongexponent 2 $phongfresnelranges "[ .2 .5 1 ]" $phongalbedotint 1.0 $phongboost 1.0 $phongalbedoboost 10.0 } |
|---|
Âûäàâëåííûå íàêëåéêè èç ôîëüãè
$DecalStyle 4
Âûäàâëåííûå íà ôîëüãå íàêëåéêè èìèòèðóþò ÷åêàíêó ïî ìåòàëëó. Íàðÿäó ñ diffuse map îíè òðåáóþò normal map, ÷òîáû äîñòèíãíóòü ýôôåêòà âûäàâëåííîñòè. Âûäàâëåííûå íà ôîëüãå íàêëåéêè ëó÷øå âñåãî ñìîòðÿòñÿ ñ âûñîêèì îòòåíêîì envmap è phongboost äëÿ èìèòàöèè ìåòàëëè÷åñêîé ïîâåðõíîñòè.

| WeaponDecal { $DECALSTYLE 4 // embossed foil $basetexture modelsweaponscustomizationstickersstandardluck_foil $normalmap modelsweaponscustomizationstickersstandardluck_foil_normal $unwearstrength 0.08 $envmap "env_cubemap" $envmaptint "[ 25 25 25 ]" $phong 1 $phongexponent 0.1 $phongfresnelranges "[ 1 1 1 ]" $phongalbedotint 1.0 $phongboost 40.0 $phongalbedoboost 2.0 } |
|---|
Ãîëîãðàôè÷åñêèå íàêëåéêè
$DecalStyle 3$HoloMask texturepath$HoloSpectrum texturepathÃîëîãðàôè÷åñêèå íàêëåéêè ýòî ñòàíäàðòíûå íàêëåéêè íà áóìàæíîé ïîäëîæêå, êîòîðûå èñïîëüçóþò äâå äîïîëíèòåëüíûå òåêñòóðû, ÷òîáû ñîçäàòü ãîëîãðàôè÷åñêèé ñâåòîâîé ýôôåêò ïðè èçìåíåíèè óãëà ïðîñìîòðà:


Òåêñòóðà $holomask îïðåäåëÿåò, ÷òî ãîëîãðàôè÷åñêèé ýôôåêò ïðèìåíÿåòñÿ ê îïðåäåëåííûì ÷àñòÿì íàêëåéêè:

Ìàñêà Êðàñíîãî êàíàëà $holomask îïðåäåëÿåò îáëàñòè áàçîâîé òåêñòóðû, ê êîòîðûì ïðèìåíÿåòñÿ ãîëîãðàôè÷åñêèé ýôôåêò. Îáëàñòè, íå âêëþ÷åííûå â ýòîò êàíàë, áóäóò èñïîëüçîâàòü öâåò îñíîâíîé òåêñòóðû, êàê åñëè áû îíè áûëè ÷àñòüþ îáû÷íîé íàêëåéêè íà áóìàæíîé îñíîâå.

Ìàñêà Çåëåíîãî êàíàëà $holomask îïðåäåëÿåò øàáëîí äåôîðìàöèè, êîòîðûé áóäåò
êîìïåíñèðîâàòü ãîðèçîíòàëüíîå ïîëîæåíèå îáðàçöà èç òåêñòóðû HoloSpectrum. Îáðàòèòå âíèìàíèå êàê èñêàæåíèå öâåòà ñïåêòðà îòðàæàåò èíôîðìàöèþ èç êàíàëà:

Ñèíèé êàíàë $holomask îïðåäåëÿåò ÷òåíèå âåðòèêàëüíîãî ñìåùåíèÿ òåêñòóðû HoloSpectrum. Ýòî ìîæåò áûòü èñïîëüçîâàíî ïðè ñîçäàíèè ïîëüçîâàòåëüñêîé òîíèðîâêè èëè äðóãèõ ñïåöèàëüíûõ ýôôåêòîâ íà îñíîâå ñïåêòðà. Îáðàòèòå âíèìàíèå, ÷òî íèæíèå îáëàñòè òåêñòóðû ñïåêòðà èìåþò íåíàñûùåííûå ó÷àñòêè. ×åì áåëåå Ñèíèé êàíàë $holomask, òåì íèæå âûðèñîâûâàþòñÿ öâåòà èç ñïåêòðà. Ýòî ïîçâîëÿåò íåêîòîðûå ó÷àñòêè ãîëîãðàììû âûäåëèòü öâåò, îòòåíêè è íàñûùåííîñòü.

Òåêñòóðà $holospectrum îïðåäåëÿåò öâåò ýôôåêòà ñâåòîâîãî äåôîðìèðîâàíèÿ ïðè ðàçíûõ óãëàõ îáçîðà. Âû ìîæåòå äàæå ññûëàòüñÿ íà ñïåêòð ïî óìîë÷àíèþ â íîâîì ìàòåðèàëå íàêëåéêè èëè ñîçäàòü íîâûé, åñëè âàì íóæíû ïîëüçîâàòåëüñêèå öâåòîâûå ýôôåêòû.


WeaponDecal { $DECALSTYLE 3 //hologram $basetexture modelsweaponscustomizationstickersexamplesbish $holomask modelsweaponscustomizationstickersexamplesbish_holomask $holospectrum modelsweaponscustomizationstickersdefaultholowarp_default $unwearstrength 0.1 $envmap "env_cubemap" $envmaptint "[ .07 .07 .07 ]" $phong 1 $phongexponent 2 $phongfresnelranges "[ .2 .5 1 ]" $phongalbedotint 1.0 $phongboost 1.0 $phongalbedoboost 10.0 } |
|---|
ÊÀÊ ÄÎÁÀÂÈÒÜ ÂÀØÓ ÍÀÊËÅÉÊÓ Â ÌÀÑÒÅÐÑÊÓÞ CS:GO
Êîãäà âàøà íàêëåéêà áóäåò ãîòîâà, ìîæíî ïðèñëàòü ôàéëû âàøåãî VMT è èñõîäíîãî àðòà (PSD èëè TGA) â Ìàñòåðñêóþ CS:GO ÷åðåç Workshop Item Publisher, êîòîðûé íàõîäèòñÿ â SDK CS:GO
Íàêëåéêà äîëæíà ñîäåðæàòü êàê ìèíèìóì äâà èç äîñòóïíûõ ñòèëåé. Ýòî íåîáõîäèìî äëÿ îáåñïå÷åíèÿ ñïåêòðà ðåäêîñòè íàêëåéêè. Ìû îñòàâëÿåì íà âàøå óñìîòðåíèå êàê âûãëÿäÿò ðàçíûå ñòèëè âàøåé íàêëåéêè, íî âû äîëæíû ïðèëîæèòü êàê ìèíèìóì äâà íàáîðà VMT ôàéëîâ è òåêñòóð, ÷òîáû íàêëåéêà áûëà ïðèíÿòà â Ìàñòåðñêóþ.Íàïðèìåð, äëÿ ïðèíÿòèÿ â Ìàñòåðñêóþ íåîáõîäèìî ïðèëîæèòü âåðñèþ ñòàíäàðòíîé íàêëåéêè íà áóìàæíîé îñíîâå ($decalstyle 1) è ãîëîãðàôè÷åñêîé íàêëåéêè ($decalstyle 3). Äðóãîé ïðèìåð: íàêëåéêà âêëþ÷àåò ñòàíäàðòíóþ ãëÿíöåâóþ âåðñèþ ($decalstyle 0) è âûäàâëåííóþ íà ôîëüãå âåðñèþ ($decalstyle 4).Åñëè âû ïðèøëåòå âñå âîçìîæíûå ñòèëè íàêëåéêè, òàê áóäåò äàæå ëó÷øå!
Íàêëåéêà äîëæíà ñîäåðæàòü êàê ìèíèìóì äâà èç äîñòóïíûõ ñòèëåé. Ýòî íåîáõîäèìî äëÿ îáåñïå÷åíèÿ ñïåêòðà ðåäêîñòè íàêëåéêè. Ìû îñòàâëÿåì íà âàøå óñìîòðåíèå êàê âûãëÿäÿò ðàçíûå ñòèëè âàøåé íàêëåéêè, íî âû äîëæíû ïðèëîæèòü êàê ìèíèìóì äâà íàáîðà VMT ôàéëîâ è òåêñòóð, ÷òîáû íàêëåéêà áûëà ïðèíÿòà â Ìàñòåðñêóþ.Íàïðèìåð, äëÿ ïðèíÿòèÿ â Ìàñòåðñêóþ íåîáõîäèìî ïðèëîæèòü âåðñèþ ñòàíäàðòíîé íàêëåéêè íà áóìàæíîé îñíîâå ($decalstyle 1) è ãîëîãðàôè÷åñêîé íàêëåéêè ($decalstyle 3). Äðóãîé ïðèìåð: íàêëåéêà âêëþ÷àåò ñòàíäàðòíóþ ãëÿíöåâóþ âåðñèþ ($decalstyle 0) è âûäàâëåííóþ íà ôîëüãå âåðñèþ ($decalstyle 4).Åñëè âû ïðèøëåòå âñå âîçìîæíûå ñòèëè íàêëåéêè, òàê áóäåò äàæå ëó÷øå!...