
Half-Life 2: Episode Two is the last game in the universe of Half-Life. The second episode of the continuation of the great Saga are finally doing what should any self - respecting sequel- develops on the basis of the original and brings something fresh to the already slightly bored of the gameplay.
Fans of the series are already used to that new part of the game are a direct continuation of the previous plot, what is the impression of continuity of the process. At the moment, developers do not have to depart from tradition. After rescuing the civilian population from the destroyed city of city 17, the Citadel of the Alliance in a great noise was destroyed. It is not necessary to rejoice too soon, because the place of the mysterious building, there was a huge funnel, which can open a portal of immense size into an alternative reality and allow Alliance forces to enter our world enormous forces that threaten total annihilation of mankind as a species. The only hope for salvation may be the information that Alix managed to steal just before the destruction of the Citadel. Now the main task of Dr. Freeman and his charming companion – to deliver the received information to the camp of the resistance. To perform this complex tasks the characters have only a few hours, for which they need to get to the White Grove.
Episode Two was both longer and better. The passage takes about 5-7 hours, and during this time, you have time to wander through the underground tunnels to survive the invasion of giant insects, to listen to the whining of a man with a briefcase, drive the muscle car, to find the hiding places of the rebels, to shoot down a helicopter get stuck in a zombie Holocaust, to withstand a siege in a small mansion, to crawl on the improvised trenches to the bunker and stop the storming of the base, to launch a rocket into space and destroy dozens of striders. It's amazing how Freeman manages for the required six hours. The game is only long familiar to arms, and among the opponents only a few fresh, but what is happening is so full of events, and the challenges in the game are so diverse that six hours fly by as one instant. Bored...
New auto Freeman – powerful musclecar and the best remedy against hunters. Against such a collision will not stand. Finally, the list of changes. Updated physics system. At the beginning of the episode collapses the bridge, which still left the wagons of the ill-fated train. Large-scale, dynamically impressive. Open spaces. Rather, the "open" they were in Half-Life 2, and now they adorned the trees and undergrowth. Not Crysis, of course, but still nothing, and the system requirements does not compare. The new monsters. Dangerous, tenacious and tireless hunter a miracle as well. Someone dies. Indeed, dying. And we must admit that the second attempt by Valve to make a decent occasional sequel.
(Ðóññêèé)
Half-Life 2: Episode Two - ïîñëåäíÿÿ íà äàííûé ìîìåíò èãðà âî âñåëåííîé Half-Life. Âòîðîé ýïèçîä ïðîäîëæåíèÿ âåëèêîé ñàãè íàêîíåö-òî äåëàåò òî, ÷òî äîëæåí ëþáîé óâàæàþùèé ñåáÿ ñèêâåë - ðàçâèâàåòñÿ íà áàçå îðèãèíàëà è ïðèâíîñèò ÷òî-òî ñâåæåå â óæå ïðèåâøèéñÿ ñëåãêà ãåéìïëåé.
Ïîêëîííèêè ñåðèè óæå ïðèâûêëè, ÷òî íîâûå ÷àñòè èãðû ÿâëÿþòñÿ ïðÿìûì ïðîäîëæåíèåì ñþæåòà ïðåäûäóùåé, ÷òî ñîñòàâëÿåò âïå÷àòëåíèå íåïðåðûâíîñòè ïðîöåññà. Íà äàííûé ìîìåíò, ðàçðàáîò÷èêè íå ñòàëè îòõîäèòü îò òðàäèöèé. Ïîñëå ñïàñåíèÿ ìèðíîãî íàñåëåíèÿ èç ðàçðóøàåìîãî ãîðîäà Ñèòè-17, Öèòàäåëü Àëüÿíñà â áîëüøèì øóìîì áûëà óíè÷òîæåíà. Íå ñòîèò ðàäîâàòüñÿ ðàíüøå âðåìåíè, âåäü íà ìåñòå çàãàäî÷íîãî çäàíèÿ âîçíèêëà îãðîìíàÿ âîðîíêà, êîòîðàÿ ìîæåò îòêðûòü ïîðòàë íåèìîâåðíûõ ðàçìåðîâ â ïîòóñòîðîííþþ ðåàëüíîñòü è ïîçâîëèòü âîéñêàì Àëüÿíñà ïðîíèêíóòü â íàø ìèð îãðîìíûìè ñèëàìè, ÷òî ãðîçèò ïîëíûì óíè÷òîæåíèåì ÷åëîâå÷åñòâà, êàê âèäà. Åäèíñòâåííîé íàäåæäîé íà ñïàñåíèå ìîæåò ñòàòü èíôîðìàöèÿ, êîòîðóþ Àëèêñ óäàëîñü ïîõèòèòü íåçàäîëãî äî óíè÷òîæåíèÿ Öèòàäåëè. Òåïåðü îñíîâíàÿ çàäà÷à äîêòîðà Ôðèìåíà è åãî î÷àðîâàòåëüíîé ñïóòíèöû – äîñòàâèòü ïîëó÷åííóþ èíôîðìàöèþ â ëàãåðü ñîïðîòèâëåíèÿ. Íà âûïîëíåíèå ýòîãî ñëîæíåéøåãî çàäàíèÿ ó ãåðîåâ åñòü âñåãî íåñêîëüêî ÷àñîâ, çà êîòîðûå èì íàäî äîáðàòüñÿ äî Áåëîé Ðîùè.
Episode Two ñòàë îäíîâðåìåííî è äëèííåå, è ëó÷øå. Íà ïðîõîæäåíèå óõîäèò 5-7 ÷àñîâ, è çà ýòî âðåìÿ âû óñïåâàåòå ïîáðîäèòü ïî ïîäçåìíûì òîííåëÿì, ïåðåæèòü íàøåñòâèå ãèãàíòñêèõ íàñåêîìûõ, ïîñëóøàòü íûòüå ÷åëîâåêà ñ äèïëîìàòîì, ïîãîíÿòü íà ìàñêëêàðå, íàéòè òàéíèêè ïîâñòàíöåâ, ñáèòü âåðòîëåò, âëèïíóòü â çîìáè-õîëîêîñò, âûäåðæàòü îñàäó â íåáîëüøîì îñîáíÿ÷êå, ïðîïîëçòè ïî èìïðîâèçèðîâàííûì îêîïàì ê äîòó, îñòàíîâèòü øòóðì áàçû, çàïóñòèòü â êîñìîñ ðàêåòó è ðàçðóøèòü ñ äåñÿòîê ñòðàéäåðîâ. Äàæå óäèâèòåëüíî, êàê Ôðèìåí âñå óñïåâàåò çà ïîëîæåííûå øåñòü ÷àñîâ.  èãðå èñïîëüçóåòñÿ òîëüêî äàâíî çíàêîìîå îðóæèå, äà è ñðåäè ïðîòèâíèêîâ ëèøü íåñêîëüêî ñâåæèõ, íî ïðîèñõîäÿùåå íàñòîëüêî íàñûùåííî ñîáûòèÿìè, à çàäà÷è, êîòîðûå ñòàâèò èãðà, íàñòîëüêî ðàçíîîáðàçíû, ÷òî øåñòü ÷àñîâ ïðîëåòàþò êàê îäíî ìãíîâåíèå. Ñêó÷àòü íåêîãäà...
Íîâîå àâòî Ôðèìåíà – ìîùíûé ìàñêëêàð è ëó÷øåå ñðåäñòâî ïðîòèâ õàíòåðîâ. Ïðîòèâ òàêîãî íàåçäà íå óñòîÿò äàæå îíè. Íàïîñëåäîê, ïî ñïèñêó èçìåíåíèé. Îáíîâëåííàÿ ôèçè÷åñêàÿ ñèñòåìà.  ñàìîì íà÷àëå ýïèçîäà ðóøèòñÿ ìîñò, íà êîòîðîì åùå îñòàëèñü âàãîíû çëîïîëó÷íîãî ïîåçäà. Ìàñøòàáíî, äèíàìè÷åñêè, ïðîèçâîäèò âïå÷àòëåíèå. Îòêðûòûå ïðîñòðàíñòâà. Âåðíåå, «îòêðûòûìè» îíè áûëè è â Half-Life 2, à òåïåðü èõ óêðàñèëè äåðåâüÿìè è ïîäëåñêîì. Íå Crysis, êîíå÷íî, íî âñå ðàâíî íè÷åãî, äà è ñèñòåìíûå òðåáîâàíèÿ íå ñðàâíèòü. Íîâûå ìîíñòðû. Îïàñíûå, íàñòûðíûå è íåóòîìèìûå õàíòåðû ÷óäî êàê õîðîøè. Êòî-òî óìèðàåò. Äåéñòâèòåëüíî, óìèðàåò. È íàäî ïðèçíàòü: âòîðàÿ ïîïûòêà Valve ñäåëàòü ïðèñòîéíîå ýïèçîäè÷åñêîå ïðîäîëæåíèå.