
Half-Life 2, it's not just a game, it's a masterpiece....
Half-Life 2, the atmosphere apocalyptic, abandonment, totalitarianism and dystopia, mixed in different proportions to obtain the desired effect.
Half-Life 2, this is a world where people are no longer the kings of their home world and forced to share him with alien creatures and monsters from other worlds and dimensions. Some aliens helping hand in the fight against the powerful Alliance that has seized the Land, while others continually strive to try human flesh tastes like.
Half-Life 2, this diversity of gameplay. Now we're just looking around in the city, along the way asking questions plan “What's going on?” and “How does humanity come to this?”. Then we run through the sewers to escape the police. Then roll on a canal boat, simultaneously firing all the living and mechanical-flying that tries to stand in our way. Then the game turns into a Survival-Horror with shooting zombies in a Ghost town when your allies become a mad priest and a trusty shotgun. After that, we will drive the buggy on the desert coast, in company with insect age, trying to eat the main character for lunch. And at the end of all adventures, we will have a revolution and war against the invaders.
Half-Life 2, is the abundance of enemies and the representatives of different alien races. Insects overgrown crowd Bouncing for the player should he step on the sand. A giant synthetic, one gulp crumbling building. Marines of the Alliance, which recognized the people of yesterday, and now it is the soldiers without feelings and emotions. Headcrabs – creatures-parasites that make people zombies. The allies of humanity in the face of the Vortigaunts. In General, the imagination of developers do not know borders...
In Half-Life 2 is not something recurring, we are constantly surprised by something new. Skirmishes with opponents are diluted with puzzles with the use of basic knowledge of physics, Hiking in confined spaces at times are replaced by the adrenaline of the race along the coast or sunken channels, and then throw us to the streets of a bombed city 17 straight to the enemy loopholes. Characters appear and disappear, and not having time to clarify the complete picture of the events occurring in the world.
(Ðóññêèé)
Half-Life 2, ýòî íå ïðîñòî èãðà, ýòî øåäåâð….
Half-Life 2, ýòî àòìîñôåðà àïîêàëèïòèêè, çàáðîøåííîñòè, òîòàëèòàðèçìà è àíòèóòîïèè, ñìåøàííûå â ðàçíûõ ïðîïîðöèÿõ äëÿ ïîëó÷åíèÿ äîëæíîãî ýôôåêòà.
Half-Life 2, ýòî ìèð, ãäå ëþäè áîëüøå íå öàðè ñâîåãî ðîäíîãî ìèðà è âûíóæäåíû äåëèòü åãî ñ èíîïëàíåòíûìè ñóùåñòâàìè è ÷óäîâèùàìè ñ äðóãèõ ìèðîâ è èçìåðåíèé. Îäíè ïðèøåëüöû ïðîòÿãèâàþò ðóêó ïîìîùè â áîðüáå ñ ìîãóùåñòâåííûì Àëüÿíñîì, çàõâàòèâøèì Çåìëþ, à äðóãèå òî è äåëî íîðîâÿò ïîïðîáîâàòü ÷åëîâå÷èíó íà âêóñ.
Half-Life 2, ýòî ìíîãîîáðàçèå ãåéìïëåÿ. Ñåé÷àñ ìû ïðîñòî îñìàòðèâàåìñÿ â ãîðîäå, ïîïóòíî çàäàâàÿñü âîïðîñàìè ïëàíà “×òî âîîáùå ïðîèñõîäèò?” è “Êàê ÷åëîâå÷åñòâî äî òàêîãî äîøëî?”. Çàòåì ìû áåæèì ïî êîëëåêòîðàì, ñïàñàÿñü îò ïîëèöèè. Çàòåì êàòèìñÿ ïî êàíàëàì íà ëîäêå, ïîïóòíî îòñòðåëèâàÿ âñ¸ æèâîå è ìåõàíè÷åñêîå-ëåòàþùåå, ÷òî ïûòàåòñÿ âñòàòü íà íàøåì ïóòè. Çàòåì èãðà ïðåâðàùàåòñÿ â Survival-Horror ñ îòñòðåëîì çîìáè â ãîðîäå-ïðèçðàêå, êîãäà òâîèìè ñîþçíèêàìè ñòàíîâèòüñÿ ëèøü áåçóìíûé ñâÿùåííèê è âåðíûé äðîáîâèê. Ïîñëå ýòîãî, íàñ æä¸ò ïîåçäêà íà áàããè ïî ïóñòûííîìó ïîáåðåæüþ, â êîìïàíèè ñ íàñåêîìûìè-ïåðåðîñòêàìè, íîðîâÿùèå ñúåñòü ãëàâíîãî ãåðîÿ íà îáåä. À ïîä êîíåö âñåõ ïîõîæäåíèé, íàñ îæèäàåò ðåâîëþöèÿ è âîéíà ïðîòèâ îêêóïàíòîâ.
Half-Life 2, ýòî îáèëèå âðàãîâ è ïðåäñòàâèòåëåé ðàçíûõ èíîïëàíåòíûõ ðàñ. Íàñåêîìûå ïåðåðîñòêè òîëïîé ïðûãàþùèå íà èãðîêà ñòîèò åìó íàñòóïèòü íà ïåñîê. Ãèãàíòñêèå ñèíòåòû, îäíèì çàëïîì ðóøàùèå çäàíèÿ. Ïåõîòèíöû Àëüÿíñà, â êîòîðûõ óçíàþòñÿ â÷åðàøíèå ëþäè, à íûíå ýòî ñîëäàòû áåç ÷óâñòâ è ýìîöèé. Õåäêðàáû – ñóùåñòâà-ïàðàçèòû, äåëàþùèå èç ëþäåé çîìáè. Ñîþçíèêè ÷åëîâå÷åñòâà â ëèöå Âîðòèãîíòîâ.  îáùåì, ôàíòàçèÿ ðàçðàáîò÷èêîâ ãðàíèö íå âåäàëà…
 Half-Life 2 íåò ÷åãî-òî ïîâòîðÿþùåãîñÿ, íàñ ïîñòîÿííî óäèâëÿþò ÷åì-òî íîâûì. Ïåðåñòðåëêè ñ ïðîòèâíèêàìè ðàçáàâëÿþòñÿ ãîëîâîëîìêàìè ñ ïðèìåíåíèåì ýëåìåíòàðíûõ çíàíèé ôèçèêè, ïåøèå ïðîãóëêè â çàìêíóòûõ ïðîñòðàíñòâàõ âðåìåíàìè çàìåíÿþòñÿ íà àäðåíàëèíîâûå ãîíêè ïî ïîáåðåæüþ èëè çàòîïëåííûì êàíàëàì, à çàòåì íàñ áðîñàþò íà óëèöû ðàçáîìáëåííîãî Ñèòè-17 ïðÿìèêîì íà âðàæåñêèå àìáðàçóðû. Ïåðñîíàæè ïîÿâëÿþòñÿ è èñ÷åçàþò, òàê è íå óñïåâàÿ ïðîÿñíèòü èãðîêó ïîëíóþ êàðòèíó ñîáûòèé ïðîèçîøåäøèõ â ìèðå. Ñêàæó òîëüêî îäíî èãðà ñóïåð ñîâåòóþ!