
Excellent! This stealth game is a walking simulator with the ability to be killed with one shot, if you were noticed by guards. Mechanics are simple. We can only walk, jump and crouch, nothing more. But more, in principle, not necessary. The first Chapter is short, but it's enough to get acquainted with the world and mechanics of the game. There are secret passages and rooms where you can get 2 achievements. The graphics are very cute, the lighting is nice, textures are pleasing to the eye. The music is Gothic and not get bored. Enough settings here: graphics, sound/music and controls. For me it is very important that you can reassign the keys (including the mouse buttons) and set the invert mouse Y-axis (huge thanks for that!).
In short, the game is good in all respects, but there are a couple of points, which does slightly spoil the impression - the sound of the steps of the player (not natural, loud and annoying - needs to be changed!) and periodic glitch with the inability to pass through a doorway or climb up the stairs, being squatting (for a stealth game it is very important and certainly needs to be fixed). In any case - a very good start for an episodic game. Waiting for the next parts eagerly and I wish the authors all the best! Thanks guys!
P.S. I've thought about it and decided that personally I do not have here the function of interaction with the environment - put out the torch, throw a stone to distract, stun and hide the bodies of guards, use objects of the environment (doors, levers, etc.), read books, etc. But it will be a game named "Thief". And if the concept of the game is conceived in such a simplified format, then I'm willing to live with it.
Rus:
Îòëè÷íî! Äàííàÿ èãðà ýòî stealth walking simulator ñ âîçìîæíîñòüþ áûòü óáèòûì îäíèì âûñòðåëîì, åñëè âàñ çàìåòèëè îõðàííèêè. Ìåõàíèêà ïðîñòàÿ. Ìû ìîæåì ëèøü õîäèòü, ïðûãàòü è ïðèñåäàòü, áîëüøå íè÷åãî. Íî áîëüøåãî â ïðèíöèïå è íå íóæíî. Ïåðâàÿ ãëàâà êîðîòêàÿ, íî ýòîãî äîñòàòî÷íî, ÷òîáû îçíàêîìèòñÿ ñ ìèðîì è ìåõàíèêîé èãðû. Åñòü ñåêðåòíûå ïðîõîäû è êîìíàòû, ãäå ìîæíî ïîëó÷èòü 2 à÷èâêè. Ãðàôèêà î÷åíü ñèìïàòè÷íàÿ, îñâåùåíèå ïðèÿòíîå, òåêñòóðû ðàäóþò ãëàç. Ìóçûêà ãîòè÷åñêàÿ è íå íàäîåäàåò. Íàñòðîåê äîñòàòî÷íûé ìèíèìóì: ãðàôèêà, çâóê/ìóçûêà è óïðàâëåíèå. Äëÿ ìåíÿ î÷åíü âàæíî ÷òî ìîæíî ïåðåíàçíà÷èòü êëàâèøè óïðàâëåíèÿ (âêëþ÷àÿ êíîïêè ìûøè) è çàäàòü èíâåðò ìûøè ïî îñè Y (îãðîìíîå ñïàñèáî çà ýòî!).
Êîðî÷å, èãðà õîðîøà ïî âñåì ïàðàìåòðàì, íî åñòü ïàðà ìîìåíòîâ, êîòîðûå ñîâñåì ñëåãêà ïîðòÿò âïå÷àòëåíèå - çâóê øàãîâ èãðîêà (íå íàòóðàëüíûé, ãðîìêèé è íàçîéëèâûé - íàäî ìåíÿòü!) è ïåðèîäè÷åñêèé ãëþê ñ íåâîçìîæíîñòü ïðîéòè â äâåðíîé ïðî¸ì èëè ïîäíÿòüñÿ ââåðõ ïî ëåñòíèöå, áóäó÷è âïðèñÿäêó (äëÿ stealth èãðû ýòî î÷åíü âàæíî è íåñîìíåííî äîëæíî áûòü èñïðàâëåíî).  ëþáîì ñëó÷àå - î÷åíü õîðîøèé ñòàðò äëÿ ýïèçîäè÷åñêîé èãðû. Æäó ñëåäóþùèõ ÷àñòåé ñ íåòåðïåíèåì è æåëàþ àâòîðàì âñåãî íàèëó÷øåãî! Ñïàñèáî, ðåáÿòà!
P.S. ß òóò ïîäóìàë è ðåøèë ÷òî ëè÷íî ìíå íå õâàòàåò çäåñü ôóíêöèè âçàèìîäåéñòâèÿ ñ îêðóæàþùèì ìèðîì - ïîòóøèòü ôàêåë, êèíóòü êàìåíü äëÿ îòâëå÷åíèÿ, îãëóøàòü è ïðÿòàòü òåëà îõðàííèêîâ, ñàìîìó èñïîëüçîâàòü ïðåäìåòû îêðóæåíèÿ (äâåðè, ðû÷àãè è ïð.), ÷èòàòü êíèãè è ïð. Íî ýòî óæå áóäåò èãðà "Thief". È åñëè êîíöåïöèÿ èãðû çàäóìàíà èìåííî â òàêîì óïðîù¸ííîì ôîðìàòå - òî ÿ ãîòîâ ñ ýòèì ñìèðèòüñÿ.