
Õîðîøàÿ èãðà, ó êîòîðîé åñòü ïîòåíöèàë. Ãëàâíîå - ýòî äåéñòâèòåëüíî ñòðàøíûé õîððîð. Îí îäíîâðåìåííî íàïîìèíàåò èãðû î Ñëåíäåðå è - âíèìàíèå! - Alien: Isolation. Îò ïåðâûõ èãðà óíàñëåäîâàëà ïîèñê ïðåäìåòîâ, íà ýòîò ðàç - ãåíåðàòîðîâ. Èõ íåîáõîäèìî ïåðåçàãðóçèòü. Îò âòîðîé - âðàãà, êîòîðûé íåóñòàííî áóäåò çà Âàìè îõîòèòüñÿ (è äîñòàòî÷íî óñïåøíî, íàäî ïðèçíàòüñÿ). Òîëüêî åñòü ïàðà íþàíñîâ: êèñëîðîä è ðàäèàöèÿ. Êèñëîðîä áûñòðî çàêàí÷èâàåòñÿ, à ðàäèàöèÿ íàêàïëèâàåòñÿ â âàøåì òåëå. ×òîáû ïîïîëíèòü êèñëîðîä, íóæíî íàéòè ñïåöèàëüíóþ ñòàíöèþ, íî äî íå¸ åù¸ íóæíî äîéòè. Âðåìÿ íà ïåðåçàãðóçêó ãåíåðàòîðîâ òîæå îãðàíè÷åíî, ïîýòîìó âå÷íî ïðÿòàòüñÿ íå ïîëó÷èòüñÿ (åù¸ è ïîòîìó, ÷òî âðàã ïîëó÷èëñÿ äîñòàòî÷íî óìíûì è ìîæåò áûñòðî Âàñ íàéòè, åñëè Âû ñòîèòå íà îäíîì ìåñòå).  ìîìåíòû, êîãäà ðÿäîì âðàã, âû áóäåòå ñëûøàòü ñïåöèàëüíûé çâóêîâîé ñèãíàë - è ýòî äîáàâëÿåò ñòðàõó! Âðàãà ìîæíî íàïóãàòü ñâåòîâîé âñïûøêîé, íî ïðè ýòîì Âû ñàìè íà íåñêîëüêî ñåêóíä ïîòåðÿåòå çðåíèå è Âàì ïðèä¸òñÿ óõîäèòü îò âðàãà, êîòîðûé æóòêî ïûõòèò ãäå-òî ðÿäîì, íà îùóïü. Ëè÷íî ó ìåíÿ èãðà îñòàâèëà ïîëîæèòåëüíûå âïå÷àòëåíèÿ. Ïðàâäà åñòü è íåäî÷¸òû, âðîäå ñêó÷íîãî îôîðìëåíèÿ óðîâíåé, êîå-ãäå ñõàëòóðåííûõ òåêñòóð è íåâîçìîæíîñòè ïîñòàâèòü èãðó íà ïàóçó (ïðè âêëþ÷åíèè èãðîâîãî ìåíþ èãðà ïðîñòî çàêàí÷èâàåòñÿ è âñ¸ ïðåäñòîèò íà÷èíàòü ñíà÷àëà). Ïðàâäà âñ¸ ýòî àâòîð îáåùàë èñïðàâèòü óæå â ñëåäóþùåì ïàò÷å. Æä¸ì è âåðèì)
Ñïàñèáî!
ENG:
Good game which has a potential. The main thing is really terrible horror. It at the same time reminds games about Slender and - attention! - Alien: Isolation. From the firsts game has inherited search of objects, this time - generators. They need to be rebooted. From the second - the enemy who will constantly hunt for you (and it is rather successful). Only there is couple of nuances: oxygen and radiation. Oxygen quickly reaches a limit, and radiation collects in your body. To fill up oxygen, it is necessary to find special station, but still it is necessary to reach it. Time for reset of generators is limited therefore You can not hide eternally (also because the enemy has turned out rather clever and can quickly find you if you stand on one place). In moments when nearby the enemy, you hear a special sound signal - and this thing add more fear! The enemy can be frightened of light flash, but at the same time you for several seconds will lose sight and you should leave the enemy who terribly puffs somewhere nearby, to the touch. Personally at me game left positive impressions)
Thank You!