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Классическое управление в Tony Hawk Pro Skater HD

Классическое управление


Для того что бы сделать классическое управление нам нужно перейти в корневой каталог с игрой

(C:Program Files (x86)SteamsteamappscommonTony Hawk's Pro Skater HDTHHDGameConfig)

и найти файл под названием

DEFAULTINPUT.INI


Далее открываем данный файл с помощью блокнота и вставляем данный текст с заменой

[Configuration]
BasedOn=..EngineConfigBaseInput.ini

[Engine.PlayerInput]
.Bindings=(Name="Up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="Down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="W", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="S", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="A", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="D", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="NumPadEight", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="NumPadFour", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="NumPadSix", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="NumPadFive", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="1", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="2", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="NumPadSeven", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="NumPadNine", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="Escape", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="BackSpace", Command="PAD_Select__Press | onrelease PAD_Select__Release")

.Bindings=(Name="XboxTypeS_DPad_Up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="XboxTypeS_DPad_Down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="XboxTypeS_DPad_Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="XboxTypeS_DPad_Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="XboxTypeS_Y", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="XboxTypeS_A", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="XboxTypeS_X", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="XboxTypeS_B", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="XboxTypeS_LeftShoulder", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="XboxTypeS_RightShoulder", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="XboxTypeS_LeftTrigger", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="XboxTypeS_RightTrigger", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="XboxTypeS_Start", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="XboxTypeS_Back", Command="PAD_Select__Press | onrelease PAD_Select__Release")
.Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookUp Speed=1.0 DeadZone=0.2")

[Engine.UIDataStore_InputAlias]
-InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
-InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))


Сохраняем документ и получаем классическое управление как в старых добрых THскачать dle 10.6фильмы бесплатно