3000 êîíñîëüíûõ êîìàíä â Garry's mod

×àñòü 1

+alt1
+alt2
+attack
+attack2
+back
+break
+camdistance
+camin
+cammousemove
+camout
+campitchdown
+campitchup
+camyawleft
+camyawright
+commandermousemove
+demoui2 // Ïðèíåñèòå ïðîäâèíóòîìó äåìîíñòðàöèîííîìó èãðîêó UI (demoui2) ê ïåðåäíåìó ïëàíó.
+duck
+forward
+graph
+grenade1
+grenade2
+jlook
+jump
+klook
+left
+lookdown
+lookup
+mat_texture_list
+movedown
+moveleft
+moveright
+moveup
+posedebug // Âêëþ÷èòå îòëàä÷èê ïîçû èëè äîáàâüòå ents, ÷òîáû èçëîæèòü îòëàä÷èê UI
+reload
+right
+score
+showbudget
+showbudget_texture
+showbudget_texture_global
+showscores
+showvprof
+speed
+strafe
+use
+vgui_drawtree
+voicerecord
+walk
+zoom
-alt1
-alt2
-attack
-attack2
-back
-break
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-commandermousemove
-demoui2 // Ïîøëèòå ïðîäâèíóòîãî äåìîíñòðàöèîííîãî èãðîêà UI (demoui2) ê ôîíó.
-duck
-forward
-graph
-grenade1
-grenade2
-jlook
-jump
-klook
-left
-lookdown
-lookup
-mat_texture_list
-movedown
-moveleft
-moveright
-moveup
-posedebug // Âûêëþ÷èòå îòëàä÷èê ïîçû èëè ñêðîéòå ents îò îòëàä÷èêà ïîçû UI
-reload
-right
-score
-showbudget
-showbudget_texture
-showbudget_texture_global
-showscores
-showvprof
-speed
-strafe
-use
-vgui_drawtree
-voicerecord
-walk
-zoom
achievement_debug "0" // Âêëþ÷èòå îòëàäêó óñïåõà msgs.
act
addip // Äîáàâüòå IP-àäðåñ ê ñïèñêó áàíîâ.
adsp_alley_min "122"
adsp_courtyard_min "126"
adsp_debug "0"
adsp_door_height "112"
adsp_duct_min "106"
adsp_hall_min "110"
adsp_low_ceiling "108"
adsp_opencourtyard_min "126"
adsp_openspace_min "130"
adsp_openstreet_min "118"
adsp_openwall_min "130"
adsp_room_min "102"
adsp_street_min "118"
adsp_tunnel_min "114"
adsp_wall_height "128"
advisor_use_impact_table "1" // ñîâåòíèê áóäåò èñïîëüçîâàòü åå ïîëüçîâàòåëüñêèé ïîâðåæäåíèé òàáëèöå.
ainet_generate_report // Ñîçäàòü îò÷åò â êîíñîëü.
ainet_generate_report_only // Ñîçäàòü îò÷åò â êîíñîëü.
airboat_fatal_stress "5000" // Ñóììà íàïðÿæåíèé â êã, ÷òî áû óáèòü airboat äðàéâåð.
airboat_joy_response_move "1"
air_density // Èçìåíåíèÿ ïëîòíîñòè âîçäóõà äëÿ drag âû÷èñëåíèé.
ai_actbusy_search_time "10"
ai_ally_manager_debug "0"
ai_auto_contact_solver "1"
ai_block_damage "0"
ai_citizen_debug_commander "1"
ai_clear_bad_links // Î÷èùàåò áèòû íà nav-ññûëêè ñ óêàçàíèåì ññûëêè íåïðèãîäíûì
ai_debugscriptconditions "0"
ai_debug_actbusy "0" // Èñïîëüçóþòñÿ äëÿ îòëàäêè actbusy ïîâåäåíèå. Èñïîëüçîâàíèå: 1: ïîñòîÿííî ðèñîâàòü ëèíèè îò NPC ê actbusy óçëû, êîòîðûå îíè âûáðàëè äëÿ actbusy. 2:
ai_debug_assault "0"
ai_debug_avoidancebounds "0"
ai_debug_directnavprobe "0"
ai_debug_doors "0"
ai_debug_dyninteractions "0" // Îòëàäêà NPC äèíàìè÷åñêîãî âçàèìîäåéñòâèÿ ñèñòåìû.
ai_debug_efficiency "0"
ai_debug_enemies "0"
ai_debug_enemyfinders "0"
ai_debug_expressions "0" // Ïîñìîòðåòü ñëó÷àéíîå âûðàæåíèå ðåøåíèÿ äëÿ NPC.
ai_debug_follow "0"
ai_debug_loners "0"
ai_debug_looktargets "0"
ai_debug_los "0" // itl
ai_debug_nav "0"
ai_debug_node_connect // Îòëàäêà ïîïûòêà ñîåäèíåíèÿ ìåæäó äâóìÿ óçëàìè
ai_debug_ragdoll_magnets "0"
ai_debug_readiness "0"
ai_debug_shoot_positions "0"
ai_debug_speech "0"
ai_debug_squads "0"
ai_debug_think_ticks "0"
ai_default_efficient "0"
ai_disable // Bi-ïðîõîäèò âñå AI ëîãè÷åñêèå ïðîãðàììû è ñòàâèò âñå NPC â idle àíèìàöèè. Ìîæåò èñïîëüçîâàòüñÿ, ÷òîáû ïîëó÷èòü NPC èç âàøåãî ïóòè è ò
ai_disabled "0"
ai_drawbattlelines "0"
ai_drop_hint // Áðîñüòå ai_hint íà èãðîêîâ òåêóùåãî ïîëîæåíèÿ ãëàç.
ai_dump_hints
ai_efficiency_override "0"
ai_ef_hate_npc_duration "1"
ai_ef_hate_npc_frequency "5"
ai_enable_fear_behavior "1"
ai_expression_frametime "0" // Ìàêñèìàëüíàÿ frametime, ÷òîáû ïî-ïðåæíåìó èãðàòü â ôîíîâîì ðåæèìå âûðàæåíèÿ.
ai_expression_optimization "0" // Îòêëþ÷èòü npc ôîíå âûðàæåíèé, êîãäà âû íå ìîæåòå âèäåòü èõ.
ai_fear_player_dist "720"
ai_find_lateral_cover "1"
ai_find_lateral_los "1"
ai_follow_move_commands "1"
ai_follow_use_points "1"
ai_follow_use_points_when_moving "1"
ai_force_serverside_ragdoll "0"
ai_frametime_limit "50" // frametime ïðåäåë min ýôôåêòèâíîñòè AIE_NORMAL (â ñåê).
ai_hull // Óïðàâëåíèÿ ñîåäèíåíèé, êîòîðûå âûâîäÿòñÿ íà äèñïëåé, êîãäà ai_show_hull èëè ai_show_connect êîìàíäû èñïîëüçóþòñÿ Àðãóìåíòû: èìÿ NPC èëè classname,
ai_ignoreplayers "0"
ai_inhibit_spawners "0"
ai_keepragdolls "0"
ai_lead_time "0"
ai_LOS_mode "0"
ai_moveprobe_debug "0"
ai_moveprobe_jump_debug "0"
ai_moveprobe_usetracelist "0"
ai_navigator_generate_spikes "0"
ai_navigator_generate_spikes_strength "8"
ai_newgroundturret "0"
ai_new_aiming "1"
ai_next_hull // Öèêëîâ ÷åðåç ðàçëè÷íûå êîðïóñà ðàçìåðû. Âûáðàííûé ðàçìåð êîðïóñà ïèøåòñÿ íà ýêðàíå. Îïðåäåëÿåò, êàêèå ñîåäèíåíèÿ
ai_nodes // Ïåðåêëþ÷åíèå äèñïëåÿ óçëà. Ïåðâûé çâîíîê îòîáðàæàåò óçëû äëÿ äàííîé ñåòè, êàê " çåëåíûå " îáúåêòû. Âòîðîé âûçîâ îòîáðàæàåò óçëû
ai_norebuildgraph "0"
ai_no_local_paths "0"
ai_no_node_cache "0"
ai_no_select_box "0"
ai_no_steer "0"
ai_no_talk_delay "0"
ai_path_adjust_speed_on_immediate_turns "1"
ai_path_insert_pause_at_est_end "1"
ai_path_insert_pause_at_obstruction "1"
ai_post_frame_navigation "0"
ai_radial_max_link_dist "512"
ai_reaction_delay_alert "0"
ai_reaction_delay_idle "0"
ai_readiness_decay "120"
ai_rebalance_thinks "1"
ai_report_task_timings_on_limit "0"
ai_resume // Åñëè NPC øàãàåò ÷åðåç çàäà÷è (ñì. ai_step ) áóäåò âîçîáíîâèòü íîðìàëüíóþ ðàáîòó.
ai_sequence_debug "0"
ai_setupbones_debug "0" // Ïîêàçûâàåò, ÷òî êîñòè, êîòîðûå ÿâëÿþòñÿ setup äóìàþ, ÷òî êàæäûé
ai_set_move_height_epsilon // Óñòàíîâèòü, êàê âûñîêèé AI óäàðîâ äî çåìëè ïåøåõîäîâ ïðè ïðîâåðêå äåéñòâèÿ
ai_shot_bias "1"
ai_shot_bias_max "1"
ai_shot_bias_min "-1"
ai_shot_stats "0"
ai_shot_stats_term "1000"
ai_show_connect // Ñïèñîê ðàçðåøåííûõ ñîåäèíåíèé ìåæäó êàæäûì óçëîì äëÿ âûáðàííîãî Òèï êîðïóñà. Øåëóõà öâåòîâîé êîä ñëåäóþùèì îáðàçîì: Gre
ai_show_connect_fly // Ñïèñîê ðàçðåøåííûõ ñîåäèíåíèé ìåæäó êàæäûì óçëîì äëÿ âûáðàííîãî Òèï êîðïóñà. Øåëóõà öâåòîâîé êîä ñëåäóþùèì îáðàçîì: Gre
ai_show_connect_jump // Ñïèñîê ðàçðåøåííûõ ñîåäèíåíèé ìåæäó êàæäûì óçëîì äëÿ âûáðàííîãî Òèï êîðïóñà. Øåëóõà öâåòîâîé êîä ñëåäóþùèì îáðàçîì: Gre
ai_show_graph_connect // Ïåðåêëþ÷àåò ãðàôèê ïîäêëþ÷åíèÿ äèñïëåé äëÿ óçëà â òîì, ÷òî èãðîê èùåò. Óçëîâ, ïîäêëþ÷åííûõ ê âûáðàííîìó óçëó
ai_show_grid // Íàðèñîâàòü ñåòêó íà ïîë, ãäå íàéòè.
ai_show_hints // Îòîáðàæàåò âñå ïîäñêàçêè êàê ìàëåíüêèå êâàäðàòû ñèíå - íàìåê äîñòóïåí äëÿ èñïîëüçîâàíèÿ êðàñíî - ïîäñêàçêà â íàñòîÿùåå âðåìÿ èñïîëüçóåòñÿ NPC îðàíæåâûé -
ai_show_hull // Ñïèñîê ðàçðåøåííûõ êîðïóñîâ ìåæäó êàæäûì óçëîì äëÿ âûáðàííîãî Òèï êîðïóñà. Øåëóõà öâåòîâîé êîä ñëåäóþùèì îáðàçîì: çåëåíûé -
ai_show_hull_attacks "0"
ai_show_node // Âûäåëèòå óêàçàííûé óçåë
ai_show_think_tolerance "0"
ai_show_visibility // Ïåðåêëþ÷àåò âèäèìîñòü äèñïëåÿ äëÿ óçëà â òîì, ÷òî èãðîê èùåò. Óçëû, êîòîðûå âèäíû èç âûáðàííîãî óçëà d
ai_simulate_task_overtime "0"
ai_spread_cone_focus_time "0"
ai_spread_defocused_cone_multiplier "3"
ai_spread_pattern_focus_time "0"
ai_step // èñïîëüçîâàòü ai_step ñíîâà. Äëÿ âîçîáíîâëåíèÿ îáðàáîòêè íåò
ai_strong_optimizations "0"
ai_strong_optimizations_no_checkstand "0"
ai_task_pre_script "0"
ai_test_los // Òåñò Àé Ëîñ-èç èãðîêîâ, POV
ai_test_moveprobe_ignoresmall "0"
ai_think_limit_label "0"
ai_use_clipped_paths "1"
ai_use_efficiency "1"
ai_use_frame_think_limits "1"
ai_use_readiness "1"
ai_use_think_optimizations "1"
ai_use_visibility_cache "1"
ai_vehicle_avoidance "1"
alias // Ïñåâäîíèì êîìàíäû.
anim_3wayblend "1" // Ïåðåêëþ÷àòåëü 3-way animation blending êîä.
anim_showmainactivity "0" // è/èëè ñïðèíòå.
anim_showstate "-1" // Ïîêàçàòü (êëèåíò) àíèìàöèè äëÿ óêàçàííîãî ëèöà (-1-íåò).
anim_showstatelog "0" // 1-âûõîä anim_showstate ê Msg(). 2 õðàíèòü â AnimState.æóðíàë. 3 äëÿ îáîèõ.
antlion_easycrush "1"
askconnect_accept // Ïðèíÿòü ïåðåíàïðàâèòü çàïðîñ íà ñåðâåð.
async_allow_held_files "1" // Ðàçðåøèòü AsyncBegin/EndRead()
async_mode "0" // 1 = ñèíõðîííûå)
async_resume
async_serialize "0" // Ñèëû àñèíõðîííîãî ÷òåíèÿ äëÿ ñåðèàëèçàöèè äëÿ ïðîôèëèðîâàíèÿ
async_simulate_delay "0" // Èìèòèðîâàòü çàäåðæêè äî íàáîðà ìñ â ôàéëîâîé îïåðàö

×àñòü 2

async_suspend
audit_save_in_memory // Àóäèò èñïîëüçîâàíèÿ ïàìÿòè è ôàéëîâ â ñîõðàíèòü â ïàìÿòè ñèñòåìû
autoaim_max_deflect "0"
autoaim_max_dist "2160"
autoaim_unlock_target "0"
autosave // Àâòî-ñîõðàíåíèå.
autosavedangerous // AutoSaveDangerous
autosavedangerousissafe
banid // Çàáàíèòü ïî ID
banip // Çàáàíèòü ïî IP
benchframe // Áåðåò ñíèìîê îòäåëüíîãî êàäðà âî âðåìÿ äåìî.
bench_end // Çàêàí÷èâàåòñÿ ñáîð èíôî.
bench_showstatsdialog // Ïîêàçûâàåò äèàëîãîâîå îêíî, îòîáðàæàþùåå ñàìûå ïîñëåäíèå ðåçóëüòàòû òåñòîâ.
bench_start // Íà÷èíàåòñÿ ñáîð èíôîðìàöèè. Àðãóìåíòû: Èìÿ ôàéëà äëÿ çàïèñè ðåçóëüòàòîâ â
bench_upload // Çàãðóæàåò ñàìûå ïîñëåäíèå benchmark ñòàòèñòèêó Êëàïàí ñåðâåðîâ.
bind // Çàáèíäèòü êëàâèøó.
binds_per_command "1"
BindToggle // Âûïîëíÿåò ïðèâÿçêó <key> ïðèðàùåíèå var <cvar> 0 1 1
bind_mac // íå win32
birds_debug "0"
blink_duration "0" // Ñêîëüêî ñåêóíä ãëàç ìèãàíèå áóäåò ïðîäîëæàòüñÿ.
bloodspray // Êðîâü
bot // Äîáàâèòü áîòà
bot_attack "0" // Ñëåäîâàòü!
bot_changeclass "0" // Çàñòàâèòü âñåõ áîòîâ ê óêàçàííîìó êëàññó.
bot_crouch "0" // Áîò ïðèñåäàåò
bot_defend "0" // è ÷òî êîìàíäà áóäåò äåðæàòü âñå ñâîè áîåâûå ùèòû ïîäíÿòû.
bot_flipout "0" // âñå áîòû îãîíü ñâîèõ îðóäèé.
bot_forceattack2 "0" // èñïîëüçîâàíèå attack2.
bot_forceattackon "0" // óäåðæèâàéòå åå.
bot_forcefireweapon "0" // ñèëó ñ áîòàìè íà îïðåäåëåííîå îðóæèå.
bot_mimic "0" // áîò èñïîëüçóåò usercmd èãðîêà êàê èíäåêñ.
bot_mimic_yaw_offset "0" // ñìåùåíèÿ áîò ðûñêàíèÿ.
bot_sendcmd "0" // ñèë áîòû äëÿ ïåðåäà÷è óêàçàííîé êîìàíäû.
bot_zombie "0" // Brraaaaaiiiins.
field // ðèñóåì îêíî îòëàäêè.
breakable_disable_gib_limit "0"
breakable_multiplayer "1"
Buddha // Toggle. Èãðîê ïîëó÷àåò óðîí, íî íå óìåðåòü. (Ïîêàçûâàåò Êðàñíûé Êðåñò, êîãäà çäîðîâüå ðàâíî íóëþ)
budget_averages_window "30" // êîëè÷åñòâî êàäðîâ, ÷òîáû ïîñìîòðåòü, êîãäà âûÿñíèòü, ñðåäíèé frametimes
budget_background_alpha "128" // êàê ïðîçðà÷íûé áþäæåò ïàíåëü
budget_bargraph_background_alpha "128" // êàê ïðîçðà÷íûé áþäæåò ïàíåëü
budget_bargraph_range_ms "16" // áþäæåò ãèñòîãðàììû äèàïàçîí â ìèëëèñåêóíäàõ
budget_history_numsamplesvisible "100" // êîëè÷åñòâî ïðîá, ÷òîáû ïðèâëå÷ü â áþäæåò îêíå èñòîðèè. ×åì íèæå, òåì ëó÷øå, íàñêîëüêî îêàçàíèÿ íàêëàäíûå áþäæåòà ïàíåëè
budget_history_range_ms "66" // áþäæåò èñòîðèþ äèàïàçîí â ìèëëèñåêóíäàõ
budget_panel_bottom_of_history_fraction "0" // ÷èñëî ìåæäó 0 è 1
budget_panel_height "384" // âûñîòà â ïèêñåëÿõ áþäæåòà ïàíåëè
budget_panel_width "512" // øèðèíà â ïèêñåëÿõ áþäæåòà ïàíåëè
budget_panel_x "0" // Êîëè÷åñòâî ïèêñåëåé îò ëåâîé ÷àñòè èãðîâîãî ýêðàíà, ÷òîáû ïðèâëå÷ü â áþäæåò ïàíåëü
budget_panel_y "50" // Êîëè÷åñòâî ïèêñåëåé îò âåðõíåé ÷àñòè èãðîâîãî ýêðàíà, ÷òîáû ïðèâëå÷ü â áþäæåò ïàíåëü
budget_peaks_window "30" // êîëè÷åñòâî êàäðîâ, ÷òîáû ïîñìîòðåòü, êîãäà âûÿñíèòü, ïèê frametimes
budget_show_averages "0" // âêëþ÷èòü/Âûêëþ÷èòü ñðåäíèõ â áþäæåò ïàíåëü
budget_show_history "1" // âêëþ÷èòü èñòîðèþ ãðàôà è âûêëþ÷åíèÿ. . õîðîøî, ÷òîáû îòêëþ÷èòü íà low end
budget_show_peaks "1" // âêëþ÷èòü/Âûêëþ÷èòü ïèêè â áþäæåò ïàíåëü
budget_toggle_group // î÷åðåäü â áþäæåòíûå ãðóïïû on/off
error // Ïîêàçàòü/Ñêðûòü îøèáîê â UI.
bugbait_distract_time "5"
bugbait_grenade_radius "150"
bugbait_hear_radius "2500"
bugbait_radius "512"
bugreporter_includebsp "1" // âêëþ÷èòü .bsp äëÿ âíóòðåííåãî áàã ìàòåðèàëû.
bugreporter_uploadasync "0" // àñèíõðîííî çàãðóæàòü âëîæåíèÿ
bug_swap // àâòîìàòè÷åñêè ïåðåêëþ÷àåò òåêóùåå îðóæèå äëÿ îøèáêè íàæèâêè è îáðàòíî.
buildcubemaps // Rebuild cubemap.
building_cubemaps "0"
bulletspeed "6000"
cache_print // cache_print [ðàçäåë] ðàñïå÷àòàòü ñîäåðæèìîå êýø-ïàìÿòè.
cache_print_lru // cache_print_lru [ðàçäåë] ðàñïå÷àòàòü ñîäåðæèìîå êýø-ïàìÿòè.
cache_print_summary // cache_print_summary [ðàçäåë] ðàñïå÷àòàòü ðåôåðàò ñîäåðæèìîå êýø-ïàìÿòè.
callvote // íà÷àòü ãîëîñîâàíèå ïî âîïðîñó.
camortho // ïåðåêëþ÷àòåëü îðòîãðàôè÷åñêîé êàìåðû.
cam_collision "1" // ïîïûòêà ïðåäïðèíèìàåòñÿ, ÷òîáû ñîõðàíèòü êàìåðó îò ïðîõîæäåíèÿ ÷åðåç ñòåíû.
cam_command "0"
cam_idealdelta "4" // êîíòðîëèðóåò ñêîðîñòü ïðè ñîïîñòàâëåíèè ñìåùåíèå èäåàëüíûå óãëû â thirdperson view
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_ideallag "4" // Êîëè÷åñòâî ËÀà èñïîëüçóåòñÿ ïðè ñîïîñòàâëåíèè ñìåùåíèå èäåàëüíûå óãëû â thirdperson view
cam_idealpitch "0"
cam_idealyaw "0"
cam_showangles "0" // ïå÷àòè viewangles/idealangles/cameraoffsets ê êîíñîëè.
cam_snapto "0"
cancelselect
cast_hull // èñïûòàíèé êîðïóñà è îáíàðóæåíèåì ñòîëêíîâåíèé
cast_ray // òåñòîâ äëÿ îáíàðóæåíèÿ ñòîëêíîâåíèé
cc_captiontrace "1" // 2 = show hud)
cc_linger_time "1" // Close caption âðåìÿ îïîçäàíèÿ.
cc_predisplay_time "0" // Close caption çàäåðæêà ïåðåä ïîêàçîì ñóáòèòðîâ.
cc_smallfontlength "300" // ïðèíóæäàåò èñïîëüçîâàòü ìåëêèé øðèôò.
cc_subtitles "0" // íå ïîìîãàåò, ñëàáîñëûøàùèõ èãðîêîâ).
centerview
changegamemode // <map> <gamemode> - çàïóñòèòü êàðòó ñ èìåíåì ìîä âìåñòî ñòàíäàðòíîãî
changelevel // èçìåíèòü ñåðâåð ê óêàçàííîìó êàðòó
changelevel2 // ïåðåõîä íà óêàçàííóþ êàðòó â îäèíî÷íîé èãðå
ch_createairboat // Spawn airboat ïåðåä èãðîêîì.
ch_createjalopy // Spawn äðàíäóëåò ïåðåä èãðîêîì.
ch_createjeep // Spawn jeep ïåðåä èãðîêîì.
clear // î÷èñòèòü êîíñîëü âûâîäà.
clear_debug_overlays // î÷èùàåò îòëàäêè íàêëàäêàìè
clientport "27005" // Host game client port
closecaption "0" // âêëþ÷èòü çàêðûòü ñ ñóáòèòðàìè.
cl_allowdownload "1" // êëèåíò çàãðóæàåò ôàéëû íàñòðîåê
cl_allowupload "1" // êëèåíò çàãðóæàåò ôàéëû íàñòðîåê
cl_anglespeedkey "0"
cl_animationinfo // Hud ýëåìåíò äëÿ èçó÷åíèÿ.
cl_autowepswitch "1" // automatically switch to picked up weapons (åñëè áîëåå ìîùíûé)
cl_backspeed "450"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_burninggibs "0" // A burning ïëååð, ÷òî ãèáñ èìååò ãîðåíèÿ ãèáñ.
cl_chatfilters "63" // õðàíèò ÷àò íàñòðîéêè ôèëüòðà
cl_class "0" // ïî óìîë÷àíèþ êëàññà ïðè âñòóïëåíèè â èãðó
cl_clearhinthistory // î÷èñòêà ïàìÿòè íà ñòîðîíå êëèåíòà ïîäñêàçêè îòîáðàæàþòñÿ äëÿ èãðîêà.
cl_clockdrift_max_ms "150" // Ìàêñèìàëüíîå êîëè÷åñòâî ìèëëèñåêóíä, ÷àñû áû äðåéôîâàòü, ïîêà êëèåíò ïðèâÿçûâàåòñÿ ñâîè ÷àñû íà ñåðâåðàõ.
cl_clockdrift_max_ms_threadmode "0" // Ìàêñèìàëüíîå êîëè÷åñòâî ìèëëèñåêóíä, ÷àñû áû äðåéôîâàòü, ïîêà êëèåíò ïðèâÿçûâàåòñÿ ñâîè ÷àñû íà ñåðâåðàõ.
cl_clock_correction "1" // âêëþ÷èòü/Âûêëþ÷èòü ÷àñû êîððåêöèè íà êëèåíòå.
cl_clock_correction_adjustment_max_amount "200" // óñòàíàâëèâàåò ìàêñèìàëüíîå êîëè÷åñòâî ìèëëèñåêóíä â ñåêóíäó ýòî ïîçâîëèëî ñêîððåêòèðîâàòü êëèåíòà ÷àñû. Ýòî áóäåò òîëüêî ïðàâèëüíî ýòó ñóììó
cl_clock_correction_adjustment_max_offset "90" // äâèæåòñÿ â íàïðàâëåíèè ïðèìåíèòü
cl_clock_correction_adjustment_min_offset "10" // òîãäà íå ÷àñû êîððåêöèè ïðèìåíÿåòñÿ.
cl_clock_correction_force_server_tick "999" // Force ÷àñû êîððåêöèè, ÷òîáû ñîîòâåòñòâîâàòü server tick + ýòî ñìåùåíèå (-999 îòêëþ÷àåò åãî).
cl_clock_showdebuginfo "0" // ïîêàçûâàòü îòëàäî÷íóþ èíôîðìàöèþ î ÷àñàõ äðåéô.
cl_cmdrate "30" // ìàêñèìàëüíîå êîëè÷åñòâî êîìàíäíûõ ïàêåòîâ, îòïðàâëÿåìûõ íà ñåðâåð â ñåêóíäó
cl_customsounds "0" // âêëþ÷èòü èíäèâèäóàëüíûå ïëååð âîñïðîèçâåäåíèå çâóêà
cl_debugrumble "0" // âêëþ÷èòü ãóë îòëàäêè èçâåðãàþò
cl_debug_player_perf "0"
cl_defaultweapon "0" // ïî óìîë÷àíèþ Spawn îðóæèÿ
cl_demoviewoverride "0" // Ïåðåîïðåäåëèòü view âî âðåìÿ âîñïðîèçâåäåíèÿ äåìîíñòðàöèîííîé
cl_detaildist "1200" // ðàññòîÿíèå, íà êîòîðîì ïîäðîáíî ðåêâèçèò áîëüøå íå âèäíû
cl_detailfade "400" // ðàññòîÿíèå, ÷åðåç êîòîðîå äåòàëü ðåêâèçèòà èñ÷åçàþò â
cl_detail_avoid_force "0" // ïðîöåíòàõ îò øèðèíû äåòàëè ñïðàéò )
cl_detail_avoid_radius "30" // ðàäèóñ âîêðóã äåòàëü ñïðàéò, ÷òîáû èçáåæàòü èãðîêîâ
cl_detail_avoid_recover_speed "1" // Êàê áûñòðî âîññòàíîâèòü ïîçèöèè ïîñëå èçáåãàÿ èãðîêîâ
cl_detail_max_sway "10" // àìïëèòóäà ïîäðîáíî prop sway
cl_detail_multiplier "1" // äîïîëíèòåëüíûå äåòàëè äëÿ ñîçäàíèÿ
cl_disablehtmlmotd "0" // îòêëþ÷èòü HTML motds.
cl_downloadfilter "0" // nosounds)
cl_drawhud "1" // âêëþ÷èòü îòîáðàæåíèå hud
cl_drawleaf "-1"
cl_drawmaterial "0" // íàðèñîâàòü ÷àñòíîñòè, ìàòåðèàë ðàìû
cl_drawmonitors "1"
cl_drawownshadow "0" // íàðèñîâàò

×àñòü 3

cl_drawshadowtexture "0"
cl_draw_airboat_wake "1"
cl_dump_particle_stats // dump ÷àñòèö ïðîôèëèðîâàíèÿ èíôî particle_profile.csv
cl_ejectbrass "1"
cl_entityreport "0" // íàðèñîâàòü ëèöî ãîñóäàðñòâà êîíñîëè
cl_entityreport_sorted "0" // 3 = ïèê
cl_ent_absbox // îòîáðàæàåò êëèåíòîâ absbox äëÿ ëèöà ïîä ïåðåêðåñòèå.
cl_ent_bbox // îòîáðàæàåò îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê äëÿ êëèåíòîâ â ñóùíîñòè, ïîä ïåðåêðåñòèå.
cl_ent_rbox // îòîáðàæàåò êëèåíòîâ render ïîëå äëÿ ëèöà ïîä ïåðåêðåñòèå.
cl_extrapolate "1" // âêëþ÷èòü/Âûêëþ÷èòü ýêñòðàïîëÿöèè, åñëè èíòåðïîëÿöèè èñòîðèÿ çàêîí÷èòñÿ.
cl_extrapolate_amount "0" // óñòàíàâëèâàåò ÷åðåç ñêîëüêî ñåêóíä êëèåíò áóäåò ýêñòðàïîëèðîâàòü ëèö.
cl_fastdetailsprites "1" // èñïîëüçîâàòü ëè íîâûå äåòàëè ñïðàéò ñèñòåìû
cl_fasttempentcollision "5"
cl_find_ent // íàéòè è âûâåñòè ñïèñîê âñåõ ëèö êëèåíòà ïî èìåíè êëàññà, êîòîðûå ñîäåðæàò óêàçàííóþ ïîäñòðîêó. Ôîðìàò: cl_find_ent <ïîäñòðîêà>
cl_find_ent_index // îòîáðàæåíèÿ äàííûõ äëÿ êëèåíòñêîé ÷àñòè ëèöà, ñîîòâåòñòâóþùèå óêàçàííûì èíäåêñîì. Ôîðìàò: cl_find_ent_index <index>
cl_flushentitypacket "0" // äëÿ îòëàäêè. Ñèëà äâèãàòåëÿ flush entity packet.
cl_forcepreload "0" // äîëæíû ëè ìû ñèëó ïðåäâàðèòåëüíîé íàãðóçêè.
cl_forwardspeed "450"
cl_fullupdate // ñèë ñåðâåðó îòïðàâèòü ïîëíîå îáíîâëåíèå ïàêåòîâ
cl_hudhint_sound "1" // Âûêëþ÷èòü hudhint çâóêè.
cl_idealpitchscale "0"
cl_ignorepackets "0" // Force êëèåíòà èãíîðèðîâàòü ïàêåòû (äëÿ îòëàäêè).
cl_interp "0" // óñòàíàâëèâàåò èíòåðïîëÿöèè ñóììà (îãðàíè÷åííàÿ íà íèçêîé ñòîðîíå ñåðâåðà èñòîë-ñîîòíîøåíèå ïàðàìåòðîâ).
cl_interp_all "0" // îòêëþ÷èòü èíòåðïîëÿöèþ ñïèñîê îïòèìèçàöèé.
cl_interp_npcs "0" // åñëè áîëüøå)
cl_interp_ratio "2" // óñòàíàâëèâàåò èíòåðïîëÿöèè ñóììà (îêîí÷àòåëüíàÿ ñóììà cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug "0" // Îòîáðàæåíèå îñíîâàííàÿ íà ôèçèêå ïîêà÷èâàíèÿ êîñòè îòëàäî÷íîé èíôîðìàöèè
cl_jiggle_bone_debug_pitch_constraints "0" // Îòîáðàæåíèå îñíîâàííàÿ íà ôèçèêå ïîêà÷èâàíèÿ êîñòè îòëàäî÷íîé èíôîðìàöèè
cl_jiggle_bone_debug_yaw_constraints "0" // Îòîáðàæåíèå îñíîâàííàÿ íà ôèçèêå ïîêà÷èâàíèÿ êîñòè îòëàäî÷íîé èíôîðìàöèè
cl_jiggle_bone_framerate_cutoff "45" // ïðîïóñêà ïîêà÷èâàíèÿ êîñòíîãî ìîäåëèðîâàíèÿ, åñëè ÷àñòîòà êàäðîâ ïàäàåò íèæå ýòîãî çíà÷åíèÿ (êàäðîâ/ñåêóíäó)
cl_lagcompensation "1" // âûïîëíÿòü íà ñòîðîíå ñåðâåðà ËÀÃ êîìïåíñàöèÿ ñòðåëüáà èç îðóæèÿ ñîáûòèé.
cl_language "0" // ßçûê (îò HKCUSoftwareValveSteamLanguage)
cl_leveloverview "0"
cl_leveloverviewmarker "0"
cl_localnetworkbackdoor "1" // âêëþ÷èòü ñåòåâîé îïòèìèçàöèè äëÿ îäèíî÷íîé èãðû.
cl_logofile "0" // Spraypoint logo decal.
cl_maxrenderable_dist "3000" // ìàêñèìàëüíîå ðàññòîÿíèå îò êàìåðû, íà êîòîðîì âñå áóäåò îòîáðàæàòüñÿ
cl_mouseenable "1"
cl_mouselook "1" // 0 äëÿ êëàâèàòóðû âûãëÿäÿò. Íå ìîæåò áûòü óñòàíîâëåí ïðè ïîäêëþ÷åíèè ê ñåðâåðó.
cl_new_impact_effects "0"
cl_npc_speedmod_intime "0"
cl_npc_speedmod_outtime "1"
cl_observercrosshair "1"
cl_overdraw_test "0"
cl_panelanimation // ïîêàçûâàåò ïàíåëü àíèìàöèè ïåðåìåííûå: <panelname | blank äëÿ âñåõ ïàíåëåé>.
cl_particleeffect_aabb_buffer "2" // ýòî îáûêíîâåíèå áûòü âñòàâëåí êàê ÷àñòî
cl_particles_dump_effects
cl_particles_show_bbox "0"
cl_particle_batch_mode "1"
cl_particle_max_count "0"
cl_particle_retire_cost "0"
cl_pclass "0" // Dump ëèöà ïóòåì ïðîãíîçèðîâàíèÿ classname.
cl_pdump "-1" // Dump èíôî îá ýòîé ñóùíîñòè íà ýêðàíå.
cl_phys_props_enable "1" // Âûêëþ÷èòü êëèåíòñêîé ÷àñòè ôèçèêè ðåêâèçèò (äîëæåí áûòü óñòàíîâëåí ïåðåä çàãðóçêîé óðîâíÿ).
cl_phys_props_max "300" // ìàêñèìóì êëèåíòñêîé ÷àñòè ôèçèêî ðåêâèçèò
cl_phys_props_respawndist "1500" // Ìèíèìàëüíîå ðàññòîÿíèå îò èãðîêà, ÷òî êëèåíòñêîé ÷àñòè prop äîëæíû áûòü ïåðåä åå ðàçðåøåíî ðåñïàóí.
cl_phys_props_respawnrate "60" // ìåæäó êëèåíòñêîé ÷àñòè prop ïîÿâëÿåòñÿ ñíîâà.
cl_phys_timescale "1" // óñòàíàâëèâàåò ìàñøòàá âðåìåíè íà ñòîðîíå êëèåíòà ôèçèêè (êóêëû)
cl_pitchdown "89"
cl_pitchspeed "225" // êëèåíò ñêîðîñòè òàíãàæà.
cl_pitchup "89"
cl_playback_screenshots "0" // ðàçðåøàåò êëèåíòó âîñïðîèçâåäåíèå jpeg ñêðèíøîò è êîìàíä â äåìî.
cl_playermodel "0" // ïî óìîë÷àíèþ ïëååð ìîäåëü
cl_playerspraydisable "0" // îòêëþ÷èòü ïëååð ñïðåè.
cl_precacheinfo // Show ïðåäâàðèòåëüíîå êýøèðîâàíèå info (êëèåíòà).
cl_predict "1" // âûïîëíÿòü íà ñòîðîíå êëèåíòà, ïðîãíîçèðîâàíèå.
cl_predictionlist "0" // ïîêàçûâàòü îáúåêòîâ ïðîãíîçèðîâàíèÿ
cl_predictweapons "1" // âûïîëíÿòü íà ñòîðîíå êëèåíòà, ïðîãíîçèðîâàíèå îðóæèå ýôôåêòîâ.
cl_pred_optimize "2" // à òàêæå çà òî, ÷òî íå repredicting åñëè áû íå áûëî îøèáîê (2)
cl_pred_track // äëÿ ïîëÿ fieldname.
cl_ragdoll_collide "0"
cl_removedecals // óäàëèòü íàêëåéêè îò êîìïàíèè ïîä ïåðåêðåñòèå.
cl_resend "6" // çàäåðæêà â ñåêóíäàõ ïåðåä òåì, êàê êëèåíò áóäåò ïîâòîðíî ïîïûòêó ïîäêëþ÷åíèÿ
cl_rumblescale "1" // øêàëà ÷óâñòâèòåëüíîñòè rumble ýôôåêòû (îò 0 äî 1.0)
cl_screenshotname "0" // Ïîëüçîâàòåëüñêîå èìÿ Ñêðèíøîò
cl_SetupAllBones "0"
cl_shadowtextureoverlaysize "256"
cl_showbattery "0" // íàðèñîâàòü òåêóùèé óðîâåíü çàðÿäà áàòàðåè â âåðõíåé ÷àñòè ýêðàíà ïðè ïèòàíèè îò àêêóìóëÿòîðà
cl_ShowBoneSetupEnts "0" // Ïîêàçàòü, êàêèå ñóùíîñòè âîçíèêëè êîñòè èõ óñòàíîâêè êàæäîãî êàäðà.
cl_showdemooverlay "0" // -1 - øîó âñåãäà)
cl_showents // Dump ëèöà ñïèñîê äëÿ êîíñîëè.
cl_showerror "0" // 2 âûøå ïëþñ detailed field äåëüò.
cl_showevents "0" // ïå÷àòè ñîáûòèÿ info â êîíñîëè
cl_showfps "0" // 2 = smooth fps)
cl_showhelp "1" // Óñòàíîâèòå 0, ÷òîáû íå ïîñìîòðåòü íà ýêðàí ïîìîãèòå
cl_showpausedimage "1" // ïîêàçûâàòü èçîáðàæåíèÿ íà ïàóçó, êîãäà èãðà ïðèîñòàíîâëåíà.
cl_showpluginmessages "1" // ðàçðåøèòü ïëàãèíû äëÿ îòîáðàæåíèÿ Ñîîáùåíèé
cl_showpos "0" // íàðèñîâàòü òåêóùóþ ïîçèöèþ â âåðõíåé ÷àñòè ýêðàíà
cl_ShowSunVectors "0"
cl_showtextmsg "1" // Âêëþ÷èòü/îòêëþ÷èòü òåêñòîâûå ñîîáùåíèÿ ïå÷àòè íà ýêðàíå.
cl_show_num_particle_systems "0" // Îòîáðàæåíèå ÷èñëà àêòèâíûõ ÷àñòèö ñèñòåìû.
cl_show_splashes "1"
cl_sidespeed "450"
cl_smooth "1" // ãëàäêèå çðåíèÿ/eye ïðîèñõîæäåíèÿ ïîñëå îøèáêè ïðåäñêàçàíèÿ
cl_smoothtime "0" // ãëàäêèå êëèåíòàì ïîñëå ïðîñìîòðà ïðîãíîçà îøèáêà çà ñòîëüêî ñåêóíä
cl_soundemitter_flush // ñáðàñûâàåò sounds.txt ñèñòåìû (òîëüêî äëÿ êëèåíòà)
cl_soundfile "0" // Jingle çâóêîâîé ôàéë.
cl_soundscape_flush // ñáðàñûâàåò íà ñòîðîíå êëèåíòà ñàóíäñêåéïû
cl_soundscape_printdebuginfo // ïå÷àòè ñàóíäñêåéïû
cl_spewscriptintro "0"
cl_spewuserinfoconvars // Re-îòïðàâèòü myinfo ïåðåìåííûõ íà ñåðâåð
cl_sporeclipdistance "512"
cl_starfield_diameter "128"
cl_starfield_distance "256"
cl_sun_decay_rate "0"
cl_team "0" // ïî óìîë÷àíèþ êîìàíäà ïðè âñòóïëåíèè â èãðó
cl_threaded_bone_setup "0" // âêëþ÷èòü ïàðàëëåëüíóþ îáðàáîòêó C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system "0"
cl_timeout "45" // êëèåíò äîëæåí ñàì îòêëþ÷èòüñÿ
cl_updaterate "30" // Êîëè÷åñòâî ïàêåòîâ â ñåêóíäó îáíîâëåíèé, êîòîðûå âû çàïðàøèâàåòå ñ ñåðâåðà
cl_upspeed "320"
cl_view // óñòàíîâèòü âèä ëèöà èíäåêñà.
cl_voice_filter "0" // ôèëüòð ãîëîñîì ïî èìåíè ïîäñòðîêó
cl_vote_ui_active_after_voting "0"
cl_vote_ui_show_notification "0"
cl_winddir "0" // ýôôåêòû ïîãîäû, íàïðàâëåíèÿ âåòðà óãîë
cl_windspeed "0" // ïîãîäíûå ýôôåêòû ñêàëÿðíîé ñêîðîñòè âåòðà
cl_wpn_sway_interp "0"
cl_wpn_sway_scale "1"
cl_yawspeed "210" // êëèåíò ñêîðîñòè ðûñêàíèÿ.
cmd // âïåðåä êîìàíäó äëÿ ñåðâåðà.
CNC // êîíòåêñò íàæìèòå
collision_shake_amp "0"
collision_shake_freq "0"
collision_shake_time "0"
collision_test // èñïûòàíèé, ñèñòåìà ïðåäóïðåæäåíèÿ ñòîëêíîâåíèÿ
colorcorrectionui // Ïîêàçàòü/Ñêðûòü èíñòðóìåíòû öâåòîâîé êîððåêöèè ïîëüçîâàòåëüñêîãî èíòåðôåéñà.
combine_guard_spawn_health "1"
combine_spawn_health "1"
comment "0" // òðåáóåìûé êîììåíòàðèé ðåæèìà ãîñóäàðñòâà.
commentary_available "0" // àâòîìàòè÷åñêè óñòàíàâëèâàåòñÿ èãðà, êîãäà êîììåíòàðèé ôàéë äîñòóïåí äëÿ òåêóùåé êàðòû.
commentary_cvarsnotchanging
commentary_finishnode
commentary_firstrun "0"
dsp_automatic "0"
dsp_db_min "80"
dsp_db_mixdrop "0"
dsp_dist_max "1440"
dsp_dist_min "0"
dsp_enhance_stereo "0"
dsp_facingaway "0"
dsp_mix_max "0"
dsp_mix_min "0"
dsp_off "0"
dsp_player "0"
dsp_reload
dsp_room "0"
dsp_slow_cpu "0"

×àñòü 4

dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_vol_2ch "1"
dsp_vol_4ch "0"
dsp_vol_5ch "0"
dsp_water "14"
dti_flush // çàïèñàòü datatable èíñòðóìåíòàðèÿ ôàéëîâ (íåîáõîäèìî çàïóñêàòü ñ-dti äëÿ ýòîé ðàáîòû).
dtwarning "0" // ïå÷àòü òàáëèöû äàííûõ ïðåäóïðåæäåíèé?
dtwatchclass "0" // ñìîòðåòü âñå ïîëÿ êîäèðóþòñÿ ñ ïîìîùüþ ýòîé òàáëèöû.
dtwatchent "-1" // ÷àñû ýòîé ñóùíîñòè äàííûõ òàáëèöû êîäèðîâàíèÿ.
dtwatchvar "0" // ñìîòðåòü ñ èìåíåì ïåðåìåííîé.
dt_ShowPartialChangeEnts "0" // (SP) - ïîñìîòðåòü ñóùíîñòåé, êîòîðûå áûëè ñêîïèðîâàíû ñ ïîìîùüþ íåáîëüøèõ îïòèìèçèðîâàííûå ñïèñêè (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts "1" // (SP) - âêëþ÷èòü FL_EDICT_PARTIAL_CHANGE îïòèìèçàöèè.
dumpentityfactories // ïåðå÷èñëÿþòñÿ âñå ëèöà, íàçâàíèÿ çàâîäà.
dumpeventqueue // Äàìï ñîäåðæèìîãî ñóùíîñòè ââîäà/âûâîäà î÷åðåäè ñîáûòèé íà êîíñîëü.
dumpgamestringtable // Dump ñîäåðæàíèå èãðû Òàáëèöà ñòðîê â êîíñîëè.
dumplongticks / / - ïîçâîëÿåò ãåíåðèðîâàòü ìèíèäàìïû íà äëèííûõ êëåùåé.
dumpsavedir // ñïèñîê ñîäåðæèìîãî äèðåêòîðèè äëÿ ñîõðàíåíèÿ â ïàìÿòè
dumpstringtables // ïå÷àòü òàáëèöû ñòðîê â êîíñîëè.
dumpstringtables_new // èëè ïåðå÷èñëèòü èõ, åñëè íè îäèí
dumpstringtables_new // èëè ïåðå÷èñëèòü èõ, åñëè íè îäèí
dump_entity_sizes // ïå÷àòè sizeof(entclass)
dump_globals // Dump âñåõ ãëîáàëüíûõ ñóáúåêòîâ/ãîñóäàðñòâ
dump_luafiles
dump_luafiles
dump_luafiles_bootstrap
dump_luafiles_nosend
dump_panels // Äàìï Ïàíåëè Äåðåâî
dump_pooledstrings // ñîçäàåò ñïèñîê Lua ïóë ñòðîê
dump_x360_cfg // Dump X360 config ôàéëû íà äèñê
dump_x360_saves // Dump X360 ñîõðàíèòü èãðû íà äèñê
Echo/ Echo òåêñò íà êîíñîëü.
editdemo // ðåäàêòèðîâàíèå çàïèñàííîãî äåìî-ôàéë (.ÖÌÐ ).
editor_toggle // îòêëþ÷àåò ìîäåëèðîâàíèÿ è âîçâðàùàåò ôîêóñ íà ðåäàêòîð
effects_list // äâèãàòåëÿ ýôôåêòû.
effects_reload // Ïåðåçàãðóæàåò ýôôåêò ñêðèïòû (äëÿ öåëåé ðàçâèòèÿ)
enable_debug_overlays "1" // âêëþ÷èòü îêàçàíèå îòëàäêè íàêëàäêàìè
endmovie // îñòàíîâêè çàïèñè ôèëüìà êàäðû.
English "1" // óïðàâëåíèåì àíãëèéñêîãî ÿçûêà íàáîð àêòèâîâ.
func_breakdmg_bullet "0"
func_breakdmg_club "1"
func_breakdmg_explosive "1"
func_break_max_pieces "15"
func_break_reduction_factor "0"
fun_npcscale "1"
g15_dumpplayer // Èçâåðãàþò ïëååð äàííûõ.
g15_reload // Ïåðåçàãðóæàåò Logitech G-15 Êëàâèàòóðà êîíôèãè.
g15_update_msec "250" // Logitech G-15 Êëàâèàòóðà èíòåðâàë îáíîâëåíèÿ.
gamemenucommand // ïðîáëåìû èãðû êîìàíäû ìåíþ.
gamemode // âûâîäèò èíôîðìàöèþ î ìîä
gamemode_reload // Ïåðåçàãðóæàåò ìîä. Ýòî íå ïåðåäàòü íîâûå ôàéëû êëèåíòñêîé ÷àñòè - òàêèì îáðàçîì, âû äîëæíû ïåðåçàãðóçèòü êàðòó äëÿ ïîäêëþ÷åííûõ êëèåíòîâ, ÷òîáû óâèäåòü
gamemode_reload_cl // Ïåðåçàãðóæàåò ìîä íà êëèåíò
gameui_activate // ïîêàçûâàåò ïîëüçîâàòåëüñêèé èíòåðôåéñ èãðû
gameui_allowescape // ESC ïîçâîëèëî ñêðûòü ïîëüçîâàòåëüñêèé èíòåðôåéñ èãðû
gameui_allowescapetoshow // êëàâèøà " Escape " ðàçðåøåíî ïîñìîòðåòü èãðó UI
gameui_hide // ñêðûâàåò ïîëüçîâàòåëüñêèé èíòåðôåéñ èãðû
gameui_hide_dialog // asdf
gameui_preventescape // ESC íå ñêðûòü ïîëüçîâàòåëüñêèé èíòåðôåéñ èãðû
gameui_preventescapetoshow // ESC íå ïîñìîòðåòü èãðó UI
gameui_show_dialog // îòîáðàçèòü ïðîèçâîëüíûé äèàëîã.
gameui_xbox "0"
getpos // dump ïîëîæåíèå è óãëû â êîíñîëü
give // äàòü ýëåìåíòà ïëååð. Àðãóìåíòû: <item_name>
givecurrentammo // äàòü çàïàñ ïàòðîíîâ äëÿ òåêóùåãî îðóæèÿ..
global_set // 2 = DEAD).
gl_clear "0"

×àñòü 5

joy_xcontroller_cfg_loaded "0" // 360controller.cfg ôàéë áóäåò âûïîëíÿòüñÿ ïðè çàïóñêå & option èçìåíåíèÿ.
joy_xcontroller_found "0" // àâòîìàòè÷åñêè óñòàíàâëèâàåòñÿ â 1, Åñëè xcontroller áûë îáíàðóæåí.
joy_yawsensitivity "-1"
joy_yawsensitivity_default "-1"
joy_yawthreshold "0"
jpeg // ïðèíÿòü jpeg ñêðèíøîò: jpeg <filename> <êà÷åñòâî 1-100>.
jpeg_quality "90" // jpeg ñêðèíøîò êà÷åñòâà.
kdtree_test // èñïûòàíèé ïðîñòðàíñòâåííûõ ðàçäåë entities.
key_findbinding // íàéòè êëþ÷ ïðèâÿçàí ê óêàçàííîé êîìàíäíîé ñòðîêå.
key_listboundkeys // ñïèñîê ïðèâÿçàííûõ êëþ÷åé ñ ïðèâÿçêàìè.
key_updatelayout // îáíîâëåíèÿ èãðû ðàñêëàäêà êëàâèàòóðû äëÿ windows ðàñêëàäêà êëàâèàòóðû.
kick // êèê èãðîêà ïî èìåíè.
kickall // ïèíàåò âñå, ñâÿçàííîå ñ ñîîáùåíèåì.
kickid // ñ ïîñëàíèåì.
kill // óäàëÿåò èãðîêà ñ ðîäîâûõ ïîâðåæäåíèé
killserver // çàâåðøåíèå ðàáîòû ñåðâåðà.
killvector // óáèâàåò èãðîê, ïðèìåíÿÿ ñèëó. Èñïîëüçîâàíèå: killvector <èãðîê> <çíà÷åíèå x> <y> <z>
language_reload // Ïåðåçàãðóæàåò ÿçûêîâûå ôàéëû
lastinv
lightcache_maxmiss "2"
lightprobe // îáðàçöîâ îñâåùåíèÿ îêðóæàþùåé ñðåäû. Ñîçäàåò êóáè÷åñêîé êàðòû è ôàéë ñ óêàçàíèåì ëîêàëüíîãî îñâåùåíèÿ â ïîäêàòàëîã ñ íàçâàíèåì ìàòåðèàëà
light_crosshair // Ïîêàçàòü òåêñòóðó öâåòà â ïåðåêðåñòèå
linefile // àíàëèçèðóåò êàðòó óòå÷êè äàííûõ .lin-ôàéë
listdemo // ñïèñîê äåìî-ôàéëà åãî ñîäåðæèìîå.
listid // ñïèñêè çàïðåùåííûõ ïîëüçîâàòåëåé.
listip // ñïèñîê IP-àäðåñîâ â áàí-ëèñò.
listissues // ñïèñîê âñåõ âîïðîñîâ, êîòîðûå ìîãóò áûòü âûíåñåíû íà ãîëîñîâàíèå.
listmodels // ñïèñîê çàãðóæåííûõ ìîäåëåé.
listRecentNPCSpeech // îòîáðàæàåò ñïèñîê ïîñëåäíèõ 5 ñòðî÷åê ñëîâà îò NPC.
load // çàãðóçèòü ñîõðàíåííóþ èãðó.
loadcommentary
loader_dump_table
loader_spew_info "0" // -1:âñå
loader_spew_info_ex "0" // (âíóòðåííåãî)
lod_TransitionDist "800"
journal // è udp < on | off >.
logaddress_add // çàäàòü àäðåñ è ïîðò äëÿ remote host <ip:port>.
logaddress_del // óäàëèòü-àäðåñ è ïîðò äëÿ remote host <ip:port>.
logaddress_delall // óäàëèòü âñå udp-àäðåñîâ çàðåãèñòðèðîâàíî â
logaddress_list // ñïèñîê âñåõ àäðåñîâ, êîòîðûå èñïîëüçóþòñÿ â íàñòîÿùèé ìîìåíò â logaddress.
log_verbose_enable "0" // Óñòàíîâèòå çíà÷åíèå 1, ÷òîáû âêëþ÷èòü âåäåíèå ïîäðîáíîãî æóðíàëà ñåðâåðà íà ñåðâåð.
log_verbose_interval "3" // îïðåäåëÿåò èíòåðâàë (â ñåêóíäàõ) äëÿ ïîäðîáíîãî æóðíàëà ñåðâåðà.
lookspring "0"
lookstrafe "0"
lservercfgfile "0"
LuaParticle_SettleSpeed "100"
lua_cookieclear
lua_cookiespew
lua_filestats // Lua-ôàéë ñòàòèñòèêè
lua_log_cl "0"
lua_log_sv "0"
lua_md5
lua_networkvar_bytespertick "256"
lua_networkvar_refreshtime "60"
lua_openscript // Open Lua-ñêðèïòà
lua_openscript_cl // Open Lua-ñêðèïòà
lua_reloadents // ïåðåçàãðóçèòü âñå ïî ñöåíàðèþ ëèö
lua_run // çàïóñòèòü Lua êîìàíäà
lua_run_cl // çàïóñòèòü Lua êîìàíäà
map // íà÷àòü èãðàòü íà óêàçàííîé êàðòå.
map2 // <map> <gamemode> - çàïóñòèòü êàðòó ñ èìåíåì ìîä âìåñòî ñòàíäàðòíîãî
mapcyclefile "0" // Èìÿ .txt ôàéë, èñïîëüçóåìûé äëÿ öèêëà êàðòû íà ìíîãîïîëüçîâàòåëüñêèõ ñåðâåðàõ
maps // îòîáðàæàåò ñïèñîê êàðò.
map_background // çàïóñêàåò êàðòó â êà÷åñòâå ôîíà äëÿ ãëàâíîãî ìåíþ.
map_commentary // íà óêàçàííîé êàðòå.
map_edit
map_noareas "0" // îòêëþ÷èòü çîíà äëÿ êóðåíèÿ òåñòèðîâàíèå ïîäêëþ÷åíèÿ.
matchmakingport "27025" // Host çíàêîìñòâ ïîðò
mat_aaquality "0"
mat_accelerate_adjust_exposure_down "3"
mat_alphacoverage "1"
mat_antialias "0"
mat_autoexposure_max "2"
mat_autoexposure_min "0"
mat_bloomamount_rate "0"
mat_bloomscale "1"
mat_bloom_scalefactor_scalar "1"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "1"
mat_camerarendertargetoverlaysize "128"
mat_clipz "1"
mat_colcorrection_disableentities "0" // îòêëþ÷èòü êàðòó öâåòà-êîððåêöèÿ ëèöà
mat_colorcorrection "1"
mat_color_projection "0"
mat_compressedtextures "1"
mat_configcurrent // show the current video control panel config äëÿ ìàòåðèàëüíîé ñèñòåìû
mat_crosshair // âûâåñòè íàçâàíèå ìàòåðèàëà ïîä ïðèöåëîì
mat_crosshair_edit // îòêðûòü ìàòåðèàë ïîä ïåðåêðåñòèå â ðåäàêòîðå îïðåäåëÿåòñÿ mat_crosshair_edit_editor
mat_crosshair_explorer // îòêðûòü ìàòåðèàë ïîä ïåðåêðåñòèå â explorer è âûäåëèòü vmt ôàéë
mat_crosshair_printmaterial // ïå÷àòè ìàòåðèàë ïîä ïðèöåëîì
mat_crosshair_reloadmaterial // reload ìàòåðèàë ïîä ïðèöåëîì
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0" // 2 = ïðèìåíÿòüñÿ òîëüêî ïîñëå îáðàáîòêè â öåíòð ýêðàíà
mat_debug_process_halfscreen "0"
mat_depthbias_decal "-262144"
mat_depthbias_normal "0"
mat_depthbias_shadowmap "0"
mat_diffuse "1"
mat_disablehwmorph "0" // îòêëþ÷àåò HW ìîðôèíãà äëÿ îïðåäåëåííûõ ìîäîâ
mat_disable_bloom "0"
mat_disable_d3d9ex "0" // îòêëþ÷àåò Windows Aero, DirectX ðàñøèðåíèé (ìîæåò ïîëîæèòåëüíî èëè îòðèöàòåëüíî ïîâëèÿòü íà ïðîèçâîäèòåëüíîñòü, â çàâèñèìîñòè îò âèäåî-äðàéâåðîâ)
mat_disable_fancy_blending "0"
mat_disable_lightwarp "0"
mat_disable_ps_patch "0"
mat_drawflat "0"
mat_drawTexture "0" // âêëþ÷èòü debug âèä òåêñòóðû
mat_drawTextureScale "1" // Debug view ìàñøòàá òåêñòóðû
mat_drawTitleSafe "0" // âêëþ÷èòü íàëîæåíèå òèòðîâ
mat_drawwater "1"
mat_dump_rts "0"
mat_dxlevel "95"
mat_dynamic_tonemapping "1"
mat_edit // âûâåñòè íà ìàòåðèàë ïîä ïåðåêðåñòèå â ðåäàêòîðå
mat_envmapsize "128"
mat_envmaptgasize "32"
mat_excludetextures "0"
mat_exposure_center_region_x "0"
mat_exposure_center_region_x_flashlight "0"
mat_exposure_center_region_y "0"
mat_exposure_center_region_y_flashlight "0"
mat_fastclip "0"
mat_fastnobump "0"
mat_fastspecular "1" // âêëþ÷èòü/îòêëþ÷èòü çåðêàëüíîñòü äëÿ âèçóàëüíîãî òåñòèðîâàíèÿ. Íå áóäåò ïåðåçàãðóæàòü ìàòåðèàëîâ è íå âëèÿåò perf.
mat_fillrate "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "1"
mat_forcedynamic "0"
mat_forcehardwaresync "1"
mat_forcemanagedtextureintohardware "0"
mat_force_bloom "0"
mat_force_ps_patch "0"
mat_force_tonemap_scale "0"
mat_framebuffercopyoverlaysize "128"
mat_frame_sync_enable "1"
mat_frame_sync_force_texture "0" // ñèëîâàÿ ðàìà ñèíõðîíèçàöèè äëÿ áëîêèðîâêè óïðàâëÿåìîãî òåêñòóðû.
mat_fullbright "0"
mat_hdr_enabled // îò÷åòà, åñëè HDR âêëþ÷åí äëÿ îòëàäêè
mat_hdr_level "2" // è 2 äëÿ ïîëíîãî HDR íà HDR êàðòû.
mat_hdr_manual_tonemap_rate "1"
mat_hdr_tonemapscale "1" // 16 = ñ øèðîêî îòêðûòûìè ãëàçàìè.
mat_hdr_uncapexposure "0"
mat_hsv "0"
mat_info // ìàòåðèàë ïîêàçûâàåò, system info
mat_leafvis "0" // íàðèñîâàòü êàðêàñ èç òåêóùåãî ëèñòà
mat_levelflush "1"
mat_lightmap_pfms "0" // âûõîäû .pfm-ôàéëû, ñîäåðæàùèå ïàìÿòè äàííûõ äëÿ êàæäîé ñòðàíèöû ïàìÿòè) åñëè óðîâåíü âûõîäèò.
mat_loadtextures "1"
mat_luxels "0"
mat_managedtextures "1" // ïîçâîëÿåò Direct3D äëÿ óïðàâëåíèÿ çàãðóçêè òåêñòóðû â ñòîèìîñòü äîïîëíèòåëüíîé ñèñòåìíîé ïàìÿòè
mat_maxframelatency "1"
mat_max_worldmesh_vertices "65536"
mat_measurefillrate "0"
mat_mipmaptextures "1"
mat_monitorgamma "2" // ãàììà ìîíèòîðà (îáû÷íî 2.2 äëÿ CRT è 1.7 äëÿ LCD)
mat_monitorgamma_tv_enabled "0"
mat_monitorgamma_tv_exp "2"
mat_monitorgamma_tv_range_max "255"
mat_monitorgamma_tv_range_min "16"
mat_morphstats "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "1"
mat_motion_blur_falling_max "20"
mat_motion_blur_falling_min "10"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "4"
mat_motion_blur_rotation_intensity "1"
mat_motion_blur_strength "1"
mat_non_hdr_bloom_scalefactor "0"
mat_norendering "0"
mat_normalmaps "0"
mat_normals "0"
mat_parallaxmap "0"
mat_picmip "0"
mat_postprocessing_combine "1" // ïðîãðàììíîå ñãëàæèâàíèå è êîððåêöèÿ öâåòà â îäèí ïîñò-îáðàáîòêè pass
mat_postprocess_x "4"
mat_postprocess_y "1"
mat_powersavingsmode "0" // ðåæèì ýêîíîìèè ýíåðãèè
mat_proxy "0"
mat_queue_mode "-2" // 1=â î÷åðåäè ïîþò
mat_reducefillrate "0"
mat_reduceparticles "0"
mat_reloadallmaterials // Ïåðåçàãðóæàåò âñå ìàòåðèàëû
mat_reloadmaterial // Ïåðåçàãðóæàåò îäíîãî ìàòåðèàëà
mat_reloadtextures // çàãðóæàåò âñå òåêñòóðû
mat_remoteshadercompile "0"
mat_reporthwmorphmemory // äîêëàäû ðàçìåðå ðàçìåð â áàéòàõ ðàññìîòðåí îáîðóäîâàíèÿ

×àñòü 6

mat_report_queue_status "0"
mat_reversedepth "0"
mat_savechanges // ñîõðàíÿåò òåêóùåå âèäåî íàñòðîéêè â ðååñòð
mat_setvideomode // îêîííûé ñîñòîÿíèå ìàòåðèàëüíîé ñèñòåìû
mat_shadowstate "1"
mat_showcamerarendertarget "0"
mat_showenvmapmask "0"
mat_showframebuffertexture "0"
mat_showlightmappage "-1"
mat_showlowresimage "0"
mat_showmaterials // ìàòåðèàëû âûñòàâêè.
mat_showmaterialsverbose // Show ìàòåðèàëû (ïîäðîáíàÿ âåðñèÿ).
mat_showmiplevels "0" // 1: Âñå îñòàëüíîå
mat_showtextures // îòîáðàæåíèå òåêñòóð.
mat_showwatertextures "0"
mat_show_ab_hdr "0"
mat_show_ab_hdr_hudelement "0" // HDR äåìî-HUD ýëåìåíòà ïåðåêëþ÷åíèÿ.
mat_show_histogram "0"
mat_show_texture_memory_usage "0" // Îòîáðàæåíèå òåêñòóðû íà ïàìÿòü íà HUD.
mat_slopescaledepthbias_decal "0"
mat_slopescaledepthbias_normal "0"
mat_slopescaledepthbias_shadowmap "5"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_software_aa_blur_one_pixel_lines "0" // (1.0 - ëîòîâ)
mat_software_aa_debug "0" // (2 - Ïîñìîòðåòü àíòè-
mat_software_aa_edge_threshold "1" // Software AA - ðåãóëèðîâêà ÷óâñòâèòåëüíîñòè ïðîãðàììíîãî îáåñïå÷åíèÿ ÀÀ øåéäåðû edge detection (ïî óìîë÷àíèþ 1.0 - ìåíüøåå çíà÷åíèå áóäåò ñìÿã÷èòü ïîäðîáíåå
mat_software_aa_quality"0" // (1 - 9-íàæìèòå ôèëüòð)
mat_software_aa_strength "-1" // Software AA - âûïîëíÿòü ïðîãðàììíûå ñãëàæèâàíèÿ, ïîñò-ïðîöåññ (àëüòåðíàòèâà/äîïîëíåíèå ê MSAA). Ýòî çíà÷åíèå çàäàåò ïðî÷íîñòü o
mat_software_aa_strength_vgui "-1" // íî âûíóæäåí ýòî çíà÷åíèå ïðè âûçîâå post vgui AA pass.
mat_software_aa_tap_offset "1" // Software AA - ðåãóëèðóåò ñìåùåíèå êðàíû, èñïîëüçóåìûå ïðîãðàììíûì AA shader (ïî óìîë÷àíèþ 1.0 - ìåíüøåå çíà÷åíèå, ñäåëàåò im
mat_specular "1" // âêëþ÷èòü/îòêëþ÷èòü çåðêàëüíîñòü äëÿ perf òåñòèðîâàíèÿ. Âûçîâåò ìàòåðèàë ïåðåçàãðóçèòü ïîñëå èçìåíåíèÿ.
mat_spewvertexandpixelshaders // ïå÷àòü âñåõ âåðøèííûõ è ïèêñåëüíûõ øåéäåðîâ, çàãðóæåííûõ íà êîíñîëü
mat_stub "0"
mat_supportflashlight "1" // 1 - ôîíàðèê ïîääåðæèâàåòñÿ
mat_surfaceid "0"
mat_surfacemat "0"
mat_texture_limit "-1" // ìàòåðèàëüíàÿ ñèñòåìà áóäåò îãðàíè÷èâàòü îáúåì òåêñòóðíîé ïàìÿòè îí èñïîëüçóåò â êàäðå. Ïîëåçíî äëÿ èäåíòèôèêàöèè
mat_texture_list "0" // Ïîêàçàòü ñïèñîê èñïîëüçóåìûõ òåêñòóð â êàäðå
mat_texture_list_all "0" // òåêñòóðû ïàíåëè ñïèñîê áóäåò ïîñìîòðåòü âñå â íàñòîÿùåå âðåìÿ çàãðóæåííûõ òåêñòóð.
mat_texture_list_content_path "0" // itll ïðåäïîëîæèì, âàø êîíòåíò êàòàëîã next â íàñòîÿùåå âðåìÿ ðóíí
mat_texture_list_txlod // -1 äåê ðàçðåøåíèå
mat_texture_list_txlod_sync // save - ñîõðàíÿåò âñå èçìåíåíèÿ ìàòåðèàëüíîãî ñîäåðæàíèÿ ôàéëîâ
mat_texture_list_view "1" // òåêñòóðû ïàíåëè ñïèñîê áóäåò îòîáðàæàòü ýñêèçû â íàñòîÿùåå âðåìÿ çàãðóæåííûõ òåêñòóð.
mat_tonemapping_occlusion_use_stencil "0"
mat_tonemap_algorithm "1" // 0 = îðèãèíàëüíûé àëãîðèòì 1 = Íîâûé àëãîðèòì
mat_tonemap_min_avglum "3"
mat_tonemap_percent_bright_pixels "2"
mat_tonemap_percent_target "60"
mat_trilinear "1"
mat_use_compressed_hdr_textures "1"
mat_viewportscale "1" // ìàñøòàá ïî ãëàâíîé viewport ( óìåíüøèòü GPU âëèÿíèå íà CPU profiling)
mat_visualize_dof "0"
mat_vsync "0" // Force sync äëÿ âåðòèêàëüíîé ïðîñëåäèòü
mat_wateroverlaysize "128"
mat_wireframe "0"
mat_yuv "0"
êîëè÷åñòâà èãðîêîâ // èçìåíèòü ìàêñèìàëüíîìó êîëè÷åñòâó èãðîêîâ íà ýòîì ñåðâåðå.
ïàìÿòè // Print ïàìÿòè ñòàòèñòèêè.
memory_diff // øîó ïàìÿòè ñòàòèñòèêè îòíîñèòåëüíî ñíèìêà
memory_list // dump ïàìÿòè ñïèñêà (òîëüêî â linux)
memory_mark // ñíèìîê òåêóùèé ñòàòóñ ðàñïðåäåëåíèÿ
memory_status // øîó ïàìÿòè stats (òîëüêî â linux)
mem_compact
mem_dump // Dump ïàìÿòè ñòàòèñòèêè â òåêñòîâûé ôàéë.
mem_dumpstats "0" // Dump òåêóùàÿ è max èñïîëüçîâàíèå êó÷è èíôî êîíñîëè â êîíöå ðàìêà ( íàáîð 2 äëÿ íåïðåðûâíîãî âûâîäà )
mem_dumpvballocs // Dump VB âûäåëåíèÿ ïàìÿòè ñòàòèñòèêè.
mem_eat
mem_force_flush "0" // ñèëó î÷èñòèòü êýø ðàçáëîêèðîâàòü ðåñóðñîâ íà êàæäîì alloc
mem_max_heapsize "256" // Ìàêñèìàëüíûé îáúåì ïàìÿòè, âûäåëåííûé äëÿ äâèãàòåëÿ êðàñàâ÷èêà è datacache (â Ìá)
mem_max_heapsize_dedicated "64" // äëÿ âûäåëåííîãî ñåðâåðà (â Ìá)
mem_min_heapsize "48" // ìèíèìàëüíûé îáúåì ïàìÿòè, âûäåëåííûé äëÿ äâèãàòåëÿ êðàñàâ÷èêà è datacache (â Ìá)
mem_periodicdumps "0" // çàïèñü ïåðèîäè÷åñêèõ memstats äàìïû êàæäûå n ñåêóíä.
mem_test
mem_test_each_frame "0" // çàïóñòèòü êó÷è ïðîâåðèòü â êîíöå êàæäîãî êàäðà
mem_test_every_n_seconds "0" // çàïóñòèòü êó÷è ïðîâåðèòü íà çàäàííîì èíòåðâàëå
mem_vcollide // Äàìïû ïàìÿòè, èñïîëüçóåìûé vcollides
menu_achievements
menu_clearfonts // äëÿ öåëåé ðàçâèòèÿ. Î÷èùàåò ñïèñîê øðèôòîâ, òàê ÷òî îí áóäåò âûíóæäåí çàíîâî ñîçäàòü øðèôò â ñëåäóþùèé ðàç. (Ýòî îçíà÷àåò, ÷òî óòå÷êè ïàìÿòè)
menu_extensions
menu_reload // ñèë îáùåé ïåðåçàãðóçêè Lua îñíîâà ìåíþ
menu_startgame
metropolice_charge "1"
metropolice_chase_use_follow "0"
metropolice_move_and_melee "1"
minisave // ñîõðàíÿåò èãðó (äëÿ òåêóùåãî óðîâíÿ òîëüêî!)
mission_list // ñïèñîê âñåõ äîñòóïíûõ òàêòè÷åñêèõ ìèññèé
mission_show // Show äàííîé ìèññèè
mm_add_item // Äîáàâèòü ïóíêò stats
mm_add_player // Äîáàâèòü èãðîêà
mm_max_spectators "4" // ìàêñèìóì èãðîêîâ, ðàçðåøåííûõ íà çðèòåëÿ êîìàíäà
mm_message // Îòïðàâèòü ñîîáùåíèå âñåì óäàëåííûì êëèåíòàì
mm_minplayers "2" // Êîëè÷åñòâî èãðîêîâ, íåîáõîäèìûõ äëÿ íà÷àëà èãðû íåðàíæèðîâàííûå
mm_select_session // âûáåðèòå ñåàíñ
mm_session_info // Dump èíôîðìàöèè î ñåàíñå
mm_stats
model_list // Dump ìîäåëü ñïèñêà â ôàéë
mod_forcedata "1" // ñèë âñå ìîäåëè ôàéëà äàííûõ â êýø íà ìîäåëü íàãðóçêè.
mod_forcetouchdata "1" // ñèë âñå ìîäåëè ôàéëà äàííûõ â êýø íà ìîäåëü íàãðóçêè.
mod_load_anims_async "0"
mod_load_fakestall "0" // ñèë âñå Àíè çàãðóçêè ôàéëà â êèîñê çà óêàçàííûé ms
mod_load_mesh_async "0"
mod_load_showstall "0" // 2 - ïîêàçûâàòü êèîñêîâ
mod_load_vcollide_async "0"
mod_lock_mdls_on_load "0"
mod_test_mesh_not_available "0"
mod_test_not_available "0"
mod_test_verts_not_available "0"
mod_touchalldata "1" // Touch ìîäåëü äàííûõ â óðîâåíü çàïóñêà
mod_trace_load "0"
monk_headshot_freq "2"
mortar_visualize "0"
motdfile "0" // MOTD-ôàéë äëÿ çàãðóçêè.
motdfile_text "0" // òåêñò-òîëüêî MOTD ôàéë, èñïîëüçóåìûé äëÿ êëèåíòîâ, èìåþùèõ ãîñòåé ñ îãðàíè÷åííûìè ôèçè÷åñêèìè HTML MOTDs.
movie_fixwave // è ò.ä.
mp_allowNPCs "1"
mp_allowspectators "1" // âêëþ÷àåò ëè ñåðâåð ïîçâîëÿåò çðèòåëþ ðåæèì èëè íåò
mp_autocrosshair "1"
mp_autoteambalance "1"
mp_bonusroundtime "15" // âðåìÿ ïîñëå ðàóíäà âûèãðàòü äî òåõ ïîð, ïîêà ðàóíä ïåðåçàïóñêàåòñÿ
mp_chattime "10" // êîëè÷åñòâî âðåìåíè èãðîêè ìîãóò îáùàòüñÿ ïîñëå òîãî, êàê èãðà çàêîí÷èòñÿ
mp_clan_readyrestart "0" // èãðà âîçîáíîâèòñÿ êàê òîëüêî êòî-òî îò êàæäîé êîìàíäû äàåò ñèãíàë ãîòîâíîñòè
mp_clan_ready_signal "0" // òåêñò, êîòîðûé ëèäåð êîìàíäû èç êàæäîé êîìàíäû äîëæíû ãîâîðèòü íà ìàò÷, ÷òîáû íà÷àòü
mp_decals "5000"
mp_defaultteam "0"
mp_disable_autokick // ïðåäîòâðàùàåò userid îò auto-íîãàìè
mp_disable_respawn_times "0"
mp_enableroundwaittime "1" // âêëþ÷èòü Òàéìåð îæèäàíèÿ ìåæäó ðàóíäàìè.
mp_fadetoblack "0" // fade èãðîêîâ ýêðàí ÷åðíûé, êîãäà îí óìèðàåò
mp_falldamage "0"
mp_flashlight "0"
mp_footsteps "1"
mp_forceautoteam "0" // Àâòîìàòè÷åñêîå íàçíà÷åíèå èãðîêîâ êîìàíäû ïðè âñòóïëåíèè.
mp_forcecamera "0" // îãðàíè÷èâàåò çðèòåëÿ ðåæèìû äëÿ ìåðòâûõ èãðîêîâ
mp_forcerespawn "1"
mp_forcerespawnplayers // Force âñå èãðîêè âîçðîæäàþòñÿ.
mp_forcewin // ñèë êîìàíäå âûèãðàòü
mp_fraglimit "0" // Êîëè÷åñòâî óáèéñòâ, ïðè êîòîðîì êàðòà çàêàí÷èâàåòñÿ
mp_friendlyfire "0" // ðàçðåøàåò ÷ëåíàì ãðóïïû ðàíèòü ÷ëåíîâ ñâîåé êîìàíäû
mp_holiday_nogifts "0" // Óñòàíîâèòå 1, ÷òîáû ïðåäîòâðàòèòü ïðàçäíè÷íûå ïîäàðêè îò íåðåñòà, êîãäà èãðîêè óáèâàþò.
mp_match_end_at_timelimit "0" // ðàçðåøèòü ìàò÷ äî êîíöà, êîãäà) mp_timelimit õèòû íå äîæèäàÿñü îêîí÷àíèÿ òåêóùåãî ðàóíäà.
mp_maxrounds "0" // ìàêñèìàëüíîå êîëè÷åñòâî ðàóíäîâ, ÷òîáû èãðàòü, ïðåæäå ÷åì ñåðâåð ìåíÿåò êàðòó
mp_readyrestart "0" // èãðà âîçîáíîâèòñÿ êàê òîëüêî êàæäûé èãðîê äàåò ñèãíàë ãîòîâíîñòè
mp_ready_signal "0" // òåêñò, êîòîðûé êàæäûé èãðîê äîëæåí ãîâîðèòü çà ìàò÷ íà÷íåòñÿ
mp_respawnwavetime "10" // Âðåìÿ ìåæäó respawn âîëí.
mp_restartgame "0" // èãðà âîçîáíîâèòñÿ â óêàçàííîå êîëè÷åñòâî ñåêóíä

×àñòü 7

mp_restartgame_immediate "0" // èãðà âîçîáíîâèòñÿ ñðàçó
mp_restartround "0" // Âðåìÿ òåêóùåãî ðàóíäà áóäåò ïåðåçàãðóæåí â óêàçàííîå êîëè÷åñòâî ñåêóíä
mp_scrambleteams // Scramble êîìàíäû è ïåðåçàïóñòèòü èãðó
mp_scrambleteams_auto "1" // ñåðâåð áóäåò àâòîìàòè÷åñêè ñõâàòêà êîìàíä, åñëè êðèòåðèè âûïîëíåíû. Ðàáîòàåò òîëüêî íà âûäåëåííûõ ñåðâåðàõ.
mp_scrambleteams_auto_windifference "2" // Êîëè÷åñòâî ðàóíäà âûèãðûâàåò êîìàíäà äîëæíà ïðèâåñòè â ïîðÿäîê, ÷òîáû âûçâàòü àâòî scramble.
mp_showgestureslots "-1" // Show multiplayer client/server æåñò èíôîðìàöèÿ ñëîò äëÿ çàäàííîãî èãðîêà, èíäåêñ (-1 íèêòî).
mp_show_voice_icons "1" // ïîêàçûâàòü íàêëàäíûå ïëååð ãîëîñ çíà÷êè, êîãäà èãðîêè ãîâîðÿò.
mp_simulatemultiplecappers "1"
mp_stalemate_enable "0" // âêëþ÷èòü/Âûêëþ÷èòü òóïèê ðåæèìå.
mp_stalemate_meleeonly "0" // îãðàíè÷èâàòü âñå, ÷òîáû òîëüêî îðóæèå áëèæíåãî áîÿ, à â âíåçàïíîé ñìåðòè.
mp_stalemate_timelimit "240" // Timelimit (â ñåêóíäàõ) Ïàò ðàóíä.
mp_switchteams // ñìåíèòü êîìàíäó è ïåðåçàïóñòèòå èãðó
mp_teamlist "0"
mp_teamoverride "1"
mp_teamplay "0"
mp_teams_unbalance_limit "1" // êîìàíä ÿâëÿþòñÿ íåñáàëàíñèðîâàííûìè, êîãäà â îäíîé êîìàíäå áîëüøå èãðîêîâ, ÷åì äðóãèå êîìàíäû. (0 îòêëþ÷àåò ïðîâåðêó)
) mp_timelimit "0" // âðåìÿ èãðû íà îäíîé êàðòå â ìèíóòàõ
mp_time_between_capscoring "30" // çàäåðæêà ìåæäó çàáèâ â ñîáñòâåííîñòè çàõâàòà òî÷åê.
mp_tournament "0"
mp_tournament_allow_non_admin_restart "1" // ðàçðåøèòü mp_tournament_restart êîìàíäó, ÷òîáû áûòü âûäàííîé äðóãèì èãðîêàì, êðîìå admin.
mp_tournament_restart // ïåðåçàïóñê, ðåæèì òóðíèðà íà òåêóùåì óðîâíå.
mp_usehwmmodels "0" // 0 = íà îñíîâå GPU)
mp_usehwmvcds "0" // 0 = íà îñíîâå GPU)
mp_waitingforplayers_cancel "0" // Óñòàíîâèòå 1, ÷òîáû çàâåðøèòü WaitingForPlayers ïåðèîä.
mp_waitingforplayers_restart "0" // Óñòàíîâèòå 1, ÷òîáû çàïóñòèòü èëè ïåðåçàïóñòèòü WaitingForPlayers ïåðèîä.
mp_waitingforplayers_time "0" // WaitingForPlayers ïðîìåæóòîê âðåìåíè, â ñåêóíäàõ
mp_weaponstay "0"
mp_winlimit "0" // Ìàêñèìàëüíûé áàëë îäíîãî êîìàíäà ìîæåò äîñòè÷ü, ïðåæäå ÷åì ñåðâåð ìåíÿåò êàðòó
multvar // óìíîæåíèå óêàçàííîãî convar çíà÷åíèå.
muzzleflash_light "1"
myinfo // myinfo..
myinfo_bytes "128"
myinfo_debug "0"
m_customaccel "0" // Ïîëüçîâàòåëüñêîå óñêîðåíèå ìûøè: 0: ïîëüçîâàòåëüñêèå ïðèåìèñòîñòü îòêëþ÷åíî 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent "1" // ïåðåìåùåíèÿ ìûøè ïîäíÿòà ýòà ñèëà, ïåðåä, óìíîæåííîãî íà ìàñøòàáíûé êîýôôèöèåíò.
m_customaccel_max "0" // 0-Íåò ëèìèòà
m_customaccel_scale "0" // Ïîëüçîâàòåëüñêîå óñêîðåíèå ìûøè çíà÷åíèå.
m_filter "0" // ìûøü ôèëüòðàöèè (óñòàíîâèòå â 1, ÷òîáû ñðåäíèé ìûøè 2 êàäðà).
m_forward "1" // ìûøü âïåðåä-ôàêòîð.
m_mouseaccel1 "0" // Windows óñêîðåíèå ìûøè ïåðâîíà÷àëüíûé ïîðîã (2x äâèæåíèÿ).
m_mouseaccel2 "0" // Windows óñêîðåíèå ìûøè âòîðè÷íîãî ïîðîã (4x äâèæåíèÿ).
m_mousespeed "1" // 2-âêëþ÷èòü âòîðè÷íûé ïîðîã
m_pitch "0" // ìûøü ïèò÷-ôàêòîðîì.
m_rawinput "0" // èñïîëüçîâàíèå Raw Input äëÿ ââîäà ñ ïîìîùüþ ìûøè.
m_side "0" // ìûøü ñòîðîíå ôàêòîð.
m_yaw "0" // ìûøü yaw factor.
èìÿ "0" // Èìÿ òåêóùåãî ïîëüçîâàòåëÿ
nav_add_to_selected_set // äîáàâëÿåì òåêóùèé îáëàñòü äëÿ âûáðàííîãî íàáîðà.
nav_add_to_selected_set_by_id // Äîáàâèòü óêàçàííîé îáëàñòè id äëÿ âûáðàííîãî íàáîðà.
nav_analyze // Re-àíàëèçèðîâàòü íûíåøíèé Navigation Mesh è ñîõðàíèòü åãî íà äèñê.
nav_area_bgcolor "0" // RGBA öâåò ïðèâëå÷ü â êà÷åñòâå öâåòà ôîíà äëÿ nav ðàéîíàõ âî âðåìÿ ðåäàêòèðîâàíèÿ.
nav_area_max_size "50" // Ìàêñèìàëüíûé ðàçìåð îáëàñòè ñîçäàí â nav ïîêîëåíèÿ
nav_avoid // ïåðåêëþ÷àåò èçáåæàòü ýòîé îáëàñòè, êîãäà ìîæíî ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_begin_area // drag ïðîòèâîïîëîæíîì óãëó â íóæíîå ìåñòî è
nav_begin_deselecting // Start íåïðåðûâíî óäàëÿÿ èç âûáðàííîãî íàáîðà.
nav_begin_drag_deselecting // íà÷èíàåì ïåðåòàñêèâàíèå âûäåëåííîé îáëàñòè.
nav_begin_drag_selecting // íà÷èíàåì ïåðåòàñêèâàíèå âûäåëåííîé îáëàñòè.
nav_begin_selecting // Start ïîñòîÿííî äîáàâëÿÿ â âûáðàííûé íàáîð.
nav_begin_shift_xy // íà÷àòü ïåðåõîä â âûáðàííûé íàáîð.
nav_build_ladder // ïîïûòêè ïîñòðîèòü nav ëåñòíèöå íà climbable ïîâåðõíîñòè ïîä êóðñîðîì.
nav_check_file_consistency // ñêàíû êàðò, êàòàëîãîâ è îò÷åòîâ îòñóòñòâóþùèå/óñòàðåâøèå ôàéëû íàâèãàöèè.
nav_check_floor // îáíîâëÿåò çàáëîêèðîâàí/ðàçáëîêèðîâàí ñòàòóñ äëÿ êàæäîãî nav îáëàñòè.
nav_check_stairs // îáíîâëåíèå nav mesh ëåñòíèöå àòðèáóò
nav_chop_selected // îòáèâíûå ñî âñåõ âûäåëåííûõ îáëàñòåé íà èõ ñîñòàâíûå 1x1 ðàéîíàõ
nav_clear_attribute // óäàëèòü nav àòðèáóò èç âñåõ îáëàñòåé â âûáðàííûé íàáîð.
nav_clear_selected_set // î÷èñòêà âûáðàííîãî íàáîðà.
nav_clear_walkable_marks // ñòåðåòü âñå ðàíåå ðàçìåùåííûå ïðîõîäèìóþ ïîçèöèè.
nav_compress_id // Re-çàêàçû çîíà è ëåñòíèöà èäåíòèôèêàòîðû, ÷òîáû îíè íåïðåðûâíû.
nav_connect // çàòåì âûçâàòü êîìàíäó " ïîäêëþ÷èòü". Îáðàòèòå âíèìàíèå, ÷òî ýòî ñîçäàåò
nav_coplanar_slope_limit "0"
nav_coplanar_slope_limit_displacement "0"
nav_corner_adjust_adjacent "18" // ðàäèóñ, êîòîðûé èñïîëüçóþò, ÷òîáû ïîäíÿòü/îïóñòèòü óãîëêè â áëèçëåæàùèõ ðàéîíàõ ïðè ïîäíÿòèè/îïóñêàíèè óãëîâ.
nav_corner_lower // íèæå âûáðàííîãî óãëà ïîìå÷åííîå îáëàñòè.
nav_corner_place_on_ground // ìåñò âûáðàííûé óãîë ïîìå÷åííîå êóðåíèÿ íà çåìëå.
nav_corner_raise // ïîäíÿòü âûáðàííûé óãîë ïîìå÷åííîå îáëàñòè.
nav_corner_select // âûáðàòü óãîë ïîìå÷åííîå îáëàñòè. Èñïîëüçóéòå íåñêîëüêî ðàç ÷òîáû ïîëó÷èòü äîñòóï êî âñåì ÷åòûðåì óãëàì.
nav_create_area_at_feet "0" // ÿêîðü nav_begin_area Z äëÿ ðåäàêòèðîâàíèÿ èãðîêîâ íîãè
nav_create_place_on_ground "0" // nav ðàéîíàõ áóäóò ðàçìåùåíû çàïîäëèöî ñ çåìëåé ïðè ñîçäàíèè âðó÷íóþ.
nav_crouch // ïåðåêëþ÷àåò äîëæíû ïðèñåñòü â ýòîé îáëàñòè ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_debug_blocked "0"
nav_delete // óäàëÿåò òåêóùóþ âûäåëåííóþ îáëàñòü.
nav_delete_marked // óäàëÿåò òåêóùóþ âûäåëåííóþ îáëàñòü (åñëè åñòü).
nav_disconnect // çàòåì âûçâàòü êîìàíäû îòêëþ÷åíèÿ. Ýòî ïîçâîëèò óäàëèòü âñå ïîäêëþ÷åíèÿ
nav_disconnect_outgoing_oneways // îòêëþ÷èòü âñå èñõîäÿùèå â îäíó ñòîðîíó ïîäêëþ÷åíèé.
nav_displacement_test "10000" // ïðîâåðÿåò íàëè÷èå óçëîâ, âñòðîåííûõ â ïåðåìåùåíèÿõ (ïîëåçíî äëÿ ðàçâèòèÿ êàðòû)
nav_dont_hide // ïåðåêëþ÷àåò çîíà íå ïîäõîäèò äëÿ ñêðûòèÿ ïÿòåí ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_drag_selection_volume_zmax_offset "32" // ñìåùåíèå nav ïåðåòàùèòå îáúåì ñâåðõó îò öåíòðà
nav_drag_selection_volume_zmin_offset "32" // ñìåùåíèå nav ïåðåòàùèòå îáúåì ñíèçó îò öåíòðà
nav_draw_limit "500" // ìàêñèìàëüíîå êîëè÷åñòâî îáëàñòåé äëÿ ðèñîâàíèÿ â ðåæèìå ðåäàêòèðîâàíèÿ
nav_dump_selected_set_positions // z) êîîðäèíàòû öåíòðîâ âñåõ âûáðàííûõ nav îáëàñòåé ôàéëà.
nav_edit "0" // Óñòàíîâèòå îäèí èíòåðàêòèâíî ðåäàêòèðîâàòü Navigation Mesh. Ðàâíûì íóëþ, ÷òîáû âûéòè èç ðåæèìà ðåäàêòèðîâàíèÿ.
nav_end_area // îïðåäåëÿåò âòîðîì óãëó íîâîé ïëîùàäè èëè ëåñòíèöû è ñîçäàåò åãî.
nav_end_deselecting // Stop íåïðåðûâíî óäàëÿÿ èç âûáðàííîãî íàáîðà.
nav_end_drag_deselecting // îñòàíîâèòü ïåðåòàñêèâàíèå âûäåëåííîé îáëàñòè.
nav_end_drag_selecting // îñòàíîâèòü ïåðåòàñêèâàíèå âûäåëåííîé îáëàñòè.
nav_end_selecting // Stop íåïðåðûâíî äîáàâëÿÿ â âûáðàííûé íàáîð.
nav_end_shift_xy // îòäåëêà ñìåùåíèå âûáðàííîãî íàáîðà.
nav_flood_select // èñïîëüçóéòå ýòó êîìàíäó ñíîâà.
nav_generate // ñîçäàíèÿ íàâèãàöèîííîé ñåòêè äëÿ òåêóùåé êàðòû è ñîõðàíèòü åãî íà äèñê.
nav_generate_fencetops "1" // Autogenerate nav îáëàñòè íà çàáîð è ïðåïÿòñòâèé òîïû
nav_generate_fixup_jump_areas "1" // ïðåîáðàçîâàòü óñòàðåâøèå ïðûãàòü ðàéîíîâ â 2-ñïîñîá ñîåäèíåíèÿ
nav_generate_incremental // ñîçäàíèÿ íàâèãàöèîííîé ñåòêè äëÿ òåêóùåé êàðòû è ñîõðàíèòü åãî
nav_no_hostages // ïåðåêëþ÷àåò çàëîæíèêîâ íå ìîæåò èñïîëüçîâàòü ýòó îáëàñòü ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_no_jump // ïåðåêëþ÷àåò íå ïðûãàòü â ýòîé îáëàñòè ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_place_floodfill // è íàâîäíåíèÿ-çàïîëíÿåò ìåñòî, ÷òîáû âñå ñîñåäíèå îáëàñòè. Íàâîäíåíèå-filli
nav_place_list // ïåðå÷èñëåíû âñå èìåíà, èñïîëüçóåìûå â êàðòå.

×àñòü 8

nav_place_pick // óñòàíàâëèâàåò òåêóùåå ìåñòî â ìåñòî ïîä êóðñîðîì.
nav_place_replace // çàìåíÿåò Âñå ýêçåìïëÿðû ïåðâîå ìåñòî âòîðîå ìåñòî.
nav_place_set // óñòàíàâëèâàåò ìåñòî âñåõ âûáðàííûõ îáëàñòåé íà íûíåøíåå ìåñòî.
nav_potentially_visible_dot_tolerance "0"
nav_precise // ïåðåêëþ÷àåò íå èçáåæàòü ïðåïÿòñòâèé ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_quicksave "1" // óñòàíîâèòå îäèí ïðîïóñòèòü òðóäîåìêèõ ýòàïîâ àíàëèçà. Ïîëåçíî äëÿ ñáîðà äàííûõ è òåñòèðîâàíèÿ.
nav_raise_drag_volume_max // ïîäíÿòü ðåéòèíã ïåðåòàñêèâàíèÿ âûáåðèòå ïóíêò ãðîìêîñòü.
nav_raise_drag_volume_min // ðåéç íèæíåé ïåðåòàñêèâàíèÿ âûáåðèòå ïóíêò ãðîìêîñòü.
nav_recall_selected_set // Re-âûáèðàåò õðàíèòñÿ âûáðàííûé íàáîð.
nav_remove_from_selected_set // óäàëåíèå òåêóùåé îáëàñòè îò âûáðàííîãî íàáîðà.
nav_remove_jump_areas // çàìåíèâ èõ ñîåäèíåíèé.
nav_run // ïåðåêëþ÷àåò ?????????????? ýòîé îáëàñòè, çàïóñòèâ ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_save // ñîõðàíÿåò òåêóùåå íàâèãàöèè ñåòêè íà äèñê.
nav_save_selected // çàïèñûâàåò âûáðàííûé íàáîð íà äèñê äëÿ ñëèÿíèÿ â äðóãóþ ñåòêó ÷åðåç nav_merge_mesh.
nav_selected_set_border_color "100" // Öâåò, èñïîëüçóåìûé äëÿ ðèñîâàíèÿ âûáðàííûé íàáîð ãðàíèö ïðè ðåäàêòèðîâàíèè.
nav_selected_set_color "255" // Öâåò, èñïîëüçóåìûé äëÿ îòîáðàæåíèÿ âûáðàííîãî íàáîðà ôîíà ïðè ðåäàêòèðîâàíèè.
nav_select_blocked_areas // äîáàâëÿåò âñå çàáëîêèðîâàííûå ó÷àñòêè äëÿ âûáðàííîãî íàáîðà
nav_select_damaging_areas // äîáàâëÿåò âñå ïîâðåæäåíèÿ îáëàñòÿõ, ÷òîáû âûáðàííûé íàáîð
nav_select_half_space // âûáèðàåò ëþáûå îáëàñòè, êîòîðûå ïåðåñåêàþòñÿ ñ äàííîé ïîëóïðîñòðàíñòâå.
nav_select_invalid_areas // äîáàâëÿåò âñåõ ïîâðåæäåííûõ îáëàñòåé â âûáðàííûé íàáîð.
nav_select_larger_than // Select nav ðàéîíàõ, ãäå, êàê ðàçìåðû êîòîðûõ áîëüøå çàäàííîãî ðàçìåðà.
nav_select_obstructed_areas // äîáàâëÿåò âñå çàòðóäíåííûõ ìåñòàõ, ÷òîáû âûáðàííûé íàáîð
nav_select_orphans // äîáàâëÿåò âñå áåñõîçíûõ òåððèòîðèé äëÿ âûáðàííîãî íàáîðà (âûäåëèòü äåéñòâèòåëüíóþ îáëàñòè â ïåðâóþ î÷åðåäü).
nav_select_overlapping // âûáèðàåò nav îáëàñòè, êîòîðûå ïåðåêðûâàþòñÿ äðóãèìè.
nav_select_radius // äîáàâëÿåò âñå ðàéîíû â ðàäèóñå äî âûáîðêó
nav_select_stairs // äîáàâëÿåò âñå ëåñòíèöû îáëàñòÿõ, ÷òîáû âûáðàííûé íàáîð
nav_set_place_mode // óñòàíàâëèâàåò ðåäàêòîðà â ìåñòî ðåæèìà. Ìåñòî ðåæèì ïîçâîëÿåò ìàðêèðîâêè çîíà ñ ìåñòîì èìåí.
nav_shift // ñäâèãè â îòäåëüíûõ ðàéîíàõ íà çàäàííóþ âåëè÷èíó
nav_show_approach_points "0" // Ïîêàçàòü ïîäõîä î÷êîâ â íàâèãàöèîííîé ñåòêè.
nav_show_area_info "0" // Âðåìÿ â ñåêóíä, ÷òîáû ïîñìîòðåòü nav êóðåíèÿ ID è àòðèáóòîâ ïðè ðåäàêòèðîâàíèè
nav_show_compass "0"
nav_show_continguous "0" // âûäåëèòü íåñìåæíûå ñîåäèíåíèé
nav_show_danger "0" // ïîêàçûâàòü òåêóùèõ óðîâíåé îïàñíîñòè.
nav_show_dumped_positions // z) êîîðäèíàò ïîçèöèé äàííîãî ôàéëà äàìïà.
nav_show_func_nav_avoid "0" // ïîêàçûâàòü ðàéîíàõ äèçàéí-ïîìåùàåòñÿ bot ïðåäîòâðàùåíèå èç-çà func_nav_avoid ëèö
nav_show_func_nav_prefer "0" // ïîêàçûâàòü ðàéîíàõ äèçàéí-ïîìåùàåòñÿ bot ïðåäïî÷òåíèå èç-çà func_nav_prefer ëèö
nav_show_light_intensity "0"
nav_show_nodes "0"
nav_show_node_grid "0"
nav_show_node_id "0"
nav_show_player_counts "0" // ïîêàçûâàòü èãðîêó çàñ÷èòûâàåòñÿ â êàæäîé îáëàñòè.
nav_show_potentially_visible "0" // ïîêàçûâàòü îáëàñòÿõ, êîòîðûå ÿâëÿþòñÿ ïîòåíöèàëüíî âèäèìûå èç òåêóùåé nav îáëàñòü
nav_simplify_selected // îòáèâíûå ñî âñåõ âûäåëåííûõ îáëàñòåé íà èõ ñîñòàâíûå 1x1 ñôåðàõ, è îáúåäèíÿåò èõ â áîëåå êðóïíûå ðàéîíû
nav_slope_limit "0" // íàçåìíûé áëîê íîðìàëè Z-êîìïîíåíò äîëæåí áûòü áîëüøå, ÷åì ýòî äëÿ nav ðàéîíàõ äîëæíû áûòü ñîçäàíû.
nav_slope_tolerance "0" // íàçåìíûé áëîê íîðìàëè Z êîìïîíåíò äîëæåí áûòü â òàêîé áëèçîñòè îò nav ðàéîíàõ Z-êîìïîíåíò äëÿ ãåíåðàöèè.
nav_snap_to_grid "0" // îñíàñòêè ê nav ãåíåðàöèè ñåòêè ïðè ñîçäàíèè íîâûõ nav ðàéîíû
nav_solid_props "0" // ñäåëàòü ðåêâèçèò äëÿ òâåðäûõ nav ïîêîëåíèÿ/ðåäàêòèðîâàíèÿ
nav_splice // ñâÿçàííûå çîíîé ìåæäó íèìè.
nav_split // ñîâìåñòèòå ëèíèè ðàçúåìà, èñïîëüçóÿ êóðñîð è âûçâàòü ðàñêîë êîìàíäû.
nav_split_place_on_ground "0" // nav ðàéîíàõ áóäóò ðàçìåùåíû çàïîäëèöî ñ çåìëåé ïðè ñïëèòå.
nav_stand // ïåðåêëþ÷àåò ñòîÿòü ñêðûâàÿ ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_stop // ïåðåêëþ÷àåò äîëæåí îñòàíîâèòüñÿ ïðè âúåçäå â ýòó çîíó ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_store_selected_set // õðàíèò òåêóùèé âûáðàííûé íàáîð äëÿ ïîñëåäóþùåãî èçâëå÷åíèÿ.
nav_strip // è âîçíèêíîâåíèè ïÿòåí îò òåêóùåé îáëàñòè.
nav_subdivide // Ïîäðàçäåëÿåò âñåõ âûáðàííûõ îáëàñòÿõ.
nav_test_node "0"
nav_test_node_crouch "0"
nav_test_node_crouch_dir "4"
nav_test_stairs // ïðîâåðêà âûáðàííîãî íàáîðà äëÿ ñóùåñòâî íà ëåñòíèöå
nav_toggle_deselecting // Start èëè stop íåïðåðûâíî óäàëÿÿ èç âûáðàííîãî íàáîðà.
nav_toggle_in_selected_set // óäàëåíèå òåêóùåé îáëàñòè îò âûáðàííîãî íàáîðà.
nav_toggle_place_mode // Ïåðåêëþ÷èòü ðåäàêòîð â ìåñòî ðåæèìà. Ìåñòî ðåæèì ïîçâîëÿåò ìàðêèðîâêè çîíà ñ ìåñòîì èìåí.
nav_toggle_place_painting // óêàçûâàÿ íà ïëîùàäè áóäåò ïîêðàñèòü åãî ñ òåêóùåãî ìåñòà.
nav_toggle_selected_set // ïåðåêëþ÷åíèå âñåõ ðàéîíîâ â/èç âûáðàííûé íàáîð.
nav_toggle_selecting // Start èëè stop íåïðåðûâíî äîáàâëÿÿ â âûáðàííûé íàáîð.
nav_transient // ïåðåêëþ÷àåò îáëàñòè ÿâëÿåòñÿ âðåìåííîé è ìîæåò áûòü çàáëîêèðîâàí ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_unmark // î÷èùàåò âûäåëåííóþ îáëàñòü èëè ëåñòíèöû.
nav_update_blocked // îáíîâëÿåò çàáëîêèðîâàí/ðàçáëîêèðîâàí ñòàòóñ äëÿ êàæäîãî nav îáëàñòè.
nav_update_lighting // ïåðåñ÷èòàòü çíà÷åíèÿ îñâåùåíèÿ
nav_update_visibility_on_edit "0" // Åñëè íå ðàâíî íóëþ ðåäàêòèðîâàíèÿ ñåòêè áóäåò ïîñòåïåííî recompue âèäèìîñòü
nav_use_place // òåêóùåå ìåñòî.
nav_walk // ïåðåêëþ÷àåò ïåðåñåêàþò ýòîò ðàéîí ïåøêîì ôëàã, èñïîëüçóåìûé ñèñòåìîé èñêóññòâåííîãî èíòåëëåêòà.
nav_warp_to_mark // äåôîðìàöèé èãðîê â îòìå÷åííîé çîíå.
nav_world_center // öåíòðîâ nav mesh â ìèðå
nb_allow_avoiding "1"
nb_allow_climbing "1"
nb_allow_gap_jumping "1"
nb_blind "0" // îòêëþ÷èòü çðåíèå
nb_command // îòïðàâëÿåò êîìàíäíîé ñòðîêè, ÷òîáû âñå áîòû
nb_debug // îøèáîê.
nb_debug_climbing "0"
nb_debug_filter // Äîáàâèòü ýëåìåíòû â NextBot îòëàäêè ôèëüòðà. Ýëåìåíòû ìîãóò áûòü entindexes èëè ÷àñòü èäåíòèôèêàòîðó îäíîãî èëè áîëåå áîòîâ.
nb_debug_history "1" // Êàæäûé áîò õðàíèò èñòîðèþ debug output â ïàìÿòè
nb_debug_known_entities "0" // ïîêàçûâàòü èçâåñòíûõ ëèö äëÿ áîòà, êîòîðûé ÿâëÿåòñÿ òåêóùèì çðèòåëü öåëåâîé
nb_delete_all // óäàëèòü âñå íîìåðà-ïëååð NextBot ëèö.
nb_force_look_at // ñèëó âûáðàííîãî áîòà, ÷òîáû ïîñìîòðåòü íà ìåñòíûå èãðîêè ïîëîæåíèå
nb_goal_look_ahead_range "50"
nb_head_aim_resettle_angle "100" // áîò äåëàåò ïàóçó, ÷òîáû öåíòðèðîâàòü åãî âèðòóàëüíîé ìûøè íà âèðòóàëüíûé êîâðèê äëÿ ìûøè
nb_head_aim_resettle_time "0" // ñêîëüêî âðåìåíè áîò äåëàåò ïàóçó, ÷òîáû öåíòðèðîâàòü åãî âèðòóàëüíîé ìûøè íà âèðòóàëüíûé êîâðèê äëÿ ìûøè
nb_head_aim_settle_duration "0"
nb_head_aim_steady_max_rate "100"
nb_ladder_align_range "50"
nb_last_area_update_tolerance "4" // ðàññòîÿíèå, íà êîòîðîå ïåðñîíàæ äîëæåí ïóòåøåñòâîâàòü â ïîðÿäêå íåäåéñòâèòåëüíûìè êýøèðóåìîé îáëàñòè
nb_move_to_cursor // ðàññêàçàòü âñå NextBots, ÷òîáû ïåðåìåñòèòü ïîçèöèþ êóðñîðà
nb_path_draw_inc "100"
nb_path_draw_segment_count "100"
nb_path_segment_influence_radius "100"
nb_player_crouch "0" // ñèëó áîòîâ Êðàó÷
nb_player_move "1" // çàïðåùàåò áîòàì îò ïåðååçäà
nb_player_move_direct "0"
nb_player_stop "0" // ïðåêðàòèòü âñå NextBotPlayers îáíîâëåíèå
nb_player_walk "0" // ñèëó áîòû äëÿ õîäüáû
nb_saccade_speed "1000"
nb_saccade_time "0"
nb_select // Select áîò ê êîòîðûì âû ñòðåìèòåñü, äëÿ äàëüíåéøåé îòëàäêè îïåðàöèé.
nb_shadow_dist "400"
nb_speed_look_ahead_range "150"
nb_stop "0" // ïðåêðàòèòü âñå NextBots
nb_update_debug "0"
nb_update_framelimit "15"
nb_update_frequency "0"
nb_update_maxslide "2"
nb_warp_selected_here // Òåëåïîðò âûáðàííîãî áîòà ê âàøåé ïîçèöèè êóðñîðà
net_blockmsg "0" // óäàëÿåò âõîäÿùèå ñîîáùåíèÿ: <0/1|name>
net_channels // ïîêàçûâàåò ÷èñòûé êàíàë èíôî
net_chokeloop "0" // ïðîïóñêíîé ñïîñîáíîñòüþ ïðèìåíÿòü äðîññåëü äëÿ loopback-ïàêåòû

×àñòü 9

net_compresspackets "1" // èñïîëüçîâàòü lz ñæàòèÿ íà èãðîâûõ ïàêåòîâ.
net_compresspackets_minsize "128" // Dont áåñïîêîèòüñÿ ñæàòèÿ ïàêåòîâ íèæå ýòîãî ðàçìåðà.
net_compressvoice "0" // ïîïûòêà ñæàòü âíåøíåãî ãîëîñ ïîëåçíûõ íàãðóçîê (360).
net_drawslider "0" // íàðèñîâàòü çàâåðøåíèÿ ïîëçóíîê âî âðåìÿ signon
net_droppackets "0" // êàïëè ñëåäóþùèõ n ïàêåòîâ íà êëèåíòñêèõ
net_fakejitter "0" // Jitter fakelag packet âðåìÿ
net_fakelag "0" // Lag âñåõ âõîäÿùèõ äàííûõ â ñåòè (â òîì ÷èñëå loopback) íà ýòî êîëè÷åñòâî ìèëëèñåêóíä.
net_fakeloss "0" // èìèòàöèÿ ïîòåðè ïàêåòîâ â ïðîöåíòàõ (ñî çíàêîì ìèíóñ îçíà÷àåò ïàäåíèå 1/n ïàêåòîâ)
net_graph "0" // =˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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