
Ñïèñîê êîìàíä
Íàæìèòå Shift+2, §, ~, `, èëè ALT+2+1, èëè Shift+3 ÷òîáû îòêðûòü êîíñîëü (ìåíÿåòñÿ â çàâèñèìîñòè îò ðàñêëàäêè êëàâèàòóðû).Êîìàíäà Ðåçóëüòàò
rendertype Óêàçûâàåò òèï èñïîëüçóåìîãî ðåíäåðà
tweakergui Âûçûâàåò ðåäàêòîð GUI
reload [file name] Ïåðåçàãðóæàåò óêàçàííûé îáúåêò
time Ïîêàçûâàåò òåêóùèå âðåìÿ
reloadfx [Arguments: map/mapname/postfx or *.fx filename] Ïåðåçàãðóæàåò øåéäåðû
particle_editor Îòêðûâàåò ðåäàêòîð ÷àñòèö
whitepeace(wp) [<country tags>] Çàêëþ÷èòü áåëûé ìèð ñ âûáðàííûìè ñòðàíàìè.
testtool(test) Èíñòðóìåíò äëÿ òåñòèðîâàíèÿ.
analyzetheatres(anth) Ïîèñê îøèáîê â òåàòðàõ âîåííûõ äåéñòâèé.
massconquer(massc) Èíñòðóìåíò ìàññîâîãî çàâîåâàíèÿ.
deleteallunits(delall) Óäàëåíèå âñåõ àðìèé è ôëîòîâ âûáðàííîé ñòðàíû.
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] Çàïóñê âîçäóøíîãî áîÿ â âûáðàííîì ìåñòå.
teleport(tp) [<province_id>] Òåëåïîðòèðóåò âûáðàííóþ àðìèþ èëè ôëîò â âûáðàííóþ îáëàñòü.
theatersrebuild(trebuild) Çàíîâî ñîçäà¸ò âñå òåàòðû âîåííûõ äåéñòâèé â ìèðå. Âñå ïðèêàçû áóäóò óäàëåíû.
fronts Âêëþ÷åíèå / îòêëþ÷åíèå âèäèìîñòè âðàæåñêèõ ôðîíòîâ.
traderoutes Âêëþ÷åíèå / îòêëþ÷åíèå âèäèìîñòè òîðãîâûõ ïóòåé
debug_tactics Âêëþ÷èòü / îòêëþ÷èòü âèäèìîñòü îòëàäêè äëÿ ìåíþ òàêòèê
allowdiplo(adiplo,nocb) Ýòî ïîçâîëÿåò èñïîëüçîâàòü âñå äèïëîìàòè÷åñêèå äåéñòâèÿ íåçàâèñèìî îò ïðàâèë.
debug_nuking Ïîçâîëÿåò ñîâåðøàòü àòîìíûå àòàêè íà êàæäóþ ïðîâèíöèþ áåç ïðîâåðêè óñëîâèé.
reloadsupply(relsup) Ïåðåçàïóñê ñèñòåìû ñíàáæåíèÿ.
deltat [<speed factor>] Èçìåíÿåò ñêîðîñòü àíèìàöèè
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] Èçìåíåíèå ïðî÷íîñòè çäàíèÿ.
instantconstruction(ic) Âêëþ÷åíèå / îòêëþ÷åíèå íåìåäëåííîãî ñòðîèòåëüñòâà.
nomapicons Âêëþ÷åíèå / âûêëþ÷åíèå çíà÷êîâ íà êàðòå.
nopausetext Âêëþ÷èòü / îòêëþ÷èòü çíà÷îê ïàóçû, ÷òîáû ïîëó÷èòü áîëåå êðàñèâûé ñêðèíøîò.
nextsong Ïåðåêëþ÷àåò òåêóùóþ êîìïîçèöèþ ñàóíäòðåêà
combatsound óñòàíàâëèâàåò ÷àñòîòó ïðîèãðûâàíèÿ áîåâîé êîìïîçèöèè (çíà÷åíèå îò 0 äî 50)
morehumans(humans) [num] Äîáàâëåíèå áîëüøåãî êîëè÷åñòâà ëþäåé
window(wnd) [Arguments: open/close] [window gui name] Îòêðûòèå èëè çàêðûòèå âûáðàííîãî îêíà
reloadinterface Ïåðåçàãðóçêà âñåãî èíòåðôåéñà
reloadtechnologies Ïåðåçàãðóçêà áàçû äàííûõ òåõíîëîãèé
updateequipments Îáíîâëåíèå áàçû äàííûõ îáîðóäîâàíèÿ
updatesubunits Îáíîâëåíèå áàçû äàííûõ ñóáúåäèíèö
reloadoob [<Target Country Tag>] Ïåðåçàãðóçêà ïðèêàçîâ âûáðàííîãî ãîñóäàðñòâà.
update_loc [localization tag] Îáíîâëåíèå òåãîâ ìåñòîïîëîæåíèÿ ôàéëîâ ëîêàëèçàöèè
poll Îòîáðàæàåò äîñòóïíûå ñîáûòèÿ
event [event id] [<Target Country Tag>] Íà÷èíàåò âûáðàííîå ñîáûòèå
research [<slot id> or "all"] Èññëåäîâàíèå êîíêðåòíîé òåõíîëîãèè èç âûáðàííîé îáëàñòè èññëåäîâàíèé, èëè æå âñåõ ñðàçó
research_on_icon_click Èññëåäîâàíèÿ òåõíîëîãèé ïðè íàæàòèè íà èêîíêó òåõíîëîãèè
annex [<Target Country Tag>] Íà÷èíàåò àííåêñèþ êîíêðåòíîãî ãîñóäàðñòâà
winwars Óñòàíàâëèâàåò ìàêñèìàëüíîå êîëè÷åñòâî âîåííûõ î÷êîâ(äëÿ âñåõ âåäóùèõñÿ ãîñóäàðñòâîì âîéí)
testevent [<Event ID>] [<Character ID>] Ïðîâåðÿåò ñîáûòèå áåç åãî âûçîâà
manpower [<Amount>] Äîáàâëÿåò ëþäñêèå ðåñóðñû èãðîêó
add_opinion [<Country tag>] Óëó÷øàåò îòíîøåíèÿ ñ óêàçàííîé ñòðàíîé
tag [<Country tag>] Ïåðåêëþ÷àåò óïðàâëåíèå íà óêàçàííóþ ñòðàíó
resign Óéòè â îòñòàâêó â èãðå
add_interest [<Country tag>] Äîáàâëåíèå ãîñóäàðñòâà â ñïèñîê âàøèõ èíòåðåñîâ.
remove_interest [<Country tag>] Óäàëåíèå ãîñóäàðñòâà èç ñïèñêà âàøèõ èíòåðåñîâ.
add_diplo Äîáàâëåíèå äèïëîìàòè÷åñêèõ äåéñòâèé.
PrintSynchStuff Îòîáðàæàåò ñëó÷àéíûé íîìåð ñ êëþ÷îì
SetRandomCount Óñòàíàâëèâàåò ñëó÷àéíûé îòñ÷¸ò îò 0 äî arg
observe(spectator) Ïåðåâîäèò èãðó â ðåæèì íàáëþäàòåëÿ
ai Âêëþ÷åíèå / îòêëþ÷åíèå ÈÈ
human_ai Âêëþ÷åíèå / îòêëþ÷åíèå ÈÈ äëÿ æèâûõ èãðîêîâ
ai_invasion Âêëþ÷åíèå / îòêëþ÷åíèå ÈÈ
ai_accept(yesman) ÈÈ áóäåò ïðèíèìàòü âñå âàøè äèïëîìàòè÷åñêèå ïðåäëîæåíèÿ
fow(debug_fow) [<Province ID> OPTIONAL] Âûêëþ÷àåò òóìàí âîéíû â ïðîâèíöèè èëè âî âñåé èãðå
collision(debug_collision) Ïîêàçàòü ýêðàí îòëàäêè of normals/bounding boxes/collision
savegame Ñîõðàíÿåò èãðó.
savecheck Ñîõðàíÿåò èãðó (Test_01), çàãðóæàåò å¸, äåëàåò åù¸ îäíî ñîõðàíåíèå (Test_02). Ýòè ñîõðàíåíèÿ äîëæíû áûòü èäåíòè÷íû.
IP Ïîêàçûâàåò âàø IP àäðåñ
requestgamestate Çàïðàøèâàåò ñîñòîÿíèå èãðû õîñòà.
nudge Îòêðûâàåò èíñòðóìåíò nudge(ðåäàêòîð ïîçèöèé íà êàðòå)
mapmode [Mapmode type (int)] Èçìåíèòü ðåæèì êàðòû.
fullscreen Âêëþ÷åíèå / îòêëþ÷åíèå ïîëíîýêðàííîãî ðåæèìà.
prices Èíôîðìàöèÿ î öåíàõ
add_core [<Province ID>] Ñäåëàòü ïðîâèíöèþ íàöèîíàëüíîé
remove_core [<Province ID>] Ïåðåñòàòü ñ÷èòàòü ïðîâèíöèþ íàöèîíàëüíîé
debug_zoom Ïðèáëèæàåò êàìåðó â èãðå
debug_types Íàïèøåò òèï äàííûõ âñåõ äèíàìè÷åñêèõ îáúåêòîâ. Ìîæíî âûçâàòü òîëüêî ïðè èñïîëüçîâàíèè RTTI.
debug_show_event_ID Ïîêàçûâàåò ID ñîáûòèÿ
debug_commands Printing commandcount to message.log
debug_events Íà÷èíàåò îòñ÷åò ñîáûòèé
debug_dumpevents Îòïðàâëÿåò äàííûå ñîáûòèé â èãðîâîé ëîã
debug_diploactions Íà÷èíàåò îòñ÷åò äèïëîìàòè÷åñêèõ äåéñòâèé
debug_dumpdiploactions Îòïðàâëÿåò äàííûå äèïëîìàòè÷åñêèõ äåéñòâèé â èãðîâîé ëîã
debug_assert Âêëþ÷àåò / îòêëþ÷àåò îòîáðàæåíèå ïðåòåíçèé
debug_smooth Âêëþ÷åíèå / îòêëþ÷åíèå ñãëàæèâàíèÿ êàäðîâ
debug_nomouse Âêëþ÷åíèå / îòêëþ÷åíèå ïðîêðóòêè êîëåñà ìûøè
debug_terrain Âêëþ÷åíèå / îòêëþ÷åíèå ìåñòíîñòè
debug_cities Âêëþ÷åíèå / îòêëþ÷åíèå îòîáðàæåíèÿ ãîðîäîâ
debug_water Âêëþ÷åíèå / îòêëþ÷åíèå âîäû
debug_fronts Toggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap) Îòêðûâàåò îòëàäêó íàñòóïàòåëüíûõ ôðîíòîâ
debug_borders Âêëþ÷èòü / îòêëþ÷èòü îòîáðàæåíèå ãðàíèöû
debug_trees Âêëþ÷åíèå / îòêëþ÷åíèå äåðåâüåâ
debug_rivers Âêëþ÷åíèå / îòêëþ÷åíèå ðåê
debug_postfx Âêëþ÷åíèå / îòêëþ÷åíèå PostFX
debug_sky Âêëþ÷åíèå / âûêëþ÷åíèå îòîáðàæåíèÿ íåáà
debug_bloom Âêëþ÷åíèå / îòêëþ÷åíèå ýôôåêòà ñâå÷åíèÿ
debug_tooltip Âêëþ÷èòü / îòêëþ÷èòü âñïëûâàþùèå ïîäñêàçêè
flagsoutput [<path>] Creates texture atlas files from memory.
cityreload Ïåðåçàãðóçèòü ãîðîäà
error Ïîêàçàòü îøèáêè â ëîãàõ
version Ïîêàçàòü íûíåøíþþ âåðñèþ èãðû
debug_nogui Âêëþ÷åíèå / îòêëþ÷åíèå ãðàôè÷åñêîãî èíòåðôåéñà
debug_volume [<Volume Delta>] Èçìåíåíèå ãðîìêîñòè ìóçûêè
debug_lockcamera Âêëþ÷åíèå / îòêëþ÷åíèå äâèæåíèå êàìåðû
debug_lines Toggles Debuglines
debug_entities Toggles Debug entities
debug_info Âêëþ÷åíèå / âûêëþ÷åíèå èíôîðìàöèè îòëàäêè
debug_particle Îòîáðàæàåò èíôîðìàöèþ îá îò îòëàäêå ÷àñòèö
debug_ai_budget [CountryTag] Ïîêàçûâàåò äàííûå áþäæåòà ÈÈ
debug_textures Çàïèñûâàåò èíôîðìàöèþ î òåêñòóðàõ â æóðíàë îòëàäêè ïðèëîæåíèé
debug_texture draws textures like bloom
debug_wireframe Toggles forced wireframe on/off
debug_achievements_clear Óäàëåíèå âñåõ äîñòèæåíèé è ñòàòèñòèêè ïîëüçîâàòåëÿ
moveunit [<Unit ID>] [<Province ID>] Ïåðåìåùàåò þíèòîâ â âûáðàííóþ ïðîâèíöèþ
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] Spawns an actor with an optional animation
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] Ñîçäàåò þíèòà â âûáðàííîé ïðîâèíöèè
guibounds(gui) Toggles GUI bounds debug
cameraclamp Âêëþ÷åíèå / îòêëþ÷åíèå ñòàáèëèçàöèè êàìåðû
provtooltipdebug(tdebug) Îòîáðàæàåò èíôîðìàöèþ îá îòëàäêå â îêíå ïðîâèíöèè
reloadweather [<randomseed>] Îáíîâëåíèå ïîãîäû
weather Âêëþ÷åíèå / îòêëþ÷åíèå ìîäåëèðîâàíèÿ ïîãîäû
debug_air_vs_land(dbg_cas) Âêëþ÷åíèå / îòêëþ÷åíèå îòëàäêè áèòâû íàçåìíûõ âîéñê ïðîòèâ àâèàöèè.
mapnames Âêëþ÷åíèå / âûêëþ÷åíèå íàçâàíèÿ êàðòû
gbreload Ïåðåçàãðóæàåò ãðàäèåíòíûå ãðàíèöû
gbpaint [layer] [channel] Îòîáðàæàåò ãðàäèåíòíûå ãðàíèöû
occupationpaint(op) Âêëþ÷åíèå / îòêëþ÷åíèå îòîáðàæåíèå îêêóïàöèè
setowner [country tag] [state id] íàçíà÷àåò âëàäåëüöà ðåãèîíà
setcontroller [country tag] [province id] íàçíà÷åíèå êîíòðîëåðà ïðîâèíöèè
profilelog Prints out the profiling informations into time.log
run Çàïóñê êîíêðåòíîãî ôàéëà èç ñïèñêà êîìàíä
oos Äåñèíõðîíèçàöèÿ