Ïîäíèìàåì FPS â CS:GO (èçáàâëÿåìñÿ îò ëàãîâ).

Íàñòðîéêà âèäåîêàðòû

Âèäåîêàðòà ÿâëÿåòñÿ îäíèì èç îñíîâíûõ ñîñòàâëÿþùèõ, îò êîòîðûõ çàâèñèò fps. Ñåé÷àñ ÿ ïîêàæó êàê íàñòðîèòü âèäåîêàðòó NVIDIA.

Äëÿ íà÷àëà ðàçáåð¸ìñÿ ñ ýëåêòðîïèòàíèåì.

Ïàíåëü óïðàâëåíèÿ - Ýëåêòðîïèòàíèå - Íàñòðîéêà ïåðåõîäà â ñïÿùèé ðåæèì - Èçìåíèòü äîïîëíèòåëüíûå ïàðàìåòðû ïèòàíèÿ - PCI Express - Óïðàâëåíèå ïèòàíèåì ñîñòîÿíèÿ ñâÿçè - Çíà÷åíèå: Îòêë.

Äàëåå îòêðîéòå ïàíåëü óïðàâëåíèÿ NVIDIA, è â ñïèñêå "Ïàðàìåòðû 3D" âûáåðèòå ïóíêò "Óïðàâëåíèå ïàðàìåòðàìè 3D", âûáåðèòå Counter-strike: Global Offensive è óêàæèòå äàííûå íàñòðîéêè:
















Àíèçàòðîïíàÿ ôèëüòðàöèÿ: ÂÛÊË
Âåðòèêàëüíûé ñèíõðîèìïóëüñ: ÂÛÊË
Çàòåíåíèå ôîíîâîãî îñâåùåíèÿ: ÂÛÊË
Ìàêñèìàëüíîå êîëè÷åñòâî çàðàíåå ïîäãîòîâëåííûõ êàäðîâ: 4
Ïîòîêîâàÿ îïòèìèçàöèÿ: ÂÊË (Åñëè íåñêîëüêî ïðîöåññîðîâ)
Ðåæèì óïðàâëÿåíèÿ ýëåêòðîïèòàíèåì: Ïðåäïî÷òèòåëåí ðåæèì ìàêñèìàëüíîé ïðîèçâîäèòåëüíîñòè
Ñãëàæèâàíèå - ãàììà-êîððåêöèÿ: ÂÛÊË
Ñãëàæèâàíèå - ïðîçðà÷íîñòü: ÂÛÊË
Òðîéíàÿ áóôåðèçàöèÿ: ÂÛÊË
Ôèëüòðàöèÿ òåêñòóð - àíèçàòðîïíàÿ îïòèìèçàöèÿ ïî âûáîðêå: ÂÛÊË
Ôèëüòðàöèÿ òåêñòóð - êà÷åñòâî: Âûñîêàÿ ïðîèçâîäèòåëüíîñòü
Ôèëüòðàöèÿ òåêñòóð - îòðèöàòåëüíîå îòêëîíåíèå ÓÄ: Ïðèâÿçêà
Ôèëüòðàöèÿ òåêñòóð - òðèëèíåéíàÿ îïòèìèçàöèÿ: ÂÛÊË

Íàñòðîéêà CS:GO

Äëÿ íà÷àëà îòêðîéòå áèáëèîòåêó STEAM, äàëåå âûáåðèòå "Ñâîéñòâà" - "Ïàðàìåòðû çàïóñêà" è âñòàâüòå äàííûå êîìàíäû â ñòðîêó:














Äàëåå...



+cl_showfps 1 - ïîêàçûâàåò FPS â èãðå
-novid - óáèðàåò íåãðà â íà÷àëå èãðû
-threads 6 - ÷èñëî ïîòîêîâ âàøåãî ïðîöåññîðà
-high - çàäà¸ò CS âûñîêèé ïðèîðèòåò
-freq 60 - ÷àñòîòà îáíîâëåíèÿ ìîíèòîðà
-tickrate 128 - òèêðåéò
-dxlevel 81 - âåðñèÿ DX
-noaafonts - óáèðàåò ñãëàæèâàíèå ó øðèôòîâ
-heapsize - âñòàâüòå ÷èñëî äëÿ âàøåé âèäåîêàðòû
512MB = 393216
1GB = 786432
1,5GB = 1179648
2GB = 1572864
4 GB = 3145728


Äàëåå çàéäèòå â èãðó, à çàòåì â íàñòðîéêè ãðàôèêè è èçìåíèòå ïàðàìåòðû íà òàêèå æå:













Global Shadow Quality - Very Low
Model/Texture Detail - Low
Effect Detail - Low
Shader Detail - Low
Multicore Rendering - Enabled
Multisampling Anti-Aliasing Mode - 8x MSAA (Ïî æåëàíèþ)
Texture Filtering Mode - Bilinear
FXAA Anti-Aliasing - Disabled
Wait for Vertical Sync - Disabled
Motion Blur - Disabled


˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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