Íåâèäèìûå ïîòîëêè è ñòåíû êàðò (äëÿ îõîòíèêîâ)

Ââåäåíèå

Òîâàðèùè õàíòû, ýòî äëÿ âàñ. Èçâåñòíî, ÷òî â èãðå íå ñóùåñòâóåò êîìàíäû, ïîçâîëÿþùåé îòîáðàçèòü íåâèäèìûå ïîòîëêè è ñòåíû êàðòû. Â èòîãå âû íà îùóïü íàõîäèòå íåñêîëüêî ìåñò äëÿ ïðûæêîâ, à îá îñòàëüíûõ ìîæåòå äàæå íå äîãàäûâàòüñÿ.

Òåõ, êòî íå çíàåò, äëÿ ÷åãî â èãðå èñïîëüçóþòñÿ ïîòîëêè è ñòåíû êàðò, óáåäèòåëüíî ïðîøó ïðîéòè ìèìî.

 îáùåì, ÿ íàòêíóëñÿ íà ìûñëü äåêîìïèëèðîâàòü âñå êàðòû èãðû è èçìåíèòü â íèõ òåêñòóðû òàê, ÷òîáû ãðàíèöû êàðòû ñòàëè âèäèìûìè.

Èíñòðóêöèÿ

Âñå êàðòû çàïàêîâàíû â .vpk àääîíû (1 àääîí - 1 êàìïàíèÿ), ÿ íàäåþñü âñå çíàþò êàê èõ óñòàíàâëèâàòü. Ïî ññûëêå íèæå êîíôèã, çàêèíüòå åãî â ïàïêó "left 4 dead 2/left4dead2/cfg".
http://vk.com/doc349806118_437291450

Èçìåíåííûå êàðòû èìåþò ïðèñòàâêó _d â êîíöå. Óñòàíîâèòå êîíôèã ("exec mat") è çàïóñòèòå êàðòó â ðåæèìå ñðàæåíèÿ ("map íàçâàíèåêàðòû versus"). Çà çàðàæåííûõ êîííêåòèìñÿ ÷åðåç "jointeam 3".

 êîíôèãå åñòü îïðåäåëåííûå êîìàíäû:
  • Êíîïêà z âêëþ÷àåò ðåæèì ïîëåòà.
  • Êíîïêîé b ïîêàçûâàþòñÿ clip brush'è, ôèçè÷åñêèå ìîäåëè è entity-áëîêèðîâùèêè êëàññà env_nav_blocker (íåîáõîäèì çàïóñê èãðû ñ ïàðàìåòðîì -dev). Ðîçîâûå áëîêè ÿâëÿþòñÿ ïðåïÿòñòâèåì òîëüêî äëÿ âûæèâøèõ, êðàñíûå - äëÿ âûæèâøèõ è çàðàæåííûõ. Îò êðàñíûõ áëîêîâ îõîòíèê òîæå ìîæåò îòòàëêèâàòüñÿ ïðè ïðûæêå.
  • Êíîïêîé f âûêëþ÷àåòñÿ òóìàí.
  • Êíîïêîé t ïîêàçûâàþòñÿ òðèããåðû.
  • Êíîïêà g óäàëÿåò âñåõ áîòîâ ñ êàðòû.
  • Åñëè âû çàøëè çà çàðàæåííûõ, òî ñòàòü îõîòíèêîì ìîæíî êîìàíäîé "z_spawn hunter".
  • Òàê êàê êîíôèã ñîçäàâàëñÿ èçíà÷àëüíî äëÿ äðóãèõ öåëåé, â íåì åñòü è äðóãèå ïîëåçíûå êîìàíäû, îòêðîéòå è ïîñìîòðèòå.

Ñ clip brush'àìè, ñòåíàìè, ïîëàìè è ïîòîëêàìè ìîæåò ïðîèñõîäèòü òàê íàçûâàåìûé z-fighting, êîãäà òåêñòóðû íà÷èíàþò ðÿáèòü. Äà, êàðòû ðàçóìååòñÿ êðèâîâàòû è íåèãðàáåëüíû, òàê êàê ÿ äåëàë áûñòðóþ êîìïèëÿöèþ, ïëþñ äåêîìïèëÿöèÿ ìîãëà ñðàáîòàòü íå ñîâñåì êàê íàäî. Íî ïîòîëêîâ, ñòåí, äâîéíûõ ïîëîâ è îñòàëüíîãî ñîäåðæèìîãî êàðòû ýòî íå êàñàåòñÿ, âñå â òî÷íîñòè ñîõðàíåíî.

Áîëüøèê ïóñòûå êóáû, íàõîäÿùèåñÿ ïîä êàðòàìè, êòî íå ïîíèìàåò çà÷åì îíè íóæíû, - ýòî 3D-ñêàéáîêñ. Íåêîòîðûå entity-áëîêèðîâùèêè, ê ñîæàëåíèå, ïðîïàëè, ïîýòîìó âîçìîæíîñòü ïðîéòè â íåêîòîðûõ ìåñòàõ ìîæåò áûòü ëèøü êàæóùåéñÿ. Íî òàêèå ìåñòà î÷åíü ðåäêè.

Òåõíè÷åñêèå äåòàëè

Êàðòû äåêîìïèëèðîâàëèñü ÷åðåç BSPSource. Òåêñòóðû tools/toolsskybox áûëè çàìåíåíû íà dev/dev_blendmeasure2. Äàëüøå êîìïèëÿöèÿ áåç VIS è RAD. Îò ýòîãî â êàðòàõ èíîãäà íå ïðîñìàòðèâàåòñÿ ìåñòíîñòü ÷åðåç äâåðè è äðóãèå óçêèå ìåñòà, íî ýòî ýêîíîìèò âðåìÿ êîìïèëÿöèè.

Êàðòû

Íàñ÷åò êàæäîé êàðòû íàïèñàíà åå ðàáîòîñïîñîáíîñòü (ïîÿâèâøèåñÿ âèçóàëüíûå àðòåôàêòû, íåïðîõîäèìûå äâåðè è äðóãîå). Íåêîòîðûå êàðòû íå óäàëîñü ñêîìïèëèðîâàòü.

Dead center
http://vk.com/doc349806118_437291415
  1. c1m1_hotel_d - óäîâëåòâîðèòåëüíàÿ
  2. c1m2_streets_d - íîðìàëüíàÿ
  3. c1m3_mall_d - óäîâëåòâîðèòåëüíàÿ
  4. c1m4_atrium_d - íîðìàëüíàÿ
Dark Carnaval
http://vk.com/doc349806118_437291413
  1. c2m1_highway_d - íîðìàëüíàÿ
  2. c2m2_fairgrounds_d - íîðìàëüíàÿ
  3. c2m3_coaster - íå ñêîìïèëèðîâàëàñü
  4. c2m4_barns_d - íîðìàëüíàÿ
  5. c2m5_concert_d - íîðìàëüíàÿ
Swamp Fever
http://vk.com/doc349806118_437291425
  1. c3m1_plankcountry_d - íîðìàëüíàÿ
  2. c3m2_swamp_d - íîðìàëüíàÿ
  3. c3m3_shantytown_d - íîðìàëüíàÿ
  4. c3m4_plantation_d - óäîâëåòâîðèòåëüíàÿ
Hard Rain
http://vk.com/doc349806118_437291419
  1. c4m1_milltown_a_d - íîðìàëüíàÿ
  2. c4m2_sugarmill_a_d - óäîâëåòâîðèòåëüíàÿ
  3. c4m3_sugarmill_b_d - óäîâëåòâîðèòåëüíàÿ
  4. c4m4_milltown_b_d - óäîâëåòâîðèòåëüíàÿ
  5. c4m5_milltown_escape - íå ñêîìïèëèðîâàëàñü
Parish
http://vk.com/doc349806118_437291422
  1. c5m1_waterfront_d - óäîâëåòâîðèòåëüíàÿ
  2. c5m2_park_d - íîðìàëüíàÿ
  3. c5m3_cemetery_d - íîðìàëüíàÿ
  4. c5m4_quarter_d - óäîâëåòâîðèòåëüíàÿ
  5. c5m5_bridge_d - óäîâëåòâîðèòåëüíàÿ
The Passing
http://vk.com/doc349806118_437291426
  1. c6m1_riverbank_d - âûäàåò îøèáêó ïðè çàïóñêå
  2. c6m2_bedlam_d - íîðìàëüíàÿ
  3. c6m3_port - íå ñêîìïèëèðîâàëàñü
Sacrifice
http://vk.com/doc349806118_437291423
  1. c7m1_docks_d - óäîâëåòâîðèòåëüíàÿ
  2. c7m2_barge_d - óäîâëåòâîðèòåëüíàÿ
  3. c7m3_port_d - óäîâëåòâîðèòåëüíàÿ
No Mercy
http://vk.com/doc349806118_437291420
  1. c8m1_apartment_d - íîðìàëüíàÿ
  2. c8m2_subway_d - íîðìàëüíàÿ
  3. c8m3_sewers_d - íîðìàëüíàÿ
  4. c8m4_interior - íå ñêîìïèëèðîâàëàñü
  5. c8m5_rooftop_d - íîðìàëüíàÿ
Crash Course
http://vk.com/doc349806118_437291412
  1. c9m1_alleys_d - íîðìàëüíàÿ
  2. c9m2_lots_d - íîðìàëüíàÿ
Death Toll
http://vk.com/doc349806118_437291417
Çäåñü îñòàëîñü ìíîãî íåâèäèìûõ ãðàíèö, íå ÿâëÿþùèõñÿ ñêàéáîêñîì, ïðè æåëàíèè íàâåðíîå èõ òîæå ìîæíî çàìåíèòü íà âèäèìûå.
  1. c10m1_caves_d - íîðìàëüíàÿ
  2. c10m2_drainage_d - íîðìàëüíàÿ
  3. c10m3_ranchhouse_d - íîðìàëüíàÿ
  4. c10m4_mainstreet_d - íîðìàëüíàÿ
  5. c10m5_houseboat_d - óäîâëåòâîðèòåëüíàÿ
Dead Air
http://vk.com/doc349806118_437291414
  1. c11m1_greenhouse_d - íîðìàëüíàÿ
  2. c11m2_offices_d - óäîâëåòâîðèòåëüíàÿ
  3. c11m3_garage_d - íîðìàëüíàÿ
  4. c11m4_terminal_d - óäîâëåòâîðèòåëüíàÿ (îñòàëèñü íåêîòîðûå íåâèäèìûå òåêñòóðû)
  5. c11m5_runway_d - íîðìàëüíàÿ (ýòî íå êàðòà ýòî $@çäåö)
Blood Harvest
http://vk.com/doc349806118_437291407
Çäåñü îñòàëîñü ìíîãî íåâèäèìûõ ãðàíèö, íå ÿâëÿþùèõñÿ ñêàéáîêñîì, ïðè æåëàíèè íàâåðíîå èõ òîæå ìîæíî çàìåíèòü íà âèäèìûå.
  1. c12m1_hilltop - íå ñêîìïèëèðîâàëàñü
  2. c12m2_traintunnel_d - íîðìàëüíàÿ
  3. c12m3_bridge_d - íîðìàëüíàÿ
  4. c12m4_barn_d - íîðìàëüíàÿ
  5. c12m5_cornfield_d - íîðìàëüíàÿ
Cold Stream
http://vk.com/doc349806118_437291411
  1. c13m1_alpinecreek_d - íîðìàëüíàÿ
  2. c13m2_southpinestream_d - íîðìàëüíàÿ
  3. c13m3_memorialbridge - íå ñêîìïèëèðîâàëàñü
  4. c13m4_cutthroatcreek_d - óäîâëåòâîðèòåëüíàÿ

Óäà÷íûõ ìèíóñîâ! ˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜