
RUS - Äëÿ áîòîâ è èãðîêîâ
Ýòè êîìàíäû äëÿ èãðû ñ áîòàìè, èãðîêàìè èëè ñ äðóãèìè ëþäüìè íà ñåðâåðàõ (íà ñåðâåðàõ áóäóò ðàáîòàòü íå âñå êîìàíäû!)Ââåäåíèå
 Counter-Strike ìíîæåñòâî êîíñîëüíûõ êîìàíä, íî ÿ ðàññêàæó âàì òîëüêî îñíîâíûå, à åñëè òî÷íåå òîëüêî òå êîòîðûìè ÿ ïîëüçóþñü ÷àøå âñåãî êîãäà èãðàÿ ñ äðóçüÿìè èëè ñ áîòàìè. Íó ÷òîæ íà÷íåì
Êîìàíäû êîòîðûå âçàèìîäåéñòâóþ ñ èãðîêîì
sv_grenade_trajectory 1 -ïîêàçûâàåò òðàåêòîðèþ ïîëåòà ãðàíàòû
cl_righthand "0" -ìåíÿåò ðóêó íà ëåâóþ ïðè çíà÷åíèè"0" è íàîáîðîò ïðè çíà÷åíèè"1"
cl_crosshairalpha 255.000000 - Ïðîçðà÷íîñòü ïðèöåëà.
cl_crosshaircolor "1" -Öâåò ïðèöåëà 0-Çåëåíûé; 1-Êðàñíûé; 2-Òåìíî-ñèíèé; 3-Æåëòûé; 4-Ñâåòëî-ãîëóáîé
cl_crosshairdot "1" - Òî÷êà â öåíòðå ïðèöåëà
cl_crosshairthickness 0.5 - Òîëùèíà ïðèöåëà
cl_crosshairsize "0.0" - Ðàçìåð ïðèöåëà
cl_dynamiccrosshair "0" - Âêëþ÷åíèå äèíàìè÷åñêîãî ïðèöåëà — ðàñøèðÿåòñÿ íà õîäó è â ïðûæêå
cl_showfps "0" - Íå îòîáðàæàòü èíäèêàòîð FPS ââåðõó ýêðàíà,"1"âêë
net_graph "1" - Ïîìîùü íà ýêðàíå îòîáðàæàåò PING è FPS
Êîìàíäû êîòîðûå âçàèìîäåéñòâóþ ñ áîòàì
bot_kick -óäàëÿåò âñåõ áîòîâ
bot_add -äîáàâëÿåò áîòà
bot_add_ct -äîáàâëÿåò áîòà ê êîíòð òåððîðèñò
bot_add_t - äîáàâëÿåò áîòà ê òåððîðèñò
bot_difficulty "1"-"9" -ñëîæíîñòü áîòîâ
bot_quota 1-12 - ñêîëüêî áîòîâ áóäåò ïðîòèâ âàñ
bot_sniper_only - áîòû èñïîëüçóþò òîëüêî ñíàéïåðñêèå âèíòîâêè
bot_knives_only - âêëþ÷àåò áîòàì íîæè è îíè íå ìîãóò ñòðåëÿòü
Êîìàíäû êîòîðûå âçàèìîäåéñòâóþò ñ êàðòîé
mp_afterroundmoney "16000" - êîëè÷åñòâî äåíåã â ðàóíäå
mp_timelimit "15" -îãðàíè÷åíèå ïî âðåìåíè
mp_autoteambalance 0 -áàëàíñèðîâêà êîìàíäû "0" âûêë ,"1" âêë
mp_limitteams 0 -ëèìèò êîìàíä "0" âûêë ,"1" âêë (óáèðàåò îãðàíè÷åíèå ïî êîëè÷åñòâ èãðîêîâ â äðóãîé êîìàíäå )
mp_maxrounds "30" -ìàêñèìàëüíîå êîëè÷åñòâî ðàóíäîâ
mp_restartgame "1" -ïåðåçàïóñêàåò ìàò÷
mp_freezetime "0" -(çàìîðîçêà ïåðåäâèæåíèÿ) íà ðåñïàóíå â íà÷àëå ðàóíäà
mp_autokick "1" -àâòîìàòè÷åñêè êèêàòü ñ ñåðâåðà
mp_c4timer "35" -âðåìÿ çà êîòîðîå âçðûâàåòñÿ áîìáà â ñåêóíäàõ
mp_buytime "45" -âðåìÿ íà çàêóïêó â ñåêóíäàõ
mp_startmoney "800" -äåíüãè â íà÷àëå êàðòû
Ñåðâåðíûå êîìàíäû
sv_forcepreload "1" // Ïîäêëþ÷åíèå èãðîêîâ äîñòóïíî òîëüêî ïîñëå ïîëíîé çàãðóçêè ñåðâåðà.
sv_lan "0" // Èíòåðíåò ñåðâåð
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust" // ? (!D. "tides")
sv_specaccelerate "5"
sv_specnoclip "1" // Èãðîê â ðåæèìå spectator ìîæåò ïðîëåòàòü ÷åðåç ñòåíû è îáúåêòû (D."0").
sv_specspeed "1.5"
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sv_infinite_ammo 1 - áåñêîíå÷íûå ïàòðîíû, ãðàíàòû
sv_showimpacts 1 - ñëåäû ïóëü
sv_showimpacts_time # - âðåìÿ ïîêàçà ñëåäîâ ïóëü
mp_warmuptime # - âðåìÿ ðàçìèíêè
mp_autoteambalance 0 - àâòî áàëàíñ âûêëþ÷àåì
mp_limitteams 0 - ëèìèò ÷åëîâåê â îäíîé êîìàíäå äëÿ äèñáàëàíñà (áàëàíñ âûêëþ÷àåì)
host_timescale 0.1-Çàìåäëåíèå âðåìåíè (Ñëîó Ìî)
mp_restartgame 1 - ðåñòàðò ðàóíäà
status; callvote kick (Ñâîå ÷èñëî)-êèê ñàìîãî ñåáÿ
mp_warmup_end - êîíåö ðàçìèíêè
mp_warmup_start - ñòàðò ðàçìèíêè
bot_add_(t,ct) - äîáàâëåíèå áîòîâ
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budget_averages_window "0" // ×èñëî ôðåéìîâ äëÿ ïîäñ÷åòà ïðè îòîáðàæåíèè ñðåäíåé ÷àñòîòû êàäðîâ ïàíåëè (!D. "30")
budget_background_alpha "0" // Ïðîçðà÷íîñòü ïàíåëè (!D. "128")
budget_bargraph_background_alpha "128" // Ïðîçðà÷íîñòü ïàíåëè (!D. "128")
budget_bargraph_range_ms "16.6666666667" // Ãðàíèöà äèàãðàììû â ñåêóíäàõ (!D. "16")
budget_history_numsamplesvisible "0" // Êîëè÷åñòâî ñåãìåíòîâ äëÿ îòðèñîâêè äèàãðàììû (!D. "100")
budget_history_range_ms "5" // Ãðàíèöà äèàãðàììû â ñåêóíäàõ (!D. "5")
budget_panel_bottom_of_history_fraction ".25" // ?
budget_panel_height "384" // Âûñîòà ïàíåëè â ïèêñåëàõ
budget_panel_width "512" // Øèðèíà ïàíåëè â ïèêñåëàõ
budget_panel_x "0" // Ïîçèöèÿ x îêíà îò ëåâîãî êðàÿ ýêðàíà
budget_panel_y "50" // Ïîçèöèÿ y îêíà îò ëåâîãî êðàÿ ýêðàíà
budget_peaks_window "0" // Êîëè÷åñòâî ôðåéìîâ äëÿ ïîäñ÷åòà îòîáðàæåíèÿ îêíà ñòàòèñòèêè (!D "30")
budget_show_averages "0" // Âûêëþ÷èòü ñðåäíåå çàí÷åíèå â ñòàòèñòèêå
budget_show_history "0" // Âûêëþ÷àåò èñòîðèþ ãðàôèêè (!D. "1")
budget_show_peaks "0" // Îòêëþ÷àåò îòîáðàæåíèÿ ïèêîâ â ñòàòèñòèêå
//c - äèñòàíöèÿ, âèä
c_maxdistance "200"c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
//cam - êàìåðà
cam_collision "1"cam_idealdelta "4.0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
//cc - ñóáòèòðû
cc_lang "" // ßçûê ñóáòèòðîâ (ïî óìîë÷àíèþ – ÿçûê ïîëüçîâàòåëüñêîãî èíòåðôåñà)cc_linger_time "1.0" // Âðåìÿ çàäåðæêè ñóáòèòðîâ.
cc_predisplay_time "0.25" // Çàäåðæêà ïåðåä îòîáðàæåíèåì ñóáòèòðîâ.
cc_subtitles "0" // Åñëè âêëþ÷åíî, òî çâóêîâûå ýôôåêòû íå áóäóò îòîáðàæàòüñÿ â ñóáòèòðàõ, òîëüêî ðå÷ü (íàïðèìåð, íå áóäóò îòîáðàæàòüñÿ çâóêè ðàíåíèÿ èãðîêà).
//cl Îáùèå íàñòðîéêè êëèåíòà ( áîëåå 100 êîìàíä )
cl_allowdownload "1" // Ñêà÷èâàíèå êàðò, ìîäåëåé è äåêàëåé ñ ñåðâåðà ïðè ïîäêëþ÷åíèècl_allowupload "0" // Âûêëþ÷èòü çàãðóçêó êàðò, ìîäåëåé è äåêàëåé íà ñåðâåð ïðè ïîäêëþ÷åíèè
cl_autohelp "0" // Âûêëþ÷èòü ïîäñêàçêè (!D."1")
cl_autowepswitch "0" // Îòêëþ÷èòü àâòîìàòè÷åñêóþ ñìåíó ïîäîáðàííîãî îðóæèÿ (!D."1")
cl_bob_lower_amt "21"
cl_bobamt_lat "0.33"
cl_bobamt_vert "0.14"
cl_buy_favorite_nowarn "0" // ?
cl_buy_favorite_quiet "0" // ?
cl_chatfilter_version "1" // ?
cl_chatfilters "63" // Ôèëüòð ÷àòà
cl_clanid "0" // Âêëþ÷èòü îòîáðàæåíèå êëàí-òåãà
cl_class "default" // Âûáîð ñêèíà èãðîêà ("default")
cl_clearhinthistory "1" // Î÷èùàåò ïàìÿòü ïîäñêàçîê íà ñòîðîíå êëèåíòà.
cl_cmdrate "128" // Êîëè÷åñòâî ïàêåòîâ, êîòîðûå êëèåíò ìîæåò îòîñëàòü ñåðâåðó.
cl_crosshairalpha "255.000000" // Ïðîçðà÷íîñòü ïðèöåëà. (!D."200")
cl_crosshaircolor "5" // 0-Çåëåíûé; 1-Êðàñíûé; 2-Òåìíî-ñèíèé; 3-Æåëòûé; 4-Ñâåòëî-ãîëóáîé; 5-Öâåò ïðèöåëà íàçíà÷àåòñÿ êîìàíäàìè RGB.
cl_crosshaircolor_b "80" // Öâåò ïðèöåëà (B)
cl_crosshaircolor_g "240" // Öâåò ïðèöåëà (G)
cl_crosshaircolor_r "60" // Öâåò ïðèöåëà (R)
cl_crosshairdot "1" // Òî÷êà â öåíòðå ïðèöåëà (!D."0")
cl_crosshairscale "0" // Ðàçìåð ïðèöåëà. (!D."0")
cl_crosshairsize "0.0" // Ðàçìåð ïðèöåëà. (!D."6")
cl_crosshairstyle "1" // Ìåíÿåò òèïû ïðèöåëà (!.D"0")
cl_crosshairthickness "1" // Òîëùèíà ïðèöåëà. (!D."0.5")
cl_crosshairusealpha "1" // Âêëþ÷èòü/âûêëþ÷èòü îïöèþ ïðîçðà÷íûé ïðèöåë.
cl_debugrumble "0" // Îòêëþ÷àåò Âêëþ÷àåò "Rumble" îòëàäêè.
cl_detail_avoid_force "0.0" // ? (!D."0")
cl_detail_avoid_radius "0" // Ðàäèóñ íà êîòîðîì áóäåò âèäåí âñÿêèé õëàì.
cl_detail_avoid_recover_speed "0" // ? (!D. "0")
cl_detail_max_sway "0" // Ðàññòîÿíèå íà êîòîðîì áóäåò âèäåí ìóñîð.
cl_disablefreezecam "1" // Óáðàòü ýêðàí ñìåðòè (!D. "0")
cl_disablehtmlmotd "1" // ? (!D. "1")
cl_downloadfilter "nosounds" // Îïðåäåëÿåò, êàêèå ôàéëû ìîãóò áûòü çàãðóæåíû ñ ñåðâåðà (all:Çàãðóæàòü âñå ôàéëû, none:Íå çàãðóæàòü ôàéëû, nosounds:Íå çàãðóæàòü çâóêè).
cl_dynamiccrosshair "0" // Âêëþ÷åíèå äèíàìè÷åñêîãî ïðèöåëà - ðàñøèðÿåòñÿ íà õîäó è â ïðûæêå (D."0").
cl_fixedcrosshairgap "3" // Ðàçìåð íîâîãî ïðèöåëà (!D."0") [CSGO]
cl_forcepreload "1" // Çàãðóçêà èíôîðìàöèè î òåêñòóðàõ è ìîäåëÿõ â íà÷àëå êàðòû. (!D."0")
cl_freezecampanel_position_dynamic "1"
cl_idealpitchscale "0.1" // ? (!D. "0") (0.8)
cl_inv_showdividerline "0"
cl_interp "0.0299" // Âðåìåííîé ïðîìåæóòîê, ÷åðåç êîòîðûé ïðîèñõîäèò èíòåðïîëÿöèÿ. (!D."1")
cl_interp_ratio "1" // ×èñëî ïðîìåæóòêîâ ìåæäó "èíòåðïîëèðîâàíèåì" ìèðà. (!D. "2")
cl_lagcompensation "1" // Ïðîèçâîäèò êîìïåíñàöèþ ëàãîâ íà ñòîðîíå ñåðâåðà.
cl_language "russian" // ßçûê èãðû (!D. "english" )
cl_logofile "materials/vgui/logos/t1.vtf" // Ïóòü ê òâîåìó ñïðåþ
cl_minimal_rtt_shadows "1" // [CSGO]
cl_mouselook "1" // Óñòàíîâèòå çíà÷åíèå 1, ÷òîáû îãëÿäûâàòüñÿ ïðè ïîìîùè ìûøè, 0 – ïðè ïîìîùè êëàâèàòóðû.
cl_observercrosshair "1" // Îòîáðàæàòü ïðèöåë â ðåæèìå íàáëþäåíèÿ (!D. "1").
cl_playerspraydisable "0" // Âêëþ÷èòü îòîáðàæåíèå ñïðååâ èãðîêîâ
cl_predictweapons "1" // Ïðîèçâîäèò ïðîãíîçèðîâàíèå ýôôåêòîâ îðóæèÿ íà ñòîðîíå êëèåíòà. (!D. "1")
cl_resend "6" // Âðåìÿ ÷åðåç, êîòîðîå áóäåò ïîñëàí ïàêåò åñëè ïðåäûäóùèé íå äîøåë
cl_righthand "1" // Îðóæèå â ïðàâîé ðóêå
cl_rumblescale "0" // Øêàëà ÷óâñòâèòåëüíîñòè Rumble ýôôåêòà. (!D."1.0")
cl_scalecrosshair "1" // Âêëþ÷àåò âîçìîæíîñòü èçìåíåíèÿ ðàçìåðà
cl_show_scaleform_achievement_popups "1"
cl_showerror "0" // Çàêðûòü îêíî îøèáêè ïðåäñêàçàíèÿ
cl_showfps "0" // Íå îòîáðàæàòü èíäèêàòîð FPS ââåðõó ýêðàíà
cl_showhelp "0" // Ïîìîùü íà ýêðàíå (!D."1")
cl_showloadout "0"
cl_showpluginmessages "1" // Ïîçâîëÿåò ïëàãèíàì óñòàíîâëåííûì íà ñåðâåðå ïîêàçûâàòü âàì ñîîáùåíèÿ (ðåêëàìà è ò.ä.).
cl_soundfile "sound/player/jingle.wav" // Ôàéë çâóêà çâîíà.
cl_spec_mode "6" // Ðåæèì ñïåêòàòîðà. (!D."1") 4 - Îò ëèöà èãðîêà. 5 - Ïðèâÿçêà ëåòàþùåé êàìåðû ê èãðîêó. 6 - Ëåòàþùèé ðåæèì.
cl_team "default" // Âûáîð êîìàíäû ïðè îñóùåñòâëåííîì ïîäêëþ÷åíèè ê èãðå
cl_teamid_overhead_name_alpha "240"
cl_teamid_overhead_name_fadetime "0.5"
cl_timeout "25" // Åñëè ñåðâåð íå îòâå÷àåò â òå÷åíèå óêàçàííîãî âðåìåíè, ïðîèñõîäèò àâòîìàòè÷åñêîå îòêëþ÷åíèå. (!D. "30")
cl_updaterate "128" // Êîëè÷åñòâî ïàêåòîâ, êîòîðûå êëèåíò ìîæåò ïîëó÷èòü îò ñåðâåðà.
cl_viewmodel_shift_left_amt "1.5"
cl_viewmodel_shift_right_amt "0.75"
closecaption "0" // Ñóáòèòðû
closeonbuy "0"
commentary_firstrun "0" //
con_enable "1" // Àêòèâàöèÿ êîíñîëè (!D. "1")
crosshair "1" // Âêëþ÷èòü ïðèöåë (!D. "1")
cursortimeout "60.0"
cl_clanid "" // Êëàí òåã "Ãîñïîäà îôèöåðû" ("1374738")
clientport "27005" // Êëèåíòñêèé ïîðò (!D."27005")
//dsp Çâóê
dsp_enhance_stereo "1" // Ýôôåêò ðàñøèðåíèÿ ñòåðåîáàçû. (!D."0")dsp_mix_max "0.9" //
dsp_slow_cpu "0" // Âûñîêîå êà÷åñòâî çâóêà
dsp_volume "1.0" // Âêëþ÷èòü çâóê
force_audio_english "0"
fps_max "401" // Îãðàíè÷åíèå FPS (!D. "300") (!0 - Áåç îãðàíè÷åíèé).
func_break_max_pieces "0" // Êîë-âî îñêîëêîâ îò âñÿêîãî áàðàõëà òèïà ÿùèêîâ, áóòûëîê, áî÷åê. (!D."15")
g15_update_msec "250" // ?
gameinstructor_enable "0" // ? [CSGO]
host_flush_threshold "20" // ? (!D."20")
//nud Íàñòðîéêè ìåíþ ïîêàçà âðåìåíè, æèçíè è äðóãèõ ìåíþ
hud_scaling "0.85"hud_showtargetid "1" // Îòîáðàæàòü ïðè íàâåäåíèè íà èãðîêà åãî íèê.
hud_takesshots "0" // Àâòî ñêðèíøîò "tab" â êîíöå êàðòû.
item_enable_content_streaming "1"
lookspring "0" // Âûêëþ÷èòü àâòîìàòè÷åñêóþ öåíòðîâêó ïðèöåëà
lookstrafe "0" // Îòêëþ÷èòü âîçìîæíîñòü ñòðåéôèòüñÿ ìûøêîé
//m Ìûøü
m_customaccel "0" // Ïîëüçîâàòåëüñêîå óñêîðåíèå ìûøèm_customaccel_exponent "0" // Âûêëþ÷èòü èçìåðåíèå êîýôôèöèåíòà ïðîïîðöèîíàëüíîñòè àêñåëåðàöèè.
m_customaccel_max "0" // Ìàêñèìàëüíûé êîýôôèöèåíò ïðîïîðöèîíàëüíîñòè àêñåëåðàöèè.
m_customaccel_scale "0.04" // Ïîëüçîâàòåëüñêîå çíà÷åíèå àêñåëåðàöèè ìûøêè.
m_forward "1" // Óñòàíàâëèâàåò ìíîæèòåëü ÷óñòâèòåëüíîñòè ñêîðîñòè äâèæåíèÿ âïåðåä ìûøè.
m_mouseaccel1 "0" // Windows óñêîðåíèå ìûøêè, ïåðâîíà÷àëüíûé ïîðîã (2x äâèæåíèÿ).
m_mouseaccel2 "0" // Windows óñêîðåíèå ìûøêè, ñðåäíèé ïîðîã (4x äâèæåíèÿ).
m_mousespeed "1" // Êîýôèöèåíò óñêîðåíèÿ ìûøè â Windows
m_pitch "0.022" // Ìûøêà èíâåðñèðîâàíàÿ (Îòêëþ÷åíî) (!D. "0.022")
m_rawinput "1" // Ïðÿìîå ïîäêëþ÷åíèå ìûøêè èãíîðèðóÿ íàñòðîéêè ïàíåëü óïðàâëåíèÿ ÎÑ (!D."0")
m_side "0.8" // Óñòàíàâëèâàåò ìíîæèòåëü ÷óâñòâèòåëüíîñòè ñêîðîñòè ïåðåìåùåíèÿ ó ìûøè.
m_yaw "0.022" // Óñòàíàâëèâàåò ìíîæèòåëü ÷óâñòâèòåëüíîñòè ñêîðîñòè ïîâîðîòîâ âëåâî-âïðàâî.
//mat Íàñòðîéêè ãðàôèêè
mat_accelerate_adjust_exposure_down "0" // ? (!D."?") [CSGO]mat_autoexposure_max "3" // Ìàêñèìàëüíàÿ ÿðêîñòü ýêðàíà.
mat_autoexposure_min "0.5" // Ìèíèìàëüíàÿ ÿðêîñòü ýêðàíà.
mat_bloomamount_rate "0" // [CSGO]
mat_colcorrection_forceentitiesclientside "0" // [CSGO]
mat_debug_postprocessing_effects "0" // Íå ïîêàçûâàòü ïîñòïðîöåññèíãîâûå àëãîðèòìû â êâàäðàíòàõ ýêðàíà (!D."0")
mat_dynamic_tonemapping "0" // [CSGO]
mat_disable_bloom "1" // Âûêëþ÷èòü bloom ýôôåêò (!D."0")
mat_monitorgamma "2.2" // Ãàììà.(D "2.2") 1.6(Ñâåòëûé) - 2.6(Òåìíûé)
mat_monitorgamma_tv_enabled "0" // ?
//mat_powersavingsmode "0" // ?
mat_spewalloc "0"
mat_queue_mode "2" // Âêëþ÷èòü ìíîãîÿäåðíûé ðåíäåðèíã (-1=default, 0=synchronous single thread, 1=queued single threaded mode, 2=uses multi-threaded mode)
mat_savechanges // Ñîõðàíèòü íàñòðîéêè âèäåî â ðååñòðå windows
mat_setvideomode "1680 1050 1" // Ðàçðåøåíèå ýêðàíà 1680 íà 1050
mat_texture_list_content_path "" // ?
mc_accel_band_size "0.5"
mc_dead_zone_radius "0.06"
mc_max_pitchrate "100.0"
mc_max_yawrate "230.0"
mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020"
muzzleflash_light "0" // Îòêëþ÷èòü äèíàìè÷åñêèé (îòðàæåííûé) ñâåò îò âñïûøåê.
//net Íàñòðîéêè ñîåäèíåíèÿ
net_allow_multicast "1" // [CSGO]net_channels "0" // Îòîáðàçèòü èíôîðìàöèþ î êàíàëå â êîíñîëå (òà æå ñàìàÿ èíôîðìàöèÿ ÷òî è ó êîìàíäû net_graph).
net_graph "1" // Âêëþ÷èòü ïàíåëü èíôîðìàöèè î ñîåäèíåíèè
net_graphheight "40" // Âûñîòà net_graph ïàíåëè
net_graphmsecs "400" // Èçìåíåíèÿ ñêîðîñòè îáíîâëåíèÿ áëîêà
net_graphpos "1" // Ìåñòî ïîëîæåíèå net_graphà.
net_graphproportionalfont "0.5" // Ðàçìåð net_graph
net_graphshowinterp "1" // Ïîêàçûâàåò ñòðîêó èíòåðïîëÿöèè
net_graphshowlatency "1" // Ðèñóåò ãðàôèê Ping è "ïàêåòîâ"
net_graphsolid "1" // Âûêëþ÷èòü ïðîçðà÷íîñòü "ëàãîìåðà"
net_graphtext "1" // Âêëþ÷èòü òåêñò â áëîêå
net_maxroutable "1260" // Ìàêñèìàëüíàÿ ôðàãìåíòàöèÿ â áàéòàõ íà ïàêåò
net_scale "5" // Ðàçìåð ãðàôèêà
net_steamcnx_allowrelay "1"
net_splitpacket_maxrate "15000" // ? (!D. "15000")
npc_height_adjust "1" // ? (!D. "1")
option_duck_method "0" // Óäåðæèâàòü/îäèíî÷íîå íàæàòèå êëàâèøó ïðèñèäàíèÿ. (!D. "0")
option_speed_method "0" // Óäåðæèâàòü/îäèíî÷íîå íàæàòèå êëàâèøó áåãà. (!D. "0")
password "" // Òåêóùèé ïàðîëü äîñòóïà ê ñåðâåðó (!D. "")
play_distance "1"
player_botdifflast_s "2"
player_gamemodelast_m "0"
player_gamemodelast_s "0"
player_gametypelast_m "0"
player_gametypelast_s "0"
player_last_leaderboards_filter "0"
player_last_leaderboards_mode "0"
player_last_leaderboards_panel "0"
player_last_medalstats_category "0"
player_last_medalstats_panel "0"
player_maplast_m "0"
player_maplast_s "0"
player_medalstats_most_recent_time "0"
player_teamplayedlast "3"
rate "30000" // Êîëè÷åñòâî áàéòîâ, êîòîðûå êëèåíò ìîæåò ïîëó÷èòü îò ñåðâåðà çà ñåêóíäó.
//r Íàñòðîéêà ãðàôèêè #2
r_cheapwaterend "0" // Ïðîðèñîâêà äíà è âîäûr_cheapwaterstart "0" // ? (!D. "0")
r_drawmodelstatsoverlaymax "1.5" // ?
r_drawmodelstatsoverlaymin "0.1" // ?
r_drawtracers_firstperson "1"
r_drawparticles "1" // [CSGO]
r_dynamic "0" // Äèíàìè÷åñêèå îòñâåòû îò îáúåêòîâ. (!D."1")
r_eyegloss "1" // ?
r_eyemove "1" // ?
r_eyeshift_x "0" // ?
r_eyeshift_y "0" // ?
r_eyeshift_z "0" // ?
r_eyesize "0" // ?
safezonex "1.0"
safezoney "1.0"
r_farz "0" // [CSGO]
r_radiosity "4" // ? (!D."4")
// ×óñòâèòåëüíîñòü ìûøè
sensitivity "1.200000" // Ñêîðîñòü ïåðåäâèæåíèÿ ïðèöåëàsf_ui_tint "1"
//scene
scene_showfaceto "0" // Ïðè ïðîèãðûâàíèè ñöåíû, íå îòîáðàæàòü íàïðàâëåíèÿ ôàñåòíûõ ñîáûòèé (!D. "0")
scene_showlook "0" // Ïðè ïðîèãðûâàíèè, íå îòîáðàæàòü íàïðàâëåíèÿ ñîáûòèé ïðîñìîòðà (!D. "0")
scene_showmoveto "0" // Íå îòîáðàæàòü êîíå÷íóþ òî÷êó âî âðåìÿ äâèæåíèÿ (!D. "0")
scene_showunlock "0" // ? (!D. "0")
sfcrosshair "1" // Ñòàðûé ïðèöåë CS Source [CSGO]
sk_autoaim_mode "1" // ?
skill "3" // Ïàðàìåòð îòâå÷àþùèé çà ñëîæíîñòü èãðû. 0 - Ëåãêèé óðîâåíü. 3 - Ñàìûé ñëîæíûé óðîâåíü.
//snd Íàñòðîéêè çâóêà
snd_mixahead "0.1" // Ðàçìåð çâóêîâîãî áóôåðà. (!Z "0.1")snd_ducking_off "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_musicvolume "0.000000" // Ãðîìêîñòü ìóçûêè
snd_mute_losefocus "1"
snd_pitchquality "1"
snd_rear_speaker_scale "1.0"
ss_splitmode "0"
//snd_rebuildaudiocache // Ïåðåñòðîèòü âñå çâóêîâûå êýøè èç ñïèñêà ðåñóðñîâ
soundscape_flush // ?
suitvolume "0" // Óìåíüøåíèå ãðîìêîñòè âûñòðåëîâ. (!D. "0.25").
//sv //sys & îñòàëüíîå - Ñåðâåðíûå êîìàíäû
sv_forcepreload "1" // Ïîäêëþ÷åíèå èãðîêîâ äîñòóïíî òîëüêî ïîñëå ïîëíîé çàãðóçêè ñåðâåðà.sv_lan "0" // Èíòåðíåò ñåðâåð
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust" // ? (!D. "tides")
sv_specaccelerate "5"
sv_specnoclip "1" // Èãðîê â ðåæèìå spectator ìîæåò ïðîëåòàòü ÷åðåç ñòåíû è îáúåêòû (D."0").
sv_specspeed "1.5" // Ñêîðîñòü ïåðåäâèæåíèÿ â ðåæèìå spectator
sv_unlockedchapters "99" // Allows rotation of backgrounds.
sv_visiblemaxplayers "32" // Ìàêñèìàëüíîå ÷èñëî èãðîêîâ íà êàðòå
sv_voiceenable "1"
//sys
sys_antialiasing "6" // Ñãëàæèâàíèå 1.
sys_aspectratio "-1" //
sys_refldetail "0" //
//texture
texture_budget_background_alpha "9999999" // ? (!D."128").
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tr_best_course_time "0"
tr_completed_training "0"
//Source TV
tv_nochat "0" // Ïîëó÷àòü ñîîáùåíèÿ ÷àòà îò äðóãèõ çðèòåëåé SourceTV
ui_steam_overlay_notification_position "topleft"
vgui_message_dialog_modal "1" // ?
//viewmodel
viewmodel_fov "65" // Çà ïðèáëèæåíèå/îòäàëåíèå ìîäåëè îðóæèÿ íà ýêðàíå [CSGO] (!D. "60") min 54 max 65
viewmodel_offset_x "0"
viewmodel_offset_y "0"
viewmodel_offset_z "0"
viewmodel_presetpos "0"
//voice Ãîëîñîâûå íàñòðîéêè
voice_enable "1" // Âêëþ÷èòü Ãîëîñîâîé ÷àò.voice_forcemicrecord "1" // Âêëþ÷èòü çàïèñü ìèêðîôîíà.
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_loopback "0" // Âûêëþ÷èòü âîñïðîèçâåäåíèå ãîëîñà íà ðÿäó ñ äðóãèìè èãðîêàìè.
voice_modenable "1" // Ãîëîñîâîé ÷àò â ìîäå.
voice_recordtofile "0" // Îòêëþ÷èòü ìèêðîôîíóþ çàïèñü â ôàéë.
voice_scale "1" // Óðîâåíü ãîëîñà äëÿ âñåõ.
voice_threshold "2000"
volume "1.0" // Ãðîìêîñòü îáùåãî çâóêà.
//vprof
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
weapon_accuracy_logging "0"
weapon_debug_spread_gap "0.67"
weapon_debug_spread_show "0"
windows_speaker_config "1" //Òèï äèíàìèêîâ Íàóøíèêè
//xbox
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
zoom_sensitivity_ratio_joystick "1.0"
zoom_sensitivity_ratio_mouse "1.0"
//ZBlock
setinfo zb_wantautocashcalling "1" // Èñïîëüçîâàòü àâòîìàòè÷åñêèé âûçîâ èíôîðìàöèè î êîëè÷åñòâå äåíåã
// Êîìàíäû çàïðåù¸ííûå ê èñïîëüçîâàíèþ
cl_bobcycle "0.8" // Óñòàíàâëèâàåò ÷àñòîòó ðàñêà÷èâàíèÿ èçîáðàæåíèÿ ó èãðîêà ïðè áåãå (!Z. "0.8")cl_bobup "0.5" // Óñòàíàâèëâàåò êîëè÷åñòâî "ïîäñêàêèâàíèé" èçîáðàæåíèÿ èãðîêà ïðè áåãå (!Z. "0.5")
cl_drawhud "1" // Âêëþ÷èòü ìåíþ HUD (!Z. "1")
cl_extrapolate "1" // Ïðîñòîå ëèíåéíîå ïðåäñêàçàíèå ïîçèöèé îáúåêòîâ íà îñíîâå èñòîðèè èõ ïîâåäåíèÿ ðàíåå. (!Z. "1")
cl_extrapolate_amount "0.20" // Ýêñòðàïîëÿöèÿ ñîâåðøàåòñÿ òîëüêî äëÿ ïîòåðè ïàêåòîâ äî 0.20 ñåêóíäû
cl_predict "1" // Ïðîèçâîäèò ïðîãíîçèðîâàíèå äâèæåíèé èãðîêà íà ñòîðîíå êëèåíòà. (!Z. "1")
cl_phys_timescale "1.0" // Óñòàíàâëèâàåò ìàñøòàá âðåìåíè íà ñòîðîíå êëèåíòà (!Z. "1.0")
cl_removedecals "0" // Íå óäàëÿòü äåêàëè èç îáúåêòà ïîä ïðèöåëîì (!Z. "0")
cl_wpn_sway_scale "1.0" // Àìïëèòóäà àíèìàöèè ìîäåëè îðóæèÿ ïðè ñòðåëüáå. (!Z. "1.0")
mat_fastnobump "0" // Âûêëþ÷èòü áûñòðûé àëãîðèòì îòðèñîâêè îáúåìíûõ òåêñòóð (!Z. "0")
mat_frame_sync_enable "1" // Ðàçðåøèòü ôîðñèðîâàòü ñèíõðîíèçàöèþ ôðåéìîâ (!Z."1").
mat_frame_sync_force_texture "0" // Ôîðñèðîâàòü ñèíõðîíèçàöèþ ôðåéìîâ äëÿ áëîêèðîâêè óïðàâëÿåìûõ òåêñòóð (!Z."0")
mat_tonemap_algorithm "1" // Ñòàðûé àëãîðèòì ïðîðèñîâêè êàðò (!Z."1")
net_fakeloss "0" // Èìèòàöèÿ ïîòåðè ïàêåòîâ â ïðîöåíòîì êîëè÷åñòâå (!Z. "0")
r_modelwireframedecal "0" // Íå ïîêàçûâàòü ïîâðåæäåíèÿ ïðîòèâíèêó. (!Z."0")
r_rainsplashpercentage "20" // ? (!Z."20")
r_updaterefracttexture "1" // ?(!Z."1")
//clear // Îò÷èñòèòü âñþ êîíñîëü
ALL COMMANDS!! ENG:
CS:GO Console Commands+alt1
Client only command
+alt2
Client only command
+attack
Client only command
+attack2
Client only command
+back
Client only command
+break
Client only command
+camdistance
Client only command
+camin
Client only command
+cammousemove
Client only command
+camout
Client only command
+campitchdown
Client only command
+campitchup
Client only command
+camyawleft
Client only command
+camyawright
Client only command
+commandermousemove
Client only command
+csm_rot_x_neg
Client only command
+csm_rot_x_plus
Client only command
+csm_rot_y_neg
Client only command
+csm_rot_y_plus
Client only command
+duck
Client only command
+forward
Client only command
+graph
Client only command
+grenade1
Client only command
+grenade2
Client only command
+jlook
Client only command
+jump
Client only command
+klook
Client only command
+left
Client only command
+lookdown
Client only command
+lookspin
Client only command
+lookup
Client only command
+mat_texture_list
+movedown
Client only command
+moveleft
Client only command
+moveright
Client only command
+moveup
Client only command
+posedebug
Turn on pose debugger or add ents to pose debugger UI
Requires sv_cheats 1
Client only command
+reload
Client only command
+right
Client only command
+score
Client only command
+showbudget
Requires sv_cheats 1
+showbudget_texture
Requires sv_cheats 1
+showbudget_texture_global
Requires sv_cheats 1
+showscores
Client only command
+showvprof
+speed
Client only command
+strafe
Client only command
+use
Client only command
+vgui_drawtree
+voicerecord
+walk
Client only command
+zoom
Client only command
+zoom_in
Client only command
+zoom_out
Client only command
-alt1
Client only command
-alt2
Client only command
-attack
Client only command
-attack2
Client only command
-back
Client only command
-break
Client only command
-camdistance
Client only command
-camin
Client only command
-cammousemove
Client only command
-camout
Client only command
-campitchdown
Client only command
-campitchup
Client only command
-camyawleft
Client only command
-camyawright
Client only command
-commandermousemove
Client only command
-csm_rot_x_neg
Client only command
-csm_rot_x_plus
Client only command
-csm_rot_y_neg
Client only command
-csm_rot_y_plus
Client only command
-duck
Client only command
-forward
Client only command
-graph
Client only command
-grenade1
Client only command
-grenade2
Client only command
-jlook
Client only command
-jump
Client only command
-klook
Client only command
-left
Client only command
-lookdown
Client only command
-lookspin
Client only command
-lookup
Client only command
-mat_texture_list
-movedown
Client only command
-moveleft
Client only command
-moveright
Client only command
-moveup
Client only command
-posedebug
Turn off pose debugger or hide ents from pose debugger UI
Requires sv_cheats 1
Client only command
-reload
Client only command
-right
Client only command
-score
Client only command
-showbudget
Requires sv_cheats 1
-showbudget_texture
Requires sv_cheats 1
-showbudget_texture_global
Requires sv_cheats 1
-showscores
Client only command
-showvprof
-speed
Client only command
-strafe
Client only command
-use
Client only command
-vgui_drawtree
-voicerecord
-walk
Client only command
-zoom
Client only command
-zoom_in
Client only command
-zoom_out
Client only command
_autosave
Autosave
_autosavedangerous
AutoSaveDangerous
_bugreporter_restart
Restarts bug reporter .dll
_record
Record a demo incrementally.
_resetgamestats
Erases current game stats and writes out a blank stats file
Server only
_restart
Shutdown and restart the engine.
achievement_debug
Default: 0
Turn on achievement debug msgs.
Requires sv_cheats 1
Client only command
achievement_disable
Default: 0
Turn off achievements.
Requires sv_cheats 1
Client only command
addip
Add an IP address to the ban list.
adsp_debug
Default: 0
adsp_reset_nodes
ai_clear_bad_links
Clears bits set on nav links indicating link is unusable
Server only
ai_debug_los
Default: 0
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
Requires sv_cheats 1
Server only
ai_debug_node_connect
Debug the attempted connection between two nodes
Server only
ai_debug_shoot_positions
Default: 0
Requires sv_cheats 1
Client only command
ai_disable
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
Requires sv_cheats 1
Server only
ai_drawbattlelines
Default: 0
Requires sv_cheats 1
Server only
ai_drop_hint
Drop an ai_hint at the player's current eye position.
Requires sv_cheats 1
Server only
ai_dump_hints
Server only
ai_hull
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, <none>=NPC under crosshair
Requires sv_cheats 1
Server only
ai_next_hull
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: -none-
Requires sv_cheats 1
Server only
ai_nodes
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green - ground node
Cyan - air node
Magenta - climb node
Grey - node not available for selected hull size
Orange - node currently locked
Requires sv_cheats 1
Server only
ai_report_task_timings_on_limit
Default: 0
Server only
ai_resume
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
Requires sv_cheats 1
Server only
ai_set_move_height_epsilon
Set how high AI bumps up ground walkers when checking steps
Server only
ai_setenabled
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
Requires sv_cheats 1
Server only
ai_show_connect
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
ai_show_connect_crawl
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
ai_show_connect_fly
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
ai_show_connect_jump
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
ai_show_graph_connect
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
Requires sv_cheats 1
Server only
ai_show_grid
Draw a grid on the floor where looking.
Requires sv_cheats 1
Server only
ai_show_hints
Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - hint not being used by timed out
Grey - hint has been dis