Ïàðàìåòðû çàïóñêà CS:GO äëÿ ñëàáûõ ÏÊ.

Ãàéäèê.

Íå áîëüøîé ãàéä.
Ïàðàìåòðû çàïóñêà
Ýòàï 1: ïåðåéäèòå â áèáëèîòåêó èãð, íàéäèòå â ñïèñêå èãð Counter-Strike: Global Offensive, êëèêíèòå ïðàâîé êíîïêîé ìûøè ïî íåé è âûáåðèòå ñàìûé íèæíèé ïóíêò â ðàñêðûâøåìñÿ ìåíþ.

Ýòàï 2:  ïîÿâèâøåìñÿ îêíå âûáèðàåì ïóíêò «èçìåíèòü ïàðàìåòðû çàïóñêà». Íå ïóãàéòåñü, ÷òî ó ìåíÿ àíãëèéñêàÿ âåðñèÿ Steam, â ðóññêîé âåðñèè âñ¸ àíàëîãè÷íî.

Ýòàï 3: ïðîïèñûâàåì ïàðàìåòðû. Ïåðåä êîíñîëüíûìè ïàðàìåòðàìè ñòàâèòñÿ çíàê «+» , ïåðåä îñòàëüíûìè «-».


Ìîè ïàðàìåòðû çàïóñêà: +cl_showfps 1 -novid -threads 6 -high -freq 60 -tickrate 128 -noforcemparms -dxlevel 81 -noaafonts -heapsize 1048576

Ïîëíûé ñïèñîê:

+cl_showfps 1 - ïîêàçûâàåò ôïñ
-tickrate 128 — äåëàåò ìàêñèìàëüíóþ ïðîïóñêíóþ ñïîñîáíîñòü, äëÿ ëþäåé ñ õîðîøèì èíòåðíåòîì.
-threads 6 - ìîæíî ñêàçàòü, íàñèëüíî çàñòàâëÿåò èñïîëüçîâàòü CS:GO 6 ÿäåð ïðîöåññîðà.Åñëè ó âàñ 2 èëè 4, âìåñòî 6êè äîëæíî áûòü, ñîîòâåòñòâåííî, 2 èëè 4;
-noforcemaccel - (no force mouse acceleration) äëÿ èçìåíåíèÿ íàñòðîåê àêñåëåðàöèè windows;
-noforcemspd - (no force mouse parameters) äëÿ èçìåíåíèÿ íàñòðîåê ñêîðîñòè ìûøè;
-noforcemparms - (no force mouse speed) äëÿ èçìåíåíèÿ ïàðàìåòðîâ êíîïîê ìûøè windows;
-noaafonts - äëÿ îòêëþ÷åíèÿ ñãëàæèâàíèÿ øðèôòîâ ýêðàíà;
-heapsize 262144 - âûäåëÿåò äëÿ èãðû 512MB îïåðàòèâíîé ïàìÿòè;
-heapsize 524288 - âûäåëÿåò äëÿ èãðû 1GB îïåðàòèâíîé ïàìÿòè;
-heapsize 1048576 - âûäåëÿåò äëÿ èãðû 2GB îïåðàòèâíîé ïàìÿòè;
-w 640 -h 480 - äëÿ çàïóñêà èãðû ñ ðàçðåøåíèåì ýêðàíà 640x480 ïèêñåëåé;
-w 800 -h 600 - äëÿ çàïóñêà èãðû ñ ðàçðåøåíèåì ýêðàíà 800x600 ïèêñåëåé;
-w 1024 -h 768 - äëÿ çàïóñêà èãðû ñ ðàçðåøåíèåì ýêðàíà 1024x768 ïèêñåëåé;
-full - äëÿ çàïóñêà èãðû â ïîëíîýêðàííîì ðåæèìå;
-window - äëÿ çàïóñêà èãðû â îêîííîì ðåæèìå;
-noborder - äëÿ çàïóñêà èãðû â îêîííîì ðåæèìå áåç ðàìêè;
-low - äëÿ çàïóñêà èãðû ñ íèçêèì ïðèîðèòåòîì;
-high - äëÿ çàïóñêà èãðû ñ âûñîêèì ïðèîðèòåòîì;
-freq 100 - äëÿ èçìåíåíèÿ Ãåðö äëÿ ìîíèòîðîâ HL1 Engine. CRT 60-100 85=Common LCD 60-75 72=Common;
-refresh 100 - äëÿòèçìåíåíèÿ Ãåðö äëÿ ìîíèòîðîâ HL2 Engine. CRT 60-100 85=Common LCD 60-75 72=Common;
-nojoy - äëÿ îòêëþ÷åíèÿ ïîääåðæêè äæîéñòèêà;
-noipx - äëÿ îòêëþ÷åíèÿ ïðîòîêîëà LAN;
-noip - äëÿ óäàëåíèÿ IP-àäðåñà áåç âîçìîæíîñòè ïîäêëþ÷åíèÿ ê ñåðâåðàì;
-nosound - ïðèíóäèòåëüíî îòêëþ÷àåò çâóê â èãðå;
-nosync - ïðèíóäèòåëüíî îòêëþ÷àåò âåðòèêàëüíóþ ñèíõðîíèçàöèþ;
-dxlevel 90 - äëÿ èñïîëüçîâàíèÿ DirectX 9;
-dxlevel 81 - äëÿ èñïîëüçîâàíèÿ DirectX 8.1;
-console - äëÿ ïîëó÷åíèÿ äîñòóïà ê êîíñîëè ðàçðàáîò÷èêà;
-dev - äëÿ âêëþ÷åíèÿ ìîä äëÿ ðàçðàáîò÷èêîâ;
-zone # - äëÿ âûäåëåíèÿ áîëüøåãî îáúåìà ïàìÿòè ôàéëàì, òàêèì êàê autoexec.cfg è ò.ä;
-safe - äëÿ çàïóñêà èãðû â áåçîïàñíîì ðåæèìå è îòêëþ÷åíèÿ àóäèî;
-autoconfig - äëÿ âîññòàíîâëåíèÿ ñòàíäàðòíûõ íàñòðîåê âèäåî-ïàðàìåòðîâ;
-condebug - äëÿ ñîõðàíåíèÿ âñåõ ëîãîâ êîíñîëè â òåêñòîâîì ôàéëå console.log;
-nocrashdialog - äëÿ îòìåíû îòîáðàæåíèÿ íåêîòîðûõ îøèáîê(memory could not be read);
-novid - äëÿ óäàëåíèÿ âñòóïèòåëüíîãî âèäåî Valve;
-toconsole - äëÿ çàïóñêà äâèæêà èãðû â êîíñîëè, åñëè êàðòà íå îïðåäåëåíà ñ +map
+a +r_mmx 1 - äëÿ çàïóñêà èãðû ñ êîíñîëüíîé êîìàíäîé èëè cvar-êîìàíäîé â êîìàíäíîé ñòðîêå (âìåñòî cfg);
+exec name.cfg - äëÿ ïîäêëþ÷åíèÿ êîíôèãà ñ èìåíåì "name"; ˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜
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