Äæàããëû íà÷àëüíîãî è ñðåäíåãî óðîâíÿ äëÿ âñåõ ïåðñîíàæåé Mortal Kombat 9

Äæàããëû íà÷àëüíîãî è ñðåäíåãî óðîâíÿ äëÿ âñåõ ïåðñîíàæåé Mortal Kombat 9


Âñòóïëåíèå



Ýòî êðàòêîå ðóêîâîäñòâî îõâàòûâàåò ñàìûå ïðîñòûå è îñíîâíûå äæàããëû âñåõ ïåðñîíàæåé MK9. Ïðè ñîñòàâëåíèè ðóêîâîäñòâà ÿ íå çàìîðà÷èâàëñÿ âîïðîñàìè áåçîïàñíîñòè êîìáî â ñëó÷àå èõ áëîêèðîâàíèÿ è èì ïîäîáíûìè - äàííûé ãàéä ïðåäíàçíà÷åí, â ïåðâóþ î÷åðåäü äëÿ òåõ, êòî îñâîèë îñíîâíûå ïðè¸ìû ïåðñîíàæåé è õîòåë áû ðàçäâèíóòü ñâîè ïîçíàíèÿ íåìíîãî äàëüøå ñòàíäàðòíûõ êîìáî.
Óñëîâíûå îáîçíà÷åíèÿ
ß èñïîëüçîâàë äîâîëüíî ñòàíäàðòíûå îáîçíà÷åíèÿ äëÿ Mortal Kombat, íå çàâèñÿùèå îò ñðåäñòâà óïðàâëåíèÿ:F - âïåð¸ä;B - íàçàä;U - ââåðõ;D - âíèç;1 - óäàð áëèæíåé ðóêîé (X - äëÿ XBox, Êâàäðàò - äëÿ PlayStation);2 - óäàð äàëüíåé ðóêîé (Y - äëÿ XBox, Òðåóãîëüíèê - äëÿ PlayStation);3 - óäàð áëèæíåé íîãîé (A - äëÿ XBox, Êðåñòèê - äëÿ PlayStation);4 - óäàð äàëüíåé íîãîé (B - äëÿ XBox, Êðóã - äëÿ PlayStation);JK - óäàð íîãîé â ïðûæêå âïåð¸ä;JP - óäàð ðóêîé â ïðûæêå âïåð¸ä;nJP - óäàð ðóêîé â ïðûæêå âåðòèêàëüíî ââåðõ;X - X-ray;dash - ðûâîê âïåð¸ä, áûñòðîå äâîéíîå íàæàòèå "âïåð¸ä";back dash - ðûâîê íàçàä, áûñòðîå äâîéíîå íàæàòèå "íàçàä";step forward - øàã âïåð¸ä. - Åñëè â äæàããëå èñïîëüçóåòñÿ êàêîé-ëèáî ñïåöèàëüíûé ïðè¸ì, òî îí îáîçíà÷àåòñÿ â òåêñòå ñâîèì àíãëîÿçû÷íûì íàçâàíèåì. - Åñëè ïåðåä íàèìåíîâàíèåì ñïåöïðè¸ìà ñòîèò áóêâîñî÷åòàíèå "EN" - ýòî îçíà÷àåò, ÷òî â äàííîì ñëó÷àå îáÿçàòåëüíî íóæíî âûïîëíèòü óñèëåííóþ âåðñèþ ñïåöïðè¸ìà, èñïîëüçóþùóþ øêàëó ñóïåðìåòðà. - Äëÿ êàæäîãî êîìáî â êîíöå óêàçûâàåòñÿ ïðîöåíò æèçíè, îòíèìàåìûé ó ïðîòèâíèêà âûïîëíåíèåì äàííîãî êîìáî. - Åñëè â êîìáî èñïîëüçóåòñÿ êàêîé-ëèáî ñïåöïðè¸ì, òî â ñêîáêàõ ìîæåò óêàçûâàòüñÿ ïðîöåíò, îòíèìàåìûé ïðè èñïîëüçîâàíèè â êîìáî óñèëåííîé âåðñèè ïðè¸ìà. - Åñëè â êîìáî èñïîëüçóåòñÿ íåñêîëüêî ñïåöïðè¸ìîâ, òî â ñêîáêàõ áóäåò, êàê ïðàâèëî, óêàçàí ðåçóëüòàò ïðè óñèëåíèè çàâåðøàþùåãî ïðè¸ìà. - Äëÿ íåêîòîðûõ ïåðñîíàæåé ïðèâåäåíû òàê íàçûâàåìûå corner combo - äæàããëû, êîòîðûå ìîæíî âûïîëíèòü òîëüêî ó êðàÿ ýêðàíà. Òàêèå êîìáî âûíåñåíû îòäåëüíî è îáîçíà÷åíû ñëîâîì [corner]. - Òàê æå îòäåëüíî âûíåñåíû êîìáî, â êîòîðûõ èñïîëüçóåòñÿ X-ray.





Baraka



 öåëîì, Áàðàêà ñåðåäíÿ÷îê êàê ïî ñèëå ñâîèõ äæàããëîâ, òàê è ïî ñëîæíîñòè èõ âûïîëíåíèÿ. Íî åãî óãëîâûå êîìáî è êîìáî ñ X-ray ÇÀÌÅÒÍÎ ïðåâîñõîäÿò îáû÷íûå, ÷òî äåëàåò èõ èñïîëüçîâàíèå î÷åíü ïîëåçíûì.B+3,1,dash,B+3,1,dash,F+4,4 - 27%;Íå ñàìàÿ ïðîñòàÿ, íî è íå ñàìàÿ ñëîæíàÿ êîìáèíàöèÿ - ïðîáëåìû ìîãóò âîçíèêíóòü ñ çàâåðøåíèåì, ò.ê. ïðîòèâíèê ïàäàåò âåñüìà áûñòðî.B+1,F+2,Chop chop,Blade charge - 28% (33% if EX);Ïîæàëóé, ñàìàÿ ïðîñòàÿ ïî èñïîëíåíèþ êîìáèíàöèÿ Áàðàêè.B+3,1,dash,B+3,1,dash,4,Blade charge - 29% (33% if EX);Âàðèàöèÿ íà òåìó ïåðâîãî äæàããëà. ×óòü ñèëüíåå è, íà ìîé âçãëÿä, ÷óòü ïðîùå çà ñ÷¸ò îòñóòñòâèÿ êîðîòêîãî óäàðà êîëåíîì.2,2,1+2,dash,F+4,4,Blade charge - 29% (33% if EX);Çäåñü âàæíî âûäåðæàòü íåáîëüøóþ ïàóçó ïîñëå F+4,4, èíà÷å íå ïîëó÷èòñÿ ñäåëàòü Blade charge.2,2,1+2,dash,B+3,1,dash,4,Blade charge - 32% (35% if EX);Ñàìûé ñèëüíûé Midscreen-äæàããë Áàðàêè, íî è ñàìûé ñëîæíûé ïî èñïîëíåíèþ.[corner] B+3,1,B+3,1,B+3,1,1,2,1,Chop chop - 39% (42% if EX);Ãëàâíîå òðåáîâàíèå ê âûïîëíåíèþ ýòîãî äæàããëà - íèêàêèõ ïàóç.[corner] 2,2,1+2,B+3,1,B+3,1,1,2,1,Chop chop - 40% (42% if EX);Ïî÷òè òî æå ñàìîå, ÷òî è â ïðåäûäóùåì ñëó÷àå, òîëüêî ïîíàäîáèòñÿ ìèíèìàëüíàÿ ïàóçà ïîñëå 2,2,1+2, ÷òîáû ïîéìàòü ïðîòèâíèêà íà ïîñëåäóþùèé B+3,1.B+3,1,dash,B+3,1,dash,4,X - 44%;2,2,1+2,dash,B+3,1,dash,4,X - 45%;B+3,1,dash,F+4,4,X - 46%;B+1,F+2,Chop chop,X - 50%;Âñå X-ray êîìáî Áàðàêè ÿâëÿþò ñîáîé âàðèàöèè åãî îáû÷íûõ êîìáèíàöèé, ãäå Blade charge çàìåíÿåòñÿ íà X-ray. Íàèáîëåå ïðîñòûìè, ïîæàëóé, ÿâëÿþòñÿ 1 è 4 âàðèàíò, íàèáîëåå ñëîæíûì - òðåòèé (ïîñëå F+4,4 íåîáõîäèìà íåáîëüøàÿ ïàóçà).





Cyber Sub-Zero



Ó Êèáåð Ñàá-Çèðî òîæå íå ñàìûå âïå÷àòëÿþùèå Midscreen-êîìáî, çàòî â óãëó è ñ ïðèìåíåíèåì X-ray åìó åñòü ÷òî ïîêàçàòü. Ê òîìó æå, ó íåãî èìåþòñÿ, òàê ñêàçàòü, óñëîâíûå êîìáèíàöèè, ñâÿçàííûå ñ åãî çàìîðàæèâàþùèìè áîìáàìè. Èõ âðÿä ëè ìîæíî ïðèìåíèòü â ðåàëüíîì áîþ, íî, òåì íå ìåíåå, ÿ èõ óïîìÿíó.3,4,dash,F+1,Slide - 23% (25% if EX);Ïðîñòåíüêàÿ è ñëàáåíüêàÿ êîìáèíàöèÿ íà÷àëüíîãî óðîâíÿ.3,4,dash,B+2,2,Slide - 26% (28% if EX);×óòü ïîñëîæíåå è ÷óòü ïîñèëüíåå ïðåäûäóùåé.Ice bomb (medium),D+2,dash,B+3,2,1 - 28% - òîëüêî åñëè ïîëó÷èòñÿ çàêèíóòü ïðîòèâíèêà íà Ice bomb;Ïåðâàÿ "óñëîâíàÿ" êîìáèíàöèÿ. Ñóòü â òîì, ÷òî ïîñëå àïïåðêîòà ïðîòèâíèê îòëåòàåò ê ðàíåå áðîøåíîé áîìáå.B+1,Ice ball,JP,2,1,1+2,dash,B+2,2,Slide - 32% (34% if EX);Äîñòàòî÷íî ïðîñòàÿ êîìáèíàöèÿ, íî åñòü äâà õèòðûõ ìîìåíòà. Âî-ïåðâûõ, ïåðåä íàïðûæêîé ñ óäàðîì ðóêè (JP) ðåêîìåíäóåòñÿ ñäåëàòü õîòÿ áû ïîëøàãà íàçàä, ÷òîáû íåíàðîêîì íå ïåðåñêî÷èòü ïðîòèâíèêà. Âî-âòîðûõ, î÷åíü ÷àñòî ïðîìàõèâàåòñÿ Slide, ò.ê. äëÿ åãî ïîïàäàíèÿ íóæíî ïîéìàòü ïðîòèâíèêà íà B+2,2 ïî÷òè ó çåìëè.2,1,Ice ball,JP,2,1,1+2,dash,F+1,4 - 35%;Êîìáèíàöèÿ ÷óòü ïîñèëüíåå è ïîïðîùå, ò.ê. F+1,4 ïîïàäàåò ãîðàçäî ñòàáèëüíåå.Ice bomb (medium),3,3,2,dash,3,4,dash,B+2,2,Slide - 39% (40% if EX) - òîëüêî åñëè ïîëó÷èòñÿ çàêèíóòü ïðîòèâíèêà íà Ice bomb;Âåñüìà ìîùíàÿ êîìáèíàöèÿ, íî îíà "óñëîâíàÿ" è, ê òîìó æå, äîñòàòî÷íî ñëîæíàÿ - ïîñëå 3,4 âñ¸ íóæíî ñäåëàòü î÷åíü áûñòðî.[corner] 3,4,3,4,3,4,3,3,Slide - 36% (37% if EX);Ïðîñòåéøåå corner-êîìáî. Èìåéòå â âèäó, ÷òî EX-âåðñèÿ ìåíÿåò âàñ ñ ïðîòèâíèêîì ìåñòàìè, òàê ÷òî â óãëó îêàæåòåñü óæå âû.[corner] 2,1,Ice ball,back dash,JP,2,1,1+2,nJP,3,4,3,3,2,Slide - 45% (46% if EX);Ãîðàçäî áîëåå ñëîæíîå è êîìïëåêñíîå êîìáî, íî è óðîí ñîîòâåòñòâóþùèé. Âàæíî ñäåëàòü íåáîëüøóþ ïàóçó ïîñëå nJP, èíà÷å âåëèê ðèñê ñìàçàòü âòîðîé óäàð èç 3,4.B+3,2,X - 39%;2,1,1+2,forward jump,X - 43%;Äâà âåñüìà ïðîñòûõ X-ray êîìáî, íî óðîí íå î÷åíü âûñîê (äëÿ X-ray êîìáî, åñòåñòâåííî). Âî âòîðîì ñëó÷àå âàæíî ñäåëàòü X â ïåðâîé ôàçå ïðûæêà, äî äîñòèæåíèÿ ìàêñèìàëüíîé âûñîòû.2,1,Ice ball,JP,2,1,1+2,forward jump,X - 49%;Íàèáîëåå ìîùíîå X-ray êîìáî Êèáåð Ñàá-Çèðî, èç òåõ, ÷òî ìîæíî âîñïðîèçâîäèòü ñòàáèëüíî.Ice bomb (medium),B+1,2,dash,B+3,2,X - 50% - òîëüêî åñëè ïîëó÷èòñÿ çàêèíóòü ïðîòèâíèêà íà Ice bomb;"Óñëîâíîå" X-ray êîìáî. Èíòåðåñíî êðóãëûìè öèôðàìè óðîíà. Íó è òåì, ÷òî îíî äîâîëüíî ïðîñòîå, èñêëþ÷àÿ íåîáõîäèìîñòü êàê-òî ïîéìàòü ïðîòèâíèêà íà áîìáó.





Cyrax



Ó Ñàéðåêñà î÷åíü ìíîãîå çàâèñèò îò âîçìîæíîñòè è óìåíèÿ ïîéìàòü ïðîòèâíèêà íà áîìáó. Åñëè ýòî óäà¸òñÿ, òî ìîæíî ïðîâåñòè î÷åíü ìîùíóþ êîìáèíàöèþ. Íî ýòî âåñüìà è âåñüìà ñëîæíî.1,2,3,Buzzsaw - 20% (26% if EX);Î÷åíü ïðîñòàÿ è ñëàáàÿ êîìáèíàöèÿ.B+2,dash,1,2,1,Anti-air - 23% (24% if EX);Êîìáèíàöèÿ ãîðàçäî ñëîæíåå ïî èñïîëíåíèþ, à âîò ïî ñèëå íå âïå÷àòëÿåò.1,2,1,Ragdoll - 23% (26% if EX);Ýòà êîìáèíàöèÿ ïîïðîùå ïðåäûäóùåé, íî óðîí ïî-ïðåæíåìó ìàë.1,2,Net,B+2,dash,1,2,1 - 24%;Ñíîâà äîñòàòî÷íî ñëîæíàÿ, íî ñëàáàÿ êîìáèíàöèÿ.Bomb,nJP,step forward,B+2,dash,2,1,Net,3,3,Ragdol - 34%;Êîìáèíàöèÿ íà ñëó÷àé, åñëè óäàëîñü ïîéìàòü ïðîòèâíèêà íà ñðåäíþþ èëè áëèæíþþ áîìáó. Åñòü äâà âàæíûõ è ñëîæíûõ ìîìåíòà: äëÿ B+2 äîëæíû ïðîéòè îáà óäàðà, à ïîñëå ýòîãî íóæíî î÷åíü áûñòðî ñäåëàòü 2,1,Net, èíà÷å ñåòü ïðîìàõí¸òñÿ, ïðè ýòîì, íóæíî áûòü äîñòàòî÷íî áëèçêî ê ïðîòèâíèêó, äëÿ ÷åãî è èñïîëüçóåòñÿ øàã âïåð¸ä ìåæäó nJP è B+2.Bomb (medium),2,2,nJP,B+2,dash,2,1,Net,dash,3,3,Anti-air - 40% (41% if EX) - òîëüêî åñëè ïîëó÷èòñÿ çàêèíóòü ïðîòèâíèêà íà áîìáó;Íå òîëüêî óñëîâíàÿ, íî è ÷åðòîâñêè ñëîæíàÿ ñåðèÿ, õîòÿ èòîãîâûé ðåçóëüòàò òîãî ñòîèò.1,2,Net,dash,1,2,EN Bomb,Bomb (medium),D+2,B+2,dash,1,2,1 - 48% - êàêèì-òî îáðàçîì çàâèñèò îò êîíôèãóðàöèè ÏÊ è ñêîðîñòè ðàáîòû, ïîýòîìó ìîæåò íå ðàáîòàòü;Ïðîáëåìà ýòîé ñåðèè ñâÿçàíà ñ òåì, ÷òî îáû÷íàÿ áîìáà ñëèøêîì äîëãî íå âçðûâàåòñÿ - ïðîòèâíèê ïîñëå àïïåðêîòà óñïåâàåò íå òîëüêî óïàñòü, íî è ïîäíÿòüñÿ. Ó ìåíÿ èãðà çàòîðìàæèâàëàñü ïîñëå ïðîâåäåíèÿ X-ray è òîãäà êîìáèíàöèþ âûïîëíèòü óäàâàëîñü (ïðîòèâíèê íà÷èíàë ïàäàòü ìåäëåííåå). !ÂÀÆÍÎ: Ïîñëå ïîñëåäíåãî ïàò÷à (èþëü 2014) êîìáèíàöèÿ ðàáîòàåò êîððåêòíî.X,dash,1,Ragdoll - 42%;Bomb,1,dash,X,dash,1,Ragdoll - 44%;Äâå ñðàâíèòåëüíî ïðîñòûõ X-ray êîìáî, íî óðîí íå âåëèê.Bomb (far),F+2,B+2,dash,2,X,dash,1,Ragdoll - 51%;Bomb (medium),2,2,nJP,B+2,dash,2,X,dash,1,Ragdoll - 56%;Äâà ìîùíûõ, íî "óñëîâíûõ" X-ray êîìáî.





Jade



Ó Äæåéä î÷åíü ñëîæíûå, íî íå ñàìûå ìîùíûå êîìáî. Ïîëîæåíèå îò÷àñòè ñïàñàåò ëèøü íåïëîõîå ïî ñèëå X-ray êîìáî.Staff overhead,dash,B+2,U+3 - 23%;Ýòî êîìáî, êîíå÷íî, ïðîñòîå, íî è ñëàáîå òîæå.B+2,dash,1,2,dash,2,3,F+2,Staff grab - 25% (27% if EX) - î÷åíü ñëîæíî ñäåëàòü;Óæå î÷åíü ñëîæíîå êîìáî (÷àñòî íå ïîïàäàåò äàæå âòîðîé óäàð èç 1,2, íå ãîâîðÿ îá îêîí÷àíèè), à óðîí íàíîñèò íåáîëüøîé.Staff overhead,dash,B+2,dash,1,2,dash,4,Staff grab - 27% (30% if EX);Staff overhead,dash,B+2,dash,1,2,dash,2,3,F+2,Staff grab - 30% (32% if EX) - î÷åíü ñëîæíî ñäåëàòü;Äâà âàðèàíòà ñ ðàçíûì îêîí÷àíèåì: ïåðâûé - ãîðàçäî ïðîùå, íî ñëàáåå, âòîðîé, ñîîòâåòñòâåííî, íàîáîðîò.3,Staff overhead,dash,B+2,dash,B+3,2,Staff grab - 31% (33% if EX);Î÷åíü íåïëîõîé âàðèàíò: è ïðîùå, è ìîùíåå äâóõ ïðåäûäóùèõ äæàããëîâ.B+1,Staff overhead,dash,B+2,dash,B+3,2,Shadow kick,Shadow kick - 33%;B+1,Staff overhead,dash,B+2,dash,B+3,2,Staff grab - 33% (35% if EX);Äâå íå ñàìûõ ïðîñòûõ, íî è íå ñàìûõ ñëîæíûõ êîìáèíàöèè: ïåðâàÿ äàëåêî îòáðàñûâàåò ïðîòèâíèêà, âòîðàÿ - ìåíÿåò âàñ ìåñòàìè.B+1,Staff overhead,dash,B+2,dash,4,X - 47%;Ïðîñòîå è ìîùíîå X-ray êîìáî. Ãëàâíîå - íå ñïåøèòü ñ çàâåðøàþùåé ÷àñòüþ è äàòü ïðîòèâíèêó îïóñòèòüñÿ.





Jax



Äæàêñ â áîëüøåé ñòåïåíè äåëàåò ñòàâêó íà çàõâàòû è áðîñêè, ïîýòîìó êîìáèíàöèé ó íåãî ñîâñåì íåìíîãî, äà è ñèëîé îíè íå îòëè÷àþòñÿ. Òàê êàê X-ray Äæàêñà - ýòî òîæå áðîñîê, òî X-ray êîìáî ó íåãî îòñóòñòâóþò.B+1,2,4,Dash punch - 23% (30% if EX);Ïðîñòàÿ è ýôôåêòèâíàÿ êîìáèíàöèÿ. Çàìåòüòå, ÷òî ïðè ïðèìåíåíèè EX Dash punch óðîí âûðàñòàåò î÷åíü çíà÷èòåëüíî.Ground pound (close/medium),nJP,dash,1,JK,Back breacker - 24/27%;Ïðîñòåíüêîå êîìáî, åñëè óäàëîñü ïîéìàòü ïðîòèâíèêà íà Ground pound. Ïðè ïðèìåíåíèè Ground pound (medium) óðîí ïîëó÷àåòñÿ áîëüøå, íî ïðîòèâíèê äîëæåí âñ¸ ðàâíî áûòü î÷åíü áëèçêî ê âàì.2,F+2,B+1,Air gotcha grab - 26% (28% if EX);Åù¸ îäíà î÷åíü ïðîñòàÿ êîìáèíàöèÿ.Ground pound (medium),dash,1,dash,1,dash,1,dash,1,dash,1,Gotcha grab - 31% (33% if EX);Äîñòàòî÷íî ñëîæíàÿ, íî ñàìàÿ ñèëüíàÿ Midscreen-êîìáèíàöèÿ Äæàêñà. Ìîæíî å¸ è ñîêðàùàòü, åñëè âèäíî, ÷òî ïðîòèâíèê âîò-âîò óïàä¸ò.[corner] F+4,1,3,D+1,1,1,1,2,Gotcha grab - 33% (36% if EX);Î÷åíü ñëîæíàÿ, íî ïðè ýòîì ñëàáàÿ corner-êîìáèíàöèÿ. Âñ¸ íàäî äåëàòü î÷åíü áûñòðî.





Johnny Cage



Äæîííè Êåéäæ áûë ïåðâûì ïåðñîíàæåì, çà êîòîðîãî ÿ èãðàë â MK9, èìåííî ïîýòîìó åãî êîìáî-âàðèàöèè ðàññìîòðåíû ïîäðîáíî, õîòÿ, ïî áîëüøåìó ñ÷¸òó, îíè ñâîäÿòñÿ ê îäíîìó è òîìó æå è ÿâëÿþòñÿ ñðåäíèìè êàê ïî ñèëå, òàê è ïî ñëîæíîñòè.2,1,F+2,Shadow Kick - 22% (25% if EX);Î÷åíü ïðîñòàÿ è ñëàáàÿ êîìáèíàöèÿ.F+4,dash,F+3,3,Flip kick - 23% (26% if EX);Êîìáèíàöèÿ íå ñëîæíàÿ, íî ñâîåé íèçêîé ñèëû íå îïðàâäûâàåò.B+3,dash,2,1,dash,4,4,Flip kick - 26% (31% if EX);Íå ñàìàÿ ïðîñòàÿ êîìáèíàöèÿ. Ïåðåä 2,1 íàäî äàòü ïðîòèâíèêó ñëåãêà îïóñòèòüñÿ, èíà÷å âòîðîé óäàð íå ïîïàä¸ò.B+3,dash,1,1,dash,1,1,dash,4,4,Nut punch - 26% (28% if EX);B+3,dash,1,1,dash,1,1,dash,4,4,Flip kick - 26% (30% if EX);Äâå îäíîòèïíûõ êîìáèíàöèè ñ ðàçíûì çàâåðøåíèåì: ïåðâîå îñòàâëÿåò ïðîòèâíèêà íà íîãàõ, âòîðîå - îòáðàñûâàåò ïîäàëüøå. Âàðèàíò ñ Flip kick, êàê ìíå êàæåòñÿ, ÷óòü ïðîùå ïî èñïîëíåíèþ.B+3,dash,2,dash,2,1,dash,4,4,Flip kick - 29% (31%-33% if EX) - î÷åíü ñëîæíî ñäåëàòü;B+3,dash,2,dash,2,1,dash,4,4,Nut punch - 29% (32% if EX) - î÷åíü ñëîæíî ñäåëàòü;Íå ñàìûå óäà÷íûå âàðèàöèè äâóõ ïðåäûäóùèõ äæàããëîâ. Äà, îíè ñèëüíåå, íî ÍÀÌÍÎÃÎ ñëîæíåå.F+4,dash,1,1,dash,1,1,dash,4,4,Nut punch - 29% (31% if EX);F+4,dash,1,1,dash,1,1,dash,4,4,Flip kick - 29% (32% if EX);Åù¸ ïàðà âàðèàöèé ïðåäûäóùèõ äæàããëîâ, îòëè÷àþùàÿñÿ ëèøü äæàããë-ñòàðòåðîì: F+4 ìîùíåå B+3 è ÿâëÿåòñÿ îâåðõýäîì (ò.å., ïðîáèâàåò ñèäÿùèõ â íèæíåì áëîêå), íî ìåäëåííåå è íå ãîäèòñÿ â êà÷åñòâå ïðîòèâîâîçäóøíîé îáîðîíû.B+3,dash,2,1,F+2,dash,4,4,Flip kick - 31% (31%-33% if EX);Î÷åíü íåóäà÷íîå êîìáî. 2,1,F+2 íàäî äåëàòü êîãäà ïðîòèâíèê äîñòàòî÷íî îïóñòèëñÿ, íî ïîñëå ýòîãî åãî î÷åíü íåïðîñòî äîñòàòü 4,4,Flip kick.F+4,dash,2,dash,2,1,dash,4,4,Flip kick - 31% (35% if EX) - î÷åíü ñëîæíî ñäåëàòü;F+4,dash,2,dash,2,1,dash,4,4,Nut punch - 32% (34% if EX) - î÷åíü ñëîæíî ñäåëàòü;Âàðèàöèè óæå çíàêîìûõ âàì êîìáèíàöèé ñ èíûì äæàããë-ñòàðòåðîì. Äàâàéòå ïðîòèâíèêó îïóñòèòüñÿ ïîíèæå ïîñëå íà÷àëà äæàããëà - ýòî ìîæåò ÷óòü óïðîñòèòü åãî âûïîëíåíèå.F+4,dash,2,1,F+2,dash,4,4,Flip kick - 34% (34-36% if EX);Îò èçìåíåíèÿ äæàããë-ñòàðòåðà êîìáî íå ïåðåñòà¸ò áûòü âåñüìà ñëîæíûì. Óñèëåííûé Flip kick ÷àñòåíüêî ïðîìàõèâàåòñÿ â ñâîåé âòîðîé ÷àñòè, ïîýòîìó èñïîëüçîâàòü åãî â äàííîì êîìáî íåöåëåñîîáðàçíî.X,dash,F+3,3,Flip kick - 45%;X,dash,B+3,dash,1,dash,1,1,dash,4,4,Nut punch - 50%;X,dash,B+3,dash,2,1,F+2,dash,4,4,Flip kick - 52%;X-ray ó Äæîííè ÿâëÿåòñÿ counter'îì, íî óæ åñëè ïðîòèâíèê íà íåãî ïîïàëñÿ, Êåéäæ â ñîñòîÿíèè åãî çäîðîâî íàêàçàòü. Âàæíî óñïåâàòü ñâîåâðåìåííî ñäåëàòü dash ïîñëå âûïîëíåíèÿ X-ray, à âîçìîæíûå ïðîäîëæåíèÿ ÿâëÿþòñÿ âàðèàöèÿìè óæå èçâåñòíûõ äæàããëîâ.





Ermac



Ýðìàê îòëè÷àåòñÿ î÷åíü ìîùíûìè äæàããëàìè, ïðè ýòîì, äëÿ ñâîåé ñèëû, îíè äîñòàòî÷íî ïðîñòû. Èìåííî ïîýòîìó Ýðìàê ìîæåò áûòü íåïëîõèì âûáîðîì äëÿ íîâè÷êà.B+3,4,Forceport,dash,1,2,1,Force lift,dash,2,2,Force push - 32% (34%);1,2,1 ëó÷øå äåëàòü, êîãäà ñîïåðíèê ÷óòü îïóñòèëñÿ, èíà÷å ëåãêî ñìàçàòü ïîñëåäíèé óäàð, à âîò ïåðåä 2,2, íàîáîðîò, íå äàâàéòå ïðîòèâíèêó óïàñòü ñëèøêîì íèçêî.Force lift,JK,Forceport,dash,2,2,Force push - 33% (36% if EX);Ýòî êîìáî ïîïðîùå. Ãëàâíàÿ ïðîáëåìà - î÷åíü áûñòðî âûïîëíèòü Forceport ïîñëå óäàðà íîãîé â ïðûæêå.B+1,1,4,Force lift,dash,1,2,1,Force push - 36% (38% if EX);Ïîæàëóé, ñàìîå ïëîõîå êîìáî Ýðìàêà - 1,2,1 ðåãóëÿðíî íå ïîïàäàåò.B+1,2,F+1,dash,Force lift,dash,JK,Forceport,Force push - 37% (39% if EX);Äîñòàòî÷íî ïðîñòîå è ìîùíîå êîìáî. Çàãâîçäêà îïÿòü æå â óìåíèè âûïîëíèòü Forceport ñðàçó ïîñëå óäàðà â ïðûæêå.3,1,Force lift,JK,Forceport,dash,2,2,Force push - 38% (40% if EX);Ýòî êîìáî äàæå ïðîùå ïðåäûäóùåãî - çäåñü íà Forceport åñòü ÷óòü áîëüøå âðåìåíè.B+1,1,4,Force lift,dash,JK,Forceport,dash,2,Force push - 42% (44% if EX);Äîñòàòî÷íî ñëîæíàÿ êîìáèíàöèÿ. Âî-ïåðâûõ, êàê îáû÷íî, èç-çà ñâÿçêè JK,Forceport, à âî-âòîðûõ, ïîñëå Forceport'à òîæå âñ¸ íóæíî ñäåëàòü î÷åíü áûñòðî.Force lift,(dash),2,2,X - 44%;B+1,1,4,X - 46%;B+1,2,F+1,dash,Force lift,X - 47%;B+1,1,4,Force lift,dash,2,2,X - 54%;X-ray êîìáî Ýðìàêà òàêæå âåñüìà ïðîñòû, äà è óðîí âïîëíå íà óðîâíå.





Kabal



Äæàããëû Êàáàëà íå î÷åíü-òî ñèëüíû (ýòî, ê ñîæàëåíèþ, îòíîñèòñÿ è ê X-ray êîìáî), çàòî ñëîæíû â èñïîëíåíèè.B+1,2,1,dash,2,1,2 - 25%;Åäâà ëè íå åäèíñòâåííîå ïðîñòîå êîìáî ó Êàáàëà. Óðîí íå âïå÷àòëÿåò, íî, ïî êðàéíåé ìåðå, îíî äîñòàòî÷íî ñòàáèëüíî.F+3,2,Nomad dash,B+1,2,1,dash,1,Buzzsaw - 26% (29% if EX);Ñëàáîå êîìáî, êîòîðîå, ê òîìó æå, Î×ÅÍÜ ñëîæíî çàâåðøèòü - âñ¸ íàäî ñäåëàòü áûñòðî.B+1,2,1,dash,1,F+3,2,Tornado slam - 29% (31% if EX);Òîæå äàëåêî íå ñàìàÿ ïðîñòàÿ êîìáèíàöèÿ. Ê òîìó æå, F+3,2 òî÷íî íå ïîïàäàåò, íàïðèìåð, ïî Øèâå.F+3,2,Nomad dash,B+1,2,1,dash,F+3,2,Tornado slam - 31% (32% if EX);Ðàñøèðåíèå ïðåäûäóùåãî äæàããëà. Íè÷óòü íå ïðîùå è íåíàìíîãî ñèëüíåå. Ïåðåä çàâåðøåíèåì íóæíî âûäåðæàòü ìèíèìàëüíóþ ïàóçó, ÷òîáû íå ïðîìàõíóòüñÿ.B+1,2,1,dash,1,dash,F+3,2,Nomad dash,F+3,2,Buzzsaw - 31% (33% if EX);Åù¸ îäèí ñëîæíûé è íå ñàìûé ñèëüíûé äæàããë.[corner] B+1,2,1,B+1,2,1,B+1,2,1,B+1,2,1,F+3,2,Buzzsaw - 36% (37% if EX);Çäåñü î÷åíü ñëîæíûé òàéìèíã. Íóæíà íåáîëüøàÿ ïàóçà ïîñëå ïåðâîé B+1,2,1 è ïàóçà ÷óòü ïîáîëüøå ïîñëå âòîðîé.1,1,B+4,X - 36%;B+1,2,X - 40%;X-ray êîìáî ó Êàáàëà ïðîñòûå, íî ñëàáûå - ó íåêîòîðûõ ïåðñîíàæåé è îáû÷íûå äæàããëû ñíèìàþò ïîáîëüøå.





Kano



Äæàããëû Êàíî íàíîñÿò ñðåäíèé óðîí, íî ÿâëÿþòñÿ äîñòàòî÷íî ïðîñòûìè ïî èñïîëíåíèþ, îñîáåííî, åñëè âû â ñîñòîÿíèè ñòàáèëüíî äåëàòü åãî ñïåöïðè¸ì Ball. X-ray êîìáî ó Êàíî íåò, òàê êàê åãî X-ray'åì ÿâëÿåòñÿ áðîñîê, òàêæå, êàê ó Äæàêñà.F+3,B+2,dash,2,1,2,Up ball - 26% (21%-27 if EX);Äîñòàòî÷íî ïðîñòàÿ êîìáà, íî èñïîëüçîâàòü óñèëåííóþ âåðñèþ äëÿ çàâåðøåíèÿ íå ðåêîìåíäóåòñÿ - çà÷àñòóþ îíà íàïîëîâèíó ïðîìàõèâàåòñÿ.F+3,B+2,dash,2,1,2,dash,B+1,1,2 - 27%;F+3,B+2,dash,2,1,2,JK,Air throw - 28%;Äâå êðàéíå ïðîñòûõ è ýôôåêòèâíûõ êîìáèíàöèè.2,1,2,dash,B+1,1,2,Ball - 28% (29% if EX);B+1,1,2,dash,B+1,1,2,Ball - 31% (32% if EX);Äâå íå ñàìûõ ñëîæíûõ êîìáèíàöèè, âòîðàÿ äàæå ïîïðîùå, òàê êàê íå íóæíî ÷¸òêî ïîäáèðàòü âûñîòó äëÿ íàíåñåíèÿ çàâåðøàþùåãî B+1,1,2.B+1,1,2,dash,2,1,2,dash,2,1,2,Ball - 33% (34% if EX);B+1,1,2,dash,2,1,2,dash,B+1,2,Up ball - 33% (35% if EX);Åù¸ äâå äîñòàòî÷íî ïðîñòûõ êîìáèíàöèè. Íóæíî òîëüêî ñëåäèòü çà âûñîòîé ïîñëå 2,1,2.[corner] B+1,1,2,2,1,2,2,1,2,1,1,2,Up ball - 36% (37% if EX);Îñíîâíàÿ ñëîæíîñòü - ïîéìàòü ïðîòèâíèêà íà âòîðîé 2,1,2, à ïîòîì áûñòðî äîáèòü ÷åðåç 1,1,2,Up ball.





Kitana



Ó Êèòàíû äîñòàòî÷íî ñèëüíûå êîìáî, íî îíè âåñüìà ñëîæíûå. Íèæå ïðèâåäåíû ñðàâíèòåëüíî ïðîñòûå âàðèàöèè, ïðîôè ñïîñîáíû âûæàòü èç Êèòàíû è áîëüøåå.F+4,1,dash,4,Cutting fan - 27%;Äîñòàòî÷íî ïðîñòàÿ êîìáèíàöèÿ, ïðè ýòîì ñ íåïëîõèì óðîíîì.2,1,Uprising,dash,JK,Air fan toss,dash,4,Fan toss,dash,F+2,Cutting fan - 31-33%;Àáñîëþòíî èäèîòñêîå è ïîñòîÿííî ñðûâàþùååñÿ êîìáî. Ðåãóëÿðíî íå ïîëó÷àåòñÿ òî Air fan toss (íóæíî ñäåëàòü ìãíîâåííî ïîñëå óäàðà â ïðûæêå), òî çàïóñê âååðà íà çåìëå, òî çàêëþ÷èòåëüíûå óäàðû. Cutting fan îáû÷íî ïîïàäàåò ëèøü îäíèì óäàðîì, è ñåðèÿ èä¸ò íà 31% (33%, åñëè Cutting fan ïîïàäàåò äâóìÿ óäàðàìè).F+2,1,B+2,Air fan toss,dash,Fan toss,F+2,Cutting fan - 34%-36%;Êîìáî ïîïðîùå è ïîñèëüíåå ïðåäûäóùåãî. Ïåðâàÿ ÷àñòü ïîäáðàñûâàåò ïðîòèâíèêà â âîçäóõ, B+2,Air fan toss óäåðæèâàåò åãî è äà¸ò âðåìÿ ñäåëàòü dash, Fan toss óäåðæèâàåò îò ïàäåíèÿ è ïîçâîëÿåò ïðîâåñòè çàêëþ÷èòåëüíóþ ÷àñòü ñåðèè. Óðîí çàâèñèò îò òîãî, ñêîëüêî âååðîâ ïîïàëî â ïðîòèâíèêà ïðè Fan toss (äàâàéòå åìó ïðèëè÷íî îïóñòèòüñÿ, ÷òîáû ïîïàëè îáà) è ñêîëüêî óäàðîâ ïðîøëî ó Cutting fan.F+4,1,F+2,Uprising,dash,dash,B+2,Air fan toss,dash,Fan toss,F+2,Cutting fan - 37-39%;Óñëîæí¸ííûé âàðèàíò ïðåäûäóùåé êîìáèíàöèè. B+2,Air fan toss íóæíî äåëàòü, êîãäà ïðîòèâíèê òîëüêî íà÷àë ïàäàòü, èíà÷å ëèáî âååð ïðîìàõí¸òñÿ, ëèáî ïðîòèâíèê îêàæåòñÿ ñëèøêîì íèçêî íàä ç¸ìëåé äëÿ óñïåøíîãî çàâåðøåíèÿ äæàããëà.B+2,Air fan toss,dash,B+2,X - 45%;Ñàìîå ýôôåêòèâíîå X-ray êîìáî Êèòàíû ÿâëÿåòñÿ çàîäíî åäâà ëè íå ñàìûì ïðîñòûì å¸ äæàããëîì.





Kung Lao



 öåëîì, äæàããëû ó Êóíã Ëàî, êîíå÷íî, ñïåöèôè÷íû, íî íå ñêàçàòü, ÷òîáû î÷åíü ñëîæíû. Îäíàêî åñòü îäèí êðàéíå íåïðèÿòíûé ìîìåíò - äëÿ çàâåðøåíèÿ ïî÷òè âåçäå èñïîëüçóåòñÿ êîìáèíàöèÿ 2,4,1+3,2, à îêíî äëÿ ïîñëåäíåé 2 î÷åíü ìàëî è ñïåöèôè÷íî ðàñïîëîæåíî - å¸ íàäî óñïåòü ââåñòè òî÷íî ïîñëå òîãî, êàê Êóíã Ëàî çàæì¸ò íîãó âðàãà ïîäìûøêîé. Ïîëó÷àåòñÿ ýòî î÷åíü ðåäêî, à áåç òàêîãî çàâåðøåíèÿ äæàããëû ñíèìàþò íà 3-4% ìåíüøå. Åñòü âàðèàíò çàìåíÿòü ïîñëåäíþþ 2 íàæàòèåì 4 - äëÿ íå¸ îêíî ÷óòü áîëüøå, íî óðîí â ýòîì ñëó÷àå ÷óòü ìåíüøå. Êñòàòè, âìåñòî 1+3 ìîæíî íàæèìàòü êíîïêó áðîñêà - ýòî çíà÷èòåëüíî óïðîùàåò äåëî.Teleport,2,dash,1,Spin,dash,2,4,1+3,2 - 26%;Ñïåöèôè÷íûé äæàããë ñ òåëåïîðòà. Äîñòàòî÷íî ïðîñòîé, çà èñêëþ÷åíèåì çàâåðøåíèÿ, êîíå÷íî.2,4,Spin,JK,Drop kick,F+3,Spin - 27% (30% if EX);Ýôôåêòíîå è íå î÷åíü ñëîæíîå êîìáî. JK íóæíî äåëàòü íå ñðàçó ïîñëå âðàùåíèÿ, à äàâ ñîïåðíèêó ÷óòü-÷óòü îïóñòèòüñÿ, à âîò âñ¸ ïîñëåäóþùåå äîëæíî âûïîëíÿòüñÿ áóêâàëüíî íà îäíîì äûõàíèè. Ê ñîæàëåíèþ, ñíèìàåò êîìáî ìåíüøå, ÷åì õîòåëîñü áû.1,1,2,Spin,nJP,dash,1,dash,1,dash,1,dash,1,dash,2,4,1+3,2 - 30%;Äîñòàòî÷íî ñëîæíîå êîìáî, äàæå íåñìîòðÿ íà çàâåðøåíèå. Íå ñòîèò ñâîåãî óðîíà.Teleport,3,2,4,Spin,2,4,1+3,2 - 34%;Äîñòàòî÷íî ïðîñòîå êîìáî, âàæíî òîëüêî äàòü ïðîòèâíèêó óïàñòü äîñòàòî÷íî íèçêî ïîñëå âðàùåíèÿ.1,1,2,Spin,nJP,dash,2,EN Hat toss,step forward,1,dash,2,4,1+3,2 - 36%;Êîìáî ñ èñïîëüçîâàíèåì óñèëåííîãî ïðè¸ìà. Íå ñêàçàòü, ÷òîáû îíî îñîáî òîãî ñòîèëî, íî è íå ñêàçàòü, ÷òî îíî êàêîå-òî çàïðåäåëüíî ñëîæíîå.2,4,X,F+3,Spin - 42%;2,4,Spin,JK,Drop kick,F+3,X,dash,2,4,1+3,2 - 50%;Teleport,3,2,4,Spin,dash,X,dash,D+2 - 50%;Teleport,3,2,4,Spin,dash,X,dash,2,4,1+3,2 - 54%;Îñíîâíîé îñîáåííîñòüþ X-ray ó Êóíã Ëàî ÿâëÿåòñÿ âîçìîæíîñòü âñòðîèòü åãî â ñåðåäèíó êîìáî. Âñå X-ray êîìáî Êóíã Ëàî íå î÷åíü ñëîæíû è íàíîñÿò ïðèëè÷íûé óðîí.  ïîñëåäíåì äæàããëå íå ñòîèò òîðîïèòüñÿ ñ çàâåðøàþùåé êîìáèíàöèåé - äàéòå ïðîòèâíèêó îïóñòèòüñÿ, èíà÷å 4 ïðîìàõí¸òñÿ.





Liu Kang



Î Ëþ Êàíãå ñëîæíî ñêàçàòü ÷òî-òî îïðåäåë¸ííîå. Åãî êîìáî íå î÷åíü ñèëüíû è íå î÷åíü ñëîæíû. Ïîæàëóé, ãëàâíîé èõ îòëè÷èòåëüíîé îñîáåííîñòüþ ìîæíî íàçâàòü òî, ÷òî îíè äåëàþòñÿ î÷åíü áûñòðî.B+2,3,Bicycle kick - 20% (24% if EX);Áàëîâñòâî äëÿ çàòðàâêè.B+3,1,2,dash,F+2,4,Dragon kick - 25% (29% if EX) - î÷åíü ñëîæíî ñäåëàòü;Îá ýòîì äæàããëå ëó÷øå ñðàçó çàáûòü - ïîëó÷àåòñÿ ðàç â ãîä.2,1,3,dash,2,1,3,dash,2,1,3,Low fireball - 29%;Íå ñàìàÿ ñëîæíàÿ êîìáà, íî ïåðåä Low fireball íóæíà ìèíèìàëüíàÿ ïàóçà.2,1,3,2,1,3,dash,3,3,Bicycle kick - 30% (33% if EX);Ïðîñòîé äæàããë ñî ñðåäíèì óðîíîì.2,1,3,dash,2,1,3,dash,2,1,3,dash,2,1,3 - 31%;Ïî èäåå, ïðîñòåéøèé äæàããë, íî ëè÷íî ó ìåíÿ ïîñëåäíèé óäàð ñòàáèëüíî íå ïîïàäàåò.2,1,3,2,1,3,dash,2,1,Bicycle kick - 31% (33% if EX);Õîðîøàÿ è ïðîñòàÿ àëüòåðíàòèâà ïðåäûäóùåìó âàðèàíòó.[corner] B+3,1,2,B+3,1,2,B+3,1,2,B+3,1,2,B+3,Low fireball - 36%;Íå òî, ÷òîáû êàêîé-òî ñëîæíûé äæàããë, íî õîòåëîñü áû áîëüøåãî óðîíà. Ïîñëå ïåðâîé B+3,1,2 íóæíî äàòü ñîïåðíèêó îïóñòèòüñÿ, èíà÷å ïîñëåäíèé óäàð âî âòîðîé ñåðèè èìååò õîðîøèå øàíñû ïðîìàõíóòüñÿ.X,Bicycle kick - 38%;B+2,3,X,Bicycle kick - 39%;2,1,3,3,3,X,Bicycle kick - 41%;X,dash,2,1,3,dash,2,1,3,dash,B+3,1,2 - 45%;X-ray Ëþ Êàíãà, òàêæå, êàê è ó Êóíã Ëàî, ìîæíî âñòðîèòü â ñåðåäèíó äæàããëà. Íî åñëè ïåðâûå òðè âàðèàöèè âåñüìà ïðîñòû (ïîéìàòü ïðîòèâíèêà íà âåëîñèïåä ïîñëå X-ray íå òàê ñëîæíî), òî ïîñëåäíÿÿ ÿâëÿåòñÿ äîñòàòî÷íî òðóäíîé èç-çà íåîáõîäèìîñòè ëîâèòü ïðîòèâíèêà íà 2,1,3.





Mileena



Äæàããëû ó Ìèëèíû íå î÷åíü ñèëüíûå (ñ ó÷¸òîì êîëè÷åñòâà óäàðîâ â íèõ), íî è íå îñîáî ñëîæíûå. Ðàçíîîáðàçèåì îíè òàêæå ÿâíî íå ñòðàäàþò, ïðåäñòàâëÿÿ ñîáîé ðàçëè÷íûå âàðèàöèè îäíîé è òîé æå êîìáèíàöèè.Ball roll,U+4,B+1,4,dash,1,1,2,Leaping neckbite - 26% (28% if EX);Ïðåèìóùåñòâî ýòîé âàðèàöèè - å¸ ìîæíî íà÷àòü ñ äèñòàíöèè.B+3,Ball roll,U+4,B+1,4,dash,1,1,2,Leaping neckbite - 28% (29% if EX);F+3,Ball roll,U+4,B+1,4,dash,1,1,2,Leaping neckbite - 30% (29% if EX);Äâå âàðèàöèè ñ ìèíèìàëüíûìè ðàçëè÷èÿìè: ïåðâàÿ íà÷èíàåòñÿ ñ íèæíåé àòàêè, à âòîðàÿ ÷óòü ñèëüíåå.U+4,B+1,4,B+1,4,Ball roll,B+1,4,Leaping neckbite - 33% (34% if EX);Äæàããë ñðåäíåé ñëîæíîñòè, íà÷èíàþùèéñÿ ñ îâåðõýäà è íàíîñÿùèé íåïëîõîé óðîí.2,3,Ball roll,U+4,B+1,4,dash,1,1,2,Leaping neckbite - 33% (35% if EX);Åù¸ îäèí âàðèàíò óæå çíàêîìûõ âàì äæàããëîâ.U+4,U+4,B+1,4,4,Ball roll,B+1,4,Leaping neckbite - 34% (35% if EX);Îðèãèíàëüíûé ïî èñïîëíåíèþ, íî íå îðèãèíàëüíûé ïî ñóòè äæàããë. Íå îñîáî ñëîæåí.F+3,Ball roll,U+4,B+1,4,4,X - 40%;U+4,U+4,B+1,4,4,Ball roll,B+1,4,X - 42%;2,3,Ball roll,U+4,B+1,4,4,X - 43%;X-ray êîìáî ó Ìèëèíû ñëàáîâàòû, à ïî èñïîëíåíèþ ïðàêòè÷åñêè ïîâòîðÿþò îáû÷íûå äæàããëû, â êîòîðûõ Leaping neckbite ìåíÿåòñÿ íà X.





Nightwolf



Ó Íàéòâóëüôà íå ñàìûå ïðîñòûå äæàããëû, íî îíè íàíîñÿò äîñòîéíûé óðîí è ñòîÿò òîãî, ÷òîáû ñ íèìè íåìíîãî ïîìó÷èòüñÿ.B+1,1,1,Axe swing,dash,2,3,Choke - 30% (33% if EX);Íåïëîõîå êîìáî ñ ïðèëè÷íûì óðîíîì äëÿ íà÷àëüíîãî óðîâíÿ.B+2,2,Axe swing,B+2,Axe swing,Shoulder - 31% (34% if EX);B+2,2,Axe swing,B+2,Axe swing,dash,1,2,2 - 32%;Äâà ñõîäíûõ äæàããëà. Âòîðîé ÷óòü ñèëüíåå, íî çàìåòíî ñëîæíåå.B+1,1,1,Axe swing,dash,1,dash,1,dash,1,dash,1,dash,1,2,2,Shoulder - 33% (35% if EX);Êîìáèíàöèÿ ñðåäíåé ñëîæíîñòè ñ íåïëîõèì óðîíîì.B+1,1,1,Axe swing,Axe swing,dash,1,1,Arrow,Shoulder - 33% (35% if EX) - ñëîæíî ïîïàñòü ïîñëåäíèì óäàðîì;Óðîí òàêîé æå, êàê ó ïðåäûäóùåãî äæàããëà, íî çàâåðøèòü ýòó êîìáèíàöèþ î÷åíü ñëîæíî.B+2,2,Axe swing,Axe swing,B+2,Choke - 34% (37% if EX);Ñëîæíàÿ äëÿ çàâåðøåíèÿ êîìáèíàöèÿ.1,2,2,Axe swing,B+2,Axe swing,dash,1,dash,1,2,2,Shoulder - 37% (39% if EX);B+2,2,Axe swing,B+2,Axe swing,dash,1,dash,1,2,2,Shoulder - 38% (40% if EX);Äâå íå ñàìûõ ïðîñòûõ, íî âïîëíå ðåàëüíûõ êîìáèíàöèè ñ õîðîøèì óðîíîì. Ó âòîðîé ñòàðòåð ïîïðîùå.F+3,1,Axe swing,B+2,EN Axe swing,B+2,Choke - 40% (42% if EX);Êîìáèíàöèÿ èñïîëüçóåò óñèëåííûé ïðè¸ì, ê òîìó æå èíîãäà íå ïîëó÷àåòñÿ çàâåðøåíèå. Òåì íå ìåíåå, è ýòîò äæàããë áîëåå ÷åì îñìûñëåí.[corner] F+3,1,2,F+3,1,2,F+3,1,2,D+2 - 43% - î÷åíü ñëîæíî ñäåëàòü;Ñëîæíûé òàéìèíã. Ïîñëåäíþþ F+3,1,2 ïîñòîÿííî õî÷åòñÿ íàæàòü ÷óòü ðàíüøå, ÷åì ýòî íóæíî. Íà ôîíå îáû÷íûõ äæàããëîâ Íàéòâóëüôà ñìîòðèòñÿ íå î÷åíü.B+1,1,1,Axe swing,Axe swing,dash,1,X - 48%;F+3,1,Axe swing,B+2,Axe swing,dash,1,X - 49%;B+2,2,Axe swing,B+2,Axe swing,dash,1,2,X - 52%;X-ray êîìáî Íàéòâóëüôà ÿâëÿþòñÿ óñå÷¸ííûìè âàðèàöèÿìè åãî ñòàíäàðòíûõ äæàããëîâ è íàíîñÿò ïðèëè÷íûé óðîí. Êðîìå òîãî, îíè âåñüìà ñòàáèëüíî ïîëó÷àþòñÿ, ïîñêîëüêó, êàê ïðàâèëî, îòñåêàþòñÿ ñëîæíûå çàâåðøàþùèå óäàðû.





Noob



Âîò óæ êîãî îáäåëèëè òàê îáäåëèëè. Ñ Midscreen-êîìáàìè ó Íóáà ïðîñòî áåäà, äà è óãëîâûå êîìáî òîæå íå îñîáî âïå÷àòëÿþò. Ïðèáàâüòå ê ýòîìó ñðàâíèòåëüíî íåâûñîêèé óðîí (â òîì ÷èñëå, è ó X-ray-êîìáèíàöèé), è ñòàíîâèòñÿ ÿñíî, ÷òî áëèæíèé áîé - ýòî íå ñòåçÿ Íóáà.B+1,2,1,4,Teleport slam - 22% (25% if EX);Êàê íè ïðèñêîðáíî, ýòî îñíîâíàÿ ðàáî÷àÿ êîìáèíàöèÿ Íóáà.B+1,2,1,4,(Reset),Black hole (behind),Shadow charge,1,dash,1,2,Teleport slam - 16%+27% (16%+30% if EX);Êîìáî ñ ðåñåòîì. ×èñòî ìåõàíè÷åñêè, ýòî äâà ðàçíûõ êîìáî, îäíàêî èäåÿ â òîì, ÷òî èçáåæàòü âòîðîé ÷àñòè ïðîòèâíèêó íå òàê ïðîñòî - Shadow charge ñòàëêèâàåò åãî â äûðó äàæå ïðè áëîêå. Èçáåæàòü âòîðîé ÷àñòè ïîìîãóò âåéêàï-àòàêè ñ áðîí¸é èëè ÿâëÿþùèåñÿ áûñòðûì òåëåïîðòîì.[corner] B+1,2,1,4,Shadow upknee,2,1,2,Shadow upknee,2,1,Shadow charge - 32% (33% if EX);Äîñòàòî÷íî ïðîñòîå óãëîâîå êîìáî, íî è óðîí ñëàáîâàò.[corner] 2,1,2,EN Shadow upknee,4,2,1,2,Shadow upknee,2,1,Shadow charge - 43% (44% if EX);Òîæå íå ñàìîå ñëîæíîå êîìáî, òðåáóþùåå îäíó øêàëó EX-ìåòðà. Èìåéòå â âèäó, ÷òî ïîñëå EN Shadow upknee ñëåäóåò ïðîñòîé óäàð íîãîé, íå ÿâëÿþùèéñÿ ÷àñòüþ êàêîé-òî ñâÿçêè. Îáå óãëîâûõ êîìáèíàöèè ìîæíî, êñòàòè, çàâåðøàòü è ñ ïîìîùüþ Shadow slide - óðîí áóäåò òàêîé æå.B+2,1,4,X - 39%;2,1,2,X - 43%;Îáå X-ray êîìáèíàöèè íóáà ïðîñòû äî óæàñà è ïî÷òè òàê æå ñëàáû.





Quan Chi



Êóàí ×è íå ïðåäñòàâëÿåò ñîáîé íè÷åãî âûäàþùåãîñÿ â ïëàíå äæàããëîâ. Áîëüøèíñòâî èç íèõ çàâÿçàíî íà "òðàíñå", ñëîæíîâàòî è íàíîñèò ñðåäíèé óðîí.1,1,2,Sky drop,(Hold)F - 17% (24% if EX);Ñëàáåíüêîå êîìáî, çàâÿçàííîå íà òîì, ÷òî íàïðàâëåíèåì Sky drop'à ìîæíî ñëåãêà óïðàâëÿòü, çàæàâ "íàçàä" èëè "âïåð¸ä". Íå ïîïàäàåò ïî íåêîòîðûì ïåðñîíàæàì.1,1,2,Trance,nJP,JK,Sky drop - 25% (30% if EX);Çäåñü, êàê è â äðóãèõ êîìáàõ ñî ñïåöïðè¸ìîì, ïðîäîëæàþùèì JK, âàæíî ñäåëàòü Sky Drop ñðàçó ïîñëå óäàðà íîãîé. Òàêæå ìîæíî ïðîìàõíóòüñÿ nJP, èç-çà òîãî, ÷òî îïïîíåíò ïðè "òðàíñå" íå ñòîèò íà ìåñòå, à ìåäëåííî äâèæåòñÿ â âàøó ñòîðîíó.B+3,1+2,dash,3,Trance,2,1,4 - 27%;Äîñòàòî÷íî ïðîñòîé äæàããë ñî ñðåäíèì óðîíîì.B+3,1+2,dash,B+2,1,dash,1,Trance,2,1,4 - 31% - äîñòàòî÷íî ñëîæíî ñäåëàòü;Ýòîò äæàããë ãîðàçäî ñëîæíåå ïðåäûäóùåãî è ÷àñòî ñðûâàåòñÿ ïîñëå B+2,1.1,1,2,Trance,B+2,1,dash,B+2,1,dash,D+2 - 32%;B+2,1,dash,B+3,3,Trance,B+2,1,dash,D+2 - 33%;Äâå â ÷¸ì-òî ñõîæèõ è î÷åíü íåñòàáèëüíûõ êîìáèíàöèè - â ïåðâîé ëåãêî ñìàçàòü âòîðîé B+2,1 è àïïåðêîò, à âî âòîðîé ïî÷òè íèêîãäà íå ïîïàäàåò âòîðîé óäàð èç B+3,3.B+2,1,dash,B+2,1,dash,1,1,2,Trance,2,1,4 - 35%;B+2,1,dash,B+2,1,dash,1,1,2,Trance,JP,1,1,Sky drop - 35% (39% if EX);Åù¸ äâå ñõîäíûõ êîìáèíàöèè ñ ðàçíûìè îêîí÷àíèÿìè. Ñàìàÿ áîëüøàÿ ñëîæíîñòü - ïîïàñòü 1,1,2.1,1,2,Trance,F+1,2,X - 39%;B+3,1+2,dash,B+2,1,dash,1,Trance,2,1,X - 45%;B+2,1,dash,B+2,1,dash,1,Trance,2,1,X - 47%;X-ray êîìáî ó Êóàí ×è íå áëåùóò îðèãèíàëüíîñòüþ, íî äâå ïîñëåäíèõ íàíîñÿò íåïëîõîé óðîí.





Raiden



Ó Ðàéäåíà âî ìíîãèõ äæàããëàõ åñòü ñëîæíûé ïåðåõîä ñ Electrocute, à âîò óðîí íè÷åãî îñîáåííîãî ñîáîé íå ïðåäñòàâëÿåò. Åù¸ îäèí ìîìåíò, çàñëóæèâàþùèé óïîìèíàíèÿ: ïðàêòè÷åñêè âñå äæàããëû áîãà ãðîìà çàêàí÷èâàþòñÿ Electric fly, ÷üÿ óñèëåííàÿ âåðñèÿ íå äîáàâëÿåò óðîíà è íå èìååò êàêèõ-òî óíèêàëüíûõ îòëè÷èé, ïîýòîìó èñïîëüçîâàòü å¸ äëÿ çàâåðøåíèÿ äæàããëîâ ñìûñëà íå èìååò.B+3,1,2,dash,3,3,4,Electric fly - 28%;Åäèíñòâåííûé äæàããë, â êîòîðîì íå èñïîëüçóåòñÿ Electrocute, ïîýòîìó îí î÷åíü ïðîñò è äëÿ ñâîåé ñëîæíîñòè íàíîñèò ñîâñåì íåïëîõîé óðîí.F+4,dash,B+3,1,Electrocute,B+3,1,Electric fly - 29%;1,2,1,Electrocute,B+3,1,2,Electric fly - 29%;Äâå ñõîæèõ è ïî ñëîæíîñòè è ïî óðîíó êîìáî. Îñíîâíàÿ ïðîáëåìà - ïîéìàòü ïðîòèâíèêà ïîñëå Electrocute.B+3,1,2,dash,Electrocute,B+3,1,2,Electric fly - 33%;B+3,1,2,dash,B+3,1,Electrocute,B+3,1,Electric fly - 34%;Åù¸ äâå ïî÷òè èäåíòè÷íûõ êîìáèíàöèè. ×óòü ïîñèëüíåå ïðåäûäóùèõ. Îñíîâíàÿ ñëîæíîñòü - òà æå.[corner] 3,3,4,Vicinity blast,3,3,Electrocute,3,3,4 - 37%;[corner] 3,3,4,Vicinity blast,3,3,Electrocute,1,2,1,2,Electric fly - 38%;Äâå äîñòàòî÷íî ïðîñòûõ óãëîâûõ êîìáèíàöèè. Ïîñëå Vicinity blast íóæíà íåáîëüøàÿ ïàóçà. Âòîðîé äæàããë ñëîæíåå, òàê êàê íà 3,3,4 ïîéìàòü ãîðàçäî ïðîùå, ÷åì íà 1,2,1,2.F+4,dash,Electrocute,B+3,1,X - 40%;B+3,1,2,dash,B+3,1,X - 41%;3,3,4,X - 42%;B+3,1,2,dash,Electrocute,B+3,1,X - 44%;X-ray êîìáî ó Ðàéäåíà îòêðîâåííî ñëàáû è îñîáîãî ñìûñëà â èõ èñïîëüçîâàíèè íåò.





Reptile



Ìîæíî ñêàçàòü, ÷òî ó Ðåïòèëèè åñòü îäèí îñíîâíîé ðàáî÷èé äæàããë, à âñ¸ îñòàëüíîå - øåëóõà.3,2,EN Elbow dash,Slide - 29% (32% if EX);Äëÿ êîìáî, èñïîëüçóþùåãî EX-ìåòð, íàíîñèò ñëèøêîì ìàëî óðîíà.1,2,2,Fast force ball,3,2,Slow force ball,3,2,1,Slide - 31% (32% if EX);À âîò è îñíîâíîé äæàããë Ðåïòèëèè. Äîñòàòî÷íî ïðîñòîé, óðîí íå òî, ÷òîáû î÷åíü, íî äëÿ òàêîé ñëîæíîñòè ñîéä¸ò. Ïîñëå Fast force ball íóæíî ñäåëàòü íåáîëüøóþ ïàóçó è äàòü ïðîòèâíèêó îïóñòèòüñÿ, èíà÷å âåëèê ðèñê ïðîìàçàòü âòîðîé óäàð â 3,2.Fast force ball,Elbow dash (miss),nJP,3,2,Slow force ball,3,2,1,Slide - 31% (33% if EX) - ïåðåñòàâëåííûå ìåñòàìè øàðû äàþò óðîí íà 1% ìåíüøå;Âàæíûì àñïåêòîì ýòîãî äæàããëà, ñîáñòâåííî, è îïðàâäûâàþùèì åãî ñóùåñòâîâàíèå, ÿâëÿåòñÿ òî, ÷òî åãî ìîæíî íà÷àòü ñ ïðèëè÷íîé äèñòàíöèè, èñïîëüçîâàâ Elbow dash (îí äîëæåí ïðîìàõíóòüñÿ) äëÿ áûñòðîãî ñîêðàùåíèÿ ðàññòîÿíèÿ.[corner] 3,2,1,Acid hand,3,2,1,Fast force ball,3,2,1,Slide - 39% (40% if EX);Äîñòàòî÷íî ïðîñòîå óãëîâîå êîìáî. Ãëàâíîå - ÷¸òêî ðàñ÷èòàòü âðåìÿ ïîñëå Acid hand.3,2,1,X - 38%;3,2,Fast force ball,3,2,Slow force ball,3,2,1,X - 42%;X-ray êîìáî ó Ðåïòèëèè ïðîñòûå è ñëàáûå äî áåçîáðàçèÿ.





Scorpion



Ïî ñòèëþ äæàããëû Ñêîðïèîíà ÷åì-òî ïîõîæè íà äæàããëû Ýðìàêà (âîçìîæíî, àêòèâíûì èñïîëüçîâàíèåì òåëåïîðòà). Îäíàêî, óðîí ó Ñêîðïèîíà ÷óòü ïîìåíüøå, à âîò ñëîæíîñòü íèêàê íå íèæå.F+2,1,Spear,B+2,dash,3,3,Teleport,dash,1,1,Spear - 27% (28% if EX);B+2,JK,Teleport,dash,2,1,Spear,F+2,1,Takedown - 27% (28% if EX);Äâà äîñòàòî÷íî ñëîæíûõ êîìáî äëÿ ñâîåé ñèëû. Î÷åíü íåïðîñòî óñïåòü ïîéìàòü ïðîòèâíèêà ïîñëå òåëåïîðòà.2,1+2,Teleport,dash,1,1,1,Spear,F+2,1,Takedown - 32% (33% if EX);Ïðèìåðíî òàêàÿ æå, ïî ñóòè, êîìáèíàöèÿ, êàê è äâå ïðåäûäóùèõ, íî ÷óòü ïîñèëüíåå è, âîçìîæíî, äàæå ïîïðîùå.F+2,1,Spear,nJP,dash,B+2,dash,1,1,Teleport,dash,1,1,Takedown - 36% (38% if EX);Ïîæàëóé, ñàìîå ñëîæíîå êîìáî Ñêîðïèîíà - ìîæíî ñìàçàòü âòîðîé óäàð â ïåðâîé 1,1 è î÷åíü ÷àñòî íå óñïåâàåò ïîïàñòü Takedown. Ìîæíî ïîðåêîìåíäîâàòü ëîâèòü ïðîòèâíèêà íà B+2 ïî÷òè ó ñàìîé çåìëè - â ýòîì ñëó÷àå îí õîðîøî ïîäëåòàåò.3,3,Spear,nJP,dash,B+2,JK,Teleport,JK,Air throw - 36%;F+2,1,Spear,nJP,dash,B+2,JK,Teleport,JK,Air throw - 37%;Ïàðà ìîùíûõ äæàããëîâ, îòëè÷àþùèõñÿ ëèøü ñòàðòåðàìè. Ñëîæíîñòü ïðåäñòàâëÿåò çàâåðøåíèå è áûñòðûé òåëåïîðò ïîñëå ïåðâîãî JK.2,1+2,Teleport,dash,1,1,1,Spear,F+2,1,X - 39%;nJP,dash,B+2,JK,Teleport,dash,1,1,Spear,F+2,1,X - 45%;X-ray êîìáî Ñêîðïèîíà ñîâñåì íå âïå÷àòëÿþò. Ê òîìó æå, âòîðîå âåñüìà ñëîæíî ïðîâåñòè â ðåàëüíîì áîþ, ò.ê. îíî íà÷èíàåòñÿ ñ nJP.





Sektor



Ó Ñåêòîðà ñðåäíèå ïî óðîíû äæàããëû, íî îíè íå òàê ñëîæíû, êàê êàæåòñÿ íà ïåðâûé âçãëÿä, à, ãëàâíîå, èìåþò øèðîêèå âîçìîæíîñòè ïî èñïîëüçîâàíèþ óñèëåííûõ ñïåöïðè¸ìîâ â ñâîèõ êîìáàõ. Òàêèå "óñèëåííûå" êîìáèíàöèè âïîëíå ìîãóò òÿãàòüñÿ ïî êà÷åñòâó ñ íå ñàìûìè ñèëüíûìè X-ray êîìáàìè Ñåêòîðà.B+3,4,Teleport uppercut,1,2,Flame thrower - 25% (27% if EX Flame thrower, 30% if EX Teleport uppercut, 32% if EX both);F+4,4,Teleport uppercut,D+2 - 25% (30% if EX);Äâå äîñòàòî÷íî ïðîñòûõ êîìáèíàöèè, ïîñòðîåííûõ íà òåëåïîðòå. Ïåðâàÿ ïîñëîæíåå.B+2,Teleport uppercut,B+2,1 - 27% (33% if EX);Åù¸ îäíà ïðîñòàÿ êîìáèíàöèÿ, îñîáåííî ýôôåêòèâíàÿ ïðè óñèëåíèè ñïåöïðè¸ìà.F+4,4,Teleport uppercut,B+2,Flame thrower - 28% (30% if EX flame thrower, 33% if EX Teleport uppercut, 36% if EX both);Ýòîò äæàããë ïîõîæ íà êîìáèíàöèþ ¹2, òîëüêî ïîñèëüíåå è ïîñëîæíåå.1,2,B+1,JK,Teleport uppercut,D+2 - 30% (35% if EX);1,2,B+1,JK,Teleport uppercut,F+4,3,Teleport uppercut - 33%;Åñëè âî âòîðîé êîìáèíàöèè óñèëèòü ïåðâûé Teleport uppercut, ïîëó÷èòå ðåçóëüòàò â 38%. F+4,3,Teleport uppercut íóæíî äåëàòü î÷åíü áûñòðî.1,2,B+1,F+4,4,Teleport uppercut,B+2,Flame thrower - 36% (38% if EX Flame thrower, 41% if EX Teleport uppercut, 43% if EX both);Õîðîøàÿ êîìáèíàöèÿ ïîä óñèëåíèå. Ê òîìó æå, óñèëåííûé Teleport uppercut çàìåòíî óïðîùàåò çàâåðøåíèå êîìáèíàöèè.1,2,B+1,JK,Teleport uppercut,JK,EN Teleport uppercut,B+2,Flame thrower - 43% (44% if EX);Íå ñàìûé ïðîñòîé äæàããë, èñïîëüçóþùèé óñèëåíèå â îáÿçàòåëüíîì ïîðÿäêå. Íî óðîí î÷åíü íåïëîõ.B+3,4,Teleport uppercut,2,X - 37%;B+2,Teleport uppercut,F+4,X - 43%;1,2,B+1,JK,Teleport uppercut,2,X - 45%;X-ray êîìáî Ñåêòîðà, êàê óæå óïîìèíàëîñü, íå î÷åíü ñèëüíû è âïîëíå ìîãóò áûòü çàìåíåíû äæàããëàìè ñ èñïîëüçîâàíèåì óñèëåííûõ ñïåöïðè¸ìîâ.





Shang Tsung



Äæàããëû Øàí Öóíãà çàâÿçàíû íà åãî Ground skull'àõ. Îíè äîñòàòî÷íî ñëîæíû è íå î÷åíü ñèëüíû, íî ýòî îêóïàåòñÿ òåì, ÷òî åñëè óæ Øàí ïîéìàë ñâîåãî ïðîòèâíèêà, òîò ïðîñòî òàê îò íåãî íå âûðâåòñÿ.B+1,2,1,Ground skull (close),dash,1,2,2,Soul steal - 28%;Äîñòàòî÷íî ïðîñòàÿ êîìáèíàöèÿ ñ îäíèì "íî": Soul steal ÷àñòî ïîïàäàåò ëèøü íàïîëîâèíó, ÷òî ñíèæàåò óðîí äî 24%.Ground skull (medium), Ground skull (far), EN Ground skull,Up skull,JK - 29%;Äîñòàòî÷íî ïðîñòîé è íåïðåðûâàåìûé äæàããë, èñïîëüçóþùèé îäíó ïîëîñêó EX-ìåòðà.2,2,1,Ground skull (medium),Soul steal - 30%;Ñíîâà ïðîñòàÿ âåùü, íî çàâåðøàþùèé Soul steal ìîæåò âàðüèðîâàòü èòîãîâûé óðîí â çàâèñèìîñòè îò ñâîåãî ïîïàäàíèÿ (25% èëè 30%).B+1,2,1,4,Ground skull (far),EN Ground skull,Ground skull (close),Ground skull (medium),Ground skull (far) - 32%;Îäíî èç ñàìûõ ýôôåêòíûõ êîìáî Øàí Öóíãà. Íå ñàìîå ìîùíîå, ó÷èòûâàÿ èñïîëüçîâàíèå óñèëåííîãî ïðè¸ìà, íî è íå òàêîå ñëîæíîå, êàê êàæåòñÿ íà ïåðâûé âçãëÿä.F+4,3,4,Ground skull (far),EN Ground skull,Up skull,JK - 32%;Î÷åíü ïðîñòîå è äîñòàòî÷íî ñèëüíîå (äëÿ ñâîåé ñëîæíîñòè) êîìáî. Ïðîáëåìà ìîæåò âîçíèêíóòü ðàçâå ÷òî ñ ðàñ÷¸òîì ïîïàäàíèÿ Up skull.B+1,2,1,4,Ground skull (far),EN Ground skull,Ground skull (close),Soul steal - 32%;Ïîæàëóé, ñàìîå ñëîæíîå èç 32%-íûõ êîìáî. Ê òîìó æå, êàê îáû÷íî, Soul steal ìîæåò ïîðåçàòü óðîí.2,2,1,Ground skull (medium),Ground skull (far),EN Ground skull,Up skull - 36%;Î÷åíü õîðîøåå êîìáî - âåñüìà ïðîñòîå è ìîùíîå. Ìîæíî çàâåðøàòü åãî âìåñòî Up skull àïïåðêîòîì (D+2) - ýòî ÷óòü ñëîæíåé, íî óðîí ñîñòàâèò 37%.[corner] 2,2,1,Ground skull (close),2,2,1,Soul steal - 36%;F+3,4,X - 37%;2,2,1,Ground skull (close),X - 42%;Óãëîâûå è X-ray êîìáî ó Øàí Öóíãà ñëàáåíüêèå, íî î÷åíü ïðîñòûå. Ó÷òèòå, ÷òî F+3,4,X ìîæåò íå ïîïàäàòü ïî íåêîòîðûì ïåðñîíàæàì, ïîýòîìó â êà÷åñòâå àëüòåðíàòèâû ìîæíî èñïîëüçîâàòü F+4,3,4,X.





Sheeva



Äæàããëû Øèâû íå î÷åíü ìîùíû è íå âñåãäà èìåþò ñòàáèëüíîå îêîí÷àíèå, íî íåëüçÿ íå îòìåòèòü äâà å¸ "óñëîâíûõ" äæàããëà, íà÷èíàþùèõñÿ ñ Low grab. Îíè ïðîõîäÿò òîëüêî ïî ñèäÿùèì ïðîòèâíèêàì, íî ÿâëÿþòñÿ î÷åíü ìîùíûìè.2,1,2,F+1,Fireball - 25% (28% if EX);Ïðîñòîå êîìáî íà÷àëüíîãî óðîâíÿ, îòáðàñûâàþùåå ïðîòèâíèêà.1,2,B+1,dash,2,1,2,Anti-air grab - 27% (30% if EX);Ãîðàçäî áîëåå ñëîæíûé äæàããë - ëåãêî ìîæíî íå ïîïàñòü ïîñëåäíèì óäàðîì â 2,1,2 è Anti-air grab.B+2,1+2,Fireball - 28% (32% if EX);Î÷åíü ïðîñòîé ïî èñïîëíåíèþ äæàããë, ê òîìó æå íà÷èíàþùèéñÿ ñ íèæíåé àòàêè.1,2,B+1,dash,2,1,2,Grab n punch - 30% (32% if EX);Ñèëüíåå è ïðîùå êîìáèíàöèè ¹2 - Grab n punch íå ïðîìàõèâàåòñÿ.2,1,2,F+1,Grab n punch - 30% (33% if EX);Çäåñü îñíîâíàÿ ñëîæíîñòü - óñïåòü îòìåíèòü F+1 â Grab n punch.1,2,B+1,dash,4,Grab n punch - 31% (34% if EX);Íå ëó÷øàÿ êîìáèíàöèÿ - î÷åíü ïðîñòî ñìàçàòü Grab n punch, è 1% óðîíà íå ñòîèò òàêîãî ðèñêà.Low grab,B+2,1+2,Fireball - 41% (45% if EX);Low grab,B+2,1+2,Anti-air grab - 43% (47% if EX);Äâà òå ñàìûõ "óñëîâíûõ" äæàããëà. Ïðîõîäÿò òîëüêî ïî ñèäÿùèì (â ò.÷., â áëîêå, ïðîòèâíèêàì) è íàíîñÿò ñèëüíûé óðîí. Âòîðàÿ êîìáèíàöèÿ ïðîùå, à âîò Fireball'îì ìîæíî ïðîìàõíóòüñÿ (îñîáåííî óñèëåííûì).[corner] 1,2,B+1,1,2,B+1,2,1,2,F+1,Grab n punch - 37% (39% if EX);Äîñòàòî÷íî ñëîæíîå ïî èñïîëíåíèþ êîìáî. ×àñòî íå ïîëó÷àåòñÿ ïîñëåäíèé Grab n punch, à áåç íåãî óðîí ñîñòàâèò âñåãî 29%þ2,1,2,X - 37%;Ïðîñòîå, íî ñëàáîå X-ray êîìáî.





Sindel



Âîò óæ íå çíàþ, çà ÷òî òàê îáèäåëè Ñèíäåë. Ìàëî òîãî, ÷òî ó íå¸ î÷åíü ñëîæíûå äæàããëû, òàê îíè åù¸ è ñàìûå ñëàáûå â èãðå (èñêëþ÷àÿ óãëîâûå).B+1,2,dash,3,Yell,3,1,Step up - 20% (22% if EX);Åù¸ ñðàâíèòåëüíî ïðîñòîå êîìáî. Îñíîâíàÿ ñëîæíîñòü - ÷¸òêî ïîéìàòü íà 3,Yell.B+1,2,dash,B+1,2,dash,1,1,1,Step up - 20% (22% if EX);B+1,2,dash,B+1,2,dash,1,1,1,Hair whip - 21% (21% if EX);Äâà ñõîäíûõ êîìáî, îòëè÷àþùèõñÿ ëèøü îêîí÷àíèÿìè. Âòîðîå ïîäõîäèò äëÿ òîãî, ÷òîáû ìåíÿòüñÿ ñ ïðîòèâíèêîì ìåñòàìè. Îñíîâíàÿ ïðîáëåìà - ÷¸òêî çàâåðøèòü äæàããëû.4,4,B+1,2,dash,1,1,1,Hair whip - 27% (28% if EX);Î÷åíü ñëîæíûé äæàããë - ÷àñòî íå óäà¸òñÿ ïîéìàòü ïðîòèâíèêà íà 1,1,1, íî, ïî êðàéíå ìåðå, öèôðû óðîíà ïåðåñòàþò âûçûâàòü íåðâíûé ñìåõ.B+3,F+2,dash,3,1,Yell,3,1,Step up - 28% (30% if EX);B+3,F+2,dash,B+1,2,dash,F+1,Hair whip - 29% (30% if EX);Åù¸ äâà ñõîäíûõ äæàããëà: ïåðâûé - ÷óòü ïðîùå, âòîðîé - ÷óòü ñèëüíåå.[corner] 3,1,B+2,U+4,1,Yell,3,1,B+2,1,1,1,Fireball - 44%;Ìîùíàÿ, íî òîæå äîñòàòî÷íî ñëîæíàÿ óãëîâàÿ êîìáèíàöèÿ. Ïîñëå Yell æåëàòåëüíî ïîäîéòè ê ïðîòèâíèêó âïëîòíóþ è ïðèòêíóòü åãî ê ñàìîìó óãëó, èíà÷å ïîïàñòü 1,1,1 áóäåò ïî÷òè íåâîçìîæíî.4,4,B+1,2,dash,1,1,1,X - 38%;4,4,B+1,2,dash,3,X - 40%;B+3,F+2,dash,B+1,2,dash,F+1,X - 42%;X-ray êîìáî ó Ñèíäåë òîæå íå âïå÷àòëÿþò óðîíîì, à ïî èñïîëíåíèþ ÿâëÿþò ñîáîé âàðèàöèè îáû÷íûõ ñî âñòàâêîé X âìåñòî Hair whip äëÿ çàâåðøåíèÿ.





Smoke



Ñìîóêîì, êàê è Êåéäæåì, ÿ íàèãðàë äîâîëüíî ìíîãî, ïîýòîìó îí òîæå ðàññìîòðåí áîëåå ïîäðîáíî, ÷åì áîëüøèíñòâî äðóãèõ ïåðñîíàæåé. ×òî êàñàåòñÿ åãî äæàããëîâ, òî îíè, ìîæåò, è íå îñîáî ñèëüíû, íî âåñüìà ïðîñòû.2,1,Smoke cloud,JK,Air throw - 22%;2,1,Smoke cloud,JK,Teleport - 23% (26% if EX);B+2,3,Smoke cloud,JK,Air throw - 25%;B+2,3,Smoke cloud,JK,Teleport - 26% (29% if EX);×åòûðå ïðîñòûõ, îäíîòèïíûõ äæàããëà, ïðèìåðíî îäèíàêîâûå ïî ñëîæíîñòè.Smoke cloud,dash,3,D+1,2,dash,3,2,Air throw - 26%;Smoke cloud,dash,3,D+1,2,dash,3,2,F+4 - 28%;Îñíîâíàÿ ñëîæíîñòü ýòèõ äæàããëîâ - óäà÷íî ïîïàñòü 3,2. !ÂÀÆÍÎ: ïîñëå ïîñëåäíåãî ïàò÷à (èþëü 2014) â ïåðâûé èç ýòèõ äâóõ äæàããëîâ ìíå ñòàëî äîñòàòî÷íî ïðîñòî âñòàâèòü JK ïåðåä Air throw, ÷òî âûâîäèò íà èòîãîâûé ðåçóëüòàò â 29%.2,1,Smoke cloud,step forward,3,D+1,2,JK,Air throw - 28%;2,1,Smoke cloud,step forward,3,D+1,2,JK,Teleport - 28% (30% if EX);B+2,3,Smoke cloud,step forward,3,D+1,2,JK,Air throw - 32%;B+2,3,Smoke cloud,step forward,3,D+1,2,JK,Teleport - 32%;Ðàñøèðåííûå âàðèàíòû ïåðâûõ ÷åòûð¸õ äæàããëîâ.3,2,dash,3,Smoke cloud,step forward,3,D+1,2,JK,Air throw - 33%;Äîñòàòî÷íî ñëîæíûé äæàããë - äàëåêî íå âñåãäà ïîïàäàåò 3,Smoke cloud, äà è ïîñëå 3,D+1,2 îïïîíåíò ïîäëåòàåò íå î÷åíü âûñîêî.3,D+1,2,dash,3,2,Smoke cloud,step forward,3,D+1,2,JK,Air throw - 36%;3,D+1,2,dash,B+2,3,Smoke cloud,dash,3,D+1,2,JK,Air throw - 37%;Äâà ìîùíûõ, íî íå ñàìûõ ïðîñòûõ äæàããëà.  ïåðâîì ñëó÷àå ïîñëå 3,2 íóæíî ñäåëàòü ïàóçó ïåðåä Smoke cloud, âî âòîðîì íóæíî ñäåëàòü íåáîëüøóþ ïàóçó ïîñëå ïåðâîãî äýøà, ÷òîáû âìåñòî B+2 íå ïîëó÷èëñÿ Smoke away.Smoke cloud, X - 37%;2,1,Smoke cloud, X - 39%;B+2,3,Smoke cloud, X - 40%;3,D+1,2,dash,3,2,Smoke cloud,X - 41%;3,D+1,2,Smoke cloud, X - 42%;3,D+1,2,dash,B+2,3,Smoke cloud,X - 43%;Âñå X-ray êîìáî Ñìîóêà ïîñòðîåíû, ïî ñóòè, íà îäíîì è òîì æå, è ñàìîå ãëàâíîå çäåñü - ÷¸òêî âûäåðæàòü ïàóçó ìåæäó Smoke cloud è X. Áëàãî, X-ray Ñìîóêà èìååò âîçìîæíîñòü "çàðÿæàòüñÿ" ïðè óäåðæàíèè X.





Sonya Blade



Ó Ñîíè äîñòàòî÷íî ñëîæíûå, íî ìîùíûå è ðàçíîîáðàçíûå äæàããëû.1,1,4,Kartwheel,Leg grab - 23% (25% if EX Kartwheel, 26% if EX Leg grab, 28% if EX both);Ïðîñòîé íà÷àëüíûé äæàããë, íî ñ Leg grab íóæíî íå ïðîòîðìîçèòü.B+2,1,F+2,F+2,2,4 - 27%;Åù¸ îäíà ïðîñòàÿ êîìáèíàöèÿ.F+2,2,Kartwheel,F+2,2,Leg grab - 29% (32% if EX Kartwheel, 33% if EX Leg grab, 36% if EX both);Òîæå ïðîñòîé äæàããë ñ ïðîñòîðîì ìåíåäæìåíòà óðîíà â çàâèñèìîñòè îò ïðèìåíåíèÿ EX-ìåòðà.Air drop,3,1,2,Leg grab - 31% (36% if EX);Äîñòàòî÷íî ïðîñòîé äæàããë, íà÷èíàåìûé ñ âîçäóõà. Íî íàæèìàòü âñ¸ íóæíî áåç ïàóç.B+2,1,F+2,F+2,2,Kartwheel,Leg grab - 32% (34% if EX Kartwheel, 35% if EX Leg grab, 37% if EX both);Çäåñü âàæíî ïîéìàòü ïðîòèâíèêà íà F+2,2 íà ïðàâèëüíîé âûñîòå, ÷òîáû íå ñìàçàòü Kartwheel.B+2,1,Kartwheel,dash,1,dash,1,dash,1,dash,1,1,Leg grab - 34% (37% if EX Kartwheel/Leg grab, 40% if EX both);Çäåñü ìíå åäâà ëè íå ñàìûì ñëîæíûì êàæåòñÿ ïðîâåñòè çàêëþ÷èòåëüíûé Leg grab.B+2,1,Kartwheel,dash,B+2,1,F+2,JK,Air throw - 36% (38% if EX);Ìîùíîå, íî äîñòàòî÷íî ñëîæíîå êîìáî, òàê êàê ïîñëå Kartwheel ïðîòèâíèê ïîäëåòàåò ñîâñåì íåâûñîêî è íåíàäîëãî è âñ¸ íóæíî ñäåëàòü î÷åíü áûñòðî.Air drop,4,Kartwheel,dash,B+2,1,F+2,JK,Air throw - 37% (40% if EX Kartwheel);Air drop,4,Kartwheel,dash,B+2,1,F+2,1,Leg grab - 38% (40% if EX Kartwheel/Leg grab, 43% if EX both);Äâà íå ñàìûõ ïðîñòûõ, íî âåñüìà ìîùíûõ äæàããëà. Ïåðâûé, ïîæàëóé, ïîïðîùå. 4,Kartwheel íóæíî äåëàòü ìãíîâåííî ïîñëå Air drop.JP,Air drop,2,1,Kartwheel,dash,1,1,dash,1,1,4,EN Arc kick - 39% (42% if EX Kartwheel);×åðòîâñêè ñëîæíûé äæàããë èç-çà òîãî, ÷òî JP,Air drop,2,1 íàäî ñäåëàòü íåâåðîÿòíî áûñòðî.3,1,2,X - 36%;B+2,1,Kartwheel,dash,F+2,2,X - 42%;Air drop,4,Kartwheel,dash,B+2,1,X - 43%;Air drop,4,X - 44%;X-ray êîìáî ó Ñîíè ïðîñòûå, íî íàíîñÿò íå î÷åíü áîëüøîé óðîí.





Stryker



 îòíîøåíèè Ñòðàéêåðà è åãî äæàããëîâ íè÷åãî îñîáî õîðîøåãî íå ñêàæåøü. Òå êîìáèíàöèè, êîòîðûå åù¸ áîëåå-ìåíåå ïðîñòû, íàíîñÿò íåâàæíûé óðîí, à ìîùíûå êîìáèíàöèè ÿâëÿþòñÿ ÷åðòîâñêè ñëîæíûìè.B+2,F+2,dash,1,1,Gun shot,dash,4 - 27%;B+3,2,dash,1,1,Gun shot,dash,4 - 28%;Äâà ñõîæèõ äæàããëà ñ ðàçíûìè ñòàðòåðàìè. Âòîðîé ñëîæíåå, òàê êàê ïîñëå B+3,2 ïðîòèâíèê ïîäëåòàåò ñîâñåì íåâûñîêî.B+3,2,dash,4,Roll toss - 29% (32% if EX);Îïòèìàëüíûé äëÿ Ñòðàéêåðà äæàããë ïî ñîîòíîøåíèþ óðîí/ñëîæíîñòü.B+1,2,2,nJP,dash,1,2,Gun shot,dash,4 - 31%;B+1,2,2,nJP,dash,1,2,Gun shot,dash,1,Roll toss - 34% (37% if EX);Åù¸ äâà î÷åíü ïîõîæèõ, íî ñèëüíî ðàçíÿùèõñÿ ïî ñëîæíîñòè äæàããëà. Ïåðâûé èç-çà áîëüøîãî ðàäèóñà 4 íå ñðûâàåòñÿ ïî÷òè íèêîãäà, à âîò âî âòîðîì âåñüìà ìíîãî óñëîâèé: íà 1,2 íóæíî ëîâèòü ÷óòü îïóñòèâøåãîñÿ ïðîòèâíèêà, èíà÷å íå ïîïàäàåò Gun shot, à ïîñëå Gun shot íóæíî î÷åíü ÷¸òêî âûïîëíÿòü îêîí÷àíèå - Roll toss íåðåäêî ïðîñòî íå ïîëó÷àåòñÿ, äà è 1 ìîæåò ïðîìàõíóòüñÿ, åñëè íå ïîëó÷èëñÿ ïîëíîöåííûé dash èëè âûñîòà äëÿ Gun shot áûëà íåóäà÷íîé.B+2,F+2,dash,1,2,Gun shot,dash,1,2,Roll toss - 37% (39% if EX);Ñàìîå ìîùíîå êîìáî Ñòðàéêåðà. Äàæå ÷óòü ïîïðîùå ïðåäûäóùåãî.[corner] B+3,2,1,2,Gun shot,1,2,EN Gun shot,1,1,4 - 43%;Äîñòàòî÷íî ìîùíîå óãëîâîå êîìáî, íî òðåáóåò âåñüìà æ¸ñòêîãî òàéìèíãà.B+1,2,2,nJP,dash,2,X - 44%;Ó Ñòðàéêåðà ñëèøêîì ìåäëåííûé ñòàðò X-ray'ÿ, ïîýòîìó ýòî ÷óòü ëè íå åäèíñòâåííàÿ àäåêâàòíàÿ ñåðèÿ, êóäà åãî ìîæíî âñòàâèòü, íî dash,2,X íóæíî äåëàòü ìàêñèìàëüíî áûñòðî, èíà÷å ïðîòèâíèê óñïååò óïàñòü ìåæäó 2 è X.





Sub-Zero



Îáû÷íûå äæàããëû ó Ñàá-Çèðî íè÷åãî îñîáåííîãî ñîáîé íå ïðåäñòàâëÿþò, à âîò X-ray êîìáî âåñüìà ñèëüíû è äîñòàòî÷íî ïðîñòû.F+4,Ice ball,2,1,4,Slide - 28% (30% if EX);Íåñëîæíàÿ êîìáèíàöèÿ ñ íîðìàëüíûì óðîíîì.2,1,2,Ice ball,dash,B+1(miss),2,2,2,Slide - 29% (30% if EX);Çäåñü íóæíî îáÿçàòåëüíî ñìàçàòü B+1, à ïîñëå B+1,2 ñäåëàòü ìèêðîïàóçó.B+1,2,Ice ball,2,1,4,Slide - 31% (33% if EX);B+1,2,Ice ball,nJP,dash,B+1,2,2,1,2,Slide - 33% (34% if EX);Äâå ñõîæèõ êîìáèíàöèè. Âî âòîðîé ìîæíî ñìàçàòü nJP èç-çà îñîáåííîñòåé ñòîéêè çàìîðîæåííîãî ïåðñîíàæà è íóæíî ñäåëàòü ìèêðîïàóçó ïîñëå B+1,2.[corner] 2,1,4,Ice ball,2,2,4,Slide - 35% (36% if EX);Óãëîâîå êîìáî Ñàáà âîîáùå íè÷åãî îñîáåííîãî ñîáîé íå ïðåäñòàâëÿåò - ïðîñòîå è ñëàáîå. EX-çàâåðøåíèå ìåíÿåò âàñ ñ ïðîòèâíèêîì ìåñòàìè, ïîýòîìó íå ðåêîìåíäóåòñÿ.2,1,4,X - 48%;B+1,2,Ice ball,JP,2,1,4,X - 50%;X-ray êîìáî ó Ñàá-Çèðî ìîùíû è ïðîñòû, íî åñòü îäíà òîíêîñòü: ïîñëå íàæàòèÿ X åãî íåîáõîäèìî ÷óòü-÷óòü ïîäåðæàòü, à ïîòîì îòïóñòèòü, èíà÷å (ïðè ïðîñòîì áûñòðîì íàæàòèè) óäàð íå ïîïàä¸ò. X-ray Ñàá-Çèðî èìååò âîçìîæíîñòü "çàðÿæàòüñÿ", êàê è ó Ñìîóêà, ÷òî è ïîçâîëÿåò ïðîâîðà÷èâàòü òàêîé ôèíò.





Freddy Krueger



×òî ìîæíî ñêàçàòü î Ôðåääè? Äà ó íåãî äîñòàòî÷íî ìîùíûå äæàããëû, íî îíè äèêî, íåðåàëüíî ñëîæíûå. À òîò ÷åëîâåê, êîòîðûé ïðèäóìàë ââîäíóþ êîìáèíàöèþ äëÿ Hell spike (far) áûë èçîùð¸ííûì ñàäèñòîì.B+1,2,U+1,F+4,3,Glove toss - 21% (24% if EX);Äà, êîíå÷íî ýòà êîìáèíàöèÿ ïðîñòàÿ, íî è óðîíà íàíîñèò âñåãî íè÷åãî.F+4,2,1,Hell spike (medium),Hell spike (far),Hell spike (far) - 27% (28% if EX);Õàëÿâà çàêîí÷èëàñü. Ñëîæíîñòè íà÷èíàþòñÿ óæå íà ïåðâîì Hell spike (far), êîòîðûé íàäî äåëàòü ïîñëå íåáîëüøîé ïàóçû. Çàòî âòîðîé Hell spike (far) íóæíî ââîäèòü ïî÷òè ìãíîâåííî. Îòñóòñòâèå âòîðîãî Hell spike (far) îòíèìàåò âî âñåõ ïîäîáíûõ êîìáàõ 1-2% îò èòîãîâîãî óðîíà. Íó, è çàâåðøàòü òàêèå êîìáû EX Hell spike ÃÎÐÀÇÄÎ ïðîùå.F+4,2,Hell spike (close),dash,B+2,dash,F+4,2,1,Hell spike (far),Hell spike (far) - 30% (31% if EX);B+2,Hell spike (close),dash,B+2,dash,F+4,2,1,Hell spike (far),Hell spike (far) - 32% (33% if EX);Î÷åíü ñëîæíûå êîìáèíàöèè èç-çà îêîí÷àíèÿ (äàæå ïðè ïðàâèëüíîì ââîäå Ôðåääè òàê è íîðîâèò ñäåëàòü íå äàëüíèé, à ñðåäíèé Hell spike - ä_å_á_è_ë_è_ç_ì!) è íåîáõîäèìîñòè óñïåâàòü âñòàâëÿòü dash'è.B+1,2,U+1,B+2,F+4,2,1,Hell spike (far),Hell spike (far) - 34% (35% if EX);Ïîæàëóé, íàèáîëåå îïòèìàëüíàÿ ñåðèÿ Ôðåääè - îòñóòñòâèå dash'åé çàìåòíî îáëåã÷àåò ïðîâåäåíèå îêîí÷àíèÿ.F+4,2,EX Hell spike,dash,B+1,2,U+1,F+4,2,1,Hell spike (far), Hell spike (far) - 37%;B+1,2,U+1,B+2,EX Hell spike,dash,F+4,2,1,Hell spike (far),Hell spike (far) - 38%;Òîæå áîëåå-ìåíåå àäåêâàòíûå ñåðèè, çà èñêëþ÷åíèåì îêîí÷àíèÿ (ïðîäîëæàåì ñëàòü "ëó÷è äîáðà" ÷åëîâåêó, ïðèäóìàâøåìó èíïóò äëÿ äàëüíåãî Hell spike!)F+4,2,EX Hell spike,dash,B+1,2,U+1,B+2,F+4,2,1,Hell spike (far), Hell spike (far) - 39% - ïðàêòè÷åñêè íåðåàëüíî;F+4,2,EX Hell spike,JP,B+1,2,U+1,B+2,F+4,2,1,Hell spike (far), Hell spike (far) - 41% - ïðàêòè÷åñêè íåðåàëüíî;Ïîñëåäíèå äâå êîìáèíàöèè âûïîëíèòü ïðàêòè÷åñêè íåðåàëüíî. È äàæå íå èç-çà "ëþáèìîãî" äâîéíîãî Hell spike (far), à èç-çà òîãî, ÷òî ïîñëå B+1,2,U+1 ïðîòèâíèê ïîäëåòàåò î÷åíü íèçêî è îêíî äëÿ ââîäà B+2 ñëèøêîì ìàëî, è äàæå åñëè îí ïîïàä¸ò - âñ¸ ïîñëåäóþùåå íàäî ñäåëàòü ñëèøêîì áûñòðî.[corner] B+1,2,U+1,U+3,F+4,2,1,Hell spike (close),D+2 - 40%;Óãëîâûå ñåðèè ó Ôðåääè äàæå ïîïðîùå îáû÷íûõ - âåäü íå íàäî äåëàòü ýòîò ÷¸ðòîâ Hell spike (far).[corner] B+1,2,U+1,U+3,F+4,2,1,Hell spike (close),F+4,2,1,Hell spike (close) - 44% (45% if EX);[corner] B+1,2,U+1,U+3,F+4,2,1,Hell spike (close),F+4,2,1,EN Hell spike,F+4,2,1,Hell spike (close) - 50%;Âåñüìà ñëîæíûå êîìáèíàöèè. Âòîðàÿ, ïî ñóòè, ÿâëÿåòñÿ ïðîäîëæåíèåì ïåðâîé ïîñëå óñëèëåííîãî âòîðîãî Hell spike.B+1,2,U+1,F+4,3,X - 37%;Ïðîñòåíüêàÿ X-ray êîìáèíàöèÿ. Òîëüêî äàéòå ïðîòèâíèêó êàê ñëåäóåò îïóñòèòüñÿ ïîñëå B+1,2,U+1, èíà÷å X ïðîìàæåò.B+2,Hell spike (close),dash,B+2,dash,F+4,2,X - 39%;Êîìáèíàöèÿ ïîñëîæíåå, íî íåíàìíîãî.B+1,2,U+1,B+1,2,U+1,X - 42%;B+1,2,U+1,B+2,F+4,2,X - 43%;Ýòè äâå X-ray êîìáèíàöèè, íàâåðíîå, ñàìûå ïðîñòûå êîìáî Ôðåääè.





Kenshi



Ó Êåíøè âñå äæàããëû â öåëîì ñõîäíû. Îíè äîñòàòî÷íî ñëîæíû, íî, âñ¸ æå, ïîæàëóé, ñàìûå ïðîñòûå èç âñåõ DLC-ïåðñîíàæåé.F+2,2,Rising karma,F+2,2,B+1,Spirit charge - 26% (28% if EX);Äîñòàòî÷íî ïðîñòàÿ ñåðèÿ. Âàæíî ÷¸òêî ëîâèòü ïðîòèâíèêà ïîñëå Rising karma.F+2,2,B+1,Rising karma,dash,D+2 - 27%;F+2,2,B+1,dash,F+2,2,B+2 - 27%;Äâà âåñüìà ïðîñòûõ äæàããëû, íå èñïîëüçóþùèå ñïåöïðè¸ìîâ.F+2,2,B+1,dash,1,1,Rising karma,dash,D+2 - 28%;Ðàñøèðåííàÿ âåðñèÿ êîìáèíàöèè ¹2.F+2,2,EN Rising karma,dash,F+3,2,Spirit charge - 28% (30% if EX);Äëÿ êîìáèíàöèè, â îáÿçàòåëüíîì ïîðÿäêå èñïîëüçóþùåé óñèëåííûé ïðè¸ì, óðîí íå âïå÷àòëÿåò.F+2,2,B+1,dash,F+2,2,Rising karma,D+2 - 29%;Òîæå ïðîñòàÿ êîìáèíàöèÿ, áëàãî Rising karma ïîäêèäûâàåò îïïîíåíòà äàé Áîæå.F+2,2,Rising karma,F+2,2,B+1,dash,F+2,2,B+2 - 30%;Ñëîæíàÿ êîìáèíàöèÿ - íóæíî ïîéìàòü ïðîòèâíèêà íà F+2,2,B+1 íà äîñòàòî÷íîé âûñîòå, à ïîòîì óñïåòü ñäåëàòü áûñòðûé dash.F+2,2,B+1,dash,1,1,Rising karma,dash,F+2,2,B+2 - 31%;Ãîðàçäî ïðîùå ïðåäûäóùåãî äæàããëà çà ñ÷¸ò òîãî, ÷òî âòîðîé ïîäáðîñ èä¸ò ÷åðåç Rising karma.F+2,2,B+1,Rising karma,dash,F+3,2,Spirit charge - 31% (32% if EX);F+2,2,B+1,dash,F+2,2,Rising karma,F+2,2,B+2 - 32%;F+2,2,B+1,dash,F+3,2,Rising karma,dash,F+3,2,Spirit charge - 35% (37% if EX);Òðè ñõîæèõ êîìáèíàöèè ñ ïîñòåïåííî íàðàñòàþùåé ñëîæíîñòüþ è óðîíîì.F+2,2,B+1,dash,F+2,2,Rising karma,F+2,2,X - 41%;F+2,2,B+1,dash,F+3,2,Rising karma,dash,F+2,2,X - 44%;X-ray êîìáî ó Êåíøè íå î÷åíü ñèëüíû, çàòî âåñüìà ïðîñòû. Ãëàâíîå - ÷¸òêî ëîâèòü ïàäàþùåãî ïðîòèâíèêà ïîñëå Rising karma.





Rain



Ðýéí íàèáîëåå àêòèâíî èç âñåõ ïåðñîíàæåé èñïîëüçóåò â ñâîèõ äæàããëàõ ñïåöïðè¸ìû. Ðàçáðîñ åãî êîìáî ïî ñëîæíîñòè è óðîíó òîæå î÷åíü âåëèê.B+2,1+2,Lightning,Water bubble,D+2 - 20% (24% if EX);Ñëàáàÿ êîìáèíàöèÿ, íî èñïîëíåíèå ñ õèòðèíêîé - ïîñëå B+2,1+2 íóæíî ñäåëàòü ïàóçó, èíà÷å Lightning ïðîñòî íå ïîëó÷èòñÿ.1,2,F+4,B+2,Lightning,Step forward,D+2 - 23% (26% if EX);1,2,F+4,B+2,Lightning,4,3,Aqua splash - 27% (29% if EX Aqua splash, 30% if EX Lightning, 32% if EX both);Çäåñü òîæå íå âñ¸ ãëàäêî - íóæíà ïàóçà ìåæäó 1,2,F+4 è B+2,Lightning. B+2 íóæíî íàæèìàòü â ñàìîì íà÷àëå ïàäåíèÿ îïïîíåíòà. Òàêæå íå íàäî ñïåøèòü c 4,3.4,3,Lightning,Super kick,D+2 - 28% (31% if EX Lightning, 31% if EX Super kick, 34% if EX both);À âîò òóò âñ¸ î÷åíü ïðîñòî, õîòÿ óðîí ñðåäíèé.1,2,F+4,B+2,Lightning,4,3,Water bubble,D+2 - 29%;Ñëåãêà óñëîæí¸ííàÿ âåðñèÿ âòîðîé è òðåòüåé êîìáèíàöèé.B+2,1+2,dash,4,3,Water bubble,4,3,Lightning,dash,D+2 - 30% (32% if EX);Äîñòàòî÷íî ïðîñòîé äæàããë. Ïðîáëåìà ìîæåò áûòü ëèøü â òîì, ÷òîáû ïîéìàòü ïðîòèâíèêà, ïàäàþùåãî èç Water bubble.4,3,Lightning,Super kick,4,3,Aqua splash - 32% (34% if EX Aqua splash, 35% if EX Lightning/Super kick, 37% if EX Lightning/Super kick and Aqua splash, 38% if EX Lightning and Super kick, 40% if EX all);Áåç óñèëåíèé - íå î÷åíü ìîùíàÿ ñåðèÿ, íî îíà äîñòàòî÷íî ïðîñòà. Åäèíñòâåííîå - ìîæíî ëåãêî íå ïîéìàòü ïðîòèâíèêà ïîñëå Super kick.Super kick,4,3,Water bubble,4,3,Lightning,dash,4,Geyser kick - 34% (38% if EX Super kick);Òóò åñòü äâå ñëîæíîñòè - ïîéìàòü ïðîòèâíèêà, ïàäàþùåãî èç ïóçûðÿ, è ïîïàñòü çàâåðøàþùèé Geyser kick.4,3,Lightning,Super kick,4,3,Water bubble,D+2 - 34% (37% if EX Lightning/Super kick, 40% if EX both);4,3,Lightning,Super kick,4,3,Water bubble,4,Geyser kick - 36% (39% if EX Lightning/Super kick, 42% if EX Lightning and Super kick);Äîñòàòî÷íî ïðîñòûå è ìîùíûå äæàããëû. Îñîáûõ çàìîðî÷åê íåò.4,3,Water bubble,4,3,Super kick,4,3,Lightning,4,Geyser kick - 42% (47% if EX Lightning and Super kick);Ìîùíàÿ êîìáèíàöèÿ, â êîòîðîé òå æå ïðîáëåìû, ÷òî è â äæàããëå ¹8.4,3,Lightning,Super kick,4,3,X,D+2 - 48%;4,3,Lightning,Super kick,4,3,X,4,3,Aqua splash - 50%;4,3,Water bubble,4,3,Super kick,4,3,X,D+2 - 52%;Âîò ÷òî-÷òî, à X-ray êîìáî ó Ðýéíà õîðîøè áåç âñÿêèõ îãîâîðîê - î÷åíü ìîùíû è âìåñòå ñ òåì âåñüìà ïðîñòû (íå ñ÷èòàÿ ëîâëè íà 4,3,Super kick ïîñëå ïàäåíèÿ èç ïóçûðÿ).





Skarlet



Ó Ñêàðëåò î÷åíü ìîùíûå äæàããëû, íî ïî ñëîæíîñòè îíè óñòóïàþò ðàçâå ÷òî äæàããëàì Ôðåääè Êðþãåðà. Íà èõ ôîíå óãëîâûå è X-ray êîìáî âûãëÿäÿò ñîâñåì áëåäíî (ó÷èòûâàÿ, ÷òî ó Ñêàðëåò ñëàáåéøèé X-ray â èãðå).B+2,Red dash,B+2,dash,U+3,F+4,3 - 32%;Ýôôåêòíîå, äîñòàòî÷íî ïðîñòîå è äîñòàòî÷íî ñèëüíîå êîìáî áåç îñîáûõ òîíêîñòåé.F+3,1,Down slash,dash,2,3,Up slash,dash,2,3,Red slide - 37%;Îñíîâíîé ïðîáëåìîé ìîæåò ñòàòü çàâåðøåíèå ÷åðåç Red slide, â îñòàëüíîì - íè÷åãî ñëîæíîãî, à óðîí áîëåå ÷åì äîñòîéíûé.B+2,Red dash,B+2,dash,U+3,2,Red dash,B+2,JK,Blood drop - 41%;B+2,Red dash,B+2,dash,U+3,2,Red dash,B+2,dash,2,3,Red slide - 43%;Äâå ìîùíûå, íî ÷åðåç ÷óð ñëîæíûå êîìáèíàöèè èç-çà ïîñòîÿííîãî èñïîëüçîâàíèÿ Red Dash. Íàèáîëüøóþ ñëîæíîñòü ïðåäñòàâëÿåò âûïîëíåíèå 2,Red dash,B+2 - îáû÷íî Red dash ïîëó÷àåòñÿ ñëèøêîì ïîçäíî èëè íå ïîëó÷àåòñÿ âîîáùå.[corner] F+3,1,Down slash,B+2,Down slash,2,3,Up slash,1,1,2 - 40%;Óãëîâîå êîìáî ó Ñêàðëåò âåñüìà ïðîñòîå. Âñ¸ äåëàåòñÿ ïðàêòè÷åñêè ïîäðÿä, íåáîëüøàÿ ïà˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜