?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]

?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]


Intro



W?LC?M? T? ? L I ? È: Isolation - ?XP?RIM?ÈT?L GR?PHIC TW??KS GUID? + D?WÈL??DS
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
Short overview guide:- Experimental graphic tweaks- Downloads for different editions of SweetFX Injector (+SMAA Anti-aliasing-Ultra Settings (screenshot quality)) - Comparison screenshots - Original movie screens- Overview possible solutions for anti-aliasing- Links to great tweak- & screenshot sites for Alien: Isolation- (Info about future modding - unpacking game file archives - diving deeper into the world of Alien: Isolation)- Download Mega Pack (all in one pack + info)- Preview tool for SweetFX Injector (see your tweak-results live without starting up the game)- All Nostromo Log Locations





Update log



- October 11, 2014 - buildtime guide (Experimental graphic tweaks)- update 1 [October 12, 2014]: introducing max values for RADIOSITY_SETTINGS.TXT- update 2 [October 15, 2014]: tweaked settings for RADIOSITY_SETTINGS.TXT & SKIN_SHADING_SETTINGS.TXT- update 3 [October 17, 2014]: (example) screenshots for tweaked settings- update 4 [October 17, 2014]: extra tweaks + caution (ENGINE_SETTINGS.XML tweaks) + comparison screenshots- update 5 [October 17, 2014]: introducing SweetFX Injector - Sektas Edition + ready-made download for Sektas SweetFX Injector v1.5.1 for RadeonPro + Ultra SMAA settings- update 6 [October 19, 2014]: download for Sektas SweetFX Injector v1.5.1 for AMD & Nvidia- update 7 [October 19, 2014]: original movie screens from Alien (1979) (as color reference for SweetFX Injector)- update 8 [October 20, 2014]: overview different solutions for anti-aliasing- update 9 [October 20, 2014]: links- update 10 [October 21, 2014]: download for Sektas SweetFX Injector v1.5.1 for AMD & Nvidia - Cinematic Edition V2 + download for Sektas SweetFX Injector v1.5.1 for AMD & Nvidia - Deathronic FX-100 Edition + screenshots for both editions- update 11 [October 22, 2014]: future modding // to unpack & mod the game file archives --> no mods available yet (besides tweaks) -->info + links --> some beta tools- update 12 [October 23, 2014]:
Download Mega Pack (all in one pack + info)
contains: Advanced + extended options menu (early edition) & 4 Editions of Sektas SweetFX Injector v1.5.1- update 13 [October 29, 2014]: Directx image viewer // preview tool for SweetFX InjectorReadymade for Alien: IsolationWith this tool you can tweak your own SweetFX Injector settings,to see the results live without starting up the game[+ extra Original movie screens from Alien (1979)]- update 14 [November 4, 2014]: All Nostromo Log Locations- update 15: coming soon --> further enhancements + corrections for the extended options menu





Experimental graphic tweaks



Some graphic [light-shader] tweaks via 2 files, which can be found in:
C:Program Files (x86)SteamSteamAppscommonAlien IsolationDATA
[backup your original files which you are going to tweak]
RADIOSITY_SETTINGS.TXT
--> gRadiositySpecularGlossScale=... [change to higher values, to change specular light, more reflection]--> gRadiosityFirstBounceScale=... [change to higher values; radiosity is a global illumination algorithm - the bouncing of light off surfaces to illuminate other surfaces]CAUTION: gRadiosityMultiBounceScale values higher than the default 1.0 can cause light-bleeding in areas with very bright light- update 1 [October 12, 2014]:! gRadiosityFirstBounceScale=1.400000 = Max value otherwise light glitches !! gRadiosityMultiBounceScale=1.200000 = Max value otherwise light glitches !
SKIN_SHADING_SETTINGS.TXT
--> scattering_radius=... [change to higher values to make the skins more translucent; subsurface scattering SSS is the physics of light bouncing in and out of translucent materials such as skin or wax]* some more tweaks can be done there and in other files within the same directory- update 2 [October 15, 2014]:
my settings for RADIOSITY_SETTINGS.TXT:
settings_file_version=1gRadiosityEmissiveSurfaceScale=10.000000gRadiosityFirstBounceScale=1.400000gRadiosityMultiBounceScale=1.200000gRadiosityAlbedoOverbrightAmount=0.035gRadiosityAlbedoSaturationAmount=0.730000gRadiositySpecularGlossScale=1.06gDeferredEmissiveSurfaceScale=1.987500gDeferredEmissiveSurfaceExponent=0.993500
my settings for SKIN_SHADING_SETTINGS.TXT:
scattering_radius=4.000000scattering_saturation=1.900000





Example settings + screenshots



- update 3 [October 17, 2014]:
screenshots
(click to open full size)?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]-
Example screenshot with the tweaked SKIN_SHADING_SETTINGS.TXT
settings:
scattering_radius=4.000000scattering_saturation=1.900000
(notice the higher translucency of the synthetic skin because of the higher scattering_radius)?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
Example screenshot with the tweaked RADIOSITY_SETTINGS.TXT
settings:
settings_file_version=1gRadiosityEmissiveSurfaceScale=10.000000gRadiosityFirstBounceScale=1.400000gRadiosityMultiBounceScale=1.200000gRadiosityAlbedoOverbrightAmount=0.035gRadiosityAlbedoSaturationAmount=0.730000gRadiositySpecularGlossScale=1.06gDeferredEmissiveSurfaceScale=1.987500gDeferredEmissiveSurfaceExponent=0.993500
(notice the higher glowing of deferred lighting because of the higher gDeferredEmissiveSurfaceExponent)?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]-





Extra tweaks + caution



- update 4 [October 17, 2014]: extra tweaks
CAUTION:
tweaking/ editing the shadows from the standard 2048 to higher resolutions like 4096 via the file ENGINE_SETTINGS.XML can cause shadow glitches
Example screenshot - shadow map resolution - standard 2048
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
Example screenshot - shadow map resolution - tweaked 4096
[shadow glitches]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]-
CAUTION:
tweaking/ editing the planar reflections from the standard 3 to higher values via the file ENGINE_SETTINGS.XML will cause (too) shiny floor-surfaces (something what doesnt occur in the original Alien movie, a matter of personal preference)
Example (floor) from the original Alien movie (1979) Medbay Sector:
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
Example screenshot - floor with tweaked planar reflections 4:
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]-





SweetFX Injector downloads + Ultra SMAA settings



- update 5 [October 17, 2014]:
--> SweetFX Injector - Sektas Edition
Some background info: [SweetFX Injector - Sektas Edition to enhance colors, bloom/ smoke, sharpness, anti-aliasing, etc..]SweetFX Injector - Sektas Edition is a modified SweetFX Injector builded on Boulotaur2024 version which is based upon the original SweetFX Injector from CeeJay.Features & extras over default: 64 bit support, 2 chromatic aberration shaders, film grain, gaussian blur + extra formula, colorblind correction, extra lumasharpen at the end of chain (if you want to do double pass or want to have different strengths with different offset bias). Also cleaned up the code (tabs and spaces) and made it easier to read. --> original text + source: Sekta
? L I ? È: Isolation SweetFX Injector settings + ready-made downloads:
4 Editions: [ 1 ] - for RadeonPro only [ 2 ] - for AMD & Nvidia [ 3 ] - Cinematic Edition V2 for AMD & Nvidia [ 4 ] - "Deathronic FX-100" Edition [extreme settings] for AMD & Nvidia
(the 4 download links below are expired)(new downloads --> see section "Download Mega Pack (all in one pack + info)" in this guide)
[ 1 ]
[ 1 ] - Sektas SweetFX Injector v1.5.1 for RadeonProDownload:http://wikisend.com/download/680238/Sektas SweetFX Injector v1.5.1 for RadeonPro.zipVirus-scan:(https://www.virustotal.com/en/url/9603b9451a07dc77fc589bcef5deda81c9cbbf326110a3cb9b4e4f7ce0ce608e/analysis/1413550880/)
- update 6 [October 19, 2014]:
[ 2 ]
[ 2 ] - Sektas SweetFX Injector v1.5.1 for AMD & NvidiaDownload:http://wikisend.com/download/151638/Sektas SweetFX Injector v1.5.1 for AMD & Nvidia.zipVirus-scan:https://www.virustotal.com/en/url/eb91f046ef0077f1d5929893998b42074541c1a1a727afa220781439ce55a17d/analysis/1413729274/
Installation: unzip & place all files into the main game directory:C:Program Files (x86)SteamSteamAppscommonAlien Isolation
Features & some detailed info for this edition of Sektas SweetFX Injector - Cinematic (October 19, 2014):- SMAA Anti-aliasing - Ultra Settings (screenshot quality) // possible solution for the bad standard AA from AI SMAA_THRESHOLD 0.01 SMAA_MAX_SEARCH_STEPS 64 SMAA_MAX_SEARCH_STEPS_DIAG 16 SMAA_CORNER_ROUNDING 5- GAUSSIAN Bloom to enhance smoke, glowing- Advanced FILMGRAIN- LUMASHARPEN- POSTSHARPEN (disabled in this tweaked file, but can be turned on for extra image sharpening)- TECHNICOLOR- VIBRANCE- DITHER
- update 10 [October 21, 2014]:
[ 3 ]
[ 3 ] - Sektas SweetFX Injector v1.5.1 for AMD & Nvidia - Cinematic Edition V2Download:http://wikisend.com/download/288854/Sektas SweetFX Injector v1.5.1 [AMD & Nvidia] - Cinematic Edition V2.zipVirus-scan:https://www.virustotal.com/en/url/5f57ddb24b1230d8dd283edba8b52fcf43da347e0133853ad14c078ad4682bd2/analysis/1413910398/
Installation: unzip & place all files into the main game directory:C:Program Files (x86)SteamSteamAppscommonAlien Isolation
Screenshots:Default:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]SweetFX Injector enabled:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]Default:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]SweetFX Injector enabled:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
[ 4 ]
[ 4 ] - Sektas SweetFX Injector v1.5.1 for AMD & Nvidia - Deathronic FX-100 EditionDownload:http://wikisend.com/download/637232/Sektas SweetFX Injector v1.5.1 [AMD & Nvidia] - Deathronic FX-100 Edition.zipVirus-scan:https://www.virustotal.com/en/url/369baebcda86ceeedd1636d39dd3aa6f07831a24475e2d62e5e4dce4c9acb298/analysis/1413912026/
Installation: unzip & place all files into the main game directory:C:Program Files (x86)SteamSteamAppscommonAlien Isolation
Screenshots:Default:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]SweetFX Injector enabled: Deathronic FX-100 Edition,.. a nod to retro sci-fi horror & sinister glowing CRT computer terminals?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]Default:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]SweetFX Injector enabled: ?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]SweetFX Injector enabled: ?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
* SweetFX Injector enabled screenshots taken via Directx image viewer/ previewer for SweetFX Injector (to see the SweetFX Injector in action will do the settings more justice than viewing screenshots only)





Original movie screens from Alien (1979) (as color reference for SweetFX Injector)



- update 7 [October 19, 2014]:Movie color schemes can be used as reference to tweak your own SweetFX Injector colors
Nostromo
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]





Overview different solutions for anti-aliasing



- update 8 [October 20, 2014]:
- FXAA / SMAA via SweetFX Injector (see above download links, SMAA is tweaked to ultra)
- Problem: game is probably upscaled which causes bad AA // Solution: Downsampling with higher resolutions
- Problem: ingame post-processing barrel distortion // Solution: Disable post-processing barrel distortion from Alien: Isolation (Barrel distortion is a lens effect which causes images to be spherised or "inflated"), this can be done with Cheat Table to load into the Cheat Engine Tool(download cheat table + info // CT from jim2point0: http://www.deadendthrills.com/forum/discussion/314/guide-alien-isolation/p10) Cheat Engine Tool: http://www.cheatengine.org/Midhras: "When barrel distortion is active it bends any straight lines slightly, hence making them harder to detect for the interpolation algorithms of FXAA and SMAA injectors. So if you disable barrel distortion, you could see an increase in AA, depending on the scene." source: http://www.deadendthrills.com/forum/discussion/314/guide-alien-isolation/p9
Example of barrel distortion:?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]-





Links



- update 9 [October 20, 2014]:
Great HD screenshots:http://deadendthrills.com/Screenshot guide + tweaks (cheat engine table --> Freeze Actors, Screenshot Mode, Free Camera, Post Processing, Remove HUD, etc..)http://www.deadendthrills.com/forum/discussion/314/guide-alien-isolationhttp://www.deadendthrills.com/forum/discussion/324/alien-isolationdownload cheat table + info // CT from jim2point0: http://www.deadendthrills.com/forum/discussion/314/guide-alien-isolationCheat Engine Tool: http://www.cheatengine.org/
?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov]
SweetFX Settings DataBase-different settings & downloads:http://sfx.thelazy.net/games/game/691/





(future modding - unpacking game file archives - diving deeper into the world of Alien: Isolation)



- update 11 [October 22, 2014]:
[Oct 22]: no mods available yet (besides tweaks), but if you want to read more about Alien: Isolation future modding, to unpack & mod the game file archives: see these links, some beta tools are available:http://forum.xentax.com/viewtopic.php?f=10&t=12079&hilit=alien+isolation&start=0http://dev.cra0kalo.com/?p=182http://dev.cra0kalo.com/?p=188





Download Mega Pack (all in one pack + info)



- update 12 [October 23, 2014]: Introducing the Advanced Graphics & Extended Options Menu Mod Packcontains:
4 Editions of Sektas SweetFX Injector v1.5.1[ 1 ] - for RadeonPro only[ 2 ] - for AMD & Nvidia[ 3 ] - Cinematic Edition V2 for AMD & Nvidia [ 4 ] - "Deathronic FX-100" Edition [extreme settings] for AMD & Nvidia
Advanced + extended options menu - features (early edition):ENGINE_SETTINGS.XML --> tweaked to ultra settings & optimized performance + extra options via the ingame menu(builded upon best parts & tweaks found on different sites: like http://donotargue.com/ & DROGEAN, Grumzz (http://steamcommunity.com/app/214490/discussions/0/619568192671908350/, etc.., their first build times & tweaks dated back to October 9, 2014, like ShadowMapResolution)--> this edition is further tweaked & optimized with:Features & extras- Motionblur --> extra option --> 0.5 (default = 1.0)- ChromaticAberrations --> extra option --> 2 (default = 1)- FilmGrainIntensity --> extra options --> finetuning --> up to level 2.0 (default High = 1.0)- Volumetric Lighting --> extra option --> up to level 2 (default High = 1)- Multithreaded Shadow Rendering --> up to level 2 (default High = 1)- Level of Detail --> extra options --> up to level 3.0 (default = 1.0)- Particles --> extra options --> up to level 7 (default Ultra = 4) CAUTION: above 5 --> heavy on performance- ShadowMapResolution --> extra options --> up to 16384 (default High = 2048)- ShadowMapping --> extra options --> up to 8 (default Ultra = 6) CAUTION: above 6 --> heavy on performance- Planar Reflections --> extra options --> up to level 9 (default High = 3) CAUTION: above 3 --> very shiny floors, but now in HQ- Streaming Texture Heap Size --> default = 300 --> now tweaked to 900- Streaming Model Heap Size --> default = 300 --> now tweaked to 900- Field Of View --> correct valuessettings in the ingame menu with * are extra added options for example: Level of Detail --> * Ultra++ (3.0)settings now have visible values in the ingame option menu too (handy for later tweaking the file ENGINE_SETTINGS.XML)
- (bug) fixes -
Download link
(download lifetime extended to 90 days) // filesize=3.44 MB [updated]http://wikisend.com/download/979790/Advanced Graphics & Extended Options Menu Mod Pack.zipVirus-scan:https://www.virustotal.com/en/url/7eb1c3ed0ef2b702e633371c710eba1cee0e46ed492a61ee4d32a3c6340a323a/analysis/1414066241/





Preview tool for SweetFX Injector



- update 13 [October 29, 2014]:
Directx image viewer // preview tool for SweetFX Injector:
Readymade for Alien: IsolationWith this tool you can tweak your own SweetFX Injector settings,to see the results live without starting up the game, the tool is originally buildedby ninjafada, I included: - Sektas SweetFX Injector v1.5.1 for AMD & Nvidia - Cinematic Edition V2- Screenshots A: IInstallation: - just unzip & place all files into a directory- run tool with DX9IV.exe (ALT + F4 to end tool)
Download link:http://wikisend.com/download/132524/DirectX image viewer - preview tool.zipVirus-scan:https://www.virustotal.com/en/url/fc643fd13098b41c526eba2ff3a64fd2c6163faafa554b4d9f75124f12d6f526/analysis/1414577420/-





All Nostromo Log Locations



- update 14 [November 4, 2014]:
There are a total of 10 Nostromo Logs in Alien Isolation. Finding all of these collectibles will earn you the "Archivist" trophy or achievement.You can see which ones you have found by opening the map menu. Each Nostromo Log has its own name, so you can easily keep track of what's missing.The logs are saved automatically when you pick them up. There is no need to get them again if you die. Missing collectibles can be picked up via mission select at any time.
1. Seegson Communications = This is where Mission 16 starts2. Lorenz Systech Spire = Take the elevator from Seegson Communications3. Gemini Exoplanet Solutions = Take the Elevator from the Lorenz Systech Spire Lobby4. Lorenz Systech Spire = Go back the way you came, take the Elevator from Gemini Exoplanet Solutions5. Sevastopol Scimed Tower = Take the train from Lorenz Systech Spire6. San Cristobal Medical Facility = Use the elevator from Sevastopol Scimed Tower7. Seegson Synthetics = Use the elevator from Sevastopol Scimed tower8. Engineering = Take the train from Sevastopol Scimed TowerFor the last two Nostromo Logs you simply just follow the objectives in Mission 17.
source: PowerPyx





-



?LI?È: Isolation - Experimental tweaks + options menu mod & SweetFX Injector+SMAA Ultra & Log Locations [updated: 4 Nov] Razor, signing off



˜˜˜˜˜˜˜ dle 10.6˜˜˜˜˜˜ ˜˜˜˜˜˜˜˜˜