
Ambushed Trucks
---Basics.---Place these commands inside the initialization box of the vehicle you want to show the effects in the editorthis setDamage 0.001; (this allows the damages to be shown on the vehicle)this setFuel 0.175; (Sets fuel amount in vehicle)this setVehicleAmmo 0.55; (Sets ammo amount in the vehicle)---Offroads---this setHit ["motor",0.75]; (Damage value to motor)this setHit ["karoserie",0.75]; (Damage value to hull)this setHit ["wheel_1_1_steering",1]; (Damage value to front left wheel) this setHit ["wheel_1_2_steering",1]; (Damage value to rear left wheel) this setHit ["wheel_2_1_steering",1]; (Damage value to front right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to rear right wheel)this setHit ["glass1",0.75]; (Damage value to 1st glass*)this setHit ["glass2",0.75]; (Damage value to 2nd glass*)this setHit ["glass3",0.75]; (Damage value to 3rd glass*)---Unimog---this setHit ["engine",0.75]; (Damage value to Motor)this setHit ["karoserie",0.75]; (Damage value to Hull)this setHit ["palivo",0.75]; (Damage value to Fuel)this setHit ["wheel_1_1_steering",1]; (Damage value to first left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to second left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to first right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to second right wheel)---ATV---this setHit ["motor",0.40]; (Damage value to Motor)this setHit ["palivo",0.40]; (Damage value to Fuel)this setHit ["karoserie",0.45]; (Damage value to Hull)this setHit ["wheel_1_1_steering",1]; (Damage value to Front Left Wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to Rear Left Wheel) this setHit ["wheel_2_1_steering",1]; (Damage value to Front Right Wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to Rear Right Wheel)---HMMTT---this setHit ["motor",0.75]; (Damage value to Motor)this setHit ["karoserie",0.75]; (Damage value to Hull)this setHit ["palivo",0.75]; (Damage value to Fuel)this setHit ["wheel_1_1_steering",1]; (Damage value to first left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to second left wheel)this setHit ["wheel_1_3_steering",1]; (Damage value to third left wheel)this setHit ["wheel_1_4_steering",1]; (Damage value to fourth left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to first right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to second right wheel)this setHit ["wheel_2_3_steering",1]; (Damage value to third right wheel)this setHit ["wheel_2_4_steering",1]; (Damage value to fourth right wheel)---Çàìàê---this setHit ["motor",0.75]; (Damage value to Motor)this setHit ["karoserie",0.75]; (Damage value to Hull)this setHit ["palivo",0.75]; (Damage value to Fuel)this setHit ["wheel_1_1_steering",1]; (Damage value to first left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to second left wheel)this setHit ["wheel_1_3_steering",1]; (Damage value to third left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to first right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to second right wheel)this setHit ["wheel_2_3_steering",1]; (Damage value to third right wheel)---MRAPs---this setHit ["motor",0.75]; (Damage value to motor)this setHit ["karoserie",0.75]; (Damage value to hull)this setHit ["wheel_1_1_steering",1]; (Damage value to front left wheel) this setHit ["wheel_1_2_steering",1]; (Damage value to rear left wheel) this setHit ["wheel_2_1_steering",1]; (Damage value to front right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to rear right wheel)this setHit ["glass1",0.75]; (Damage value to 1st glass*)this setHit ["glass2",0.75]; (Damage value to 2nd glass*)this setHit ["glass3",0.75]; (Damage value to 3rd glass*)this setHit ["glass4",0.75]; (Damage value to 4th glass*)this setHit ["glass5",0.75]; (Damage value to 5th glass*)
Armor (Ambushed)
---AMV7---this setHit ["motor",0.75]; (Damage value to Engine)this setHit ["karoserie",0.75]; (Damage value to Engine) this setHit ["palivo",0.75]; (Damage value to Fuel) this setHit ["wheel_1_1_steering",1]; (Damage value to First Left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to Second Left wheel)this setHit ["wheel_1_3_steering",1]; (Damage value to Third Left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to First Right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to Second Right wheel)this setHit ["wheel_2_3_steering",1]; (Damage value to Third Right wheel)---AFV4---this setHit ["motor",0.75]; (Damage value to Engine)this setHit ["karoserie",0.75]; (Damage value to Engine) this setHit ["palivo",0.75]; (Damage value to Fuel) this setHit ["wheel_1_1_steering",1]; (Damage value to First Left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to Second Left wheel)this setHit ["wheel_1_3_steering",1]; (Damage value to Third Left wheel)this setHit ["wheel_1_4_steering",1]; (Damage value to Fourth Left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to First Right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to Second Right wheel)this setHit ["wheel_2_3_steering",1]; (Damage value to Third Right wheel)this setHit ["wheel_2_4_steering",1]; (Damage value to Fourth Right wheel)---MSE3---this setHit ["motor",0.75]; (Damage value to Engine)this setHit ["karoserie",0.75]; (Damage value to Engine) this setHit ["palivo",0.75]; (Damage value to Fuel) this setHit ["wheel_1_1_steering",1]; (Damage value to First Left wheel)this setHit ["wheel_1_2_steering",1]; (Damage value to Second Left wheel)this setHit ["wheel_1_3_steering",1]; (Damage value to Third Left wheel)this setHit ["wheel_2_1_steering",1]; (Damage value to First Right wheel)this setHit ["wheel_2_2_steering",1]; (Damage value to Second Right wheel)this setHit ["wheel_2_3_steering",1]; (Damage value to Third Right wheel)---IFV-6--- this setHit ["track_l_hit",1]; (Damage value to Left Track)this setHit ["track_r_hit",1]; (Damage value to Right Track)this setHit ["engine_hit",0.5]; (Damage value to Engine)this setHit ["hull_hit",0.5]; (Damage value to Engine)---BTR--- this setHit ["track_l_hit",1]; (Damage value to Left Track)this setHit ["track_r_hit",1]; (Damage value to Right Track)this setHit ["engine_hit",0.5]; (Damage value to Engine)this setHit ["hull_hit",0.5]; (Damage value to Engine)---FV-720---this setHit ["track_l_hit",1]; (Damage value to left track on FV-720)this setHit ["track_r_hit",1]; (Damage value to right track on FV-720)this setHit ["zbran",0.50]; (Damage value to maingun or FV-720)this setHit ["vez",0.50]; (Damage value to coax gun or FV-720)this setHit ["motor",0.5]; (Damage value to Motor)this setHit ["karoserie",0.51]; (Damage value to hull)---M1A1(4)---this setHit ["track_l_hit",1]; (Damage value to Left Track)this setHit ["track_r_hit",1]; (Damage value to Right Track)this setHit ["engine_hit",0.7]; (Damage value to Engine)this setHit ["hull_hit",0.7]; (Damage value to Hull)---MBT-52---this setHit ["pas_l",0.75]; (Damage value to left track)this setHit ["pas_p",0.75]; (Damage value to right track) this setHit ["zbran",0.75]; (Damage value to maingun or MBT-52)this setHit ["vez",0.75]; (Damage value to commanders gun or MBT-52)this setHit ["motor",0.75]; (Damage value to engine on MBT-52)---T100---this setHit ["track_l_hit",0.75]; (Damage value to left track)this setHit ["track_r_hit",0.75]; (Damage value to right track)this setHit ["engine_hit",0.75]; (Damage value to engine)this setHit ["Hull_hit",0.75]; (Damage value to Hull)
Dead Bodies
You could place the units in the editor and type "this setdamage 1" and kill the unit but this sets them in poses, adding immersion and realism to a allready completed ambush.Step One. Place the unit in the editorStep Two. Load up the virtual arsenal if you want them to have custom loadouts and paste the loadout in their initialization field.Step Three. this setCaptive true; this setDamage 1; 0 = this spawn {waitUntil {time > 0}; _this switchMove "[THE ANIMATION POSE]"};*switch "[THE ANIMATION POSE]" with the animation that you want that body to have. Keep the "" around the pose name."KIA_passenger_boat_holdleft" (facedown as though killed while running away.)"KIA_gunner_standup01" (laying on back semi curled up appearing to be shot fron front.)"KIA_gunner_static_low01" (laying on back almost in a cricified position. shot from front)"KIA_driver_boat01" (laying in fetal position. dead)"KIA_passenger_injured_medevac_truck01" (dead laying on back looking to thier right. ?Died durring medical treatment?)"KIA_passenger_injured_medevac_truck03" (dead laying on left side facing up with left arm over chest)"KIA_passenger_injured_medevac_truck02" (dead laying on left side facing up with right arm over chest)"Acts_SittingWounded_in" (james last moments leaned up against something minor head movements)
Ambient Objects
Dont forget to place cartrige casings, small objects and even fire and smoke modules to add more realism.