
Ââåäåíèå
Áîëüøîå ñïàñèáî çà ïîêóïêó "100% Orange Juice". Ýòî êëàññè÷åñêàÿ íàñòîëüíàÿ èãðà, êîòîðàÿ âõîäèò â çâåçäû Orange_Juice. Äàæå åñëè âû çíàêîìû ñ íàøèìè ïðåäûäóùèìè èãðàìè, òàê êàê åñòü ìíîãî íîâûõ ýëåìåíòîâ â 100% Orange Juice, ìû áû ïîñîâåòîâàëè èñïîëüçîâàòü ýòî ðóêîâîäñòâî, ïîêà âû íå ïðèâûêëè èãðàòü â íåå.
Ñïàñèáî âàì çà ïîääåðæêó â îáåñïå÷åíèè áîëåå êà÷åñòâåííûõ âåëèêèõ ÿïîíñêèõ PC èãð. Ìû íàäååìñÿ, ÷òî ýòî ðóêîâîäñòâî ïîìîæåò âàì ïîëó÷èòü ìàêñèìàëüíóþ îòäà÷ó îò "100% Orange Juice" è âû áóäåòå íàñëàæäàòüñÿ èãðîé òàêæå, êàê è ìû. Ðóêîâîäñòâî áûëî ïåðåñìîòðåíî â ñîîòâåòñòâèå ñ àíãëèéñêîé ëîêàëèçàöèåé.
Èãðîâàÿ êîíöåïöèÿ
Ýòî íàñòîëüíàÿ èãðà îñíîâàíà íà èñïîëüçîâàíèè ïåðñîíàæà èãðîêà è êàðòî÷íîé êîëîäû. ×òîáû äîáèòüñÿ ïîáåäû, â ïîëíîé ìåðå èñïîëüçóéòå âàøåãî ïåðñîíàæà è êàðòî÷êè, êîòîðûå âàì íðàâÿòñÿ.
Ñþæåò
Ñóùåñòâóåò ìèð, ãäå ñîáàêè, ëþäè è ìàøèíû ëåòàþò ïî âîçäóõó.  ýòîì ìèðå ðîäèëñÿ ìàëåíüêèé ó÷àñòîê òåìíîòû. Ñíà÷àëà ïîìàëó, çàòåì îíà îêóòàëà âñ¸ ... Äåâóøêà ïî èìåíè Kai, âî ãëàâå ñ òàèíñòâåííîé ôîðìû æèçíè, èçâåñòíîé êàê Marie Poppo, íà÷èíàåò ïóòåøåñòâèå, êîòîðîå áóäåò îõâàòûâàòü ìèðû. ×åðíûé, áåçäîííûé ìðàê æåëàíèÿ ìåäëåííî ðàçúåäàåò Kai è ñàì ìèð ...
Ñèñòåìíûå òðåáîâàíèÿ
| Îïåðàöèîííàÿ ñèñòåìà | Windows XP/Vista/7/8 (DirectX 9.0c èëè áîëåå ïîçäíèé) |
|---|---|
| Ïðîöåññîð | Intel Pentium 2.0GHz èëè áîëåå |
| Îïåðàòèâíàÿ ïàìÿòü | 512MB èëè áîëåå |
| Âèäåîêàðòà | Direct3D ñîâìåñòèìàÿ âèäåîêàðòà ñ 128MB ïàìÿòè èëè áîëåå |
| Çâóê | DirectSound ñîâìåñòèìàÿ çâóêîâàÿ êàðòà |
| Èãðîêè | 1 èãðîê äëÿ îäèíî÷íîé èãðû, âïëîòü äî 4 èãðîêîâ â ðåæèìå èíòåðíåò èãðû. |
Óïðàâëåíèå
Äëÿ èãðû èñïîëüçóéòå êëàâàòóðó è ìûøü.Óïðàâëåíèå íàñòîëüíîé ÷àñòè èãðû.
| Ëåâàÿ êíîïêà ìûøè | Ïðèíÿòü |
|---|---|
| Ïðàâàÿ êíîïêà ìûøè | Îòìåíà |
| Ïåðåòàñêèâàíèå ìûøè | Äâèæåíèå êàìåðû* |
| Ñðåäíÿÿ êíîïêà ìûøè | Ñáðîñ ïîçèöèè êàìåðû* |
| P, ESC | Ïðèîñòàíîâèòü èãðó |
| Ctrl | Óñêîðèòü èãðó â 2 ðàçà |
| Shift | Óñêîðèòü èãðó â 3 ðàçà |
| Ëåâàÿ êíîïêà ìûøè | Ïðîëèñòíóòü òåêñò |
|---|---|
| Ïðàâàÿ êíîïêà ìûøè | Ïðîïóñòèòü äèàãîã |
| Ctrl | Óñêîðèòü äèàëîã â 2 ðàçà |
| Shift | Óñêîðèòü äèàëîã â 3 ðàçà |
| Ëåâàÿ êíîïêà ìûøè | Ïðèíÿòü |
|---|---|
| Ïðàâàÿ êíîïêà ìûøè | Îòìåíà |
Òèòóëüíûé ýêðàí
Äëÿ îòîáðàæåíèÿ ãëàâíîãî ìåíþ, ùåëêíèòå ëåâîé êíîïêîé ìûøè íà òèòóëüíîì ýêðàíå. Ùåëêíèòå ëåâîé êíîïêîé ìûøè ïî ïóíêòó, êîòîðûé âû õîòèòå âûáðàòü. 1 New Game
Íà÷íèòå èãðó â êà÷åñòâå íîâîãî èãðîêà. 2 ContinueÏåðåçàïóñòèòå èãðó èç ñâîèõ ñîõðàííûõ äàííûõ. 3 Configuration Íàñòðîéòå ïàðàìåòðû èãðû. 4 Exit Âûõîä èç èãðû.Íà÷àëî èãðû
Íà÷àëî â êà÷åñòâå íîâîãî èãðîêà.Âûáåðèòå New Game íà òèòóëüíîì ýêðàíå è ñîçäàéòå çàïèñü, êàê îïèñàíî íèæå.
1 Âûáåðèòå ñëîò äëÿ ñîõðàíåíèÿÂûáåðèòå ñëîò ñîõðàíåíèÿ. Èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ òàì.
2 Ââåäèòå èìÿ èãðîêà Ââåäèòå èìÿ èãðîêà. Îíî áóäåò èñïîëüçîâàòüñÿ â èãðå, è âïîñëåäñòâèè âû íå ñìîæåòå åãî èçìåíèòü. Ýòî èìÿ áóäåò èñïîëüçîâàòüñÿ äëÿ ñåòåâîé èãðû â òîì ÷èñëå.
3 Âûáåðèòå ïåðñîíàæà Âûáåðèòå îäíîãî èç ÷åòûðåõ ïåðñîíàæåé. Âàøè ïåðâûå êàðìàííûå êàðòû èçìåíèòñÿ, â çàâèñèìîñòè îò ïåðñîíàæà âû âûáèðàåòå çäåñü. Êðîìå òîãî, âûáðàííûé ïåðñîíàæ áóäåò àâàòàðîì èãðîêà. * * Ïåðñîíàæ íå ìîæåò áûòü èçìåíåí âïîñëåäñòâèè. Ïðîäîëæåíèå ñ ñîõðàííûõ äàííûõÂûáåðèòå Continue íà òèòóëüíîì ýêðàíå è âûáåðèòå ñëîò ñîõðàíåíèÿ, êîòîðûé âû õîòèòå çàãðóçèòü.Ïàðàìåòðû
Åñòü äâà ñïîñîáà èçìåíèòü íàñòðîéêè. 1 Ìåíþ ïðè çàïóñêå 2 Â ðàçäåëå èãðû Configuration


| [System] | |
|---|---|
| Game Speed | Èçìåíåíèå ñêîðîñòè íàñòîëüíîé ÷àñòè èãðû |
| CPU Characters | Ýòà îïöèÿ ïîçâîëèò êîìïüþòåðíûì ñîïåðíèêàì èñïîëüçîâàòü îäèíàêîâûõ ïåðñîíàæåé ñ äðóãèìè èãðîêàìè â ñâîáîäíîé èãðå. * |
| [Screen Settings] | |
| Full-Color Options | Âûáåðèòå "îòêëþ÷èòü" â êàæäîì îêíå, åñëè ó âàñ ïëîõî ñ ïðîèçâîäèòåëüíîñòüþ. |
| Screen Mode | Âûáåðèòå ìåæäó îêîííûì èëè ïîëíîýêðàííûì ðåæèìàìè èãðû. |
| [Sound Settings] | |
| Sound Volume | Èçìåíåíèå îáúåìîâ BGM, çâóêîâûõ ýôôåêòîâ è ãîëîñà. * |
| System Voice | Âûáåðèòå ãîëîñîâóþ ñèñòåìó èç ÷åòûðåõ âàðèàíòîâ. * |
Ãëàâíîå ìåíþ
Íà÷àâ èãðó, âû óâèäèòå ìåíþ, êàê ïîêàçàíî íà ðèñóíêå âûøå. Íàâåäèòå êóðñîð ìûøè íà æåëàåìûé ýëåìåíò è êëèêíèòå ëåâîé êíîïêîé ìûøè.1. Free PlayÂûáåðèòå ïîëå, êîòîðîå âàì íðàâèòñÿ, è ñûãðàéòå ìàò÷ ñ êîìïüþòåðíûìè èãðîêàìè èëè äðóçüÿìè.2. CampaignÈãðàòü ìàò÷è, ñëåäóÿ ñöåíàðèþ.3. ShopÏîòðàòèòü çâåçäû, ïîëó÷åííûå â ìàò÷àõ, ÷òîáû ïðèîáðåñòè íîâûå êàðòû.4. Player InfoÏðîñìîòðåòü êîëëåêöèþ êàðò, ïðîãðåññ äîñòèæåíèé è ò.ä.5. User GuideÏåðåéòè ê îôèöèàëüíîìó àíãëîÿçû÷íîìó ðóêîâîäñòâó.6. ExitÂåðíóòüñÿ íà òèòóëüíûé ýêðàí. Èãðîâûå äåéñòâèÿ
Çàâåðøåíèå êîìïàíèè
 ðåæèìå êàìïàíèè, âû áóäåòå èãðàòü ìàò÷è ñëåäóÿ ïðåäóñòàíîâëåííîìó ñöåíàðèþ. ×åì áîëüøå âû èãðàåòå, òåì áîëüøå êàðòî÷åê âû ìîæåòå êóïèòü â ìàãàçèíå, è áîëüøå ïîëåé âû ìîæåòå èñïîëüçîâàòü â ðåæèìå ñâîáîäíîé èãðû.Ñîáèðàíèå êàðòî÷åê
Âû ìîæåòå êóïèòü êàðòî÷êè â ìàãàçèíå, ïîòðàòèâ çâåçäû, êîòîðûå ðàáîòàþò â êà÷åñòâå âàëþòû. Ðåçóëüòàò êàæäîãî ìàò÷à ðåøàåò, ñêîëüêî çâåçä âû ïîëó÷àåòå.Ñâîáîäíàÿ èãðà
Âû ìîæåòå èãðàòü â èãðû íà îäíîì èç ïîëåé, íà êîòîðûõ âû óæå èãðàëè. Ïîïðîáóéòå ïîèãðàòü ñ ëèíåéêè òî, âî ÷òî âû íå ìîæåòå ñûãðàòü â ðåæèìå êàìïàíèè. Âû òàêæå ìîæåòå íàñëàäèòüñÿ îíëàéí ìàò÷àìè â ýòîì ðåæèìå.Èãðîâûå ýêðàíû
Îñíîâû èãðîâîé äîñêè
1. ÏåðñîíàæÏåðñîíàæ, êîòîðûé âûïîëíÿåò õîä.2. ÑîîáùåíèåÌîãóò ïîÿâëÿòüñÿ ðàçëè÷íûå ñîîáùåíèÿ â çàâèñèìîñòè îò ñèòóàöèè.3. Èíôîðìàöèÿ îá èãðîêå ÷åòûðåõ óãëàõ âû ìîæåòå óâèäåòü îñíîâíîå ñâåäåíèÿ îá èãðîêàõ.Îñíîâíàÿ ñâåäåíèÿ îá èãðîêå
1. Èìÿ èãðîêàÈìÿ èãðîêà îòîáðàæàåòñÿ çäåñü.2. Îñíîâíûå ñâåäåíèÿÎñíîâíûå ñâåäåíèÿ îá èãðîêå îòîáðàæàþòñÿ çäåñü.HP - çäîðîâüå (òåêóùåå/ìàêñèìàëüíîå)Stars - çâåçäû (êîëè÷åñòâî çàðàáîòàííûõ çâåçä)Wins - ïîáåäû (êîëè÷åñòâî ïîáåä â äóýëÿõ ñ èãðîêàìè)3. ÓðîâåíüÊîëè÷åñòâî îòîáðàæåííûõ çâåçä ïîêàçûâàåò óðîâåíü.4. Òèï èãðîêàÒèï èãðîêà - "YOU" çíà÷èò èãðîê, "NET" çíà÷èò îíëàéí èãðîê, "CPU" çíà÷èò èãðîê, êîíòðîëèðóåìûé êîïüþòåðîì.5. Êàðòî÷êèÊàðòî÷êè, êîòîðûå èãðîê èìååò íà ðóêàõ. Âû òàêæå ìîæåòå óâèäåòü, ñêîëüêî êàðòî÷åê â ðàñïîëîæåíèè ó äðóãèõ èãðîêîâÏîäðîáíûå ñâåäåíèÿ îá èãðîêå
1. Îñíîâíàÿ ñâåäåíèÿ îá èãðîêåÒîæå ñàìîå, ÷òî è â îñíîâíûõ ñâåäåíèÿ îá èãðîêå.2. NormaÍîðìà, êîòîðîé âàì íàäî äîñòèãíóòü.3. Card EffectsÝôôåêò îò àêòèâíîé(ûõ) êàðòî÷êè(åê) èëè â íàëè÷èè ó èãðîêà.4. Unit CardÊàðòî÷êà ïåðñîíàæà, èñïîëüçóåìàÿ èãðîêîì.Ïîëå ñî ñâåäåíèÿìè
1. Èìÿ ïîëÿÍàçâàíèå ïîëÿ.2. Íîìåð ChapterÍîìåð òåêóùåãî õîäà.3. Çíà÷åíèå Bonus Êîëè÷åñòâî áîíóñíûõ çâåçä â íà÷àëå õîäà.4. Ñïèñîê Field eventsÄåéñòâèÿ â ïðîöåññå.5. Ñïèñîê Card EffectsÝôôåêò îò àêòèâíîé(ûõ) êàðòî÷êè(åê) èëè â íàëè÷èè. Êàðòî÷êè
Îáùèé âèä êàðòî÷êè
1. Íàçâàíèå êàðòî÷êè2. ÐåäêîñòüÎò ñðåäíèõ ê íàèáîëåå ðàñïðîñòðàíåííûì: R - ðåäêàÿ, U - íåîáû÷íàÿ è C - îáû÷íàÿ.3. ÓðîâåíüÌèíèìàëüíûé óðîâåíü ïåðñîíàæà äëÿ èñïîëüçîâàíèÿ êàðòû.4. ÖåíàÝòî êîëè÷åñòâî çâåçä, êîòîðîå âàì ïðèäåòñÿ çàïëàòèòü, ÷òîáû èñïîëüçîâàòü ýòó êàðòó. Çåëåíûå çâåçäû ñòîÿò 1 çâåçäó. Æåëòûå çâåçäû ñòîÿò 10 çâåçä.5. Òèï êàðòî÷êèÝòî òèï êàðòû.6. Èëëþñòðàöèÿ7. Ìàêñèìàëüíîå êîëè÷åñòâî êàðòî÷åêÝòî ìàêñèìàëüíîå çíà÷åíèå ïîäîáíûõ êàðò, êîòîðûå ìîæíî âûáðàòü.8. Ýôôåêò êàðòî÷êè9. ÖèòàòàÝòî öèòàòû èç äðóãèõ èãð. Îíè íå èìåþò íèêàêîãî âëèÿíèÿ íà èãðó âîîáùå.Êàðòî÷êè Boost
Ýòî êàðòî÷êà, êîòîðóþ ìîæíî èñïîëüçîâàòü ïåðåä õîäîì. Îíà âëèÿåò íà èãðîêà, èñïîëüçóþùåãî åå, è â íåêîòîðûõ ñëó÷àÿõ íà äðóãîãî, îòìå÷åííîãî èãðîêà. Ïîñëå èñïîëüçîâàíèÿ íåêîòîðûå ýôôåêòû ïåðåñòàþò äåéñòâîâàòü, à íåêîòîðûå âîñïîëíÿþòñÿ.Êàðòî÷êè Battle
Ýòî êàðòî÷êà èñïîëüçóåòñÿ âî âðåìÿ ñðàæåíèÿ. Ýòî îêàçûâàåò âëèÿíèå íà ñðàæåíèå èëè ïåðñîíàæåé, ó÷àñòâóþùèõ â íåì. Ýòî ìîæåò äàòü âàì ïðåèìóùåñòâî â ñðàæåíèè, èëè äàòü âàì âîçìîæíîñòü èçáåæàòü íåâûãîäíîãî ïîëîæåíèÿ.Êàðòî÷êè Trap
Ýòî êàðòî÷êà, êîòîðóþ âû ìîæåòå óñòàíîâèòü íà êëåòêå, íà êîòîðîé âû íàõîäèòåñü â äàííûé ìîìåíò, ïåðåä õîäîì. Ñëåäóþùèé èãðîê, êîòîðûé îñòàíîâèòñÿ íà ýòîé êëåòêå ïîñòðàäàåò. Òðóäíî ïîéìàòü êàêîãî-òî îïðåäåëåííîãî ïðîòèâíèêà ñ ýòèìè êàðòî÷êàìè, íî åñòü ìíîãèå, êîòîðûå ìîãëè áû âûçâàòü âîçâðàùåíèå.Êàðòî÷êà Event
Ýòî êàðòî÷êà, èñïîëüçóåìàÿ ïåðåä õîäîì. Ýòî êàðòî÷êè, ñ êîòîðûìè âû íå ìîæåòå âûáðàòü ñâîþ öåëü, à òàêæå êàðòû, êîòîðûå âëèÿþò íà ñàìî ïîëå, ñëåäóåò èñïîëüçîâàòü èõ ñ îñòîðîæíîñòüþ, òàê êàê îíè ïðîÿâëÿþò ñâîè ýôôåêòû áåç ó÷åòà ñèòóàöèè. Ìíîãèå êàðòî÷êè Event èìåþò óíèêàëüíûå, ðîñêîøíûå ýôôåêòû.Êàðòî÷êè Unit
Ýòî êàðòî÷êà, êîòîðàÿ ïîêàçûâàåò âñå ñòàòèñòè÷åñêèå äàííûå äëÿ êîíêðåòíîãî èñïîëüçóåìîãî ïåðñîíàæà. Ñäåëàíà èíà÷å, ÷åì äðóãèå êàðòî÷êè.1. Èìÿ ïåðñîíàæàÈìÿ ïåðñîíàæà (íå èãðîêà).2. HPÌàêñèìàëüíîå çäîðîâüå ïåðñîíàæà.3. Original GameÎñíîâíàÿ èãðà, â êîòîðîé ïåðñîíàæ îòëè÷èëñÿ.4. Hyper CardÓíèêàëüíîå èìÿ Hyper-êàðòî÷êè ïåðñîíàæà.5. ÑòàòûÑòàòû ïåðñîíàæà, èñïîëüçóåìûå â ñðàæåíèÿõ. Ñëåâà íàïðàâî: ATK (àòàêà), DFC (çàùèòà), è AVD (óêëîíåíèå)..Hyper-êàðòî÷êè
Âî âðåìÿ èãðû, Hyper-êàðòî÷êè ìîãóò ïîÿâèòüñÿ ó îñîáûõ ïåðñîíàæåé. Hyper-êàðî÷êè èìåþò ýôôåêòû, êîòîðûå ïðåäñòàâëÿþò óíèêàëüíûå ñïåöèàëüíûå õàðàêòåðèñòèêè ïåðñîíàæà, ýôôåêòèâíîe èñïîëüçîâàíèå ýòèõ è èõ ïàðíûõ ñèìâîëîâ ïîìîæåò ñäåëàòü áîëüøîé ïðîãðåññ â ñâîåé èãðå.
Âî âðåìÿ èãðû, Hyper-êàðòî÷êè ìîãóò ïîÿâèòüñÿ ó îñîáûõ ïåðñîíàæåé. Hyper-êàðî÷êè èìåþò ýôôåêòû, êîòîðûå ïðåäñòàâëÿþò óíèêàëüíûå ñïåöèàëüíûå õàðàêòåðèñòèêè ïåðñîíàæà, ýôôåêòèâíîe èñïîëüçîâàíèå ýòèõ è èõ ïàðíûõ ñèìâîëîâ ïîìîæåò ñäåëàòü áîëüøîé ïðîãðåññ â ñâîåé èãðå.Êëåòêè íà ïîëå
Íèæå ïðèâåäåíû òèïû êëåòîê èãðîâîãî ïîëÿ è ïîñëåäñòâèÿ, åñëè íàñòóïèòü íà íèõ.
Íåéòðàëüíàÿ êëåòêà Íè÷åãî íå ïðîèçîéäåò.
Áîíóñíàÿ êëåòêàÈãðîê êèäàåò êîñòü è ïîëó÷àåò êîëè÷åñòâî çâåçä ñîîòâåòñòâåííî âûïàâøåé êîñòè, ïîìíîæåííîå íà òåêóùèé óðîâåíü ïåðñîíàæà.
Êëåòêà ïîòåðü. Ïðîñòî ïîòåðÿ ïîòåðüÈãðîê êèäàåò êîñòü è òåðÿåò êîëè÷åñòâî çâåçä ñîîòâåòñòâåííî âûïàâøåé êîñòè, ïîìíîæåííîå íà òåêóùèé óðîâåíü ïåðñîíàæà.
Êëåòêà ðèñîâàíèÿÐèñóåò êàðòó èç êîëîäû.
Êëåòêà èñêàæåíèÿÏåðåìåùàåò èãðîêà íà ñëó÷àéíóþ êëåòêó èñêàæåíèÿ.
Êëåòêà ñõâàòêèÇàñòàâèò èãðîêà ñðàçèòüñÿ ñ äèêèì ïåðñîíàæåì.
Êîíòðîëüíàÿ êëåòêàÁóäåò âîññòàíîâëåíà 1 åäèíèöà çäîðîâüÿ è ïðîâåðåíî âûïîëíåíèå Norma.
Äîìàøíÿÿ êëåòêà"Äîìàøíÿÿ êëåòêà" ýòî êîíòðîëüíàÿ êëåòêà, ñ êîòîðîé íà÷èíàåòñÿ èãðà. Èãðîêó ðàçðåøåíî îñòàíîâèòüñÿ íà äîñòèãíóòîì, êîãäà îíè õîòÿò, ïðîõîäÿ ÷åðåç íåå. *Äëÿ êàæäîãî ïåðñîíàæà ñóùåñòâóåò ñâîÿ êëåòêà, öâåò êîòîðîé ñîîòâåòñòâóåò åãî öâåòó.
Äâîéíàÿ êëåòêàÂûïàäåíèå èëè ïîòåðÿ áîíóñíûõ î÷êîâ, èëè ðèñîâàíèå êàðòû. Êîëè÷åñòâî êîñòåé óäâàèâàåòñÿ, êàðò ðèñóåòñÿ äâå.
Êëåòêà ñõâàòêè ñ áîññîìÇàñòàâèò èãðîêà ñðàçèòüñÿ ñ áîññîì. Field Events
There are a score of field events that you can experience.Boss EncounterThis one occurs in all the fields the first turn after a Character reaches level 4. Note that Boss Encounters will normally occur only once per game but some card effects may cause additional encounters to occur. While a Boss Encounter is in effect, any player who stops on a Boss Encounter square will battle the Boss Unit. This Event will continue until the Boss Unit is defeated.Mine LayerEvery 3 Chapters, a Trap Card will be set on a randomly determined square. These Trap Cards are not affiliated with the Center Deck, will not be sent to the Trash Bin when activated, and will therefore not return to the Center Deck afterwards.RegenerationEvery 5 Chapters, all Units will be healed for 1 HP at the beginning of the Chapter.CharityEvery 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.Random WarpEvery 5 Chapters, all players will be warped to a randomly chosen square at the beginning of the Chapter.MiracleEvery 5 Chapters, Bonus, Drop, and Draw Panels will all become Double Panels. This effect lasts for the duration of the Chapter.Air RaidEvery 5 Chapters, all units will take 1 Damage at the beginning of the Chapter.BattlefieldEvery 6 Chapters, all Bonus and Drop panels will become Encounter Panels. This effect lasts for 3 Chapters.
Íàáîð êîëîäû
In preparation for the Game, you may now choose your Character and up to 10 Cards to form your Player Deck.1. Player CharacterThis is the Character you will use. You may switch Characters with the ?? buttons.2. Hyper CardIf you hover over this icon, you can check the Character's Hyper Card.3. Player DeckThis is your deck of 10 Cards.4. Pocket CardsThese are the cards you currently own.5. Card ImageThis is an enlarged image of the selected Card.6. Ready ButtonOnce you're ready, left click on this button.Player CharacterYou may choose any Character whose Character Card you currently own.Player DeckYou may create your Player Deck from any Boost, Battle, Trap and Event cards that you currently own. If there is no card limit for a particular card, then you may include up to 3 of them in your deck.
Öåíòðàëüíàÿ êîëîäà
This game uses a set of 48 Cards made of the Player Decks of the 4 participating players, plus 8 Hyper Cards.Hyper CardsWhile in the Deck, Hyper Cards are considered "Blank". When a Player draws a Hyper Card, that card will immediately transform into the Character's unique Hyper Card.For example: When a Player using QP draws a Hyper Card, it will immediately become a "Hyper Mode!" card.After that, the Hyper Card will be treated as a normal card until it is discarded into the Trash Bin. (If some effect forces a Hyper Card to be traded with another player, it will not transform again to match its new owner).
Óñëîâèÿ ïîáåäû
Öåëü èãðû ñîñòîèò â òîì, ÷òîáû äîñòè÷ü âûáðàííîé Norma (= öåëè, êâîò). Ïîñëå äîñòèæåíèÿ Norma, âàø óðîâåíü áóäåò óâåëè÷èâàòüñÿ, è áóäåò íàçíà÷åí Norma òðóäíåå. Êàæäûé èãðîê íà÷èíàåò ñ óðîâíÿ 1 Norma, è òîò, êòî çàâåðøàåò ñëåäóþùèé Norma ïîñëå 5 óðîâíÿ áóäåò ïîáåäèòåëåì èãðû.Äîñòèæåíèå Norma è ïîâûøåíèå óðîâíÿ.Áûëà ëè Norma âûïîëíåíà èëè íåò èãðà ïðîâåðÿåò íà êëåòêå êîíòðîëÿ. Åñëè Norma âûïîëíåíà, èãðîê ïîâûøàåò ñâîé óðîâåíü íà 1, ïîñëå ÷åãî îáÿçàí âûáðàòü ñëåäóþùóþ Norma.Êàêèå âèäû Norma ñóùåñòâóþò?Âñåãî ñóùåñòâóåò 2 âèäà Norma; ñîáðàòü îïðåäåëåííîå êîëè÷åñòâî çâåçä èëè ïîáèòü îïðåäåëåííîå êîëè÷åñòâî ïåðñîíàæåé â äóýëè. Ñîáèðàíèå çâåçä îòíîñèòåëüíî ëåã÷å, îäíàêî èõ òàêæå ëåãêî ïîòåðÿòü. Êîëè÷åñòâî ïîáåä â äóýëÿõ íå óìåíüøàåòñÿ, îäíàêî ýòà Norma ìîæåò îêàçàòüñÿ ñëîæíåå â çàâèñèìîñòè îò òîãî, êàêèì ïåðñîíàæåì âû èãðàåòå. Êðîìå òîãî, ÷åì â áîëüøèõ ñðàæåíèÿõ âû ó÷àâñòâóåòå, òåì áîëåå âåðîÿòåí øàíñ óéòè â íîêàóò. Âàì ñîâåò - ïðîñòî ñîáèðàéòå çâåçäû, óðîâåíü 1 - íîðìà ñáîðà 10 è áîëåå çâåçä.
Õîä èãðû
Õîä â èãðå ïðîèñõîäèò ñëåäóþùèì îáðàçîì:
Íà÷àëî õîäà íà÷àëå õîäà, ïðîèñõîäÿò ïðîâåðêà Field Event è âûäà÷à áîíóñîâ õîäà.Áîíóñû õîäà íà÷èñëÿþòñÿ âñåì èãðîêàì â âèäå çâåçä îñíîâûâàÿñü íà èõ óðîâíÿõ è êîëè÷åñòâå çàêîí÷åííûõ õîäîâ.Êðîìå òîãî, ðàáîòàþò ýôôåêòû êàðòî÷åê, êîòîðûå ïðîèñõîäÿò âî âðåìÿ íà÷àëà õîäà, çàâåðøåííûå âûêëþ÷àþòñÿ àâòîìàòè÷åñêè.Êîíåö õîäà ýòîì ìîìåíòå ïðîèñõîäèò ïåðåõîä ê ñëåäóþùåìó õîäó.Õîä èãðîêàÕîä èãðîêà, êàê ïðàâèëî, ïðîèñõîäèò ñëåäóþùèì îáðàçîì:
Íà÷àëî õîäà ýòîì ìîìåíòå ðàáîòàþò êàðòî÷íûå ýôôåêòû, êîòîðûå ïðîèñõîäÿò âî âðåìÿ íà÷àëà õîäà, çàâåðøåííûå âûêëþ÷àþòñÿ àâòîìàòè÷åñêè.Ðåæèì îæèäàíèÿÂû ìîæåòå âûáðàòü äåéñòâèå, ïðåæäå ÷åì ïåðåìåùàòüñÿ ïî ïîëþ.ÏåðåìåùåíèåÐåæèì îæèäàíèÿ çàêîí÷èòñÿ è èãðîê áðîñàåò êîñòè, ÷òîáû ïåðåìåñòèòüñÿ.Êàðòî÷êàÂû ìîæåòå èñïîëüçîâàòü êàðòî÷êè, êîòîðûå ó âàñ íà ðóêàõ. Ðàçðåøàåòñÿ èñïîëüçîâàòü òîëüêî 1 êàðòó â ðåæèìå îæèäàíèÿ.ÑâåäåíèÿÂû ìîæåòå ïðîñìîòðåòü èíôîðìàöèþ î ïîëå, î ñåáå è äðóãèõ ïåðñîíàæàõ çäåñü. Âû ìîæåòå ïðîâåðèòü ñïåöèôèêó èãðîêà, íàâåäÿ êóðñîð ìûøè íà èõ óãëó ýêðàíà, èëè ïðîâåðèòü èíôîðìàöèþ î Field, íàâåäÿ êóðñîð ìûøè íà öåíòð ïîëÿ.ÄâèæåíèåÈãðîê ïåðåäâèíåòñÿ íà îïðåäåëåííîå êîëè÷åñòâî êëåòîê, ðàâíîå çíà÷åíèþ âûïàâøåé êîñòè. Âî âðåìÿ äâèæåíèÿ, èãðà ìîæåò ïîïðîñèòü ñäåëàòü âûáîð èç ñëåäóþùèõ ñèòóàöèé:Âûáîð ìàðøðóòàÊîãäà âû ïîäõîäèòå ê ïåðåïóòüþ êëåòî÷íûõ äîðîæåê, âû ìîæåòå âûáðàòü â êàêóþ ñòîðîíó ïîéòè.Îñòàíîâêà íà äîìàøíåé êëåòêåÊîãäà âû ïðîõîäèòå ìèî äîìàøíåé êëåòêè, ó âàñ áóäåò âûáîð: îñòàòüñÿ íà íåé èëè ïðîäîëæèòü äâèæåíèå â ñîîòâåòñòâèè âûïàâøåé êîñòè.ÄóýëüÊîãäà âû ïðîõîäèòå ìèìî êëåòêè, íà êîòîðîé íàõîäèòñÿ äðóãîé èãðîê, âû ìîæåòå ñðàçèòüñÿ ñ íèì èëè ïðîéòè ìèìî.Äâèæåíèå êàìåðûDuring Standby, Route Selection, and while choosing whether or not to stop at Home, you may move the Camera by clicking and dragging with the mouse. If you want to return to your Player's location, click the middle mouse button.Panel EffectsWhen you land on a Panel, the following occurs automatically:1. Trap Card CheckIf you land on top of a Trap Card, the Trap Card will activate and its effect will take place. Whether or not the Trap Card had any effect, after activation the card will be sent to the Trash Bin.2. Panel/Event EffectsThe effects of the type of Panel you landed on, as well as any applicable Events, takes place here. If you are forced to move from the Panel you landed on for any reason, this section will be skipped.Card ManagementIf you have 4 or more cards in your hand, you must choose and discard cards until you have 3 left.Turn EndEnd of Turn Card Effects and removal of over-time effects occurs automatically here.WarningIf you suffer KO during your turn (your HP becomes 0), all subsequent steps up to Card Management will be skipped.RecoveryIf you are KO'd at the start of your turn, the normal turn progression will not occur. Instead, you will be given the chance to Recover.If you roll equal to or higher than the Recovery Value shown on the screen, then your HP will restored to max and you will recover. The Recovery Value will be lowered by 1 every time your turn comes around and when it reaches 1, you will recover automatically without having to roll the die. After Recovery, you will immediately proceed to Card Management phase.Recovery ValueThe initial Recovery Value is normally set to 5. However, Characters with the "Recovery Value" term in their Character Cards will start Recovery at a different number. Ýêðàí ñðàæåíèÿ
Whenever you challenge someone, are challenged by someone, or stop on an encounter square, a "Battle" will occur. In general, the attacker will gain the first attack (left side), whereas the defender will attack second (right side).1. First AttackerThe Character who attacks first.2. Second AttackerThe Character who attacks second.3. HPThe Character's current amount of HP.4. Attributes (Attack / Defense / Evade)The Attribute values are displayed after any changes from cards, etc.
Ñðàæåíèÿ
A battle will progress as follows:After Damage Calculation, the Attacker and Defender will swap roles. The First Attacker and Second Attacker will each attack once.Battle StartCards that take effect at the beginning of battle will have their effects taken care of automatically here.Use of CardsYou may use a card you are currently holding. You may only use one card per battle.After choosing, both players will simultaneously reveal their cards and their effects are applied.Attacker's Die RollThe Attacking Player rolls the die. The resulting number is added to the Character's Attack statistic and becomes the Attack Value. Results of 0 or less will be treated as a 1 (you cannot have an Attack Value of 0 or less).Defender's Defense/Evasion DecisionThe Defending Player may choose to Defend or Evade the attack.Defender's Die RollThe Defending Player rolls the die. If they chose Defense, the result is added to the Defending Character's Defense statistic to become the Defense Value, whereas if they chose Evasion, the result is added to the Defending Player's Evade Statistic and becomes the Evasion value.Damage CalculationAfter both sides have rolled the dice, damage calculation occurs. The calculations are different for Defense and Evasion.In the case of Defense:Attack Value - Defense Value = DamageHowever, if the Defense Value equals or surpasses the Attack Value, a minimum of 1 damage will always be dealt.In the case of Evasion:Evasion Value > Attack Value ? Miss ? No DamageEvasion Value ? Attack Value ? Attack Value = DamageIf, due to battle damage, the opponent's HP becomes 0 (they become knocked out), then a Win is accrued. In this case, the Player gains a number of Wins depending on the opponent.Defeated a Wild Unit 1 WinDefeated a Player Character 2 WinsDefeated a Boss 3 WinsIn addition, the victorious player steals the defeated unit's stars. If the opponent was a Character, half their stars are taken. If the opponent was a Boss or Wild Unit, then all of their stars are taken.Wild/Boss Unit StarsWild/Boss Units have an amount of stars equal to an amount that they start out with, plus any stars they steal from Player Characters. The amount of stars they start out with grows with the amount of times they are knocked out.
Òåðìèíîëîãèÿ
Òåðìèíû, èñïîëüçóåìûå â èãðå è íà êàðòî÷êàõ èìåþò ñïåöèàëèçèðîâàííîå çíà÷åíèå. Ó êàæäîãî åñòü îïðåäåëåííûå ïðàâèëà, ïðèâÿçàííûå ê íèì.ÈãðîêÓêàçûâàåò íà ïåðñîíàæà èëè ïîëüçîâàòåëÿ êàðòî÷êàìè.ÏåðñîíàæÅñëè íå óêàçàíî èíîå, òî ýòî óêàçûâàåò äðóãèõ ïåðñîíàæåé. Ëþáûå HP èëè àòðèáóò èçìåíåíèÿ áóäóò ïðèìåíÿòüñÿ ê ýòîìó ïåðñîíàæó.SelfÝòî óêàçûâàåò íà èãðîêà èëè êîãî-òî èç èãðîêîâ.OtherÓêàçûâàåò íà äðóãîãî ïåðñîíàæà èãðîêà, îòëè÷íîãî îò ýòîãî.KOÓêàçûâàåò íà ïåðñîíàæà, êîòîðûé íàíåñ ïîâðåæäåíèé íà 1 HP è áîëåå, îñòàâèâ ïðîòèâíèêó 0 HP.* Çàìåòüòå, ÷òî ýôôåêò "Cannot be KO'd" îçíà÷àåò, ÷òî ïåðñîíàæ â ëþáîì ñëó÷àå îñòàíåòñÿ ñ 1 HP èëè áîëåå.WinÓêàçûâàåò íà òî, ÷òî ÷òî çäîðîâüå îäíîãî èç ïåðñîíàæåé â ñðàæåíèè óïàëî äî 0 HP ñ 1 èëè áîëåå HP.HalfÇíà÷åíèå äåëèòñÿ ïîïîëàì.DrawÓêàçûâàåò íà ñíÿòèå âåðõíåé êàðòî÷êè èç êîëîäû.CostÓêàçûâàåò íà òðåáóåìûé óðîâåíü è ðàñõîä êàðòî÷åê çâåçäàìè.HPHP íèêîãäà íå ñòàíåò îòðèöàòåëüíûì èëè áîëüøå, ÷åì ìàêñèìàëüíàÿ HP ïåðñîíàæà. Êðîìå òîãî, êàðòû, êîòîðûå ðàñõîäóþò HP, ÷òîáû èñïîëüçîâàòü íå ìîãóò áûòü èñïîëüçîâàíû, åñëè îíè ìîãóò ïðèâåñòè ê íîêàóòó.HP Becomes XHP íèêîãäà íå ñòàíåò îòðèöàòåëüíûì èëè áîëüøå, ÷åì ìàêñèìàëüíàÿ HP ïåðñîíàæà. À ïåðñîíàæ â íîêàóòå íå ìîæåò ó÷àâñòâîâàòü â äóýëè èëè ïîñòðàäàòü.Receive/Deal X DamageThe target loses X HP. HP will never become negative. A KO'd Unit cannot be targeted or affected. Boost Cards and damage from battle will be referred to as "Dealt" damage, whereas any other source of damage will be referred to as "received" damage.Heal XIncreases HP by X. This cannot bring a Unit above its maximum HP. A KO'd Unit cannot be targeted or affected.Fully HealHP will be set to the Maximum HP value for that Unit.ReviveThe Unit will become able to take action again in the next turn. Unless specified otherwise, the revived Unit will be restored to maximum HP.This TurnThis effect lasts until the end of the turn of the Player who activated it.StockThese abilities take place during specific events that are specified in the card rules. Until the effect activates, this ability will remain on the Unit. Unless specified otherwise, these abilities expire after being used once.Stock EffectThis refers to a Stock ability on a Player or the Field. You can check on these effects by using the "INFO" button.DurationDuration is calculated from the start of a Player's turn until the start of the same Player's next turn. Chapters are still counted for KO'ed Units.Effect Duration (n Chapters)The specified effect takes place for N Chapters. During this time, as long as the conditions are met the effect will take place. This can checked on with the INFO button.Permanent EffectThis effect takes place until the game ends. Unless specified otherwise, these effects cannot be removed. You can check on these effects with the INFO button.Use/Cannot UseBoost, Battle, and Event cards are used whenever the "CARD" option is displayed, whereas Trap cards are placed onto the current panel instead. Any costs are paid at the time of use."Cannot be used ~" indicates conditions that dictate whether or not a card can be used, but these conditions need not be met for when the card's effect actually takes place.Referencing the Number/Status of Cards in HandThe number/status of cards in one's hand is referenced to immediately when the reference is called for. The moment a card is used, it disappears from the hand.DiscardCards that are Discarded will be removed from the Player's hand and will travel either to another Player, or to the Trash Bin, depending on the effect.Trash BinUsed Cards and Activated Traps are thrown into this card holding space. If a Player attempts to Draw a card when there are no cards left in the Center Deck, then the cards in the Trash Can will be shuffled and added to the Center Deck.EncounterThis indicates the battle that occurs when a Unit lands on an Encounter Panel.Effects on Players/the FieldBoost cards directly affect a Player (or place a Stock Effect on them).Some Event Cards that don't indicate any particular targets affect the Field (or place a Stock Effect on it).Effects on Players will only exhibit that effect on that Player.Field Effects will exhibit their effect whenever the effect's conditions are met during the game, while the effect is in place.Effects on Players and the Field (including Stock Effects) can be checked on using the INFO button.
Steam Multiplayer
Íåñêîëüêî èãðîêîâ ìîãóò èãðàòü âìåñòå ÷åðåç Steam ñåòü. Ìóëüòèïëååð äîñòóïåí èç ìåíþ Free Play.Ñîçäàíèå ëîááè/Ïðèñîåäèíåíèå ê ëîááèÎäèí èç èãðîêîâ â èãðå äîëæåí ñîçäàòü ëîááè è âûïîëíÿòü ðîëü ñåðâåðà. Îñòàëüíûå èãðîêè ìîãóò ïðèñîåäèíèòüñÿ ê ýòîé èãðå â ðîëè êëèåíòîâ.Ñîçäàíèå ëîááèÂû ìîæåòå âûáðàòü, íà êàêèõ êàðòàõ âû õîòèòå èãðàòü. Äðóãèå âàðèàíòû êàðò áóäóò äîñòóïíû äëÿ âàñ â çàâèñèìîñòè îò âàøåãî ïðîãðåññà êàìïàíèè. Çàòåì çàäàéòå íàçâàíèå ñåðâåðà, ÷òîáû èãðîêè Steam ñìîãëè åãî íàéòè.Your lobby also has some options that you can set. Game will remember these settings for you to use later. Including your lobby name and pass.PasswordIf you want your game to be private, to play with only your friends whom you share this password, you can write it here.Allow Tomomo (Yes/No)To ensure fair play, or just because you are scared of her, you may dis- allow players from selecting Tomomo as their player character here.Game Speed (1/2/3/4/5)You can set the speed of the game you are running on your server from here. Works exactly the same as setting it elsewhere.Field EventsYou can enable/disable the field events on your server here. When you click OK, your lobby will be created and you will be taken to the Game Lobby screen to wait for other players to join. While other players will see it listed on the Connect screen. When you are happy with the number of human players that joined to your server, you can hit begin to start the game. Remaining slots will be filled with the computer players.Joining a LobbyAt the Connect screen, you can see the games currently waiting for players. You can first click to a lobby and then the JOIN button to connect to that game.If that game is password protected you will be asked to enter it. If you do not know the password, you can click the CONTACT button to ask the Lobby Owner for the password using the Steam chat interface.Public No means that this lobby is password protected.Players Number of human players currently in that lobby*Tomomo No means that Tomomo is not allowed in that lobbySpeed The speed that lobby is set to playEvents If the map's events will be active on that lobbyField Name Which map this lobby is currently set to play*A green star means that you have a Steam friend in that lobby.While playing multiplayer you will notice a time display attached to the player info panels. The time each player can spend is limited to discourage walking away in the middle of online matches, making others wait.When that time runs out, computer will play for you. If you time out three times in a single match during a public game, you will be kicked out.You have 60 seconds to play your turns, 40 seconds to defend on other players turns if they attack you and 20 seconds to roll when you are dead.Gaining Experience and Level-upAfter a multiplayer game completes, all participating players will gain experience. Winner gains more experience than others. The experience everyone gets depends on various factors, but in summary, the better your success, the more experience you get, even if you don't win.By gaining certain amounts of experience, you level up. At certain levels you unlock new items at the shop to use at multiplayer and even some that will make all your future shopping sprees more affordable.
Q&A
Q: The game's too hard for me to finish. What do I do?Each unit has a different way of winning. You're advised to fight many battles and beat a lot of units. Or alternatively to avoid collecting stars in the first half, and try to get a lot in the second half. The key is to find out how to win.Q: The game's still too hard for me to finish. What do I do?Some cards can somewhat control the game. Try building a deck with cards that benefit you but hurt your opponents.Q: It's STILL too hard for me to finish. What do I do?Every Unit has their own special characteristics, and may find themselves at a disadvantage in certain fields and against certain opponents. Try changing your Character depending on the situation.Q: I'm getting alerts from security software.Some security software (or their settings) may display warnings when you start the game. You can either ignore the warnings after checking if there's any danger, or set this application as Safe in the software's settings. Note that if you allow security software to block the game's access to Internet, you may not be able to play Multiplayer games.Q: The game won't run.This game won't run on an environment that cannot run DirectX, but in some cases you can get it to work. Try the following:Remove the check from "Full Screen/Textures" in the ConfigurationUpdate DirectX to the latest versionUpdate your Hardware DriversChange your Hardware (particularly your graphics card) settings.*Example: Change "High Quality" to "Performance", etc.Close other background applications.Q: The game won't run past the "Now Loading" screen.Some Environments may take some time to load the game. Try waiting patiently. In particular, the game takes time to load during the initial start-up, and whenever creating a game board.Q: I failed to Install/Uninstall the game.Failing to Install/Uninstall the game using the standard Installer may cause problems with your OS. Close other applications when running the Installer. If an Error message appears, take action according to what the error was. If you are unsure, please contact support.Q: I want to restore the settings back to default.If you want to restore the game settings back to default, simply delete the "config.dat" file in the game folder to restore all the settings to their defaults. *Player Data will not be lost.Q: I locked the game by holding down the shift key.This is caused by a settings option of the OS you're using. If your keys are getting locked, set the "Lock Keys Function" to Off in the appropriate settings menu.
Ïîääåðæêà
We try to support you as much as possible. Please contact us when you find any bugs or trouble on the game. However, please understand we cannot always provide the right answer because there are many kinds of computer environments out there. Îôèöèàëüíûå ôîðóìû Fruitbat Factory [forum.fruitbatfactory.com]Ýëåêòðîííàÿ ïî÷òà ïîääåðæêè [email protected]
Çàêëþ÷åíèå
Âñå ïðàâà ïðèíàäëåæàò Fruitbat Factory è Orange_Juice. Íåñàíêöèîíèðîâàííîå èñïîëüçîâàíèå èãðû èëè åãî êîìïîíåíòîâ èëè îáìåíà èõ òðåòüèì ëèöàì çàïðåùåíî. Âû ìîæåòå ïîäåëèòüñÿ ñêðèíøîòàìè, âèäåî è èíôîðìàöèåé îá èãðå, âçÿòûõ èç èãðû ñ ëþáîé íåêîììåð÷åñêîé öåëüþ, åñëè ïîñ÷èòàåòå íóæíûì.
Ðàçðàáîò÷èêè èãðû
Ñïîíñîð Orange_JuiceÑïîíñèðîâàíî Kanagawa Denshi Gijutsu KenkyuujoØðèôòûZone108Jinsei-yuugen Souzou-mugenNis co.ltdBGMTAM Music FactorySAM Free MusicOtonomoriRengoku TeienLiberty Music RoomÇâóêîâûå ýôôåêòûThe MatchmakersOn-JinOto no HappaWEB WAVE LIBTAM Music FactoryULTIMATE Game Project DepartmentOto JitenËîêàëèçàöèÿ íà àíãëèéñêèé ÿçûêFruitbat FactoryËîêàëèçàòîðûYoshifumi Ishii (Ïåðåâîä)Jakke Elonen (Ðåäàêòóðà)Ozhan Sen (Ãðàôèêà)Tony Blomqvist (Ïðîãðàììèðîâàíèå, Îïòèìèçàöèÿ)Eric Pignolet (Îïòèìèçàöèÿ)Andrew Lindholm (äîïîëíèòåëüíàÿ îïòèìèçàöèÿ)
